Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior DOI Creative Commons
Valdemar Stenberdt, Guido Makransky

Computers & Education, Год журнала: 2023, Номер 198, С. 104760 - 104760

Опубликована: Фев. 17, 2023

The rapid digitalization following COVID-19 necessitates best-practice knowledge on how to use educational technologies such as immersive virtual reality (IVR). At the same time, deal with climate change, we require new ways embed change education in formal education. current study is one of first investigate feasibility an alternative approach improving waste management classroom part education, utilizing mastery experiences IVR. We explore a novel IVR simulation management, example pro-environmental behavior, for A total 173 high school students participated pre-registered intervention investigating impact and intentions act pro-environmentally. 2x2 design was used compare different approaches based instructional elements instruction sequence (Direct Instruction vs. Productive Failure) feedback (Corrective Feedback Exaggerated Feedback). results indicated that effective increasing students' (η2 = 0.41), 0.10), self-efficacy 0.4), response efficacy 0.35) found interesting enjoyable. Furthermore, predict (B 0.190, p .015), supporting idea cognitive affective factors drive effectiveness No significant differences were elements. This suggests can be technology learning through experiences, but more research boundary conditions when apply effectively needed.

Язык: Английский

Unintended consequences of spatial presence on learning in virtual reality DOI
Sun Joo Ahn, Kristine L. Nowak, Jeremy N. Bailenson

и другие.

Computers & Education, Год журнала: 2022, Номер 186, С. 104532 - 104532

Опубликована: Май 4, 2022

Язык: Английский

Процитировано

44

Are we ready for virtual reality in K–12 classrooms? DOI
Paola Araiza-Alba, Therese Keane, Jordy Kaufman

и другие.

Technology Pedagogy and Education, Год журнала: 2022, Номер 31(4), С. 471 - 491

Опубликована: Янв. 30, 2022

Virtual reality technology has existed since the late 1950s; however, its use in educational sector been limited because of cost equipment, inaccessibility technology, issues usability, and lack appropriate content educator training. New technological advances have resolved some these limitations. Additionally, affordable virtual equipment that predominately used with adults shows compelling results, highlighting potential this when children for purposes. This article presents an overview immersive reality’s as a learning tool children, current uses, research purposes, existing barriers applicability implementation school settings.

Язык: Английский

Процитировано

42

Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity DOI
Silvia Wen‐Yu Lee, Ying-Tai Hsu, Kun‐Hung Cheng

и другие.

Computers & Education, Год журнала: 2022, Номер 182, С. 104456 - 104456

Опубликована: Янв. 25, 2022

Язык: Английский

Процитировано

41

Virtual reality reduces COVID-19 vaccine hesitancy in the wild: a randomized trial DOI Creative Commons
Clara Vandeweerdt, Tiffany Luong,

Michael Atchapero

и другие.

Scientific Reports, Год журнала: 2022, Номер 12(1)

Опубликована: Март 17, 2022

Vaccine hesitancy poses one of the largest threats to global health. Informing people about collective benefit vaccination has great potential in increasing intentions. This research investigates for engaging experiences immersive virtual reality (VR) strengthen participants' understanding community immunity, and therefore, their intention get vaccinated. In a pre-registered lab-in-the-field intervention study, participants were recruited public park (tested: [Formula: see text], analyzed: text]). They randomly assigned experience immunity gamified environment ([Formula: text] sample), or receive same information via text images sample). Before after intervention, indicated take up hypothetical vaccine new COVID-19 strain (0-100 scale) belief as responsibility (1-7 scale). The study employs crossover design (participants later received second treatment), but primary outcome is effect first treatment on intention. After VR treatment, with less-than-maximal intention, increases by 9.3 points (95% CI: 7.0 text-and-image raises 3.3 (difference effects: 5.8, 95% 2.0 also 0.82 0.37 results suggest that interventions are an effective tool boosting they can be applied "in wild"-providing complementary method advocacy.

Язык: Английский

Процитировано

38

Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior DOI Creative Commons
Valdemar Stenberdt, Guido Makransky

Computers & Education, Год журнала: 2023, Номер 198, С. 104760 - 104760

Опубликована: Фев. 17, 2023

The rapid digitalization following COVID-19 necessitates best-practice knowledge on how to use educational technologies such as immersive virtual reality (IVR). At the same time, deal with climate change, we require new ways embed change education in formal education. current study is one of first investigate feasibility an alternative approach improving waste management classroom part education, utilizing mastery experiences IVR. We explore a novel IVR simulation management, example pro-environmental behavior, for A total 173 high school students participated pre-registered intervention investigating impact and intentions act pro-environmentally. 2x2 design was used compare different approaches based instructional elements instruction sequence (Direct Instruction vs. Productive Failure) feedback (Corrective Feedback Exaggerated Feedback). results indicated that effective increasing students' (η2 = 0.41), 0.10), self-efficacy 0.4), response efficacy 0.35) found interesting enjoyable. Furthermore, predict (B 0.190, p .015), supporting idea cognitive affective factors drive effectiveness No significant differences were elements. This suggests can be technology learning through experiences, but more research boundary conditions when apply effectively needed.

Язык: Английский

Процитировано

38