Development of Problem-Based Mathematics Learning Media in the Independent Curriculum DOI Open Access

Febry Fajar Nurvicky,

Moh. Mahfud Effendi, Reni Dwi Susanti

и другие.

Daya Matematis Jurnal Inovasi Pendidikan Matematika, Год журнала: 2023, Номер 11(2), С. 139 - 139

Опубликована: Июль 11, 2023

This study aims to develop mathematics learning media with the Microsoft Office 365 Powerpoint program, Problem-Based Learning model assisted by TikTok application in an independent curriculum. In developing this media, researchers used ADDIE development type (Analysis, Design, Development, Implementation, and Evaluation) 30 students as respondents at MTS Muhammadiyah 1 Malang. Data collection techniques were form of questionnaires which included observation interview questionnaires, material validation well pre-test post-test questionnaires. The feasibility test Assessment experts includes objectives, methods, resources, activities, materials, 77% are categorized very feasible. Then was tested class before after being given treatment. results 0.028 treatment category using application-based media. case, it means that combined is feasible use.

Язык: Английский

Pengembangan Media GAULL (Game Edukasi Wordwall) pada Materi Bangun Ruang untuk Siswa Sekolah Dasar DOI Open Access
Agus Wildan,

Suherman Suherman,

Isti Rusdiyani

и другие.

Jurnal Cendekia Jurnal Pendidikan Matematika, Год журнала: 2023, Номер 7(2), С. 1623 - 1634

Опубликована: Июнь 13, 2023

Disrupsi dalam dunia pendidikan saat ini mendorong para pendidik untuk berinovasi dan menumbuhkan kreativitas yang tinggi menciptakan proses pembelajaran menyenangkan. Permasalahan mendasar dihadapi antara lain penggunaan media masih konvensional, kurangnya berbasis permainan menyenangkan di sekolah dasar, kesulitan siswa mata pelajaran matematika. Penelitian memiliki dua tujuan yaitu: (1) menghasilkan produk atau GAULL (Game Edukasi Wordwall), (2) mengetahui kevalidan, kepraktisan, keefektifan geometri. menggunakan paradigma ADDIE terdiri dari lima tahap, yaitu analisis, desain, pengembangan, implementasi, evaluasi. Subjek penelitian adalah kelas 5 SDIT Bina Insani, objeknya dikembangkan. Temuan sebagai berikut: dihasilkan GAULL, sebuah wordwall edukatif website disajikan bentuk link dikombinasikan dengan PowerPoint, telah memenuhi kriteria kevalidan (validasi ahli materi sebesar 88% validasi 90%), kepraktisan (memperoleh skor 0,93). Media dikembangkan aspek keefektifan, diperuntukkan bagi Insani pada

Процитировано

7

DEVELOPMENT OF SUNDANESE GAMELAN ETHNOMATHEMATICS E-MODULE FOR JUNIOR HIGH SCHOOL MATHEMATICS LEARNING DOI Creative Commons
Edi Supriyadi, Turmudi Turmudi, Jarnawi Afgani Dahlan

и другие.

Malaysian Journal of Learning and Instruction, Год журнала: 2024, Номер 21(2), С. 139 - 178

Опубликована: Авг. 14, 2024

Purpose – This study aimed to conduct a needs analysis for developing the ethnomathematics e-module based on Sundanese Gamelan facilitate mathematics learning in junior high school. Specifically, this identified crucial components module development and gather feedback from both students teachers regarding material. Methodology The Research Development (R&D) method was used, specifically Plomp model, create learning. Qualitative data were collected experts, teacher, five via purposive sampling. instruments used collection included expert validation sheets, student interview recordings, teacher questionnaires, small group observations. Findings results indicated that integration of into school significantly improved students’ understanding interest subject. culturally infused approach increased motivation engagement, indicating potential shift towards more inclusive responsive educational practices. Significance curriculum is known unique blend cultural elements with academic content, contributing enhanced awareness. In addition, offered benefits students, teachers, developers, researchers, presenting holistic model combined innovation appreciation.

Язык: Английский

Процитировано

1

Preliminary Research: Development of A Teaching Module Based on Problem Based Learning To Improve Students' Mathematical Literacy Abilities DOI Creative Commons

Nur Puji Lestari

Mathline Jurnal Matematika dan Pendidikan Matematika, Год журнала: 2023, Номер 8(4), С. 1487 - 1506

Опубликована: Ноя. 29, 2023

Mathematical literacy plays an important role in life. It can be used by humans solving everyday life problems. However student’s mathematical ability are still very low. Therefore mathematics learning needs to oriented enhancing ability. Mathematics will run smoothly if accompanied good planning. This study aims develop teaching module based on problem learning. research uses Research and Development method with the ADDIE (Analyze, Design, Develop, Implement, Evaluate) stages. In this preliminary we carry out analyze design At stage data is processed using a qualitative descriptive approach it known that Three Variables Linear Equation System (TVLES) difficult material for student. caused limited not linked contextual Based results of test, low, only 6% student able reach minimum criteria 75. So continued developing modules enhance

Язык: Английский

Процитировано

1

The relationship between self-efficacy and students' mathematical literacy DOI Creative Commons

Husna Fatwana,

Dadan Dasari, Dadang Juandi

и другие.

Deleted Journal, Год журнала: 2023, Номер 1(1), С. 1 - 11

Опубликована: Ноя. 4, 2023

This research aims to determine the relationship between dimensions of self-efficacy and students' mathematical literacy. The participants in this were 103 grade 11 students at SMA N 1 Gandapura Bireuen. is form an expository with a quantitative approach. Data was collected through questionnaires literacy questions. Analysis data used SEM PLS assisted by Smart-PLS. results show that generality strength significantly correlate athematic are strong category. magnitude dimension related mathematic but medium Such conditions indicate need increase attention aspiring authentic learning.

Язык: Английский

Процитировано

0

Development of Problem-Based Mathematics Learning Media in the Independent Curriculum DOI Open Access

Febry Fajar Nurvicky,

Moh. Mahfud Effendi, Reni Dwi Susanti

и другие.

Daya Matematis Jurnal Inovasi Pendidikan Matematika, Год журнала: 2023, Номер 11(2), С. 139 - 139

Опубликована: Июль 11, 2023

This study aims to develop mathematics learning media with the Microsoft Office 365 Powerpoint program, Problem-Based Learning model assisted by TikTok application in an independent curriculum. In developing this media, researchers used ADDIE development type (Analysis, Design, Development, Implementation, and Evaluation) 30 students as respondents at MTS Muhammadiyah 1 Malang. Data collection techniques were form of questionnaires which included observation interview questionnaires, material validation well pre-test post-test questionnaires. The feasibility test Assessment experts includes objectives, methods, resources, activities, materials, 77% are categorized very feasible. Then was tested class before after being given treatment. results 0.028 treatment category using application-based media. case, it means that combined is feasible use.

Язык: Английский

Процитировано

0