Wearable haptics for virtual reality and beyond
Nature Reviews Electrical Engineering,
Год журнала:
2024,
Номер
1(10), С. 666 - 679
Опубликована: Сен. 25, 2024
Язык: Английский
Trends and Innovations in Wearable Technology for Motor Rehabilitation, Prediction, and Monitoring: A Comprehensive Review
Sensors,
Год журнала:
2024,
Номер
24(24), С. 7973 - 7973
Опубликована: Дек. 13, 2024
(1)
Background:
Continuous
health
promotion
systems
are
increasingly
important,
enabling
decentralized
patient
care,
providing
comfort,
and
reducing
congestion
in
healthcare
facilities.
These
allow
for
treatment
beyond
clinical
settings
support
preventive
monitoring.
Wearable
have
become
essential
tools
monitoring,
but
they
focus
mainly
on
physiological
data,
overlooking
motor
data
evaluation.
The
World
Health
Organization
reports
that
1.71
billion
people
globally
suffer
from
musculoskeletal
conditions,
marked
by
pain
limited
mobility.
(2)
Methods:
To
gain
a
deeper
understanding
of
wearables
the
rehabilitation,
prediction
progression
and/or
degradation
symptoms
directly
associated
with
upper-limb
pathologies,
this
study
was
conducted.
Thus,
all
articles
indexed
Web
Science
database
containing
terms
“wearable”,
“upper
limb”,
(“rehabilitation”
or
“monitor”
“predict”)
between
2019
2023
were
flagged
analysis.
(3)
Results:
Out
391
papers
identified,
148
included
analyzed,
exploring
technologies,
their
interrelationships.
Technologies
categorized
typology
primary
purpose.
(4)
Conclusions:
identified
sensory
units
actuators
wearable
physiotherapy
analyzed
them
based
methods
targeted
pathologies.
Язык: Английский
Development of a Modular Adjustable Wearable Haptic Device for XR Applications
Virtual Worlds,
Год журнала:
2024,
Номер
3(4), С. 436 - 458
Опубликована: Окт. 16, 2024
Current
XR
applications
move
beyond
audiovisual
information,
with
haptic
feedback
rapidly
gaining
ground.
However,
current
devices
are
still
evolving
and
often
struggle
to
combine
key
desired
features
in
a
balanced
way.
In
this
paper,
we
propose
the
development
of
high-resolution
(HRH)
system
for
perception
enhancement,
wearable
technology
designed
augment
extended
reality
(XR)
experiences
through
precise
localized
tactile
feedback.
The
HRH
modular
design
58
individually
addressable
actuators,
enabling
intricate
interactions
within
compact
form.
Dual
ESP32-S3
microcontrollers
custom-designed
ensure
robust
processing
low-latency
performance,
crucial
real-time
applications.
Integration
Unity
game
engine
provides
developers
user-friendly
dynamic
environment
accurate,
simple
control
customization.
design,
utilizing
flexible
PCB,
supports
wide
range
enhancing
its
versatility
various
A
comparison
our
proposed
existing
solutions
indicates
that
outperforms
other
by
encapsulating
several
features,
including
adjustability,
affordability,
modularity,
not
only
aims
advance
field
but
also
introduces
an
intuitive
tool
exploring
new
methods
human–computer
interactions.
Future
work
will
focus
on
refining
communication
used
convey
information
expand
system’s
Язык: Английский
Virtual, augmented and mixed reality for motor neurorehabilitation: a systematic methodological review focused on the role of body representation (Preprint)
Опубликована: Июнь 21, 2024
BACKGROUND
In
neurorehabilitation,
virtual
reality
(VR)
applications
cover
a
wide
range
of
areas,
including
the
rehabilitation
patients
with
various
types
brain
and
spinal
cord
injuries.
VR
provides
subject
multisensory
feedback,
enhancing
neuronal
plasticity
within
sensorimotor
cortex.
OBJECTIVE
The
systematic
review
critically
analyses
existing
literature
on
related
to
motor
problems
somatic
representation
propose
new
tools
experiments.
METHODS
Protocol
was
registered
in
international
database
for
reviews
PROSPERO
(ID:
481092
-
22
November
2023).
followed
Preferred
Reporting
Items
Systematic
Reviews
Meta-Analyses
(PRISMA)
Guidelines.
To
implement
search
string,
broad
overview
previous
field
developed.
databases
PubMed,
Embase,
Scopus,
Web
Science
(7
December
2023)
were
explored,
data
regarding
study
design,
methodology,
participant
characteristics,
specific
devices
instruments
used
tested,
body
representation,
embodiment
collected.
Newcastle-Ottawa
Scale
assess
methodological
quality
studies;
case
report
studies,
dedicated
scale
used.
RESULTS
included
26
mainly
clinical
trials
neurological
patients.
Internationally,
technologies
period
2008-2023
have
evolved
significantly;
emergence
inexpensive
such
as
Oculus
Rift
HTC
Vive
has
stimulated
research
this
area.
best
results
been
achieved
deficits.
systems,
users
experience
first-
or
third-person
view
(where
their
avatar
is
present)
synthetic
world
around
them.
All
studies
first-person
perspective,
which
found
be
most
effective.
Five
incorporated
EEG
recording
responses
during
experiments,
while
two
transcranial
stimulators
enhance
effect
intervention.
A
couple
employed
other
kinds
devices,
eye
trackers.
Regarding
3D
engine
used,
Unity
remains
preferred
choice
development
due
its
ease
learning
seamless
integration
devices.
CONCLUSIONS
selected
shows
that
use
enhances
reinforcement
learning,
thereby
improving
cognitive
recovery.
emerging
operational
proposition
supports
tailor-made
techniques
setting
aimed
at
evaluating
outcomes
therapeutic
interventions
treatment
CLINICALTRIAL
International
PROSPERO,
ID:
2023.
Язык: Английский
Developing An Efficient Vibrotactile Stimuli In Computer Game
Jos Timanta Tarigan,
Arivan Satya Sikoko,
Desilia Selvida
и другие.
Опубликована: Ноя. 21, 2024
Язык: Английский
Does the Level of Focus in Serious Games in Immersive VR Correlate with the Quality of Movement? Preliminary Results from an Ongoing Study on Rehabilitation of Children with Cerebral Palsy
Опубликована: Сен. 24, 2023
Cerebral
palsy
(CP),
one
of
the
diseases
that
cause
motor
deficiency,
is
a
childhood
condition
characterized
by
disability
(palsy)
caused
non-progressive
static
lesion
in
brain
(cerebral)
[1],
[2].
Rehabilitation
patients
with
CP
typically
accomplished
through
exercises
performed
team
several
specialists
so
patient
can
act
independently
or
as
little
reliance
on
third
parties
possible.
In
CP,
disorders
are
often
present
together
sensory,
perceptual,
cognitive,
behavioural
and
communication
disorders.
Regarding
disorders,
most
frequent
outcome
hemiplegia,
although
diplegic
paraplegic
also
[1].
Язык: Английский
Combining biosignals to assess and monitor VR-assisted rehabilitation of children with Cerebral Palsy: a machine learning approach*
Опубликована: Дек. 7, 2023
Cerebral
palsy
(CP)
is
one
of
the
most
frequent
causes
motor
disability
in
children.
Physical
therapy,
coupled
with
sensing
technology,
assesses
integrity
nervous
system
and
muscular
activity
eventually
adapts
therapy
to
patient's
abilities.
In
TELOS
Project,
we
carried
out
a
single-blind
controlled
trial
involving
children
CP
aged
6
16
years
for
VR-assisted
rehabilitation
upper
limbs
stability
tailored
Serious
Game.In
collaboration
healthcare
professionals,
used
validated
clinical
scales
wearable
sensors
surface
electromyography
(sEMG),
electrocardiography
(ECG),
motion
capture
collect
data
from
before,
after
therapeutic
sessions.
We
aimed
integrate
acquired
obtain
series
predictors
describe
progression.
modelled
using
linear
regressions
LASSO
regularization
extract
relevant
features.
Although
preliminary,
our
findings
indicate
heart
as
crucial
information,
suggesting
importance
emotions
success
rehabilitation.Clinical
Relevance:
Gathering
physiological
could
allow
therapists
perform
adapted
real
skills
performance
Язык: Английский