Journal of Education Technology,
Год журнала:
2022,
Номер
6(3), С. 431 - 441
Опубликована: Авг. 31, 2022
A
new
learning
paradigm
is
needed
by
Vocational
High
Schools
(SMK)
to
adapt
vocational
the
needs
of
world
work
in
era
industrial
revolution
4.0.
Changes
structure
employment
patterns
due
loss
existing
jobs
and
emergence
job
opportunities
required
need
strengthen
schools
as
education
for
occupation
also
career
development.
Especially
mechatronics
engineering
high
school,
which
was
closely
related
technology
This
study
aims
produce
a
mobile-based
application
support
integration
activities
mechatronic
schools.
Product
development
used
research
methods
with
stages
adapting
Holistic
4D
model,
namely
Define,
Design,
Develop
stages.
Data
collected
using
observation
sheets
questionnaires
that
had
been
validated
experts.
The
data
analysis
method
quantitative
analysis.
results
expert
reviews
operational
trials
showed
media
developed
very
feasible
category
an
average
assessment
score
3.55.
result
can
be
students
competence.
Mobile-based
facilitate
learner-centred
projects,
such
self-directed
learning,
collaborative
project
management.
AL-ISHLAH Jurnal Pendidikan,
Год журнала:
2024,
Номер
16(1), С. 284 - 294
Опубликована: Март 18, 2024
Indonesian
Language
Learning
for
Foreign
Speakers
(BIPA)
is
increasingly
in
demand,
especially
BIPA
learning,
which
carried
out
online.
However,
online
there
are
still
obstacles.
The
obstacle
the
availability
of
teaching
materials.
This
research
aims
to
produce
materials
that
feasible
5
students.
study
uses
ADDIE
development
model
Analyze,
Design,
Develop,
Implement,
and
Evaluate.
resulting
adapted
SKL
consist
seven
lessons
can
be
used
learning.
units
material
natural
disasters,
historical
places,
cuisine,
short
stories,
let
us
discuss,
creative
poetry,
hero.
presentation
structure
each
unit
consists
learning
objectives,
pre-activity,
descriptions,
practice
questions,
grammar
notes,
new
vocabulary
tables,
insights.
designed
train
four
language
skills.
Based
on
due
diligence
content,
language,
graphics
organization,
presentation,
cultural
elements
materials,
suitable
use
by
Indonesian Language Education and Literature,
Год журнала:
2024,
Номер
9(2), С. 254 - 254
Опубликована: Март 5, 2024
The
aims
of
this
research
is
to
produce
bold
Indonesian
language
teaching
materials
for
Foreign
Speakers
(BIPA)
BIPA
1
students.
This
uses
a
4D
model
development
model,
namely
defining,
designing,
developing
and
disseminating.
characteristics
the
resulting
consist
10
lesson
units
that
can
be
used
learning
in
bold.
Learning
topics
are
adapted
curriculum
relate
everyday
life.
These
include
letters
numbers,
introductions,
greetings,
people
closest
you,
question
words,
simple
sentences,
mention
time
Indonesia,
adjectives
basic
expressions.
variety
open
material
varies
between
formal
informal
according
situation
being
discussed.
Based
on
feasibility
tests
aspects
graphics
organization,
presentation,
content,
cultural
values
contained
materials,
it
concluded
darts
suitable
use
by
Pengembangan
Bahan
Ajar
B
ahasa
I
ndonesia
bagi
P
enutur
A
sing
Secara
Online
u
ntuk
Pembelajar
Tingkat
Penelitian
ini
bertujuan
untuk
menghasilkan
bahan
ajar
Bahasa
Indonesia
Penutur
Asing
daring
pemelajar
1.
menggunakan
pegembangan
yaitu
define,
design,
development,
dan
disseminate.
Karakteristik
yang
dihasilkan
terdiri
atas
unit
pelajaran
dapat
digunakan
pembelajaran
secara
daring.
Topik
disesuaikan
kurikulum
berkaitan
dengan
kehidupan
sehari-hari.
Topik-topik
tersebut
diantaranya
huruf
angka,
perkenalan,
salam
sapaan,
orang
terdekat,
kata
tanya,
kalimat
sederhana,
penyebutan
waktu
di
sifat,
ungkapan
dasar.
Ragam
bahasa
dalam
ragam
situasi
dibahas.
Berdasarkan
uji
kelayakan
terhadap
aspek
kegrafikaan
organisasi,
penyajian,
isi,
bahasa,
nilai
budaya
terkandung
disimpulkan
bahwa
layak
oleh
pebelajar
Journal of Education Technology,
Год журнала:
2022,
Номер
6(1), С. 38 - 44
Опубликована: Март 1, 2022
In
online
learning,
an
attitude
of
responsibility
is
needed
in
the
learning
process.
Today,
students
reduced.
This
study
aims
to
look
at
student's
responsible
towards
interactive
multimedia
development
course.
research
descriptive,
namely
describe
symptoms,
phenomena,
or
facts
studied
by
describing
independent
variables,
without
intending
connect
compare.
Data
collection
techniques
using
a
Google
Form
questionnaire.
The
population
this
were
who
taking
Interactive
Multimedia
courses
totaling
167
respondents.
data
obtained
analyzed
descriptive
percentage
technique.
results
indicate
that
very
good
related
aspects
punctuality
collecting
assignments
and
knowing
lecture
schedule,
revising
work
doing
all
independently,
original
ideas,
do
not
plagiarism
works.
While
still
lacking
participation
class
forum
discussions
providing
suggestions
input
on
colleagues,
illustrations/drawings
themselves.
So
we
get
there
are
social
lacking,
while
individual
quite
good.
Journal of Education Technology,
Год журнала:
2023,
Номер
7(1), С. 51 - 60
Опубликована: Апрель 18, 2023
Physical
education
and
sports
can
be
a
means
of
learning
in
encouraging
students'
physical
mental
knowledge,
appreciation,
reasoning.
The
main
goal
to
achieved
this
research
is
examine
describe
the
effectiveness
e-learning
courses.
This
form
quantitative
survey
with
33
samples
using
total
sampling
technique.
Data
collection
techniques
observation,
questionnaires,
field
notes,
documentation.
analysis
used
descriptive
method
percentage
scale.
results
study
indicate
that
there
are
two
essential
elements
lecture
activities
online
media
have
been
implemented
effectively.
In
opinion
students
as
students,
implementation
has
carried
out
according
provisions.
However,
still
some
obstacles
obstacles,
especially
internet
network.
Therefore,
things
barrier,
such
signals
devices
during
lectures,
worked
around
group
determining
an
excellent
point
get
IJORER International Journal of Recent Educational Research,
Год журнала:
2023,
Номер
4(4), С. 514 - 533
Опубликована: Июль 7, 2023
Objective:
This
research
aims
to
develop
an
android-based
educational
game
media,
"Perjalanan
Si
Maya,"
as
a
formative
assessment
improve
critical
thinking
skills
and
interest
in
learning
elementary
school
students.
Method:
is
type
of
development
(R&D).
The
method
used
this
ADDIE
(Analyse,
Design,
Development,
Implementation,
Evaluation).
Results:
results
showed
that
the
was
declared
valid
based
on
acquiring
very
category.
result
practicality
classified
good
(very
practical).
effectiveness
Based
N-Gain,
mean
value
control
class
obtained
"less
effective"
In
contrast,
experimental
"moderately
student
have
increased
from
before
after
using
media
“Perjalanan
Maya.
Novelty:
Teachers
can
carry
out
assessments
through
games
train
students'
become
more
qualified,
effective,
efficient.
Jurnal Kwangsan,
Год журнала:
2022,
Номер
10(1), С. 1 - 1
Опубликована: Авг. 11, 2022
The
purpose
of
this
study
was
to
determine
the
effectiveness
bold
learning
tools
for
Model
Development
and
Reality
courses
in
form
semester
plans
(RPS),
media,
materials.
This
tool
will
be
used
by
students
who
collaborate
on
student
exchanges
order
support
implementation
Merdeka
Belajar
Kampus
(MBKM)
higher
education.
development
uses
ADDIE
(Analyze,
Design,
Develop,
Implement,
Evaluate)
model.
results
test
using
were
declared
very
good
material
experts
(100%)
media
(91.67%).
Likewise
with
trials
conducted
as
user
samples.
Users
say
are
(90%).
Meanwhile,
research
product
can
proven
scores
achieved
experimental
class
students.
A
reached
86.4%
57.2%
control
In
conclusion,
it
stated
that
applies
principles
is
effectively
learning.
Considering
resulting
easily
accessible
friendly,
able
merdeka
belajar
kampus
AbstrakTujuan
penelitian
ini
adalah
untuk
mengetahui
kelayakan
dan
keefektifan
perangkat
pembelajaran
daring
mata
kuliah
Pengembangan
Realia
berupa
rancangan
bahan
pembelajaran.
Perangkat
akan
digunakan
secara
oleh
mahasiswa
yang
melakukan
kerjasama
pertukaran
pelajar
dalam
rangka
mendukung
implementasi
di
Pendidikan
tinggi.
menggunakan
model
Evaluate).
Hasil
uji
dinyatakan
sangat
baik
ahli
materi
(91,67%).
Demikian
juga
dengan
hasil
coba
dilakukan
kepada
sebagai
sampel
pengguna.
Pengguna
menyatakan
hasilnya
Sedangkan
produk
dapat
dibuktikan
nilai
tes
dicapai
kelas
experimen.
86,4%
eksperimen
57,2%
kontrol.
Sebagai
kesimpulan
dikemukakan
bahwa
memenuhi
kaidah-kaidah
efektif
daring.
Mengingat
dihasilkan
mudah
diakses
friendly
maka
program
merdeka.
JTP - Jurnal Teknologi Pendidikan,
Год журнала:
2022,
Номер
24(2), С. 148 - 157
Опубликована: Авг. 23, 2022
The
Covid-19
pandemic
has
affected
almost
every
aspect
of
life
in
the
world,
including
education.
learning
process,
which
was
originally
done
face-to-face
at
school
is
diverted
to
home
using
online
model.
inequality
teacher's
ability
utilize
technology
affects
achievement
this
goal.
teachers
conduct
depends
on
knowledge
and
experience
teaching
before
pandemic.
Objective:
This
study
conducted
expose
information
related
teachers’
toward
Method:
carried
out
by
implementing
a
descriptive
quantitative
method.
instrument
used
questionnaires
distributed
Google
Form
application.
data
were
analyzed
through
stages
reduction,
interpretation,
conclusion
drawing.
Finding:
results
showed
that
75%
stated
they
already
had
basic
about
45.80%
said
obtained
school-facilitated
training
while
16.70%
gathered
from
government-facilitated
training,
37.50%
independent
learning.
A
total
54.10%
However,
only
20.80%
them
very
effective
be
implemented.
Conclusion:
readiness
implement
teaching-learning
their
Inadequate
causes
lack
understanding
towards
benefits
supported
technology-based
media.
Jurnal Ilmiah Pendidikan Profesi Guru,
Год журнала:
2024,
Номер
7(3), С. 656 - 669
Опубликована: Ноя. 25, 2024
The
lack
of
specific
teaching
materials
and
adequate
textbooks
for
archival
subjects
can
hinder
the
student
learning
process
optimally
achieve
Independent
Curriculum's
objectives.
Based
on
this,
this
study
aims
to
develop
an
AR-based
e-module
material.
This
type
research
uses
Alessi
&
Trollip
development
model,
which
includes
stages
planning,
design,
development.
are
material
experts,
design
experts
media
experts.
trial
involved
students.
Data
collection
methods
were
carried
out
through
interviews,
surveys,
tests.
data
instrument
used
a
questionnaire
sheet.
analysis
techniques
qualitative
quantitative
descriptive
analysis.
effectiveness
test
N-gain.
results
showed
that
developed
was
very
valid,
with
validity
score
83%
based
expert
review.
Practical
80.14%
practicality
test.
N-gain
result
0.67,
is
included
in
moderate
category.
There
significant
increase
outcomes
before
after
using
E-module.
It
concluded
augmented
reality-based
significantly
improve
outcomes.
implies
be
activities
vocational
high
school
Teknodika,
Год журнала:
2022,
Номер
20(1), С. 35 - 35
Опубликована: Март 31, 2022
<em>The
current
era
is
entering
a
fast-paced
and
uncertain
period.
In
that
era,
it
has
significant
impact
on
learning.
One
of
the
impacts
online
However,
learning
raises
various
kinds
problems
in
its
implementation.
Student
independence
one
arise
must
be
resolved
immediately.
If
student
cannot
appropriately
handled,
outcomes
will
also
affected.
From
observations,
independent
students
causes
low
obtained.
Thus,
interactive
multimedia
here
to
solve
problem
students.
Interactive
can
help
learn
independently.
does
not
only
act
as
passive
means
knowledge
but
solution
for
understand
introductory
media
courses.
The
development
model
used
was
Lee
&
Owens
model.
research
design
this
study
one-group
pretest-posttest
design.
results
were
valid
effective
products
increased
independence.
implication
improving
ultimately
increasing
outcomes.
</em>
Journal of Education Technology,
Год журнала:
2022,
Номер
6(3), С. 459 - 466
Опубликована: Авг. 31, 2022
Technology
plays
an
important
role
in
life.
Information
and
Communication
(ICT)
has
expanded
educational
options
by
enabling
teachers
students
to
use
technology
reorganize
existing
education
training
systems.
An
adequate
number
of
studies
have
identified
the
various
benefits
implementing
e-learning.
However,
not
all
institutions
that
implement
online
learning
get
expected
results.
In
addition,
schools
are
homogeneous.
This
study
analyzes
e-learning
readiness
rural
areas
during
Covid-19
pandemic.
type
research
is
descriptive
quantitative.
The
subjects
this
were
ten
teachers,
three
IT
staff,
two
foundation
administrators,
87
from
elementary
junior
high
schools.
Data
was
collected
using
questionnaires
interviews.
analyzed
Aydin
Tasci's
E-Learning
Readiness
Score,
which
describes
outcomes.
results
indicate
overall,
ready
be
implemented
due
leadership's
commitment
form
funds
policy
support
for
implementation
Factors
need
serious
attention
infrastructure,
human
resources,
content.