Archives of Current Research International,
Год журнала:
2023,
Номер
23(7), С. 205 - 225
Опубликована: Окт. 19, 2023
The
aim
of
this
descriptive
survey
was
to
identify
the
factors
influencing
truancy
among
Senior
High
school
students
in
Offinso
Municipality
Ghana.
There
were
429
data-producing
respondents
comprising
heads
institutions,
teachers,
and
parents
who
responded
questionnaire.
From
responses,
we
found
that
sources
included
parents,
environment
themselves.
study
results
show
peer
influence
is
most
common
factor
causing
senior
high
municipality
be
truants.
Based
on
findings,
recommend,
others,
intensified
supervision
both
teachers
as
well
strengthening
Guidance
Counselling
services
schools
elsewhere.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2022,
Номер
16(20), С. 4 - 17
Опубликована: Окт. 31, 2022
With
the
development
of
technology,
especially
in
world
education,
teachers
must
have
learning
media
that
attracts
students'
attention,
one
which
is
E-Books.
This
study
aims
to
determine
whether
Problem
Based
Learning-Based
E-Books
Can
Improve
Students'
Critical
Thinking
Ability
Primary
School
Science
Learning.
research
was
conducted
on
elementary
school
students
district
Jagakarsa,
South
Jakarta.
method
uses
RnD
method.
In
this
research.
To
get
results,
researchers
used
a
pre-test
and
also
post-test
results.
The
results
show
E-Book
able
improve
critical
thinking
skills
science
as
digital
innovation,
narration,
video
practice
questions.
International Journal of Emerging Technologies in Learning (iJET),
Год журнала:
2023,
Номер
18(03), С. 67 - 82
Опубликована: Фев. 15, 2023
Over
the
last
years,
social
robots
have
been
conceived
to
be
used
in
various
domains
and
for
different
purposes.
This
paper
presents
a
survey
on
applications
aspects
of
education.
Different
contexts
are
seen,
ranging
from
children
education,
until
higher
A
variety
studies
reported,
areas
like
as
second
language
tutoring,
teaching
assistance,
storytelling.
Robotic
platforms
these
observed,
means
evaluation
users
perception
presented.
UNION Jurnal Ilmiah Pendidikan Matematika,
Год журнала:
2025,
Номер
13(1), С. 200 - 212
Опубликована: Март 1, 2025
Technology-based
learning
must
be
developed
to
create
interactive
experiences
that
enhance
students'
motivation
and
understanding
of
the
material.
This
study
aims
develop
an
Android-based
application
integrated
with
Tari
Piring
as
ethnomathematics
tool
for
fourth-grade
elementary
school
students.
The
subjects
this
were
students
SD
Negeri
Golo.
research
method
used
is
Research
Development
(R&D)
approach,
following
4-D
model,
which
consists
four
stages:
defining,
designing,
developing,
disseminating.
Data
collection
was
conducted
through
interviews
questionnaires.
interview
data
analyzed
descriptively,
while
questionnaire
using
descriptive
statistics.
received
average
score
3.85
from
material
experts,
a
feasibility
percentage
96.25%,
categorizing
it
highly
feasible.
Similarly,
media
experts
provided
3.85,
also
96.25%.
Meanwhile,
practical
assessment
based
on
student
responses
yielded
3.7,
falls
into
applicable
category
93%.
In
conclusion,
integrating
in
effective
teaching
geometric
concepts
contributes
advancement
technology-based
by
incorporating
cultural
elements
Android
application,
improving
both
effectiveness
mathematics
education
young
learners.
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(2), С. 483 - 492
Опубликована: Янв. 1, 2022
Educational
games
are
learning
educational
tools,
where
these
tools
can
encourage
students
to
think
creatively
and
perform
actions
with
fellow
by
playing
in
a
activity.
This
research
aims
analyze
the
effectiveness
of
an
android-based
budiran
game
assisted
SAC3
improve
science
outcomes
fourth-graders
theme
1.
Budiran
stands
for
bunyi
dan
indra
pendengaran.
is
educative
form
made
SAC3.
It
was
developed
Borg
&
Gall's
R&D
model,
adapted
from
Sugiyono
seven
stages.
The
game's
fourth
graders'
outcome
done
pretest
posttest
control
group
design.
researchers
took
experimental
Public
Primary
School
Bendanpete
2
Ngetuk
3.
Then,
researcher
1
3
as
group.
obtained
data
test.
analysis
included
n-gain
test
t-test
significant
level
0.05.
results
showed
improvement
score
group,
higher
than
group's
score.
N-gain
64%,
categorized
moderate.
on
t-count
=
8.803,
0.000
<
ɑ
Thus,
effectively
improved
International Journal of Information and Education Technology,
Год журнала:
2023,
Номер
13(1), С. 10 - 18
Опубликована: Янв. 1, 2023
The
COVID-19
pandemic
has
affected
education
institutions
around
the
world
which
forced
them
to
abruptly
shift
online
learning
address
educational
challenges
with
limited
resources.
Hence,
this
developmental
research
aimed
develop
teacher-made
videos
as
a
tool
for
in
elementary
statistics.
This
was
utilized
an
asynchronous
lecture
material
during
and
its
acceptability
evaluated
using
ADDIE
Model.
However,
paper
focused
only
on
development
evaluation
phase.
It
included
104
freshmen
university
students
five
experts
participants
of
study.
Mean,
standard
deviation,
frequency
count,
correlation
analysis,
test
difference
were
used
data
analysis
tools.
developed
consist
following
elements:
title,
objectives,
overview,
content
discussion,
assessment,
answer
key.
highly
acceptable
terms
content,
organization
presentation,
format
design,
activities,
assessment
by
experts.
In
addition,
when
grouped
according
sex
specialization,
their
overall
mean
did
not
exhibit
significant
differences.
also
found
that
factors
questionnaire
all
have
strong,
positive
mean.
Thus,
technology-enhanced
instructional
materials
like
other
media
are
helpful
resources
maximizing
outcomes
amid
pandemic.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(02), С. 24 - 41
Опубликована: Янв. 25, 2023
Online
distance
learning,
on
the
one
side,
makes
learning
process
more
efficient
and
flexible.
However,
other
hand,
it
produces
loss
within
a
particular
educational
period
students
less
enthusiastic
about
building
collaborative
attitude.
In
general,
online
platform
providers
have
provided
support
for
collaboration
activity
features,
but
in
reality,
they
not
been
able
to
effective
interaction.
Experts
believe
that
using
Personal
Learning
Environment
(PLE)
as
an
IT
tool
can
help
create
environment.
This
study
found
PLE
was
proven
increase
activities
significantly.
The
reflection
feature
is
type
of
has
most
significant
influence
creating
good
research
also
suitable
students'
understanding
TVET
pedagogy.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(03), С. 21 - 38
Опубликована: Фев. 6, 2023
Conventional
learnings
have
given
way
to
methods
aided
by
technological
advances.
The
approach
known
as
Student-Centered
Learning
(SCL)
is
the
foundation
of
e-learning.
Furthermore,
SCL
demands
students
be
self-motivated
complete
courses
and
engage
with
offered
learning
content.
Programming
one
most
important
subjects
study
independently
aid
an
instructor.
need
for
graduates
programming
computational
skills
in
field
web
design
continues
receive
widespread
attention
from
industry.
However,
problems
such
low
student
engagement
are
often
encountered
about
concepts
syntax.
Gamification
instructional
facilitate
boost
motivation
through
game
elements,
mechanics,
thinking.
Therefore,
this
research
aims
discuss
development
Gamification-based
e-learning
increase
motivation,
especially
HTML
CSS
design.
This
system
was
tested
3
methods,
including
unit,
system,
user
testing.
In
testing,
involved
264
computer
backgrounds
validate
system.
results
show
that
can
perform
well
according
expected
specifications.
CTE Workshop Proceedings,
Год журнала:
2023,
Номер
10, С. 294 - 314
Опубликована: Март 21, 2023
In
modern
conditions,
the
transition
to
distance
learning
has
set
new
tasks
for
teachers,
in
particular,
related
laboratory
work.
these
works,
students
not
only
study
structure
and
features
of
special
equipment,
but
also
acquire
practical
skills
working
with
tool.
The
purpose
article
is
present
our
own
experience
developing
using
educational
process
a
mobile
application
teaching
micrometer
measurements
during
relevant
remote
work
disciplines
``Interchangeability,
Standardization
Technical
Measurements''
``Physics''.
literature
analysis
showed
that
ICT
widely
used
higher
education,
computer
programs
applications
are
usually
developed
secondary
school
disciplines,
so
there
was
need
develop
an
information
program
learning,
particular
order
teach
we
have
application.
included
modeling
CAD
system,
creating
training
scenes
Unity
game
engine
writing
scripts
fully
immerse
process.
by
us
consists
three
parts:
theoretical,
practical.
theoretical
part,
learn
principles
micrometer.
part
form
video
lesson
equipment.
contains
electronic
model
allows
you
make
measurements.
Thus,
application,
percentage
qualitative
success
on
topic
``Measuring
parts
micrometer''
increased
7.3\%
compared
same
period
without
use
this