Impact of gamification on school engagement: a systematic review DOI Creative Commons

J. Ruíz,

Ana Dolores Vargas Sánchez, Óscar Rafael Boude Figueredo

и другие.

Frontiers in Education, Год журнала: 2024, Номер 9

Опубликована: Дек. 6, 2024

School engagement is defined as students’ dedication to activities empirically linked desired outcomes. This concept encompasses all dimensions of being: academic, emotional, and behavioral. Gamification presented an innovative strategy in the field education because using game design elements can engage students learning process. systematic review sought analyze development research academic literature on gamification a favor school primary secondary education, conducted between 2013 2023. A total n = 90 interventions that met inclusion criteria were identified PRISMA methodology guidelines. The results show there need evaluate from broader perspective when identify other are necessary achieve proposed objectives teaching Findings also demonstrate it important consider more holistic view includes not only motivation participation, but factors engagement.

Язык: Английский

Effects of a self-regulated-based gamified interactive e-books on primary students' learning performance and affection in a flipped mathematics classroom DOI
Chuang Chen, Nurullizam Jamiat, Siti Nazleen Abdul Rabu

и другие.

Education and Information Technologies, Год журнала: 2024, Номер unknown

Опубликована: Июнь 7, 2024

Язык: Английский

Процитировано

4

Students' behavioural, cognitive and affective outcomes in gamified flipped classrooms: A meta‐analysis DOI Creative Commons

Xianwu Sun,

Maximilian Sailer

Review of Education, Год журнала: 2025, Номер 13(1)

Опубликована: Янв. 31, 2025

Abstract This study aims to illustrate the effects of gamified flipped classrooms (GFC) on students' behavioural, cognitive and affective outcomes in formal educational settings. Based PRISMA reporting guidelines, we systematically identified screened articles from five databases: Web Science, Scopus, Wiley Online Library, ProQuest ERIC. Finally, 21 effect sizes 13 behavioural outcomes, 38 19 16 11 were included this study. Then, use CMA 3.0 software conduct meta‐analysis for selected articles. The calculated indicate that GFC had a more positive compared traditional lectures. Using random model, two statistically significant medium overall sizes—Cohen's d = 0.409 outcome, Cohen's 0.400 outcome—and small size—Cohen's 0.285 outcome. In addition, through publication bias test, did not find was threatened by bias. Moderator variable analysis demonstrated year publication, region, level, subject, treatment (intervention) duration, learning environment variables influencing outcomes. Overall, results suggest significantly improved Context implications Rationale study: explore as there is lack sufficient prior research evidence prove this. Why new findings matter: As first clarifying all three domains it fills gap meta‐analyses topic. Implications researchers practitioners: points way practitioners who apply classroom. Researchers can topics based study, such investigating influence mechanism different respectively. provides effective references promising future instructional design practice.

Язык: Английский

Процитировано

0

Gamified interactive e-books for bullying prevention: enhancing knowledge and motivation in Chinese primary schools DOI Creative Commons
Jiawei Shao, Siti Nazleen Abdul Rabu, Chuang Chen

и другие.

Frontiers in Psychology, Год журнала: 2025, Номер 16

Опубликована: Фев. 27, 2025

Bullying is increasingly prevalent in Chinese schools, contributing to a rise associated criminal cases. A key factor this trend the lack of comprehensive understanding bullying. Studies indicate clear correlation between level bullying and its frequency. The adverse effects are expected persist into adulthood, particularly during crucial phase behavioral cognitive development elementary school, when children most receptive changes behavior attitudes. Traditional lecture-based methods used teach awareness primary school students often result boredom disengagement, reducing their ability comprehend address effectively. This study developed gamified interactive e-book (GIEB) aimed at enhancing motivation anti-bullying knowledge students. quasi-experimental design with pretest posttest assessments was employed evaluate approach's effectiveness. involved 60 third-grade from public Hefei, Anhui Province, China, who were randomly assigned either an experimental group using e-books (GIEB group) or control receiving traditional lectures (TL group). Findings indicated that GIEB showed significant improvements compared TL group. research highlights potential as effective educational tools for prevention by making learning more engaging effective. practical implications suggest integrating curriculum could significantly enhance students' learn about knowledge, ultimately schools.

Язык: Английский

Процитировано

0

Pengaruh Model Flipped Classroom Berbantu Gamifikasi terhadap Motivasi Belajar Materi Laporan Keuangan Siswa Akuntansi dan Keuangan Lembaga DOI Creative Commons
Nayya Faqda Iksaniya,

Jaryanto Jaryanto

EDUKATIF JURNAL ILMU PENDIDIKAN, Год журнала: 2024, Номер 6(2), С. 1096 - 1110

Опубликована: Март 24, 2024

Penelitian ini bertujuan untuk menguji pengaruh model flipped classroom berbantu gamifikasi terhadap motivasi belajar materi laporan keuangan siswa SMKN 1 Banyudono. termasuk penelitian eksperimen dengan desain pretest-posttest control group design. Populasi dalam adalah seluruh kelas XI Akuntansi di SMK N Teknik pengambilan sampel yang digunakan cluster random sampling. Sampel terdiri dari 33 AKL 2 sebagai kelompok menerapkan dan 35 kontrol metode ceramah. pengumpulan data kuesioner belajar, observasi, dokumentasi. Uji prasyarat analisis menggunakan uji normalitas Kolmogorov-Smirnov homogenitas Levene Statistic. Analisis Independent Sample T-Test Paired taraf signifikan 0,05 program SPSS versi 29. Berdasarkan hasil dapat disimpulkan bahwa terdapat Hal dilihat t menunjukkan nilai signifikansi kurang yaitu sebesar <0,001.

Процитировано

1

Interactive GeoGebra applets to improving students’ learning performance in e-book-based learning environment DOI
Serpil Yorgancı,

M. Petek Subaşı

Education and Information Technologies, Год журнала: 2024, Номер unknown

Опубликована: Сен. 14, 2024

Язык: Английский

Процитировано

1

Use of Interactive Technologies to Increase Motivation in University Online Courses DOI Creative Commons
Javier Guaña–Moya, Yamileth Arteaga-Alcívar, Santiago Criollo-C

и другие.

Education Sciences, Год журнала: 2024, Номер 14(12), С. 1406 - 1406

Опубликована: Дек. 23, 2024

This study analyzes the impact of interactive technologies on motivation and engagement university students in online courses. Through a systematic literature review comparative analysis existing technologies, 64 articles published between 2020 2024 were examined. The results reveal significant increase student (23%) knowledge retention (31%) with use these tools. Augmented reality stands out mean effect size 0.67 academic performance. bibliometric shows concentration research countries such as Spain, Colombia China, suggesting need for more diverse studies. Challenges digital divide lack teacher training identified, 42% teachers reporting difficulties implementation. findings underline transformative potential higher education, but emphasize importance holistic approach that considers technical, pedagogical socioeconomic aspects. It is recommended to invest professional development, promote equitable access policies encourage educational contexts maximize benefits technologies.

Язык: Английский

Процитировано

1

Research on Non-Native Speakers' Motivation in Chinese Language Learning: A Review and Reflection—A Statistical Analysis Based on Academic Journal Papers (1997-2023) DOI Open Access
Xinyu Liu, Wei Chen

World Journal of Educational Research, Год журнала: 2024, Номер 11(2), С. p103 - p103

Опубликована: Апрель 8, 2024

This study adopts the scope review method to search for relevant studies on non-native speakers' motivation learn Chinese in SSCI, CSSCI and Peking University Core Thesis Database, combs analyses obtained literature from perspectives of general trend, research object, content, pointing out deficiencies current suggesting suggestions future researches. The results analysis show that although number this field is relatively abundant, objects narrow, breadth insufficient, single, there are certain gap areas. Based above findings, author makes corresponding research.

Язык: Английский

Процитировано

0

The Potential and Challenges of Interactive E-Books in English Language Education—Analysis Based on the Results of Empirical Research 2021~2023 DOI

依婷 林

Advances in Education, Год журнала: 2024, Номер 14(07), С. 936 - 951

Опубликована: Янв. 1, 2024

Язык: Английский

Процитировано

0

Analisis Karakter Siswa terhadap Prestasi Belajar DOI

Rahmawati Eka Saputri,

Elsa Sapitri,

Ika Kartika

и другие.

Jurnal Pendidikan Guru Sekolah Dasar, Год журнала: 2024, Номер 2(1), С. 9 - 9

Опубликована: Окт. 5, 2024

Berdasarkan analisis karakter prestasi belajar siswa, terdapat hubungan yang signifikan antara siswa dengan hasil belajarnya. Pendidikan merupakan nilai diperoleh dalam setiap manusia untuk mewujudkan kehidupan berbangsa dan bernegara biasanya nanti menjadi pijak bagi anak-anak bangsa dimasa depan berkualitas, bermoral, pribadi jujur, adil, bertanggung jawab, sopan santun, disiplin, menghormati orang lain. Beberapa lebih unggul situasi kolaboratif, sementara lain efektif secara mandiri, terintegrasi proses pembelajaran berpotensi meningkatkan kualitas holistik, baik dari aspek akademik maupun non-akademik.

Процитировано

0

The Effect of the Flipped Classroom in a Nursing Informatics Course on Nursing Students’ Knowledge and Readiness Levels, System Usability DOI
Yasemin Demir Avcı, Deniz Özel, Zeynep Özer

и другие.

CIN Computers Informatics Nursing, Год журнала: 2024, Номер unknown

Опубликована: Ноя. 20, 2024

The flipped classroom method to be used in the nursing informatics course can increase students’ engagement and learning outcomes. This study aimed evaluate effect of education on readiness for model education, as well usability how this impacts level knowledge a nurse course. students received 6 weeks classic A personal information form, System Usability Scale, Flipped Learning Readiness Scale were used. was conducted with 84 students; at an average age 21.26 years background 7 using technology. An technology self-efficacy observed after implementation classrooms. Students who rated system more positively. had positive their scores. It discovered that factors influencing student achievement include motivation, course, home Internet connection. classrooms ability use both courses hospital clinics.

Язык: Английский

Процитировано

0