Effectiveness of embodied learning on learning performance: A meta-analysis based on the cognitive load theory perspective DOI
Chunwei Lyu,

Shuao Deng

Learning and Individual Differences, Год журнала: 2024, Номер 116, С. 102564 - 102564

Опубликована: Сен. 24, 2024

Язык: Английский

How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education DOI
Dhaval Parmar, Lorraine Lin,

Nikeetha Dsouza

и другие.

IEEE Transactions on Visualization and Computer Graphics, Год журнала: 2022, Номер 29(8), С. 3698 - 3713

Опубликована: Апрель 25, 2022

We present an empirical evaluation of immersion and self-avatars as compared to desktop viewing in Virtual Reality (VR) for learning computer programming computational thinking middle school education using educational VR simulation. Students were asked programmatically choreograph dance performances virtual characters within application we built earlier called Environment Interactions (VEnvI). As part a science class, 90 students from the 6th 7th grades participated our study. All first visually programmed choreography character they created VEnvI on laptop. Then, viewed interacted with resulting performance between-subjects design one three conditions. contrasted benefits embodied immersive reality (EVR) utilizing head-mounted display body-scaled gender-matched self-avatar, only (IVR) viewing, (NVR) pedagogical outcomes, performance, presence, attitudes towards STEM thinking. Results cognition questionnaire showed that, dimensions Knowledge Understanding (Bloom's taxonomy) well Multistructural (SOLO taxonomy), participants EVR IVR scored significantly higher than NVR. Also, IVR. also discovered similar results objective presence scores VEnvI. Furthermore, students' science, confidence, impressions improved be highest then NVR condition. Our work suggests that educators developers simulations, who want enhance knowledge understanding simultaneous acquisition multiple abstract concepts, can do so by employing experiences.

Язык: Английский

Процитировано

22

Immersive virtual reality for complex skills training: content analysis of experienced challenges DOI Creative Commons
Joakim Laine,

Elisa Rastas,

Aino Seitamaa

и другие.

Virtual Reality, Год журнала: 2024, Номер 28(1)

Опубликована: Март 1, 2024

Abstract This study aimed to examine the challenges that adult participants experienced in immersive virtual reality (I-VR). Practitioners have indicated some persist from trainee and scholars called for design development of (VR) applications based on learning theories. Thus, we examined immersed learners during self-discovery game mechanics assembly task within an early-development I-VR program. We clarified phenomenon by studying self-reported problem statements 168 university students staff. They used HTC Vive Pro Eye device a custom-built software. Through iterative content analysis post-survey video-stimulated recall interviews, retrieved 481 participants. As result, derived detailed 89 challenges, 22 component features, 11 components, 5 principal factors learning. The most cited components found challenging were use controllers functions, reciprocal software interaction, spatial navigational constraints, relevance realisation, learner capabilities. Closer inspection quantified data revealed without digital gaming experience reported relatively more hardware-related statements. findings regarding constraints helped clarify various actants involved In this paper, provide implication summary VR application developers. Further research theory-based implications training settings is needed.

Язык: Английский

Процитировано

4

Learn math through motion: a technology-enhanced embodied approach with augmented reality for geometry learning in K-12 classrooms DOI Creative Commons
Hunhui Na, Hanall Sung

Interactive Learning Environments, Год журнала: 2025, Номер unknown, С. 1 - 14

Опубликована: Янв. 13, 2025

Язык: Английский

Процитировано

0

A ‘front-row seat’ to catastrophe: testing the effect of immersive technologies on sympathy and pro-environmental behavior in the context of rising sea levels DOI Creative Commons
Lara Ditrich, Martin Lachmair

Environmental Education Research, Год журнала: 2025, Номер unknown, С. 1 - 19

Опубликована: Фев. 4, 2025

Язык: Английский

Процитировано

0

Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect DOI
Eileen McGivney, Anna Carolina Muller Queiroz, Mark Roman Miller

и другие.

Communications in computer and information science, Год журнала: 2025, Номер unknown, С. 65 - 79

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

The Learning Effects in Immersive Technologies DOI Creative Commons
Kai Pata, Terje Väljataga

Lecture notes in networks and systems, Год журнала: 2025, Номер unknown, С. 98 - 108

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Ease over effort: achieving consistent learning outcomes through a more relaxed approach in immersive virtual reality for hands-on education DOI
Xinyan Wang, Yen Hsu, Rui Xu

и другие.

Interactive Learning Environments, Год журнала: 2025, Номер unknown, С. 1 - 19

Опубликована: Март 19, 2025

Язык: Английский

Процитировано

0

Integrating virtual reality experiences with preservice and inservice science teachers DOI Creative Commons
Alec M. Bodzin, Robson Araujo,

Jiayan Zhu

и другие.

School Science and Mathematics, Год журнала: 2025, Номер unknown

Опубликована: Март 25, 2025

Abstract VR environments offer opportunities for novel science learning experiences. This article discusses how we integrated virtual reality experiences with preservice and inservice teachers. We explore the affordances of enhancing education its potential applications in secondary level classrooms. Specifically, describe use both desktop (dVR) headset (hVR) our courses designed educators. present two implemented these outline key discussions teachers regarding challenges integrating into education.

Язык: Английский

Процитировано

0

The affordances and constraints of mathematics tutoring in immersive, collaborative, and dynamic virtual reality environments DOI Creative Commons
Candace Walkington,

Max Sherard,

LeaAnne Daughrity

и другие.

Virtual Reality, Год журнала: 2025, Номер 29(2)

Опубликована: Март 28, 2025

Язык: Английский

Процитировано

0

Public-Private Partnerships for Revolutionizing Personalized Education Through AI-Powered Adaptive Learning Systems DOI
Emil Joseph

IGI Global eBooks, Год журнала: 2025, Номер unknown, С. 265 - 290

Опубликована: Апрель 4, 2025

Innovative learning systems Adaptive Learning marks a radical departure in instruction techniques than the standardized models we had. Using AI and machine learning, these are also able to analyze student data real-time allowing them adapt content, pacing, feedback according specific needs of an individual. This customization attends similarly broad spectrum rates styles students, thereby dramatically increasing engagement, retention, success. As result advancement, adaptive now enable even more changes on fly predictive insights before not only power curriculums but make education work better for all students.

Язык: Английский

Процитировано

0