Transformative Technologies for Supporting Children With Fetal Alcohol Syndrome and Autism Spectrum Disorders
Advances in healthcare information systems and administration book series,
Год журнала:
2024,
Номер
unknown, С. 156 - 179
Опубликована: Фев. 9, 2024
This
chapter
explores
transformative
technologies
and
their
application
in
supporting
enhancing
the
lives
of
children
diagnosed
with
fetal
alcohol
syndrome
(FAS)
autism
spectrum
disorders
(ASD).
These
two
neurodevelopmental
disorders,
characterized
by
a
diverse
range
challenges
symptoms,
necessitate
innovative
tailored
approaches
for
effective
management
support.
emerging
technological
solutions,
including
artificial
intelligence,
augmented
virtual
reality,
personalized
medicine,
which
are
revolutionizing
way
healthcare
professionals
approach
diagnosis,
treatment,
therapy
FAS
ASD.
It
also
discusses
implications
these
creating
adaptable
treatment
plans.
By
doing
so,
it
offers
glimpse
into
future
pediatric
where
interventions
highly
to
individual
needs
each
child.
Ethical
considerations,
challenges,
direction
context
ASD
critically
analyzed.
Язык: Английский
Remodeling a Mobile Educational Metaverse Using a Co-Design Approach: Challenges, Issues, and Expected Features
Опубликована: Авг. 29, 2023
The
emergence
of
the
metaverse
has
expanded
vital
role
virtual
worlds
in
education.
It
extends
traditional
configuration
spaces
by
offering
a
more
immersive,
interactive,
and
social
experience.
Unfortunately,
there
is
insufficient
literature
on
how
to
develop
application
aligned
with
academic
standards
best
practices.
In
this
study,
we
adopted
co-design
approach
remodeling
our
mobile
educational
draw
blueprint
for
existing
future
technology
adopters.
We
sent
follow-up
survey
stakeholders
inviting
free-text
comments.
This
focused
challenges,
issues,
expected
features
from
perspectives
developers,
teachers,
students,
respectively.
Our
results
revealed
several
challenges
that
developers
face
when
building
metaverse,
such
as
technical
infrastructure,
student
engagement,
avatar
customization,
performance
optimization.
Meanwhile,
teachers
emphasized
potential
issues
may
arise
use
settings,
learning
outcomes,
health
safety,
digital
citizenship,
ethics
morality.
Finally,
students
key
an
application,
socialization
collaboration,
world
interactions,
optimization,
realistic
graphics,
minigames
activities.
implications
these
findings
are
significant
can
help
other
institutions
seeking
integrate
into
their
services.
Overall,
study
presents
initial
foundation
further
exploration
advancement
within
rapidly
evolving
field
technology.
Язык: Английский
MILES Virtual World: A Three-Dimensional Avatar-Driven Metaverse-Inspired Digital School Environment for FEU Group of Schools
Опубликована: Авг. 29, 2023
Immersive
technologies
have
generated
significant
interest
across
various
academic
disciplines.
The
necessity
for
more
authentic,
interactive,
and
immersive
artificial
environments
led
to
the
growing
popularity
of
metaverse.
Unfortunately,
not
all
metaverse
types
been
broadly
covered
in
educational
research.
This
inadequacy
highlights
a
gap
understanding
potential
benefits
drawbacks
education.
To
address
this
research
gap,
we
created
called
"MILES
Virtual
World"
that
embodies
concepts
lifelogging
mirror
worlds.
Following
principles
Embodied
Social
Presence
Theory,
application
allows
students
socialize
through
customizable
avatars
engage
variety
activities
closely
resemble
those
physical
world.
We
adopted
mixed-method
approach
using
convergent
parallel
design
evaluate
application.
Our
quantitative
analysis
reveals
feel
highly
present
engaged
virtual
environment,
with
sense
agency
immersion.
It
also
underscores
importance
enhancing
embodiment
copresence
create
effective
world
experiences
opportunities
social
interactions.
Meanwhile,
our
qualitative
uncovers
several
underlying
subthemes,
including
avatar
customization,
identity
exploration,
items,
communication,
entertainment,
autonomy,
freedom
expression,
realism,
challenges,
shared
experiences,
belonging
within
Overall,
study
provides
valuable
insights
into
technology
context,
how
it
can
be
harnessed
engaging
students.
Язык: Английский
Modelling of Virtual Campus Tour in Minecraft
Journal of Informatics and Web Engineering,
Год журнала:
2024,
Номер
3(1), С. 15 - 40
Опубликована: Фев. 14, 2024
Virtual
tours
have
revolutionized
the
way
to
explore
and
experience
places
from
comfort
of
our
own
home.
Through
advanced
technology
immersive
digital
platforms,
virtual
offer
a
compelling
alternative
tradition
face-to-face
visits.
Whether
famous
landmark,
museum,
real
estate
or
natural
wonders,
unique
opportunity
navigate
discover
these
form
distance.
Meanwhile,
creating
tour
in
Minecraft
can
provide
that
sets
users
apart
other
platforms.
is
one
most
popular
video
games
world
boasts
large
dedicated
community
players.
Using
for
allow
reach
larger
audience
who
are
already
familiar
with
game,
increasing
likelihood
engagement
participation.
In
this
paper,
aim
create
campus
give
visitors
an
interactive
creative
freedom.
A
series
buildings
been
built
such
as
Siti
Hasmah
Digital
Library,
Common
Lecture
Complex
(CLC)
Smart
Lab.
Visitors
move
around
some
gameplay
mechanics
using
mouse
keyboard.
Building
information
was
also
integrated
so
see
details
about
each
building
during
tour.
The
provides
access,
sense
connection
prospective
students,
their
families
international
visitors.
Additionally,
it
serves
low-cost
marketing
tool
increases
engagement,
attracts
potential
researchers
staff
ultimately
benefits
University’s
recruitment
efforts.
Язык: Английский
What Do Students Think of Mobile Chemistry Games?
International Journal of Game-Based Learning,
Год журнала:
2023,
Номер
13(1), С. 1 - 25
Опубликована: Авг. 9, 2023
The
impact
of
digital
games
on
chemistry
education
has
received
less
attention
compared
to
other
scientific
fields.
This
research
gap
resulted
in
a
limited
understanding
how
effectively
design
mobile
(MCG)
distinct
from
non-science
learning
(MLG).
study
aims
explore
students'
attitudes
toward
MCG
and
gather
their
opinions
the
game
components
using
mixed-methods
design.
A
total
698
students
urban
universities,
categorized
into
technology,
chemistry,
cohorts
based
academic
majors,
participated
provide
diverse
perspectives.
results
revealed
significant
disparities
gameplay
experience,
particularly
competence
relatedness,
between
MLG
MCG.
Students'
educational
background
significantly
influenced
confidence
leisure
levels.
Concerningly,
exhibited
negative
attitude
towards
provides
developers
with
guideline
for
developing
offers
teachers
framework
selecting
appropriate
context
education.
Язык: Английский
Design and Development of Android-based interactive 3D Virtual Tours for Campuses
International Journal Of Science Technology & Management,
Год журнала:
2024,
Номер
5(1), С. 255 - 261
Опубликована: Янв. 29, 2024
Virtual
Tour
has
become
a
popular
simulation
in
virtual
reality
(VR)
technology
by
combining
series
of
images
to
produce
360-degree
panoramic
photos.
By
taking
objects
the
Wijaya
Kusuma
University
Surabaya
campus
environment,
can
introduce
social
and
physical
environment
new
students
general
public.
This
research
aims
enable
users
feel
like
they
are
through
world.
The
world
is
created
3
dimensions,
which
contains
an
explanation
object
be
targeted;
for
software
design
using
programming
algorithms
C#
language,
finite
state
machine
(FSM)
designing
player
control
system,
3D
Blender
creating
three-dimensional
Unity
building
applications.
results
show
innovation
form
tour
platform,
allows
interact
with
smooth
movements
joystick.
explore
university
depth
walking
around
find
important
places
at
Surabaya.
Язык: Английский
An Augmented and Virtual Reality based Application for Enhanced Campus Exploration
K. S. Gururaj,
C. L. Annapoorna,
G. S. Shreya
и другие.
International Journal of Innovative Science and Research Technology (IJISRT),
Год журнала:
2024,
Номер
unknown, С. 2681 - 2684
Опубликована: Апрель 12, 2024
Introducing
a
ground
breaking
Augmented
Reality(AR)-Virtual
Reality
(VR)
campus
tourexperience
developed
on
the
Unity3D
platform
and
optimized
for
deployment
Oculus
Meta
Quest
headsets.
This
immersive
application
revolutionizes
traditional
visit,
allowing
users
to
explore
buildings
amenities
from
their
smartphones.
Through
high-
quality
360-degree
films,
interactive
3D
models,
engaging
components,
prospective
students,
parents,
visitors
gain
an
in-
depth
understanding
of
environment.
By
learning
develop
utilize
this
technology,
individuals
open
doors
diverse
career
opportunitiesin
fields
such
as
virtual
reality
development,
augmented
design,
experience
creation.
Moreover,
enhances
decision-
making
students
strengthens
connection
institution,
setting
new
standard
exploration
experiences
while
also
fostering
innovation
creativity
in
educational
technology.
Язык: Английский
Assessing the impact of social media content on student enrolment in Malaysian higher education institutions
International Journal of Multidisciplinary Trends,
Год журнала:
2024,
Номер
6(6), С. 18 - 24
Опубликована: Июнь 1, 2024
This
research
investigates
the
impact
of
social
media
content
on
student
enrolment
in
Malaysian
Higher
Education
Institutions
(HEIs).
Using
231
questionnaires
distributed
to
prospective
students
and
analysed
via
SPSS,
study
provides
significant
insights.
Data
collection
was
facilitated
through
Google
Forms.
The
employed
nominal
interval
scales,
using
a
7-point
Likert
scale
for
response
measurement.
It
metrics
such
as
likes,
comments,
shares,
retweets,
user
engagement
with
HEI
posts
gauge
effectiveness
leading
enrolment.
Findings
indicate
that
strategic
plays
crucial
role
influencing
students'
decisions,
emphasizing
need
HEIs
invest
high-quality,
engaging
content.
highlights
HEIs.
strong
correlation
underscores
importance
robust
strategy
higher
education
institutions.
Язык: Английский
Valentine's Day in the Metaverse: Examining School Event Celebrations in Virtual Worlds Using an Appreciative Inquiry Approach
Опубликована: Июнь 22, 2024
Язык: Английский
Real Estate Market in the Digital Age: A Review of Technology Trends and Advancements
Опубликована: Дек. 14, 2023
The
real
estate
industry
in
India
is
a
dynamic
that
contributes
approximately
7-8%
to
the
country's
GDP.
market
consists
of
various
stakeholders
namely
developers,
builders,
agents,
financial
institutions,
government
authorities,
etc.
Indian
sector
increasingly
embracing
technology
by
welcoming
apps,
online
property
listings,
and
virtual
tours.
But
this
still
its
traditional
form
extensively
relies
on
agents.
Real
agents
offer
valuable
knowledge,
networking
opportunities,
negotiation
skills
which
can
save
lot
time
for
buyers
as
well
sellers.
However,
they
charge
commissions
leads
conflicts
interest
limited
transparency.
To
find
brokers
or
properties
India,
you
utilize
websites
like
Magicbricks,
Housing.com,
99acres,
seek
referrals
from
your
network,
explore
local
associations
such
NAR
conduct
Google
search
attend
exhibitions
look
advertisements.
spectrum
budding
stage,
though
it
rapidly
growing.
Despite
significance
global
economy,
has
not
yet
taken
advantage
full
range
possibilities
offered
technological
progress.
Our
review
explores
how
need
driving
forward.
We
examine
innovations
are
changing
way
bought
sold,
making
transactions
smoother
evaluations
more
accurate.
Язык: Английский