Training for the Development of Traditional Educational Game Tools in Increasing the Professional Competence of Teachers DOI Creative Commons

Hifza,

Sera Yuliantini,

Asyruni Multahada

и другие.

JURNAL IQRA, Год журнала: 2023, Номер 8(1), С. 318 - 334

Опубликована: Авг. 28, 2023

This study aimed to investigate the impact of a training program on professional competence Pendidikan Anak Usia Dini (PAUD) teachers in developing traditional educational game tools. The activities employed experiential learning model, focusing steps APE (Anak Pendidikan, or Early Childhood Education) development: selecting games, choosing materials, adapting games into APE, determining themes, and piloting with peers. findings revealed several implications PAUD teachers. First, there was significant increase teacher knowledge, particularly APE. Second, became more aware importance early childhood education. Third, teachers' understanding enhanced through training, enabling them incorporate their teaching practices effectively. Fourth, development utilization themes widespread among Fifth, better understood child aspects that could be nurtured Sixth, diversified methods resulting engaging interactive experiences essential. Seventh, ability create stimulating environments improved. Finally, gave valuable experiences, motivation enhance instructional practices. highlights positive outcomes tools, emphasizing significance fostering enriching Keywords: Educational Game, Professional Competence Teachers, Traditional Game

Язык: Английский

Information communication technologies education in elementary school: a systematic literature review DOI Creative Commons
Rois Saifuddin Zuhri, İnsih Wilujeng, Haryanto Haryanto

и другие.

Journal of Education and Learning (EduLearn), Год журнала: 2024, Номер 18(3), С. 1070 - 1082

Опубликована: Апрель 19, 2024

Implementing information and communications technology (ICT) education in elementary schools the industrial era 4.0 is urgent. Several studies have explored ICT schools, but few with systematic literature reviews remain. This article presents a review for 2019–2023 regarding schools. The Systematic Review Literature method PRISMA protocol use Publish or Perish 7, VOSviewer, NUDIST, Vivo (NVIVO) 12 Plus. search results Scopus articles contained 812, which were then filtered according to theme 61 study. analyzed topic via NVIVO Plus, described research questions. school form of that involves learning send, process, create, share, display, store, exchange information. characteristics include online learning, communication interaction, digital media, software, focus on inclusive, real-time, technological pedagogical content knowledge (TPACK), promotion student independence. implementation carried out through digital-based projects, curriculum, tools, materials mathematics language are supported by teachers’ competence. Future researchers must study response developments.

Язык: Английский

Процитировано

4

Benkangen game: Digital media in elementary school Indonesian language DOI Creative Commons

Mar’atussolichah Mar’atussolichah,

Hamidulloh Ibda, Muhammad Fadloli Al Hakim

и другие.

Journal of Education and Learning (EduLearn), Год журнала: 2024, Номер 18(2), С. 480 - 488

Опубликована: Фев. 17, 2024

The background of this research is the need for teacher innovation in developing digital-based learning media Indonesian language learning. method used and development (RD) with analysis, design, develop, implement, evaluate (ADDIE) model, which consists five stages: planning, development, implementation, evaluation. Data collection techniques are questionnaires, in-depth interviews, observations, documentation that present results regarding innovation, features, applications, impact using benkangen game elementary school. subjects study were 25 teachers from schools, 66 students 10 schools Magelang district city. showed applications based on local wisdom features form puzzles culture wisdom, materials packaged questions accompanied by number points each answer, audio reflects Central Java. novelty still needs to be developed Indonesia. Future explore games through latest software.

Язык: Английский

Процитировано

2

Digital literacy competency of elementary school teachers: A systematic literature review DOI Open Access
Hamidulloh Ibda, Ibnu Syamsi, Rukiyati Rukiyati

и другие.

International Journal of Evaluation and Research in Education (IJERE), Год журнала: 2023, Номер 12(3), С. 1609 - 1609

Опубликована: Июль 26, 2023

<span lang="EN-US">The article presents a literature review on the digital literacy competencies of elementary school teachers. The method used is systematic with process determining objectives, searching for literature, selecting articles by reading abstracts and keywords, as whole, abstracting data, presenting results analysis recent using publish or perish 7, Mendeley, VOSviewer, NVIVO 12 Plus applications. search in Scopus-indexed journals limited to 2018-2022. From through there were 259 pieces. Then selected into 50 according relevance research questions. topic findings help VOSviewer are use devices learning, media impact literacy, competence, ability, collaboration, technology, computer others. analyzed questions plus described narrative form. This contributed future became study theme competence.</span>

Язык: Английский

Процитировано

6

Research on Educational Games in Learning in Indonesia: A Systematic Review of the Literatures DOI Open Access
Ali Usman, Agus Prasetyo Utomo, Fitri Amilia

и другие.

Jurnal Penelitian Pendidikan IPA, Год журнала: 2024, Номер 10(3), С. 105 - 115

Опубликована: Март 30, 2024

Research on educational games in learning contexts and advances science technology are becoming increasingly important. This research aims to analyze the use of context Indonesia, focusing computer social science. The method used this is a Systematic Literature Review (SLR), with inclusion criteria publication period between 2018 2023, English language articles, article accessibility, relevance sciences. results analysis include several important findings, namely: 1) number game document publications has fluctuated, 2) affiliation trends vary, 3) author also 4) systematic show that can improve student academic achievement, problem-solving abilities, creative thinking, independent abilities. In addition, role teachers parents recognized as an factor supporting maximizing benefits digital technology. findings from emphasize importance designing integrates game-based approaches quality achieve better outcomes for students. implications provide basis developing innovative sustainable strategies fields sciences Indonesia

Язык: Английский

Процитировано

1

Esports Training, Periodization, and Software—A Scoping Review DOI Creative Commons
Andrzej Białecki, Bartłomiej Michalak, Jan Gajewski

и другие.

Applied Sciences, Год журнала: 2024, Номер 14(22), С. 10354 - 10354

Опубликована: Ноя. 11, 2024

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how standardize structure training with the help of existing tools, developed over years sciences informatics. Our goal for work review available literature esports research, focusing (training, periodization, planning, career stages) software (training visualization, analytics, feedback systems). To verify sources, we applied framework a scoping address search from multiple scientific databases further local processing. We conclude that current has mainly focused describing modeling performance metrics span fragmented areas (psychology, nutrition, informatics). However, these building blocks have not been assembled into well-functioning theory by, e.g., providing exercise regimes or methods periodization esports.

Язык: Английский

Процитировано

0

The Use of Cartoon Media in Elementary School English Learning to Improve Learning Outcomes DOI Creative Commons
Hamidulloh Ibda,

Lestari Tunjung Prabandari,

Muhammad Fadloli Al Hakim

и другие.

Inovasi-Jurnal Diklat Keagamaan, Год журнала: 2023, Номер 17(1), С. 1 - 10

Опубликована: Июль 7, 2023

English language learning in primary schools is still not optimal. This because given explicitly. factor makes children's interest decrease. Therefore, teachers are required to make more fun and attract attention by adding a variety of media the teaching process. research Classroom Action Research, which conducted classroom with an emphasis on improving or enhancing processes practices. The application Cartoon Pictures can improve student outcomes material Jobs Professions. In detail, increase percentage completeness cognitive aspects be seen cycle I initial condition only amounted 31.57% increased 73.68%. After action was taken again II, also 100%. Furthermore, occurred affective aspect 68.24% students good very categories, increasing 84.21% categories. Future needs explore use cartoon elementary various materials.

Язык: Английский

Процитировано

1

Training for the Development of Traditional Educational Game Tools in Increasing the Professional Competence of Teachers DOI Creative Commons

Hifza,

Sera Yuliantini,

Asyruni Multahada

и другие.

JURNAL IQRA, Год журнала: 2023, Номер 8(1), С. 318 - 334

Опубликована: Авг. 28, 2023

This study aimed to investigate the impact of a training program on professional competence Pendidikan Anak Usia Dini (PAUD) teachers in developing traditional educational game tools. The activities employed experiential learning model, focusing steps APE (Anak Pendidikan, or Early Childhood Education) development: selecting games, choosing materials, adapting games into APE, determining themes, and piloting with peers. findings revealed several implications PAUD teachers. First, there was significant increase teacher knowledge, particularly APE. Second, became more aware importance early childhood education. Third, teachers' understanding enhanced through training, enabling them incorporate their teaching practices effectively. Fourth, development utilization themes widespread among Fifth, better understood child aspects that could be nurtured Sixth, diversified methods resulting engaging interactive experiences essential. Seventh, ability create stimulating environments improved. Finally, gave valuable experiences, motivation enhance instructional practices. highlights positive outcomes tools, emphasizing significance fostering enriching Keywords: Educational Game, Professional Competence Teachers, Traditional Game

Язык: Английский

Процитировано

1