Virtual Reality,
Год журнала:
2023,
Номер
27(3), С. 1751 - 1764
Опубликована: Фев. 22, 2023
Abstract
Previous
studies
showed
similar
spatial
orientation
ability
(SO)
between
real
world
(RW)
and
virtual
reality
(VR).
As
the
SO
deteriorates
with
age,
it
is
crucial
to
investigate
whether
degradation
in
VR,
as
may
affect
use
of
VR
tools
for
older
people,
such
physical
therapy.
Therefore,
we
extended
our
previous
study,
which
RW
was
measured
younger
participants
(18–35
years)
a
higher
age
group
(>
55
examine
VR's
influence
on
their
SO.
Two
main
tests
were
conducted.
In
first
test,
blindfolded,
asked
rotate
(0°,
45°,
180°,
225°)
fixed
starting
position,
walk
straight
different
objects
they
had
memorized
before.
This
test
conducted
twice.
An
ANOVA
only
revealed
significant
interaction
factors
Age
(young/old)
Condition
(VR/RW)
45°-rotation
second
run.
Here,
both
groups
performed
similarly
RW,
while
greater
deviations
appeared.
Nevertheless,
overall
Age*Condition-interaction
not
significant.
subjects
required
blindfolded
two
from
positions.
The
position
changed
three
times
each
condition
but
equal
VR.
No
interactions
found
(
p
>
0.05).
Both
groups,
supporting
usage
regardless
age.
Applied System Innovation,
Год журнала:
2025,
Номер
8(2), С. 38 - 38
Опубликована: Март 17, 2025
Integrating
Artificial
Intelligence
(AI)
and
Extended
Reality
(XR)
technologies
into
agriculture
presents
a
transformative
opportunity
to
modernize
education
sustainable
food
production.
Traditional
training
remains
resource-intensive,
time-consuming,
geographically
restrictive,
limiting
scalability.
This
study
explores
an
AI-driven
Digital
Twin
(DT)
system
embedded
within
gamified
XR
environment
designed
enhance
decision-making,
resource
management,
practical
in
viticulture
as
well
woody
crop
management.
A
survey
among
stakeholders
the
viticultural
sector
revealed
that
participants
are
increasingly
open
adopting
Virtual
(VR)
combined
with
AI-enhanced
technologies,
signaling
readiness
for
digital
learning
transformation
field.
The
4.48/7
willingness
adopt
XR-based
training,
4.85/7
interest
solutions
precision
agriculture,
moderate
climate
change
concern
of
4.16/7,
indicating
strong
transformation.
Our
findings
confirm
combining
AI-powered
virtual
educators
DT
simulations
provides
interactive,
real-time
feedback,
allowing
users
experiment
vineyard
management
strategies
risk-free
setting.
Unlike
previous
studies
focusing
on
monitoring
or
AI-based
decision
support,
this
examines
potential
Twins
(DTs)
personal
assistants
improve
overall
productivity
agriculture.
Proof-of-concept
implementations
Unity
Oculus
Quest
3
demonstrate
how
NPC
can
personalize
simulate
adaptation
strategies,
stakeholder
engagement.
research
employs
design-oriented
approach,
integrating
feedback
from
industry
experts
end-users
refine
educational
applications
DTs
Furthermore,
highlights
proof-of-concept
using
cross
game
engine
platform,
showcasing
environments
where
students
interact
simulated
settings.
innovations
support
farmers
enhancing
yields
play
important
role
educating
next
generation
farmers.
Celal Bayar Üniversitesi Fen Bilimleri Dergisi,
Год журнала:
2025,
Номер
21(1), С. 50 - 59
Опубликована: Март 26, 2025
This
study
investigates
the
transformative
potential
of
Virtual
Reality
(VR)
and
Extended
(XR)
technologies
in
education,
with
a
particular
focus
on
design
implementation
MetaCBU
virtual
campus
at
Manisa
Celal
Bayar
University.
The
primary
research
objectives
are
to
examine
how
immersive
VR
platforms
can
enhance
traditional
educational
methods
by
increasing
student
engagement,
motivation,
collaboration,
identify
technical
pedagogical
challenges
involved
their
development.
leverages
advanced
replicate
extend
capabilities
physical
campuses,
providing
experiential
learning
opportunities
that
otherwise
difficult
achieve
conventional
classrooms.
Key
challenges,
such
as
optimizing
system
performance
mitigate
issues
like
motion
sickness
latency,
were
addressed
using
rendering
techniques,
efficient
server
management,
iterative
testing.
findings
demonstrate
successfully
integrates
academic
social
functionalities
into
single
platform,
offering
students
more
interactive
engaging
experience.
broader
implications
this
suggest
XR
poised
revolutionize
not
only
teaching
but
also
operational
structures
institutions.
Future
studies
encouraged
explore
scalability
applications
across
diverse
contexts
disciplines,
ensuring
universities
remain
forefront
digital
transformation.
By
addressing
both
dimensions,
provides
comprehensive
framework
for
continued
integration
higher
education.
Journal of Machine and Computing,
Год журнала:
2025,
Номер
unknown, С. 933 - 949
Опубликована: Апрель 5, 2025
The
Human-Computer
Interaction
(HCI)
field
has
seen
rapid
growth
in
various
industries
due
to
the
introduction
of
Extended
Reality
(XR)
environments.
These
environments
require
improved
interface
methods,
real-time
processing,
low
latency,
and
integrated
User
Experience
(UE)
servicing.
This
work
aims
improve
user
interactions
XR
introduces
a
new
Hierarchical
Adaptive
System
(HAS)
address
these
challenges.
study
presents
Real-Time
Adaptation
Model
(RTAM)
for
interfaces,
which
combines
adaptive
optimized
performance,
Deep
Reinforcement
Learning
(DRL),
Fuzzy
Logic
(FL).
system
addresses
unpredictability,
Dynamic
Resource
Allocation
(DRA),
parallel
processing
pipelines.
HAS
did
better
than
best
methods
by
46.3%
terms
Faster
Integration
(FLI),
63.2%
Lower
Error
Rates
(LER),
37.4%
Reduced
Task
Completion
Times
(RTCT)
with
60
users
different
interactive
settings.
Despite
maintaining
adaptation
achieves
score
0.86
resource
utilization
efficiency.
also
identified
improvements
responsiveness
overall
satisfaction.
results
support
that
effectively
solves
RTAM
issues
settings,
laying
basis
next-generation
immersive
apps
more
responsive
user-centered
communication
models.
International Journal of Science and Research Archive,
Год журнала:
2024,
Номер
11(1), С. 1705 - 1720
Опубликована: Фев. 15, 2024
Extended
reality
(XR)
technology,
including
virtual
(VR),
augmented
(AR),
and
mixed
(MR),
has
the
potential
to
revolutionize
education
by
providing
immersive
interactive
learning
experiences.
However,
ensure
successful
implementation
adoption
of
XR
in
education,
it
is
crucial
establish
trust
among
all
stakeholders.
This
paper
presents
a
comprehensive
framework
for
enhancing
technology
Training.
The
addresses
key
considerations
such
as
transparency,
privacy,
ethical
use,
user
training,
research,
collaboration,
accessibility,
continuous
improvement,
risk
mitigation,
long-term
sustainability.
By
implementing
this
framework,
educational
institutions
can
build
foundation
that
fosters
effective
integration
leading
improved
outcomes
engagement.