Pengembangan Lembar Kerja Peserta Didik (LKPD) dengan Model Discovery Learning Berbasis Augmented Reality pada Materi Ikatan Kimia untuk Meningkatkan Motivasi dan Hasil Belajar Siswa
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2024,
Номер
10(3), С. 1063 - 1074
Опубликована: Март 30, 2024
This
research
aims
to:
(1)
produce
student
worksheets
with
an
augmented
reality-based
discovery
learning
model
on
chemical
bond
material
that
is
appropriate
for
increasing
motivation
and
outcomes;
(2)
determine
the
effectiveness
of
Student
Worksheets
models
in
outcomes.
development
uses
a
4D
including
Define,
Design,
Development
Disseminate
stages.
The
trial
was
carried
out
Grade
X
Science
students
at
SMA
Sejahtera
1
Depok
quasi-experimental
design,
nonequivalent
control
group
design
model.
instruments
used
were
validation
sheets,
questionnaires
outcomes
questions.
results
show
that:
reality
based
bonding
has
been
developed
very
decent
quality,
which
can
be
proven
by
average
value
experts
3.926,
media
3.969
responses
3.93;
effective
MANOVA
test
obtained
significance
0.000
had
contribution
23.3%.
Язык: Английский
Science Learning Game (SLG) Based on Augmented Reality Enhances Science Literacy and Critical Thinking Students Skills
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2024,
Номер
10(2), С. 973 - 981
Опубликована: Фев. 28, 2024
Science
literacy
is
the
ability
of
individuals
to
understand,
evaluate,
and
apply
scientific
knowledge
in
everyday
problem-solving,
while
critical
thinking
analyze,
make
decisions
based
on
evidence
logic.
This
research
several
issues
SDN
Sentul2
Kota
Blitar
grade
6
post-Covid
19.
aims
produce
a
product
used
as
learning
tool
Grade
6,
namely
Learning
Game
(SLG)
Media
Augmented
Reality
Improve
Literacy
Critical
Thinking
Skills
Students
Blitar.
development
(R&D)
study
uses
ADDIE
(analysis,
design,
development,
implementation,
evaluation)
model.
The
instrument
questionnaire.
data
analysis
results
show
that
developed
media
can
improve
skills,
evidenced
by
comparing
Pre-test
at
72.21%
with
Post-test
93.57%.
also
enhance
science
literacy,
indicated
increase
between
74.28%
92.14%.
implication
abilities
students
Indonesia
still
need
improvement,
which
be
achieved
considering
use
instructional
media.
With
positive
pre-test
post-test
scores,
this
has
potential
skills
students.
Язык: Английский
Pengembangan e-Book IPA Model PjBL untuk Meningkatan Keterampilan Berpikir Kreatif Peserta Didik SMP
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2024,
Номер
10(3), С. 1032 - 1038
Опубликована: Март 30, 2024
The
aim
of
this
research
is
to
develop
a
science
e-book
with
material
on
the
respiratory
system
using
PjBL
model
which
can
be
used
improve
students'
creative
thinking
skills.
This
R&D
Borg
and
Gall
design.
uses
one
group
pretest-posttest
Subjects
were
31
students
in
grade
8C
SMP
Negeri
5
Depok
Yogyakarta.
Level
product
suitability
show
that
terms
content
suitability,
presentation
language
as
well
characteristics
e-books,
average
value
3.25
very
good
category.
Graphic
aspects
technical
quality
usability
received
an
score
3.40
category,
meaning
learning
at
school.
Furthermore,
practicality
level
results
for
90.10%
practical
skills
normalized
gain
test
0.7
high
Therefore,
has
been
developed
facilitate
application
Язык: Английский
The Effect of Using e-Books with the STEM-PjBL Approach on Students' Learning Motivation and Creative Thinking Ability
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2024,
Номер
10(3), С. 1396 - 1401
Опубликована: Март 30, 2024
This
research
aims
to
determine
the
effect
of
e-book
teaching
materials
on
Temperature
and
Heat
Science
packaged
with
STEM-PjBL
approach
in
increasing
students'
learning
motivation
creative
thinking
abilities.
uses
a
quasi-experimental
quantitative
method
one
group
pretest-posttest
design.
The
subjects
this
were
32
students
class
VII
C
SMP
Negeri
5
Depok.
results
that
has
been
carried
out
show
high
students.
For
each
indicator
conformity
point
is
above
50%,
so
case
it
can
be
stated
opinions
are
more
interested
using
based
science
e-books.
Meanwhile,
abilities
N-Gain
values
in
aspect,
namely
fluency
0.45,
flexibility
0.38,
novelty
0.61,
usefulness
0.62.
average
for
ability
0.52
"Medium"
category.
In
way,
e-books
create
Язык: Английский