Information communication technologies education in elementary school: a systematic literature review
Journal of Education and Learning (EduLearn),
Год журнала:
2024,
Номер
18(3), С. 1070 - 1082
Опубликована: Апрель 19, 2024
Implementing
information
and
communications
technology
(ICT)
education
in
elementary
schools
the
industrial
era
4.0
is
urgent.
Several
studies
have
explored
ICT
schools,
but
few
with
systematic
literature
reviews
remain.
This
article
presents
a
review
for
2019–2023
regarding
schools.
The
Systematic
Review
Literature
method
PRISMA
protocol
use
Publish
or
Perish
7,
VOSviewer,
NUDIST,
Vivo
(NVIVO)
12
Plus.
search
results
Scopus
articles
contained
812,
which
were
then
filtered
according
to
theme
61
study.
analyzed
topic
via
NVIVO
Plus,
described
research
questions.
school
form
of
that
involves
learning
send,
process,
create,
share,
display,
store,
exchange
information.
characteristics
include
online
learning,
communication
interaction,
digital
media,
software,
focus
on
inclusive,
real-time,
technological
pedagogical
content
knowledge
(TPACK),
promotion
student
independence.
implementation
carried
out
through
digital-based
projects,
curriculum,
tools,
materials
mathematics
language
are
supported
by
teachers’
competence.
Future
researchers
must
study
response
developments.
Язык: Английский
Benkangen game: Digital media in elementary school Indonesian language
Journal of Education and Learning (EduLearn),
Год журнала:
2024,
Номер
18(2), С. 480 - 488
Опубликована: Фев. 17, 2024
The
background
of
this
research
is
the
need
for
teacher
innovation
in
developing
digital-based
learning
media
Indonesian
language
learning.
method
used
and
development
(RD)
with
analysis,
design,
develop,
implement,
evaluate
(ADDIE)
model,
which
consists
five
stages:
planning,
development,
implementation,
evaluation.
Data
collection
techniques
are
questionnaires,
in-depth
interviews,
observations,
documentation
that
present
results
regarding
innovation,
features,
applications,
impact
using
benkangen
game
elementary
school.
subjects
study
were
25
teachers
from
schools,
66
students
10
schools
Magelang
district
city.
showed
applications
based
on
local
wisdom
features
form
puzzles
culture
wisdom,
materials
packaged
questions
accompanied
by
number
points
each
answer,
audio
reflects
Central
Java.
novelty
still
needs
to
be
developed
Indonesia.
Future
explore
games
through
latest
software.
Язык: Английский
Digital literacy competency of elementary school teachers: A systematic literature review
International Journal of Evaluation and Research in Education (IJERE),
Год журнала:
2023,
Номер
12(3), С. 1609 - 1609
Опубликована: Июль 26, 2023
<span
lang="EN-US">The
article
presents
a
literature
review
on
the
digital
literacy
competencies
of
elementary
school
teachers.
The
method
used
is
systematic
with
process
determining
objectives,
searching
for
literature,
selecting
articles
by
reading
abstracts
and
keywords,
as
whole,
abstracting
data,
presenting
results
analysis
recent
using
publish
or
perish
7,
Mendeley,
VOSviewer,
NVIVO
12
Plus
applications.
search
in
Scopus-indexed
journals
limited
to
2018-2022.
From
through
there
were
259
pieces.
Then
selected
into
50
according
relevance
research
questions.
topic
findings
help
VOSviewer
are
use
devices
learning,
media
impact
literacy,
competence,
ability,
collaboration,
technology,
computer
others.
analyzed
questions
plus
described
narrative
form.
This
contributed
future
became
study
theme
competence.</span>
Язык: Английский
Research on Educational Games in Learning in Indonesia: A Systematic Review of the Literatures
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2024,
Номер
10(3), С. 105 - 115
Опубликована: Март 30, 2024
Research
on
educational
games
in
learning
contexts
and
advances
science
technology
are
becoming
increasingly
important.
This
research
aims
to
analyze
the
use
of
context
Indonesia,
focusing
computer
social
science.
The
method
used
this
is
a
Systematic
Literature
Review
(SLR),
with
inclusion
criteria
publication
period
between
2018
2023,
English
language
articles,
article
accessibility,
relevance
sciences.
results
analysis
include
several
important
findings,
namely:
1)
number
game
document
publications
has
fluctuated,
2)
affiliation
trends
vary,
3)
author
also
4)
systematic
show
that
can
improve
student
academic
achievement,
problem-solving
abilities,
creative
thinking,
independent
abilities.
In
addition,
role
teachers
parents
recognized
as
an
factor
supporting
maximizing
benefits
digital
technology.
findings
from
emphasize
importance
designing
integrates
game-based
approaches
quality
achieve
better
outcomes
for
students.
implications
provide
basis
developing
innovative
sustainable
strategies
fields
sciences
Indonesia
Язык: Английский
Esports Training, Periodization, and Software—A Scoping Review
Applied Sciences,
Год журнала:
2024,
Номер
14(22), С. 10354 - 10354
Опубликована: Ноя. 11, 2024
Electronic
sports
(esports)
and
research
on
this
emerging
field
are
interdisciplinary
in
nature.
By
extension,
it
is
essential
to
understand
how
standardize
structure
training
with
the
help
of
existing
tools,
developed
over
years
sciences
informatics.
Our
goal
for
work
review
available
literature
esports
research,
focusing
(training,
periodization,
planning,
career
stages)
software
(training
visualization,
analytics,
feedback
systems).
To
verify
sources,
we
applied
framework
a
scoping
address
search
from
multiple
scientific
databases
further
local
processing.
We
conclude
that
current
has
mainly
focused
describing
modeling
performance
metrics
span
fragmented
areas
(psychology,
nutrition,
informatics).
However,
these
building
blocks
have
not
been
assembled
into
well-functioning
theory
by,
e.g.,
providing
exercise
regimes
or
methods
periodization
esports.
Язык: Английский
The Use of Cartoon Media in Elementary School English Learning to Improve Learning Outcomes
Inovasi-Jurnal Diklat Keagamaan,
Год журнала:
2023,
Номер
17(1), С. 1 - 10
Опубликована: Июль 7, 2023
English
language
learning
in
primary
schools
is
still
not
optimal.
This
because
given
explicitly.
factor
makes
children's
interest
decrease.
Therefore,
teachers
are
required
to
make
more
fun
and
attract
attention
by
adding
a
variety
of
media
the
teaching
process.
research
Classroom
Action
Research,
which
conducted
classroom
with
an
emphasis
on
improving
or
enhancing
processes
practices.
The
application
Cartoon
Pictures
can
improve
student
outcomes
material
Jobs
Professions.
In
detail,
increase
percentage
completeness
cognitive
aspects
be
seen
cycle
I
initial
condition
only
amounted
31.57%
increased
73.68%.
After
action
was
taken
again
II,
also
100%.
Furthermore,
occurred
affective
aspect
68.24%
students
good
very
categories,
increasing
84.21%
categories.
Future
needs
explore
use
cartoon
elementary
various
materials.
Язык: Английский
Training for the Development of Traditional Educational Game Tools in Increasing the Professional Competence of Teachers
Hifza,
Sera Yuliantini,
Asyruni Multahada
и другие.
JURNAL IQRA,
Год журнала:
2023,
Номер
8(1), С. 318 - 334
Опубликована: Авг. 28, 2023
This
study
aimed
to
investigate
the
impact
of
a
training
program
on
professional
competence
Pendidikan
Anak
Usia
Dini
(PAUD)
teachers
in
developing
traditional
educational
game
tools.
The
activities
employed
experiential
learning
model,
focusing
steps
APE
(Anak
Pendidikan,
or
Early
Childhood
Education)
development:
selecting
games,
choosing
materials,
adapting
games
into
APE,
determining
themes,
and
piloting
with
peers.
findings
revealed
several
implications
PAUD
teachers.
First,
there
was
significant
increase
teacher
knowledge,
particularly
APE.
Second,
became
more
aware
importance
early
childhood
education.
Third,
teachers'
understanding
enhanced
through
training,
enabling
them
incorporate
their
teaching
practices
effectively.
Fourth,
development
utilization
themes
widespread
among
Fifth,
better
understood
child
aspects
that
could
be
nurtured
Sixth,
diversified
methods
resulting
engaging
interactive
experiences
essential.
Seventh,
ability
create
stimulating
environments
improved.
Finally,
gave
valuable
experiences,
motivation
enhance
instructional
practices.
highlights
positive
outcomes
tools,
emphasizing
significance
fostering
enriching
Keywords:
Educational
Game,
Professional
Competence
Teachers,
Traditional
Game
Язык: Английский