Understanding Truancy among Senior High School Students in the Offinso Municipality of Ghana DOI Open Access

Andrew Kwame Yankyerah,

Kwame Bediako Asare, Kennedy Nyeseh Ofori

и другие.

Archives of Current Research International, Год журнала: 2023, Номер 23(7), С. 205 - 225

Опубликована: Окт. 19, 2023

The aim of this descriptive survey was to identify the factors influencing truancy among Senior High school students in Offinso Municipality Ghana. There were 429 data-producing respondents comprising heads institutions, teachers, and parents who responded questionnaire. From responses, we found that sources included parents, environment themselves. study results show peer influence is most common factor causing senior high municipality be truants. Based on findings, recommend, others, intensified supervision both teachers as well strengthening Guidance Counselling services schools elsewhere.

Язык: Английский

E-Book with Problem Based Learning to Improve Student Critical Thinking in Science Learning at Elementary School DOI Open Access
Teguh Trianung Djoko Susanto,

Putri Bestari Dwiyanti,

Arita Marini

и другие.

International Journal of Interactive Mobile Technologies (iJIM), Год журнала: 2022, Номер 16(20), С. 4 - 17

Опубликована: Окт. 31, 2022

With the development of technology, especially in world education, teachers must have learning media that attracts students' attention, one which is E-Books. This study aims to determine whether Problem Based Learning-Based E-Books Can Improve Students' Critical Thinking Ability Primary School Science Learning. research was conducted on elementary school students district Jagakarsa, South Jakarta. method uses RnD method. In this research. To get results, researchers used a pre-test and also post-test results. The results show E-Book able improve critical thinking skills science as digital innovation, narration, video practice questions.

Язык: Английский

Процитировано

29

Social Robotics in Education: A Survey on Recent Studies and Applications DOI Open Access
Karim Hassan Youssef, Sherif Said, Samer Al Kork

и другие.

International Journal of Emerging Technologies in Learning (iJET), Год журнала: 2023, Номер 18(03), С. 67 - 82

Опубликована: Фев. 15, 2023

Over the last years, social robots have been conceived to be used in various domains and for different purposes. This paper presents a survey on applications aspects of education. Different contexts are seen, ranging from children education, until higher A variety studies reported, areas like as second language tutoring, teaching assistance, storytelling. Robotic platforms these observed, means evaluation users perception presented.

Язык: Английский

Процитировано

13

Beyond the Panels: Comics as Tools for Learning DOI

Konstantine Sarris

SSRN Electronic Journal, Год журнала: 2025, Номер unknown

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Development of Android-based applications integrated with Tari Piring culture as ethnomathematics learning media for elementary school students DOI Open Access

Kufita Rachman,

Cahya Pangestika,

Siti Raihani Vesya

и другие.

UNION Jurnal Ilmiah Pendidikan Matematika, Год журнала: 2025, Номер 13(1), С. 200 - 212

Опубликована: Март 1, 2025

Technology-based learning must be developed to create interactive experiences that enhance students' motivation and understanding of the material. This study aims develop an Android-based application integrated with Tari Piring as ethnomathematics tool for fourth-grade elementary school students. The subjects this were students SD Negeri Golo. research method used is Research Development (R&D) approach, following 4-D model, which consists four stages: defining, designing, developing, disseminating. Data collection was conducted through interviews questionnaires. interview data analyzed descriptively, while questionnaire using descriptive statistics. received average score 3.85 from material experts, a feasibility percentage 96.25%, categorizing it highly feasible. Similarly, media experts provided 3.85, also 96.25%. Meanwhile, practical assessment based on student responses yielded 3.7, falls into applicable category 93%. In conclusion, integrating in effective teaching geometric concepts contributes advancement technology-based by incorporating cultural elements Android application, improving both effectiveness mathematics education young learners.

Язык: Английский

Процитировано

0

Digital Platforms and Leveraging Technologies to Enhance Learner Engagement DOI
Amit Kumar Das,

Sanjeev Malaviya

Опубликована: Апрель 4, 2025

Язык: Английский

Процитировано

0

The effectiveness of android-based budiran game assisted by smart apps creator 3 to improve science learning outcomes of fourth graders in theme 1 DOI Creative Commons

Dwi Margo Sutrisni,

Sri Utaminingsih,

Murtono Murtono

и другие.

Advances in Mobile Learning Educational Research, Год журнала: 2022, Номер 2(2), С. 483 - 492

Опубликована: Янв. 1, 2022

Educational games are learning educational tools, where these tools can encourage students to think creatively and perform actions with fellow by playing in a activity. This research aims analyze the effectiveness of an android-based budiran game assisted SAC3 improve science outcomes fourth-graders theme 1. Budiran stands for bunyi dan indra pendengaran. is educative form made SAC3. It was developed Borg & Gall's R&D model, adapted from Sugiyono seven stages. The game's fourth graders' outcome done pretest posttest control group design. researchers took experimental Public Primary School Bendanpete 2 Ngetuk 3. Then, researcher 1 3 as group. obtained data test. analysis included n-gain test t-test significant level 0.05. results showed improvement score group, higher than group's score. N-gain 64%, categorized moderate. on t-count = 8.803, 0.000 < ɑ Thus, effectively improved

Язык: Английский

Процитировано

16

Teacher-Made Videos as Learning Tool in Elementary Statistics during the Pandemic: A Developmental Research DOI Open Access
Jahfet N. Nabayra

International Journal of Information and Education Technology, Год журнала: 2023, Номер 13(1), С. 10 - 18

Опубликована: Янв. 1, 2023

The COVID-19 pandemic has affected education institutions around the world which forced them to abruptly shift online learning address educational challenges with limited resources. Hence, this developmental research aimed develop teacher-made videos as a tool for in elementary statistics. This was utilized an asynchronous lecture material during and its acceptability evaluated using ADDIE Model. However, paper focused only on development evaluation phase. It included 104 freshmen university students five experts participants of study. Mean, standard deviation, frequency count, correlation analysis, test difference were used data analysis tools. developed consist following elements: title, objectives, overview, content discussion, assessment, answer key. highly acceptable terms content, organization presentation, format design, activities, assessment by experts. In addition, when grouped according sex specialization, their overall mean did not exhibit significant differences. also found that factors questionnaire all have strong, positive mean. Thus, technology-enhanced instructional materials like other media are helpful resources maximizing outcomes amid pandemic.

Язык: Английский

Процитировано

8

The Use of Personal Learning Environment to Support an Online Collaborative Strategy in Vocational Education Pedagogy Course DOI Open Access

Muchlas Arkanuddin,

Pramudita Budiastuti, Moh. Khairudin

и другие.

International Journal of Interactive Mobile Technologies (iJIM), Год журнала: 2023, Номер 17(02), С. 24 - 41

Опубликована: Янв. 25, 2023

Online distance learning, on the one side, makes learning process more efficient and flexible. However, other hand, it produces loss within a particular educational period students less enthusiastic about building collaborative attitude. In general, online platform providers have provided support for collaboration activity features, but in reality, they not been able to effective interaction. Experts believe that using Personal Learning Environment (PLE) as an IT tool can help create environment. This study found PLE was proven increase activities significantly. The reflection feature is type of has most significant influence creating good research also suitable students' understanding TVET pedagogy.

Язык: Английский

Процитировано

7

Development of Gamification-Based E-Learning on Web Design Topic DOI Open Access
Fajar Pradana, Punaji Setyosarı, Saida Ulfa

и другие.

International Journal of Interactive Mobile Technologies (iJIM), Год журнала: 2023, Номер 17(03), С. 21 - 38

Опубликована: Фев. 6, 2023

Conventional learnings have given way to methods aided by technological advances. The approach known as Student-Centered Learning (SCL) is the foundation of e-learning. Furthermore, SCL demands students be self-motivated complete courses and engage with offered learning content. Programming one most important subjects study independently aid an instructor. need for graduates programming computational skills in field web design continues receive widespread attention from industry. However, problems such low student engagement are often encountered about concepts syntax. Gamification instructional facilitate boost motivation through game elements, mechanics, thinking. Therefore, this research aims discuss development Gamification-based e-learning increase motivation, especially HTML CSS design. This system was tested 3 methods, including unit, system, user testing. In testing, involved 264 computer backgrounds validate system. results show that can perform well according expected specifications.

Язык: Английский

Процитировано

7

Using a mobile application to teach students to measure with a micrometer during remote laboratory work DOI Creative Commons
Олександр Васильович Канівець,

Ірина Михайлівна Канівець,

Tetyana M. Gorda

и другие.

CTE Workshop Proceedings, Год журнала: 2023, Номер 10, С. 294 - 314

Опубликована: Март 21, 2023

In modern conditions, the transition to distance learning has set new tasks for teachers, in particular, related laboratory work. these works, students not only study structure and features of special equipment, but also acquire practical skills working with tool. The purpose article is present our own experience developing using educational process a mobile application teaching micrometer measurements during relevant remote work disciplines ``Interchangeability, Standardization Technical Measurements'' ``Physics''. literature analysis showed that ICT widely used higher education, computer programs applications are usually developed secondary school disciplines, so there was need develop an information program learning, particular order teach we have application. included modeling CAD system, creating training scenes Unity game engine writing scripts fully immerse process. by us consists three parts: theoretical, practical. theoretical part, learn principles micrometer. part form video lesson equipment. contains electronic model allows you make measurements. Thus, application, percentage qualitative success on topic ``Measuring parts micrometer'' increased 7.3\% compared same period without use this

Язык: Английский

Процитировано

7