Buku Cerita Bergambar Digital “Baso dan Pinisi yang Rusak” untuk Meningkatkan Literasi Budaya Maritim Anak
Murhum Jurnal Pendidikan Anak Usia Dini,
Год журнала:
2023,
Номер
4(2), С. 222 - 237
Опубликована: Сен. 11, 2023
Literasi
budaya
maritim
pada
anak
usia
dini
mencakup
pemahaman,
pengenalan,
dan
pengaplikasian
aspek-aspek
Indonesia
dalam
proses
belajar
pengajaran.
Penelitian
ini
bertujuan
untuk
mengembangkan
media
buku
cerita
bergambar
digital
guna
meningkatkan
literasi
di
Indonesia.
Dalam
konteks
kurangnya
pembelajaran
yang
mengenalkan
identitas
sebagai
maritim,
peneliti
berkeinginan
membantu
guru
menyiapkan
relevan.
menggunakan
metode
Research
and
Development
(R&D)
dengan
prosedur
ADDIE
(Analysis,
Design,
Development,
Implementation,
Evaluation).
Pengolahan
data
dilakukan
pendekatan
mixed
methods
kualitatif
kuantitatif.
Uji
kelayakan
melalui
validasi
ahli
pakar
guru.
kuantitatif
uji
satu
arah
tingkat
signifikansi
0,05
kelompok
besar
praeksperimental
"one
group
pretest-posttest".
Hasil
penelitian
membuktikan
bahwa
layak
digunakan
efektif
dini.
Berdasarkan
angket
hipotesis
menyatakan
terdapat
peningkatan
signifikan
hasil
pretest
posttest
setelah
penggunaan
tersebut.
Dengan
demikian,
dapat
dijadikan
sarana
baku
5-6
tahun.
Pelatihan Literasi Numerasi Transisi PAUD SD Melalui Lagu
PengabdianMu Jurnal Ilmiah Pengabdian kepada Masyarakat,
Год журнала:
2024,
Номер
9(1), С. 19 - 26
Опубликована: Янв. 31, 2024
Most
young
children
in
Indonesia
experience
literacy
difficulties
related
to
the
alphabet
and
numbers
reading
correctly
counting.
Numeracy
Literacy
needs
be
developed
from
an
early
age.
Therefore,
teachers
should
able
create
fun
activities
develop
children's
skills
that
are
exciting
for
children.
One
is
Primary
School
Early
Childhood
Education
Transition
Training
Through
Songs.
In
developing
skills,
service
team
also
creates
songs.
This
activity
aims
increase
teachers'
knowledge
regarding
can
improve
childhood
numeracy
through
The
development
model
this
training
uses
direct
observation.
target
of
100
PAUD
Banyuwangi.
evaluation
results
obtained
a
pretest
score
45%
"poor"
criteria
and,
during
posttest,
86%
"in-depth"
criteria.
shows
aim
was
achieved,
namely
teacher's
increased
after
participating
training.
Язык: Английский
Rancang Bangun Vis.Map Berbasis Engklek Sebagai Media Eksistensi Kearifan Lokal Dalam Fase Digitalisasi di Era Gen Z: Studi Kasus Sekolah Dasar
Publikasi Pendidikan,
Год журнала:
2024,
Номер
14(2), С. 213 - 213
Опубликована: Июль 10, 2024
In
the
era
of
digitalization,
information
technology
brings
challenges
and
opportunities
for
preserving
local
wisdom,
especially
among
Generation
Z.
This
research
aims
to
develop
interactive
learning
media
based
on
traditional
game
Engklek,
called
Vis.Map,
teach
wisdom
elementary
school
students.
uses
Research
Development
(R&D)
method
with
waterfall
model,
including
requirements,
design,
implementation,
verification,
maintenance.
At
requirements
stage,
user
needs
are
identified
through
observation,
interviews,
a
literature
review.
Design
includes
creating
conceptual
designs,
flowcharts,
website
interfaces.
Implementation
involved
developing
application
printing
pawn
trivia
cards
QR
codes.
Verification
is
done
validity,
compatibility,
usability
testing
involving
material
experts,
teachers,
The
results
show
that
Vis.Map
has
very
high
level
construct
content
good
received
positive
response
from
users.
Conclusion:
can
be
an
effective
solution
in
digital
era.
Язык: Английский