Revolution in Engineering Education through Android-Based Learning Media for Mobile Learning: Practicality of Mobile Learning Media to Improve Electrical Measuring Skills in the Industrial Age 4.0
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(20), С. 60 - 75
Опубликована: Ноя. 3, 2023
This
study
examines
the
practicality
of
Android-based
learning
media
in
improving
students’
ability
to
use
electrical
measuring
instruments
Industrial
Revolution
4.0
era.
adopted
a
research
and
development
(R&D)
approach
using
4D
model.
The
process
involved
practical
tests
conducted
by
lecturers
students
questionnaire
that
evaluated
convenience,
time,
usability.
study’s
results
revealed
for
mobile
showed
level
deserved
thumbs
up.
Aspects
all
reach
good
practicality,
so
they
fall
into
‘practical’
category.
Based
on
findings,
provides
significant
benefits
through
easy
access
materials,
better
interactive
visualization,
efficiency
self-evaluation.
received
can
be
added
understanding
instruments.
However,
currently
being
developed
has
not
been
integrated
with
artificial
intelligence
(AI),
there
are
still
great
opportunities
further
its
integration
education.
Язык: Английский
Interactive gamification-flip-book for developing students' outcomes
Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(2), С. 754 - 762
Опубликована: Июль 5, 2023
This
research
presents
gamification-flip-books
in
education
that
can
significantly
improve
students'
conceptual
understanding
due
to
the
actions
involved
learning.
However,
this
approach
also
a
problem
for
"slow
learners"
and
other
students
who
require
individualized
attention
their
classroom's
teaching
Many
researchers
have
been
drawn
use
of
gamification
as
way
boost
engagement
learning
outcomes.
study
aims
show
empirical
results
most
recent
on
applying
ability
slow
learners.
aimed
develop
an
interactive
digital
gamification-flip-book
which
meets
criteria
assisting
called
A
4-D
design
&
development
was
applied,
covering
four
stages:
define,
design,
disseminate.
Since
percentage
produced
more
significant
than
85%,
validity
level
generated
media
satisfied
very
valid
requirements,
it
could
be
used
without
any
modifications
because
standards
were
met.
The
implication
proves
integration
with
LMS
practical
providing
activities
learners
support
them.
demonstrated
by
fact
successful.
Therefore,
additional
should
encouraged
investigate
usefulness
integrated
into
Язык: Английский
The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education
Maryana Maryana,
Chandra Halim,
Hanifatul Rahmi
и другие.
International Journal of Business Law and Education,
Год журнала:
2024,
Номер
5(2), С. 1697 - 1608
Опубликована: Июнь 11, 2024
This
study
investigates
the
impact
of
gamification
on
student
engagement,
learning
outcomes,
and
attitudes
towards
mathematics
in
middle
school
education.
Utilizing
a
quasi-experimental
design,
200
students
were
divided
into
an
experimental
group,
which
engaged
with
gamified
platform,
control
followed
traditional
curriculum.
Pre-test
post-test
measures
academic
performance,
collected
using
Student
Engagement
Scale
(SES),
Mathematics
Achievement
Test
(MAT),
Attitude
Inventory
(MAI).
The
results
indicated
significant
improvements
group's
engagement
levels,
compared
to
group.
These
findings
suggest
that
can
effectively
enhance
educational
experiences
outcomes
by
making
more
interactive
motivating.
underscores
potential
as
valuable
pedagogical
tool
education,
though
further
research
is
recommended
explore
its
long-term
effects
broader
applicability.
Язык: Английский
Evaluation of Google Play educational apps for early childhood education
Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(2), С. 770 - 778
Опубликована: Июль 14, 2023
In
the
global
retail
market,
there
is
a
plethora
of
educational
software:
smartphone
applications,
computer
programs,
and
websites
with
engaging
activities
that
can
be
used
at
all
levels
education:
preschool,
primary,
secondary,
tertiary,
especially
in
robotics
STEM
education.
However,
today
teacher
or
parent
faces
dilemma:
Which
most
appropriate
app
for
children
to
choose
use?
This
article
aims
help
parents,
teachers,
other
stakeholders
education
community.
It
has
double
purpose:
on
one
hand,
present
an
evaluation
rubric
apps,
make
use
it
by
offering
vital
characteristics
well-known
apps
(n
=
50)
someone
download
from
Google
Play
Store
(https://play.google.com).
Αpp
selection
was
based
following
criteria:
a)
suitable
early
childhood
(kindergarten),
b)
cover
wide
range
learning
objectives
(e.g.
maths,
music,
visual
arts,
language,
science,
programming,
history,
environment)
and,
c)
free
download.
The
modified
version
adopted
literature
research.
Язык: Английский
Motivation and Mathematical Performance Using Digital Game-Based Learning in Kindergarten
Computers in the Schools,
Год журнала:
2024,
Номер
unknown, С. 1 - 20
Опубликована: Авг. 13, 2024
This
study
investigates
the
relationship
between
intrinsic
motivation,
mathematics
performance,
and
digital
game-based
learning
(DGBL)
in
kindergarten
students.
The
research
sample
comprised
292
children
aged
5
to
6
years
from
diverse
socioeconomic
backgrounds.
Instruments
included
an
adapted
Children's
Basic
Psychological
Need
Satisfaction
Scale
for
measuring
motivation
Woodcock-Muñoz
IV
battery
mathematical
assessment.
DGBL
was
implemented
using
software
designed
training
early
numeracy
skills.
Descriptive
correlational
analyses
revealed
significant
positive
correlations
general
knowledge.
However,
no
were
found
skills
environment.
findings
highlight
importance
of
suggest
potential
effectiveness
promoting
skills,
contributing
reducing
gap
knowledge
at
this
educational
level.
provides
valuable
insights
educators
seeking
enhance
through
strategies
education
Язык: Английский
Exploring students' perceptions of using interactive E-books for math learning
Advances in Mobile Learning Educational Research,
Год журнала:
2024,
Номер
4(2), С. 1190 - 1196
Опубликована: Дек. 3, 2024
The
study
explored
students'
perceptions
of
using
interactive
E-books
in
math
learning.
sample
included
50
male
and
female
students
who
were
randomly
selected.
researcher
prepared
a
questionnaire
for
the
according
to
questions,
objectives,
problems.
focused
on
four
areas:
motivation,
attractiveness,
relevance,
effectiveness.
data
collected
from
analysed
statistical
package
social
sciences
(SPSS)
processing
program.
descriptively
by
calculating
frequencies
each
variable.
results
indicate
that
77%
attracted
E-book
learning
math,
70%
effective
81%
relevant
student's
about
use
mathematics
its
aspects:
effectiveness,
importance
positive,
which
led
improving
developing
Язык: Английский
Development of mathematics learning media assisted by Prezi media on building space material Grade VI SD 1 Godegan Yogyakarta
Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(2), С. 779 - 786
Опубликована: Июль 31, 2023
This
research
aims
to:
1)
develop
the
Prezi
application
media
for
mathematics
learning
on
topic
of
spatial
structures
in
elementary
schools,
2)
describe
feasibility
schools
through
validation
assessment
by
experts
and
subject
matter
experts.
The
use
to
display
sound
media,
animated
movements,
images
falls
under
Research
Development
(R&D)
category.
conducted
researcher
consists
several
stages:
(1)
information
collection,
(2)
production
planning,
(3)
initial
product
development,
(4)
preliminary
testing,
(5)
experts,
(6)
revision,
(7)
final
design.
data
collection
techniques
used
this
study
include
observation,
questionnaires,
interviews.
Two
instruments
are
utilized:
sheets
Qualitative
quantitative
analysis
employed
analyze
collected
data,
converting
average
scores
into
categorized
values.
development
results
include:
utilizing
create
a
with
engaging
interactive
features,
as
assessed
is
80%,
"Good"
deemed
feasible.
According
obtained
score
75%,
Media
experts'
yielded
rating.
Based
above
explanations,
Prezi-assisted
sixth
grade
at
Godegan
Elementary
School
suitable
learning.
Язык: Английский
The views of preschool teachers on the contribution of ICT in Environmental Education
Advances in Mobile Learning Educational Research,
Год журнала:
2024,
Номер
4(2), С. 1073 - 1081
Опубликована: Июнь 17, 2024
Information
and
Communication
Technologies
(ICT)
are
forms
of
technology
that
enhance
young
children's
learning
experiences.
When
teachers
successfully
integrate
them
as
targeted
tools
using
computers,
tablets,
videos,
interactive
whiteboards,
digital
games,
etc.,
the
quality
teaching
can
be
improved
by
providing
students
with
an
engaging
successful
experience.
At
same
time,
environmental
conditions
worldwide
continue
to
deteriorate
at
alarming
rate
due
a
complex
web
socio-ecological
challenges
such
climate
change,
air
pollution,
loss
biodiversity,
etc.
In
order
drive
transformative
changes
in
human
behaviour,
it
is
essential
educate
inform
individuals
from
early
age,
starting
kindergarten
students.
Incorporating
new
technologies
into
education
other
subjects
spark
students'
interest
facilitate
more
effective
information
dissemination
learning.
This
study
investigated
views
105
preschool
on
contribution
ICT
Environmental
Education.
The
research
tool
used
was
questionnaire
distributed
via
Google
Forms.
questions
pertain
teachers'
knowledge
opinions
about
EE,
well
frequency
use
media
during
interventions.
Furthermore,
factors
influence
smooth
integration
ICTs
EE
results
this
brings
were
investigated.
showed
positively
affected
Those
stood
out
active
participation,
increased
interest,
development
teamwork
mobilisation
weak
However,
although
pointed
some
difficulties
their
teaching,
deficiency
material
technical
infrastructure
lack
they
also
how
significant
influential
Education
is.
Язык: Английский