
Language and Education, Год журнала: 2025, Номер unknown, С. 1 - 16
Опубликована: Апрель 2, 2025
Язык: Английский
Language and Education, Год журнала: 2025, Номер unknown, С. 1 - 16
Опубликована: Апрель 2, 2025
Язык: Английский
International Journal of Computer-Assisted Language Learning and Teaching, Год журнала: 2025, Номер 14(1), С. 1 - 21
Опубликована: Янв. 9, 2025
Digital games have gained significant attention in the field of language education. Among various educational applications, research on digital game-based vocabulary learning (DGBVL) has seen a marked increase interest and exploration. This study presents scientometric review based bibliometric data from Scopus Web Science Core databases. Using specific selection criteria, 364 studies published between 2008 2023 were identified for analysis. The findings revealed following: (a) DGBVL demonstrated considerable growth recent years, highlighting its high potential; (b) United States, Taiwan, Mainland China, Hong Kong emerged as most prolific contributors to publications this area; (c) major clusters include learning, classroom teaching improvement, WhatsApp, augmented reality (AR), other related topics. offers valuable insights scholars researchers DGBVL, fostering further advancements field.
Язык: Английский
Процитировано
1Computers and Education Artificial Intelligence, Год журнала: 2025, Номер unknown, С. 100371 - 100371
Опубликована: Янв. 1, 2025
Язык: Английский
Процитировано
1System, Год журнала: 2025, Номер 131, С. 103674 - 103674
Опубликована: Апрель 9, 2025
Язык: Английский
Процитировано
0Computer Assisted Language Learning, Год журнала: 2025, Номер unknown, С. 1 - 27
Опубликована: Март 31, 2025
Язык: Английский
Процитировано
0Language and Education, Год журнала: 2025, Номер unknown, С. 1 - 16
Опубликована: Апрель 2, 2025
Язык: Английский
Процитировано
0