Integrating Effect of AR and VR in Sustained Learning Outcomes in Self-Directed Learning Environments DOI
Debasis Pani, Narayana Maharana,

Shashank K. Pradhan

и другие.

Advances in educational technologies and instructional design book series, Год журнала: 2024, Номер unknown, С. 317 - 348

Опубликована: Дек. 20, 2024

Education 5.0 emphasises not only the integration of technology in education but also a humanitarian approach by incorporating artificial intelligence. This focuses on emotional, social, and intellectual growth students, aiming to enhance their overall learning experience foster sustainable outcomes for holistic societal development. AR VR play crucial role this transformation, offering immersive interactive environments. Despite significant benefits, technologies are still evolving, presenting new challenges educators students as they advance. chapter explores transformative potential enhancing within self-directed programs. It examines how these can create engaging experiences that promote better retention application knowledge. bridges theory practice, providing educators, designers, policymakers with insights using learning.

Язык: Английский

Fostering Engagement in AI‐Mediate Chinese EFL Classrooms: The Role of Classroom Climate, AI Literacy, and Resilience DOI
Xiaochen Wang, Yang Gao, Qikai Wang

и другие.

European Journal of Education, Год журнала: 2024, Номер unknown

Опубликована: Дек. 13, 2024

ABSTRACT The rise of artificial intelligence (AI) has significantly impacted education, yet few scholars have explored AI‐assisted classrooms, particularly in language education China. Understanding the roles classroom climate, AI literacy, and resilience is essential, as these factors foster positive learning environments enhance student engagement. In this sense, study, grounded Social Cognitive Theory, employs structural equation modelling to investigate influencing engagement Chinese English a Foreign Language (EFL) classrooms. It examines data from 606 university EFL learners explore interactions among variables mediating role resilience. findings indicate that all predict engagement, highlighting importance both environmental cognitive fostering active participation. Furthermore, serves crucial mediator, linking climate literacy This study provides some insights for educators policymakers, emphasising need cultivate supportive environments, promote programs, strengthen students' optimise educational settings.

Язык: Английский

Процитировано

11

Efficacy of virtual reality exercise in knee osteoarthritis rehabilitation: a systematic review and meta-analysis DOI Creative Commons
Wei Wei,

Haiting Tang,

Yu Luo

и другие.

Frontiers in Physiology, Год журнала: 2024, Номер 15

Опубликована: Июнь 19, 2024

Background This systematic review and meta-analysis aims to investigate the effects of virtual reality (VR) exercise compared traditional rehabilitation on pain, function, muscle strength in patients with knee osteoarthritis (KOA). Additionally, study explores mechanisms by which VR contributes KOA patients. Methods We systematically searched PubMed, Cochrane Library, Embase, Web Science, Scopus, PEDro according Preferred Reporting Items for Systematic Reviews Meta-Analyses (PRISMA) guidelines. Our search spanned from library construction 24 May 2024, focusing randomized controlled trials Primary outcomes included Western Ontario McMaster Universities Osteoarthritis Index (WOMAC), strength. Meta-analysis was conducted using RevMan (version 5.4) Stata 14.0). The bias risk studies assessed RoB 2.0 tool, while quality evidence evaluated Grading Recommendations, Assessment, Development, Evaluation (GRADE) approach. Results nine involving 456 results indicated that significantly improved pain scores (SMD, −1.53; 95% CI: −2.50 −0.55; p = 0.002), WOMAC total score (MD, −14.79; −28.26 −1.33; 0.03), −0.93; −1.52 −0.34; extensor 0.51; 0.14 0.87; 0.006), flexor 0.65; 0.28 1.01; 0.0005), but not stiffness −0.01; −1.21 1.19; 0.99) physical function −0.35; −0.79 −0.09; 0.12). Conclusion alleviates enhances patients, improvements joint are significant. However, current number is limited, necessitating further research expand present findings. registration https://www.crd.york.ac.uk/prospero/display_record.php?ID=CRD42024540061 , identifier CRD42024540061

Язык: Английский

Процитировано

5

Re-discover student engagement from the perspective of definition and influencing factors DOI Creative Commons
Qian Wang

Frontiers in Psychology, Год журнала: 2025, Номер 15

Опубликована: Янв. 15, 2025

In recent, the topic of student engagement has received a great deal academic attention. However, there are numerous definitions engagement. Will this lead to inaccuracies and ambiguities in future engagement? Therefore, it is important have common understanding paper, I present three that potential be widely accepted. Additionally, order study more depth, crucial focus factors influence 30 articles from databases, Google Scholar, Taylor & Francis Online, SAGE, were screened for data analysis based on inclusion criteria. Three influences extracted included articles, namely self-control, teacher empathy, learning environment, which analyzed as possible indirect influences. An interesting finding environment may act direct influence. Meanwhile, improve engagement, paper draws Schneider Ingram's categorization policy tools, e.g., authority, incentive, capacity then formulates causal model well provides number interventions, finally offers some insights.

Язык: Английский

Процитировано

0

The Impact of VR Exhibition Experiences on Presence, Interaction, Immersion, and Satisfaction: Focusing on the Experience Economy Theory (4Es) DOI Creative Commons

Sungbok Chang,

Jee Hye Suh

Systems, Год журнала: 2025, Номер 13(1), С. 55 - 55

Опубликована: Янв. 16, 2025

This study systematically analyzes and emphasizes the importance of VR exhibition experiences, a relatively under-researched area. It examines effects experiences on presence interaction influence presence. Additionally, how these factors impact user immersion satisfaction is explored, relationship between analyzed. Specifically, this investigates virtual similar to those in physical galleries, provide sense reality, leading artwork ultimately resulting satisfaction. The findings reveal that, among experience factors, entertainment, escapism, aesthetic positively (+) affected interaction, while educational negatively (−) influenced it. Furthermore, presence, whereas did not significantly Interaction both Presence but affect Finally, suggests that strategies enhance are crucial designing experiences. They also an important foundation for future research by analyzing relationships immersion,

Язык: Английский

Процитировано

0

Transforming Medical Education Through Intelligent Tools: A Bibliometric Exploration of Digital Anatomy Teaching DOI Creative Commons
Salvatore Pezzino, Tonia Luca,

M. Castorina

и другие.

Education Sciences, Год журнала: 2025, Номер 15(3), С. 346 - 346

Опубликована: Март 11, 2025

The teaching of human anatomy is experiencing significant transformation. Particularly in recent years, incorporating new digital technologies has drastically changed the approach to education. Our bibliometric study aims investigate trends and issues from 2004 2024 related technology teaching. publication trend field steadily increased over peaking 2022 declining 2023. Despite limited statistics for 2024, we do not project an exponential increase publications. Co-citation analysis identified notable references that significantly influenced field, emphasizing modernization through innovative methodologies. Leading a portion global collaboration, United States promoted robust multilateral partnerships. Co-occurrence word highlighted merging current with student-centered learning approaches, reflecting shift towards more interactive immersive experiences. Thematic map distinct research areas emerging or themes. topic last five years revealed persistent interest terms like “palmar” “carpal”, as well “cone beam computed tomography”, “augmented reality”, “virtual reality”. sector constant transformation, presenting scenario where integrating traditional methods could enhance medical students’ comprehension anatomy. On other hand, it also anticipated challenges ensuring equal access cutting-edge technology, providing sufficient training academic staff, addressing ethical issues.

Язык: Английский

Процитировано

0

Design and Evaluation of Immersive Virtual Reality (VR) Labs in an Online Undergraduate Physics Course DOI
Xin Wang,

Jordan Ellsworth,

Marc D. Lundstrom

и другие.

American Journal of Distance Education, Год журнала: 2025, Номер unknown, С. 1 - 16

Опубликована: Март 12, 2025

Язык: Английский

Процитировано

0

A Web-Based Collaborative Virtual Reality Class for Gamified Learning of Chemical Molecules DOI

Eduardo Seiti Yamatsumi,

Yoshihiro Okada

Lecture notes on data engineering and communications technologies, Год журнала: 2025, Номер unknown, С. 345 - 355

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Predicting College Student Engagement in Physical Education Classes Using Machine Learning and Structural Equation Modeling DOI Creative Commons
Liguo Zhang,

Jiarui Gao,

Liangyu Zhao

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(7), С. 3884 - 3884

Опубликована: Апрель 2, 2025

Digital technology has become increasingly prevalent in higher education classrooms. However, the impact of different types and use frequencies digital on college students’ classroom engagement can vary substantially. This study aims to develop an interpretable machine learning model predict student based various technologies construct a structural equation (SEM) further investigate underlying mechanisms involving perceived usefulness (PU), ease (PEU), academic self-efficacy (ASE). Nine algorithms were employed predictive models, rank importance tools, identify optimal for engagement. A total 1158 eligible Chinese university students participated this study. The results indicated that subject-specific software, management websites, mobile devices identified as key factors influencing Interaction effect analyses revealed significant synergistic effects between software identifying them primary determinants SEM demonstrated usage frequency indirectly influenced through PU, PEU, ASE, with both PU ASE well PEU playing chain-mediated roles. findings underscore integrating tools strategically PE classrooms enhance These insights offer practical implications institutions policymakers.

Язык: Английский

Процитировано

0

The advancement of extended reality in education: Insights from a 2019–2024 bibliometric analysis DOI
Mohd Fadzil Abdul Hanid, Mohamad Ikram Zakaria, Roslizam Hassan

и другие.

Multimedia Tools and Applications, Год журнала: 2025, Номер unknown

Опубликована: Апрель 5, 2025

Язык: Английский

Процитировано

0

Impacts of Virtual Reality Experiences: Enhanced Undergraduate Student Performance and Engagement with Use of 360-Degree Video DOI Creative Commons

Erica Vola,

Rebecca Stoltz,

Charles Andrew Schumpert

и другие.

Virtual Worlds, Год журнала: 2025, Номер 4(2), С. 14 - 14

Опубликована: Апрель 10, 2025

Virtual reality has been used for a variety of training and gaming purposes. Recent studies have demonstrated that their use in higher education enhances student engagement positively impacts performance. In this study, we implemented 360-degree video an introductory biology lab at American university assessed attitudes, engagement, performance through various assessments, as well overall course For our methods, videos across two academic semesters compared to the previous year when only difference between courses was video. Students were extremely positive about virtual (74% students who surveyed agreed or strongly they would like see more lab), had minimal issues handling technology (only 15.9% distracted by tech), indicated with topic better (81.3% enhanced self-reported topic). Student increase three formative assessments analyzed single summative assessment analyzed; grades than without reality. These results suggest may not enhance but also attitude topic.

Язык: Английский

Процитировано

0