Lecture notes in networks and systems, Год журнала: 2023, Номер unknown, С. 108 - 130
Опубликована: Янв. 1, 2023
Язык: Английский
Lecture notes in networks and systems, Год журнала: 2023, Номер unknown, С. 108 - 130
Опубликована: Янв. 1, 2023
Язык: Английский
Applied Soft Computing, Год журнала: 2024, Номер 156, С. 111514 - 111514
Опубликована: Март 16, 2024
Язык: Английский
Процитировано
8Automation in Construction, Год журнала: 2024, Номер 163, С. 105422 - 105422
Опубликована: Апрель 18, 2024
Язык: Английский
Процитировано
8Computer Science Review, Год журнала: 2024, Номер 54, С. 100680 - 100680
Опубликована: Сен. 9, 2024
Язык: Английский
Процитировано
6IEEE Access, Год журнала: 2024, Номер 12, С. 57992 - 58020
Опубликована: Янв. 1, 2024
Education has become the most important endeavor in our lives. There are many ways to learn, but only a few capture my interest. However, education grown more interesting and attractive with aid of technology. A very exciting step forward is merging real digital worlds through Virtual Reality (VR) Augmented (AR). The term used denote world "Metaverse." Metaverse enables us engage virtual conversations others by utilizing avatars that mirror ourselves. Using technology, readers certain books have discovered study rather than focusing on their screens. Several advanced technologies, such as Blockchain, Big Data, Artificial Intelligence (AI), game design, Internet computing, Things (IoT), integrated into Metaverse, an innovative idea social work. integration expected contribute significantly advancement education. On other hand, it acknowledge development educational concepts still its early stages. Addressing issues related Metaverse's objective classroom critical. This research aims conduct comprehensive literature review integrating environments. We will start giving general overview uses, some background motivations behind use. Moving aspect, we examine identifying defining characteristics, including environments, Integrated customized instructions. Following this, suggested basic structure for how teachers students could connect classroom. In addition, investigate recent case studies education, investigations conducted academic institutions technology enterprises. Finally, this paper thoroughly analyzes covering current technological state, challenges, opportunities, prospects, feature directions. findings indicate valuable resource purposes.
Язык: Английский
Процитировано
5IEEE Access, Год журнала: 2024, Номер 12, С. 125125 - 125144
Опубликована: Янв. 1, 2024
Язык: Английский
Процитировано
4Future in Educational Research, Год журнала: 2024, Номер unknown
Опубликована: Сен. 17, 2024
Abstract The research paper explores the use of a metaverse‐enabled immersive learning environment (MeILE) guided by Community Inquiry (CoI) framework to enhance university student interactions and collaboration. platform integrates various components, including avatar usage, multimodality, gamification, with careful consideration each CoI element maximize students' collaboration in STEM (science, technology, engineering, mathematics) contexts. By aligning activities Bloom's digital taxonomy, metaverse aims improve outcomes. A case study conducted at demonstrated successful implementation essential elements, leading increased engagement improved performance. Results indicate MeILE facilitates interactive, reflective, constructive, self‐regulated learning, which are for developing 21st century skills. emphasizes teacher's role as facilitator fostering self‐directed cultivating 21st‐century skills through collaborative virtual environment. underscores importance innovative educational tools adapting evolving landscape education age.
Язык: Английский
Процитировано
4Smart Learning Environments, Год журнала: 2025, Номер 12(1)
Опубликована: Янв. 13, 2025
Abstract The current study explores metaverse adoption among higher education institutions (HEIs) in the light of a theoretical framework to empower future perspectives as learning platform. Even though this technology was just recently introduced sector, very few attempts have been made evaluate its impact. purpose research is analyze elements that influence continuous intention (CI) utilize learning. acceptance model (TAM) and self-determination theory (SDT) are both included study. A questionnaire developed distributed students attending private universities order obtain data needed for proposed model. Using hybrid approach consists partial least squares structural equation modeling (PLS-SEM) an artificial neural network (ANN) model, which combines linear PLS with compensation nonlinear ANN without compensation, effect CI on using platform investigated. This chosen because it contains these types models. When comes explaining use Egypt, findings suggested autonomy perceived usefulness (PU) major determinants. Nevertheless, continuing unaffected by ease (PEOU) product. Furthermore, according provided most significant predictors relatedness, PEOU, autonomy, PU. It has determined results obtained from PLS-SEM modes identical. Additionally, practical implications discussed article.
Язык: Английский
Процитировано
0Journal of Applied Research in Higher Education, Год журнала: 2025, Номер unknown
Опубликована: Фев. 18, 2025
Purpose The primary objective of this study is to combine the technology acceptance model with substitution, augmentation, modification and redefinition (SAMR) investigate assess professors’ willingness engage in teaching metaverse classrooms. Design/methodology/approach collected survey data from 240 qualified respondents who were actively involved knowledgeable about immersive environments using snowball sampling method. To validate our hypotheses concerning conceptual model, employed bootstrapping method Smart PLS 4.0. Findings Our findings reveal that several key factors significantly influence attitudes intentions professors teach classrooms (MVCs). These include perceived level knowledge integration related metaverse, ease technologies usefulness these for both learners. Studying intention offers practical benefits. Practical implications research provide essential information educational institutions by identifying impact readiness By comprehending factors, can make informed decisions resource distribution, faculty training development strategies adopting technology. Moreover, valuable insights policymakers professors, enabling them improve preparedness facilitate efficient incorporation into system. Originality/value help higher education understand readiness, allocate resources monitor adoption tools their teaching-learning process. This awareness be further examined inform public its potential.
Язык: Английский
Процитировано
0IGI Global eBooks, Год журнала: 2025, Номер unknown, С. 51 - 86
Опубликована: Фев. 27, 2025
This chapter examines the transformative capacity of Metaverse in education, emphasizing how immersive technologies like virtual reality (VR) and augmented (AR) are redefining traditional education environment. analyses essential components such as classrooms, digital twins, learning experiences, illustrating educators can utilize these innovations to improve student engagement, collaboration, results. It also discusses used cases various metaverse that executed Metaverse-oriented educational settings, providing insights into existing applications, prospective developments, anticipated progressions. The role stakeholders metaverse-based researchers, policymakers, well a thorough comprehension opportunities problems associated with developing inclusive participatory experiences within Metaverse.
Язык: Английский
Процитировано
0Interactive Learning Environments, Год журнала: 2025, Номер unknown, С. 1 - 20
Опубликована: Март 18, 2025
The paper reviews the development of Edu-Metaverse in China from seven aspects as described a newly published model. While educational applications Metaverse supporting technologies have been widely studied, there are only few instances actual Metaverse-based teaching. argues that is not an isolated, established ecosystem, but beginning to take shape result interactions between multiple factors broader socio-ecological context. incorporates relevant macro and their with micro-ecosystems education technology, envisions new ecosystem within context three-layered construction—Hardware, Software, Application—and elaborates on elements agents at each layer. In retrospect, evolution has primarily driven by game sector, negative value games constitutes major limiting factor ecosystem. Applying education, however, generates positive enables grow steady inflow energy surrounding environment. unlimited potential opens up vistas beyond our imagination.
Язык: Английский
Процитировано
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