Indian Journal of Psychological Medicine,
Год журнала:
2023,
Номер
45(6), С. 610 - 613
Опубликована: Июнь 11, 2023
Background:
Sleep
deprivation
(SD)
refers
to
getting
less
than
the
required
amount
of
sleep,
which
for
adults
ranges
from
7
9
h
sleep
per
night
and
can
be
caused
by
social
biological
factors.
College
students
experience
SD,
affect
their
academic
performance,
health,
mood.
Virtual
Reality
Therapy
(VRT),
an
upcoming
method
intervention,
has
been
used
in
other
psychological
conditions
with
positive
outcomes.
The
purpose
this
study
was
determine
effect
VRT
on
individuals
SD.
Methods:
This
quasi-experimental
recruited
28
based
scores
Pittsburgh
Quality
Index
(PSQI),
Athens
Insomnia
Scale,
Beck’s
Depression
Inventory,
were
as
inclusion
exclusion
criteria.
sessions
20
min
given
twice
a
week
2
weeks.
PSQI
also
outcome
measure,
immediately
weeks
after
intervention
Results:
A
significant
difference
found
between
baseline
post-intervention
(
p
=
0.001,
size
1.2).
There
not
much
intervention.
Conclusion:
effective
improving
Social Psychiatry and Psychiatric Epidemiology,
Год журнала:
2023,
Номер
58(7), С. 989 - 1007
Опубликована: Янв. 20, 2023
Vulnerability
to
stress
is
linked
poor
mental
health.
Stress
management
interventions
for
people
with
health
conditions
are
numerous
but
they
difficult
implement
and
have
limited
effectiveness
in
this
population.
Virtual
reality
(VR)
relaxation
an
innovative
intervention
that
aims
reduce
stress.
This
review
aimed
synthesize
evidence
of
VR
(PROSPERO
269405).Embase,
Medline,
PsycInfo,
Web
Science
were
searched
until
17th
September
2021.
The
was
carried
out
according
Preferred
Reporting
Items
Systematic
Reviews
Meta-Analyses.
Effective
Public
Health
Practice
Project
(EPHPP)
tool
assessed
methodological
quality
studies.Searching
identified
4550
studies.
Eighteen
studies
(N
=
848)
included
the
review.
Studies
published
between
2008
Eleven
conducted
Europe.
Thirteen
controlled
trials.
Participants
mostly
working-age
adult
outpatients
experiencing
anxiety
or
stress-related
conditions.
Other
eating
disorders,
depression,
bipolar
disorder,
psychosis.
Five
tested
inpatients.
All
used
a
range
nature-based
virtual
environments,
such
as
forests,
islands,
mountains,
lakes,
waterfalls,
most
commonly,
beaches
promote
relaxation.
provided
feasibility,
acceptability,
short-term
increase
EPHPP
ratings
'strong'
11),
'moderate'
4),
'weak'
3).VR
has
potential
low-intensity
adults
conditions,
especially
problems.
Further
research
warranted
on
promising
intervention.
Bioengineering,
Год журнала:
2023,
Номер
11(1), С. 35 - 35
Опубликована: Дек. 28, 2023
This
review
article
explores
the
use
of
Virtual
Reality
(VR)
technology
in
cognitive
rehabilitation
for
individuals
with
neurological
conditions,
such
as
stroke,
traumatic
brain
injury,
and
neurodegenerative
diseases.
The
introduction
highlights
challenges
posed
by
impairments
limitations
traditional
methods.
VR
is
presented
a
transformative
tool
that
immerses
interactive
environments,
offering
promising
opportunities
enhancing
functions
improving
quality
life.
covers
foundational
principles
VR,
its
applications
across
different
clinical
conditions
domains,
evaluates
empirical
evidence
supporting
efficacy.
It
also
discusses
advantages,
limitations,
challenges,
ethical
considerations
rehabilitation.
concludes
exploring
future
developments,
including
advancements
technology,
integration
Augmented
(AR)
artificial
intelligence
(AI),
importance
standardized
assessment
tools
objective
evaluation
outcomes.
Abstract
Virtual
reality,
a
cutting-edge
innovation
in
the
realm
of
digital
experiences,
though
more
frequently
employed
for
entertainment
and
education,
can
also
serve
as
tool
immersing
users
therapeutic
settings
that
promote
relaxation
mindfulness.
An
increasing
number
research
attempts
investigate
its
usability
impact
on
stress
evaluation,
management
reduction.
This
scoping
review
aims
to
depict
current
role
virtual
reality
reduction
identify
common
methods
practice,
technology
patterns
well
gaps.
Results
emerging
interest
domain
VR-based
systems.
The
developed
systems
included
this
were
basically
addressed
general
public
(59%)
daily
life
utilizing
commercial
VR
headset
often
combined
with
supportive
sensors.
Guided
imagery
emerged
most
implemented
method,
but
it
is
noteworthy
almost
all
studies
implicitly
used
method.
According
analysis,
performed
evaluation
proposed
system
including
both
subjective
objective
measurements
provide
evidence
efficiency
actual
levels.
Finally,
validation
methodologies
attempt
point
out
potential
direction
providing
an
efficient
solution
alleviation
burdens.
Even
numerous
report
usefulness
regarding
reduction,
several
challenges
still
need
be
addressed,
mainly
because
difficult
definition,
detection
stress.
approach
integrating
existing
knowledge
signals
act
biomarkers
qualitative
could
open
new
pathways
toward
development
impactful
Abstract
Wearable
biosensors
are
increasingly
incorporated
in
immersive
Virtual
Reality
(iVR)
applications.
A
trend
that
is
attributed
to
the
availability
of
better
quality,
less
costly,
and
easier-to-use
devices.
However,
consensus
yet
emerge
over
most
optimal
combinations.
In
this
review,
aim
clarify
best
examples
biosensor
usage
combination
with
iVR
The
high
number
papers
review
(560)
were
classified
into
following
seven
fields
application:
psychology,
medicine,
sports,
education,
ergonomics,
military,
tourism
marketing.
use
each
type
wearable
Head-Mounted
Display
was
analyzed
for
field
application.
Then,
development
application
according
its
goals,
user
interaction
levels,
possibility
adapting
environment
feedback.
Finally,
evaluation
experience
studied,
considering
such
issues
as
sample
size,
presence
a
control
group,
post-assessment
routines.
working
method
through
which
common
solutions,
practices,
promising
trends
biofeedback-based
applications
identified
Besides,
guidelines
oriented
towards
good
practice
proposed
future
biofeedback
results
suggest
within
environments
need
be
standardized
some
application,
especially
when
adaptation
real-time
biosignals
improve
performance.
Bioengineering,
Год журнала:
2025,
Номер
12(4), С. 331 - 331
Опубликована: Март 22, 2025
This
research
explored
the
integration
of
real-time
machine
learning
classification
motor
imagery
data
with
a
brain–machine
interface,
leveraging
prefabricated
exoskeletons
and
an
EEG
headset
integrated
virtual
reality
(VR).
By
combining
these
technologies,
study
aimed
to
develop
practical
scalable
therapeutic
applications
for
rehabilitation
daily
training.
The
project
showcased
optimized
system
designed
assess
train
cognitive–motor
functions
in
elderly
individuals.
Key
innovations
included
acquisition
protocol
framework
deep
wavelet
packet
transform
feature
extraction.
Comparative
analyses
were
conducted
traditional
models
such
as
Support
Vector
Machines
(SVMs),
Convolutional
Neural
Networks
(CNNs),
Long
Short-Term
Memory
(LSTM)
networks.
performance
was
further
enhanced
through
random
hyperparameter
search,
optimizing
extraction
parameters
achieve
high
accuracy
(89.23%).
A
novel
VR
fishing
game
developed
dynamically
respond
outputs,
enabling
interactive
tasks
coordination
upper
limb
exoskeleton
arms.
While
clinical
testing
is
ongoing,
demonstrates
potential
increasing
ERD/ERS
polarization
rates
alpha
beta
waves
among
users
after
several
weeks
approach
offers
tangible
step
forward
creating
effective,
user-friendly
solutions
function
rehabilitation.
Abstract
This
systematic
review
offers
a
world-first
critical
analysis
of
machine
learning
methods
and
systems,
along
with
future
directions
for
the
study
cybersickness
induced
by
virtual
reality
(VR).
VR
is
becoming
increasingly
popular
an
important
part
current
advances
in
human
training,
therapies,
entertainment,
access
to
metaverse.
Usage
this
technology
limited
cybersickness,
common
debilitating
condition
experienced
upon
immersion.
Cybersickness
accompanied
mix
symptoms
including
nausea,
dizziness,
fatigue
oculomotor
disturbances.
Machine
can
be
used
identify
step
towards
overcoming
these
physiological
limitations.
Practical
implementation
possible
optimised
data
collection
from
wearable
devices
appropriate
algorithms
that
incorporate
advanced
approaches.
The
present
focuses
on
26
selected
studies.
These
concern
biometric
neuro-physiological
signals
obtained
automatic
identification
cybersickness.
methods,
processing
architecture,
as
well
suggestions
exploration
detection
prediction
are
explored.
A
wide
range
immersion
environments,
participant
activity,
features
architectures
were
identified.
Although
models
have
been
developed,
literature
still
lacks
model
first-instance
events.
Future
research
pointed
goal-oriented
selection
labelling,
use
brain-inspired
spiking
neural
network
achieve
better
accuracy
understanding
complex
spatio-temporal
brain
processes
related
Journal of Advanced Nursing,
Год журнала:
2025,
Номер
unknown
Опубликована: Март 20, 2025
ABSTRACT
Aim
This
study
explores'
perceptions
and
expectations
of
experts
regarding
the
role
VR
in
supporting
daily
spirituality
practices
among
Muslim
patients
undergoing
haemodialysis
treatment.
Methods
Design
The
Fuzzy
Delphi
Method
(FDM)
is
utilised
to
gather
insights
from
a
panel
nephrology,
psychology,
Islamic
studies,
technology.
A
total
11
was
selected
based
on
their
expertise
experience
relevant
domains
ensure
credibility
validity
findings.
Results
Key
themes
emerging
include
VR's
potential
create
immersive
meaningful
spiritual
experiences,
alleviate
psychological
distress,
enhance
coping
mechanisms.
Factors
concerning
accessibility,
cultural
sensitivity,
integration
into
clinical
settings
are
also
highlighted
as
important
considerations.
Conclusion
explores
how
technology
can
aid
routines.
It
underscores
significance
holistic
healthcare
methods
addressing
patients'
needs.
Future
research
should
aim
develop
VR‐based
therapies
tailored
for
these
while
considering
practical
ethical
challenges
medical
settings.
Implications
Profession
and/or
Patient
Care
findings
this
have
significant
implications
designing
implementing
interventions
Developing
content
that
culturally
sensitive
aligned
with
crucial
its
acceptance
effectiveness.
Integrating
raises
pragmatic
or
Public
Contribution
No
patient
public
contributions
were
made
study.
Applied Sciences,
Год журнала:
2022,
Номер
12(14), С. 7309 - 7309
Опубликована: Июль 20, 2022
The
rapid
changes
in
human
contacts
due
to
the
COVID-19
crisis
have
not
only
posed
a
huge
burden
on
population’s
health
but
may
also
increased
demand
for
evidence-based
psychological
programs
delivered
through
digital
technology.
A
systematic
review,
following
“Preferred
Reporting
Items
Systematic
Reviews
and
Meta-Analyses
(PRISMA)”
guidelines,
was
therefore
conducted
explore
advances
stress
management
interventions
utilizing
VR
suggest
up-to-date
directions
future
practice.
relevant
literature
screened
search
resulted
22,312
records,
of
which
16
studies
were
considered
analysis.
Methodological
Index
Non-Randomized
Studies
(MINORS)
employed
assess
quality
included
studies.
results
that
VR-based
can
facilitate
positive
subjective
levels
stress-related
biomarkers.
However,
special
attention
should
be
paid
development
rigorous
protocols
embrace
natural
elements
concepts
deriving
from
traditional
treatment
approaches,
such
as
cognitive
behavioral
therapy
techniques.
Overall,
this
review
aims
empower
researchers
grasp
opportunity
pandemic
generated
utilize
technologies
strengthening
individuals’
mental
health.
Future
projects
need
conduct
large-scale
evaluate
their
effectiveness
compared
other
interventions.
Forests,
Год журнала:
2022,
Номер
13(10), С. 1625 - 1625
Опубликована: Окт. 3, 2022
As
mental
health
issues
increase
worldwide,
nature-based
experiences
are
being
recognized
as
alternative
treatments
for
improving
and
well-being.
Increasing
urbanization
precludes
many
people
from
accessing
green
spaces
owing
to
time
or
physical
limitations.
Therefore,
opportunities
connect
with
nature
through
virtual
technology
is
encouraged.
We
conducted
a
systematic
review
of
studies
on
the
psychological
effects
experiencing
using
technology.
searched
academic
databases
PubMed,
Web
Science,
Scopus
relevant
assessed
their
quality
Cochrane’s
RoB
2
ROBINS-I
tools.
Twenty-one
were
included
outcomes
negatively
synthesized
by
intervention
characteristics
(duration,
observation
position
landscape,
interaction,
environment
description,
sensory
type).
Psychological
classified
into
emotional
recovery,
cognitive
stress
reduction,
other
indicators.
Emotional
recovery
was
most
consistently
presented,
natural
contact
alleviated
negative
emotions
more
than
it
elicited
positive
emotions.
Additionally,
interventions
lasting
10
min
showed
consistent
those
less
min.
Moreover,
an
open
field
view
led
significant
in-forest
recovery.
Despite
some
limitations,
our
findings
will
contribute
development
forest
improve
human