Treasure Hunting for Brands: Metaverse Marketing Gamification Effects on Purchase Intention, WOM, and Loyalty
Journal of Global Marketing,
Год журнала:
2025,
Номер
unknown, С. 1 - 25
Опубликована: Фев. 16, 2025
Язык: Английский
Examining the team’s creative intentions through digital task interdependencies, technological disruption, and digital human resource management: Jordanian SME’s
Research Square (Research Square),
Год журнала:
2025,
Номер
unknown
Опубликована: Фев. 10, 2025
Abstract
Employees’
intentions
to
generate
and
pursue
ideas
are
necessary
maintain
competitiveness.
This
pressurizes
the
managers
guarantee
that
digital
human
resource
management
(DHRM)
can
be
used
effectively
drive
creative
communication
across
work
teams.
Although
generation
of
collective
enhance
a
team’s
task
interdependencies,
study
argues
it
does
not
promise
increase
creativity
intentions,
especially
in
situation
technological
disruption.
The
surveyed
421
respondents
from
83
small
medium
emprise’s
(SME’s)
Jordan.
applied
PLS
path
modeling
analyze
data.
Here
aim
is
examine
how
disruption,
DHRM
predicts
intent
findings
suggest
directly
positively
affect
intention.
Given
highly
volatile
impact
DHRM,
principle
may
put
practitioners
position
Язык: Английский
Towards an Aporia? Empirical evidence on the relationship between consumer behaviour and metaverse-based virtual stores
Sustainable Horizons,
Год журнала:
2025,
Номер
14, С. 100140 - 100140
Опубликована: Апрель 1, 2025
Язык: Английский
Exploring trust and social cognition in the adoption of Metaverse-based museums
Kybernetes,
Год журнала:
2025,
Номер
unknown
Опубликована: Апрель 15, 2025
Purpose
This
study
examines
the
factors
influencing
users'
intentions
to
adopt
virtual
reality
(VR)
technologies
in
museums,
emphasizing
role
of
social
cognitive
theory
(SCT)
constructs
and
trust
dimensions
(ability,
integrity
benevolence).
Design/methodology/approach
A
survey
413
university
students
from
UAE,
KSA
Kuwait
was
conducted,
partial
least
squares
structural
equation
modeling
(PLS-SEM)
applied
analyze
relationships
between
SCT
constructs,
behavioral
intention.
Findings
significantly
impact
intention
use
VR
museums.
Trust
is
a
key
mediator
whose
play
pivotal
roles
shaping
intentions.
Gender
moderates
these
relationships,
while
cultural
age
differences
have
minimal
effects.
Originality/value
advances
understanding
psychological
trust-based
driving
adoption
contexts.
It
provides
actionable
insights
for
enhancing
users’
Metaverse-based
supporting
practitioners
policymakers
leveraging
within
Metaverse.
Язык: Английский