Examining the Effect of Artificial Intelligence in Relation to Students’ Academic Achievement in Classroom: A Meta-Analysis
Computers and Education Artificial Intelligence,
Год журнала:
2025,
Номер
unknown, С. 100400 - 100400
Опубликована: Март 1, 2025
Язык: Английский
Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers
Education and Information Technologies,
Год журнала:
2024,
Номер
unknown
Опубликована: Июль 13, 2024
Abstract
This
study
examines
the
factors
influencing
science
teachers’
intentions
to
adopt
gamified
virtual
reality
(VR)
in
educational
settings,
employing
Theory
of
Planned
Behavior
(TPB)
and
Protection
Motivation
(PMT)
as
theoretical
frameworks.
We
investigate
how
perceived
threats,
benefits,
motivational
cognitive
impact
these
intentions,
focusing
on
teachers.
By
integrating
TPB
PMT,
aims
provide
a
comprehensive
model
that
elucidates
roles
attitude,
subjective
norm,
severity,
vulnerability,
self-efficacy,
response
efficacy,
costs
decision
VR.
The
structural
analysis
conducted
sample
1645
teachers
revealed
our
amalgamated
demonstrates
robust
predictive
capacity
for
their
outperformed
traditional
theories
predicting
adoption
intentions.
research
also
significant
relationships
between
intention
use
VR,
with
differences
noted
across
teacher
groups
by
professional
status
gender.
enhanced
understanding
barriers
facilitators
informs
strategies
better
integration
VR
education,
potentially
enriching
teaching
practices
improving
student
engagement
learning
outcomes.
Язык: Английский
Optimizing Gamification Adoption in Higher Education
International Journal of Game-Based Learning,
Год журнала:
2025,
Номер
15(1), С. 1 - 24
Опубликована: Март 27, 2025
This
qualitative
case
study
aims
to
enhance
the
acceptance
and
adoption
of
gamification
in
higher
education,
focusing
on
American
University
Bahrain
(AUBH)
as
a
unique
context.
Grounded
Unified
Theory
Acceptance
Use
Technology
(UTAUT),
this
research
investigates
integration
AUBH
its
influencing
factors.
The
employs
purposeful
sample
twelve
top
management
influential
faculty
members
participants,
utilizes
semi-structured
interviews
collect
data.
Thematic
analysis
interview
data
is
conducted,
UTAUT
constructs.
findings
are
expected
contribute
deeper
understanding
Bahrain's
shedding
light
performance
expectancy,
effort
social
influence,
facilitating
conditions.
Ultimately,
intends
inform
educational
policymakers
practitioners,
enriching
literature
innovation
technology
within
similar
contexts.
Язык: Английский
Game-Based Learning for the Digital Age: A Narrative Review across Educational Levels
Asep Tutun Usman,
Ani Siti Anisah,
Sopa Siti Marwah
и другие.
Sinergi International Journal of Education,
Год журнала:
2025,
Номер
3(2), С. 68 - 81
Опубликована: Апрель 24, 2025
This
narrative
review
investigates
the
effectiveness
of
gamification
in
improving
student
engagement
and
academic
performance
across
educational
levels.
The
study
aims
to
explore
how
gamified
learning
environments
influence
cognitive,
behavioral,
emotional
aspects
learning.
A
structured
methodology
was
employed,
synthesizing
empirical
evidence
from
global
studies,
including
quantitative
qualitative
data,
identify
key
themes
trends
education.
Findings
indicate
that
significantly
enhances
engagement,
participation,
outcomes
through
use
points,
badges,
leaderboards,
real-time
feedback.
These
elements
align
with
classical
theories
such
as
behaviorism
constructivism,
when
designed
accordance
self-determination
principles,
promote
intrinsic
motivation
learner
autonomy.
integration
is
particularly
effective
adapted
students'
cognitive
development
levels,
demonstrating
differentiated
impact
primary,
secondary,
tertiary
However,
systemic
challenges
infrastructure
limitations,
teacher
preparedness,
policy
gaps
hinder
optimal
implementation.
discussion
emphasizes
need
for
comprehensive
support,
investment
digital
infrastructure,
professional
educators.
concludes
a
powerful
pedagogical
approach
applied
strategically,
offering
transformative
path
toward
inclusive,
interactive,
Язык: Английский