New Trends in Computer Sciences,
Год журнала:
2023,
Номер
1(2), С. 97 - 112
Опубликована: Окт. 5, 2023
This
paper
explores
the
video
game
Death
Stranding
as
a
shift
in
digital
interactive
media,
emphasizing
altruism,
collaboration,
and
social
connection
its
gameplay.
The
close
reading
of
focuses
on
features
that
diverge
from
traditional
norms,
pivoting
towards
more
empathetic,
community-driven
model
identifies
five
domains
analysis:
narrative
infrastructure;
mechanics;
player-to-player
interactions;
player-to-NPC
player
interactions
agent.
findings
are
discussed
with
possibility
defining
new
genre,
named
by
game’s
creator
“strand
game”
(Kojima,
2019a,
2019b).
analysis
reveals
Stranding’s
ability
to
create
deeply
immersive
sense
unity
among
players,
demonstrating
potential
for
future
games
prioritize
positive
mutual
support.
British Food Journal,
Год журнала:
2025,
Номер
unknown
Опубликована: Янв. 7, 2025
Purpose
This
study
explores
how
egoism
and
altruism
as
knowledge
sharing
motivations
influence
consumers’
electronic
word
of
mouth
(eWOM)
intentions
on
food
platforms.
It
also
investigates
the
interaction
effect
eWOM
through
attitude
toward
use
(ATU).
Design/methodology/approach
A
survey
was
conducted
with
523
consumers
who
posted
reviews
Taiwan’s
two
leading
The
data
were
analyzed
using
structural
equation
modeling
to
examine
relationships
between
motivations,
ATU,
intentions.
Findings
Egoism
having
a
more
substantial
impact.
Their
further
enhances
positive
relationship
ATU
Originality/value
fills
empirical
gap
by
demonstrating
highlights
role
intrinsic
in
shaping
consumer
behavior
digital
platforms
offers
insights
for
businesses
aiming
foster
engagement.
Public Administration,
Год журнала:
2025,
Номер
unknown
Опубликована: Март 4, 2025
ABSTRACT
In
practice,
multiple
policy
instruments
are
often
combined
to
achieve
complex
goals.
However,
predicting
whether
mixes
will
have
complementary
or
conflicting
effects
remains
a
theoretical
challenge,
especially
in
those
aimed
at
changing
individuals'
cognition
and
behavior.
We
provide
novel
empirical
insights
into
mix
effectiveness
by
defining
differentiating
the
behavioral
assumptions
embedded
instruments,
arguing
that
outcomes
depend
not
only
on
within
each
instrument
but
also
consistency
of
across
instruments.
conducted
survey
experiment
Chinese
city
preparing
build
nuclear
power
plant
(NPP;
n
=
417).
After
testing
participants'
acceptance
NPP
construction
different
scenarios
(combining
egoistic
altruistic
instruments),
we
found
grounded
consistent
more
effectively
increased
public
acceptance.
Thus,
should
be
core
principle
when
designing
targeting
change.
Frontiers in Virtual Reality,
Год журнала:
2025,
Номер
6
Опубликована: Март 10, 2025
Gamification
has
received
increasing
attention
in
research
and
practice.
Although
narrations
as
gamification
design
elements
are
frequently
implemented
into
gamified
systems,
specific
content-
context-related
of
only
scarcely
addressed.
In
this
study,
we
varied
the
content
narration
for
a
virtual
reality
learning
system
by
addressing
either
self-oriented
(finding
treasure)
or
other-oriented
(rescuing
person)
motivational
orientation.
Further,
context
using
similar
dissimilar
setting
compared
to
subsequent
setting.
The
results
2
(motivation:
vs.
other-oriented)
×
(context:
dissimilar)
between-subjects
experiment
with
control
group
show
that
an
orientation
contrast
one
increases
intrinsic
motivation
germane
cognitive
load,
although
could
not
find
evidence
improving
performance
any
independent
variables.
These
imply
implementing
rescues
serious
games
can
be
beneficial
foster
engagement
language
learners.
Proceedings of the ACM on Human-Computer Interaction,
Год журнала:
2023,
Номер
7(CHI PLAY), С. 642 - 664
Опубликована: Сен. 29, 2023
Location-based
multiplayer
games
such
as
Pokémon
GO
are
tied
to
real-world
locations.
Past
research
has
demonstrated
that,
consequently,
these
influence
where
players
move.
In
order
explore
what
dynamics
in
incentivize
travel
specific
places
or
areas,
we
engaged
interviews
with
active
players.
We
discovered
11
unique
game
dynamics,
which
could
be
positioned
under
three
overarching
themes:
(1)
the
playing
field,
determined
by
placement
of
points
interest,
players'
habitat
and
their
surroundings;
(2)
player
communities
real
life
relationships,
motivated
directed
playing;
(3)
coincidental
motivational
support,
highlighted
how
location-based
offer
multi-layered
motivation
for
to,
engage
with,
Our
study
contributes
fields
gamified
human
mobility
human-nature
interaction
elucidating
playful
technologies
can
when
people
Entertainment Computing,
Год журнала:
2023,
Номер
46, С. 100575 - 100575
Опубликована: Апрель 29, 2023
Crowdsourcing
has
been
recently
successfully
used
to
gather
rich
geo
data
in
location-based
games
such
as
Pokémon
GO.
However,
the
academic
literature
demonstrated
that
selected
crowdsourcing
practices
have
led
reinforcement
of
existing
geographic
biases,
favouring
areas
and
urban
neighbourhoods
over
poor
rural
areas.
In
this
work,
we
investigate
through
two
studies
whether
these
biases
could
be
mitigated
by
improving
platform
(Study
1)
supporting
tasks
with
open
map
resources
2).
As
an
outcome
first
study,
derived
15
recommendations
across
six
thematic
for
optimising
processes.
follow-up
a
proof-of-concept
work
potential
computationally
improve
point
interest
coverage
particularly
developing
countries
areas,
highlighted
utilising
services
build
decision
support
systems
assisting
evaluation
crowdsourced
content.
International Journal of Consumer Studies,
Год журнала:
2024,
Номер
48(2)
Опубликована: Март 1, 2024
Abstract
Though
social
media
is
considered
to
enhance
environmentally
conscious
behaviour,
there
has
not
been
sufficient
investigation
on
the
effects
of
specific
affordances
pertaining
green
networks
(GSN).
Also,
mechanism
by
which
these
affect
pro‐environmental
behaviour
(PEB)
explored
in
depth.
Addressing
research
gaps,
this
study
first
introduces
three
context‐specific
GSN
affordances,
such
as
self‐identification,
broadcasting,
and
endorsement.
Further,
drawing
inspiration
from
influence
theory
Stimulus‐Organism‐Response
framework,
put
forth
a
novel
framework
that
explains
varying
conceptualized
PEB
through
mediating
collective
intention.
The
also
indicates
perceived
informational
emotional
values
moderators
accentuate
indirect
PEB.
Adopting
time‐lagged
multi‐wave
online
survey
design,
314
valid
responses
were
obtained.
results
moderated
mediation
analysis
reveal
that:
(1)
intention
partially
mediates
relationships
between
broadcasting
PEB,
endorsement
PEB;
(2)
fully
relationship
self‐identification
effect
positively
values.
Interestingly,
are
both
These
findings
offer
significant
implications
for
researchers
practitioners
who
look
out
communities
promote
actual
El-Mal Jurnal Kajian Ekonomi & Bisnis Islam,
Год журнала:
2024,
Номер
5(7)
Опубликована: Июль 23, 2024
This
study
aims
to
look
at
the
moderating
role
of
altruism
in
influencing
zakat
literacy
and
income
on
muzakki
intention
whether
is
able
strengthen
or
otherwise
weaken
interest
Dompet
Dhuafa
Singgalang
institution.
The
methodology
this
research
a
quantitative
approach
by
applying
SmartPLS
3.0
software.
Primary
data
was
obtained
through
distributing
questionnaires
donors.
sample
taken
purposive
sampling
technique
method
calculation
size
using
Isaac
Michael
formula
resulted
360
respondents.
results
these
findings
provide
fact
that
direct
effect
has
positive
but
insignificant
effect.
While
variables
significant
Furthermore,
altruistic
not
intention,
so
it
can
be
said
weakens
also
unable
categorized