Metaverse Simulator for Emotional Understanding DOI Open Access

Mizna Rehman,

Antonella Petrillo, Antonio Forcina

и другие.

Procedia Computer Science, Год журнала: 2024, Номер 232, С. 3216 - 3228

Опубликована: Янв. 1, 2024

Metaverse is a rapidly developing technology today. Our study aims to implement new technique of communication between medical specialists and patients remotely in metaverse. The simulation the virtual environment patient physician done using avatars then human emotions are identified through simulator. To this end, image processing techniques used identify how particular states brain function with changes emotions. In addition, an investigation has been conducted into unusual actions disorders impact us they can be controlled. Understanding these factors that have severe on our lives lead improve control introduce therapies overcome mental disorders. Thus, article integrate metaverse blue-eye technology. eye captured determine patient's emotional state compared database images which helps psychiatrist understand current consult accordingly cure patients. A detailed description basic parameters monitor functions obtained results discussed. Finally, Metaverse's future what adapt Since there few studies literature, perspective increases academic studies.

Язык: Английский

What will the education of the future look like? How have Metaverse and Extended Reality affected the higher education systems? DOI Creative Commons
Agnieszka Pręgowska, Magdalena Osial, Aleksandra Gajda

и другие.

Metaverse Basic and Applied Research, Год журнала: 2023, Номер 3, С. 57 - 57

Опубликована: Ноя. 7, 2023

Education is one of the essential foundations sustainable development societies, in particular, objectives SDG4 UN General Assembly. Extended Reality (XR, so-called Metaverse) enables multisensory interaction with virtual environments, computer-created objects, and avatars. Also, dynamic Head Mounted Displays (HDMs) allows for an increasingly deeper experience world, especially through depth perception, including rendering several modalities like vision, touch, hearing. This creates a unique opportunity to revolutionize higher education system by adding new dimension cognition making it accessible more people, those living hard-to-reach areas. It also perfect complement process educating students during pandemic, such as recent COVID-19 pandemic. In this paper, based on literature our experience, we provided overview possibility Metaverse application taking into account advantages limitations systems. turned out that XR-based solutions can be successfully applied medical education, chemistry courses well Science, Technology, Engineering, Mathematics (STEM) education. Moreover, systems are useful learning spatial skills navigation, reasoning, perception. case remote learning, XR easier adaptation educational formula. lockdowns, considered tool promote socialization event. Thus, implementation open inclusive teaching space, namely Edu-Metaverse. current social context, obtained results valuable insights factors affecting users processes, learning. Finally, paper suggests research direction effective Metaverse-based solutions.

Язык: Английский

Процитировано

56

Virtual Worlds for Learning in Metaverse: A Narrative Review DOI Open Access
Robertas Damaševičius, Tatjana Sidekerskienė

Sustainability, Год журнала: 2024, Номер 16(5), С. 2032 - 2032

Опубликована: Фев. 29, 2024

As digital technologies continue to evolve, they offer unprecedented opportunities transform traditional educational paradigms. Virtual worlds a dynamic and immersive platform for fostering sustainability education, bridging the gap between theoretical knowledge practical application. In these interactive environments, students can engage with complex ecological systems challenges in risk-free setting, allowing experimentation exploration that would be impractical or impossible real world. This study aims investigate application of various types virtual settings, examine their characteristics potential, explore how foster critical 21st-century skills like thinking, creativity, communication, collaboration. paper comprehensively explores worlds—Adventure World, Simulation Creative Role-Playing Collaborative World—assessing impact on processes outcomes. Adventure Worlds, narrative-driven quests, exploratory learning within story context. Worlds replicate real-world practice hone setting. provide open-ended, sandbox-like environments where innovation imagination are paramount. facilitate empathy perspective-taking through character-driven scenarios, while emphasize teamwork problem-solving group projects. The narrative review methodology was adopted comprehensive analysis synthesis literature assess integration focusing identifying trends, challenges, this domain. evaluation used incorporates mix Theory Inventive Problem Solving (TRIZ), Concept-Knowledge (C-K) theory, Structure-behavior-function (SBF) modeling, Framework 21st Century Learning (P21), Universal Design (UDL) evaluate potential different world types. Findings indicate effectively support collaboration skills, presenting support, supplement, models. main outcome is World—in demonstrating significant enhance experiences outcomes immersive, skills.

Язык: Английский

Процитировано

28

Human-Centered Interaction in Virtual Worlds: A New Era of Generative Artificial Intelligence and Metaverse DOI
Yuying Wang, Wang Le, Keng Siau

и другие.

International Journal of Human-Computer Interaction, Год журнала: 2024, Номер unknown, С. 1 - 43

Опубликована: Фев. 27, 2024

The metaverse has emerged as an exciting new paradigm for human-computer interaction (HCI) and virtual collaboration. This paper presents a comprehensive review of the to address gap in existing literature where there is lack survey that reviews nature its building blocks from human-centric perspective. We first synthesize definition delineate key affordances. then introduce detailed framework encompassing metaverse's nature, infrastructure technologies, input/output technologies facilitate multi-sensory HCI, alongside applications across diverse domains. components within this are explained depth, offering insights into readiness level current technologies. Based on analysis, we outline major open challenges propose promising directions demanding further exploration investigation. By clarifying vision characterizing required realize it, provides essential serves invaluable resource developers researchers working advance transformative medium.

Язык: Английский

Процитировано

27

The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning DOI Creative Commons
Leyli Nouraei Yeganeh, Nicole S. Fenty, Yu Chen

и другие.

Future Internet, Год журнала: 2025, Номер 17(2), С. 63 - 63

Опубликована: Фев. 4, 2025

Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments. In this perspective, we envision a transformative Metaverse classroom model, Multi-layered Immersive Learning Environment (Meta-MILE) address these critical issues. The Meta-MILE framework integrates essential components such as immersive infrastructure, interactions, social collaboration, advanced assessment techniques enhance student engagement inclusivity. By leveraging three-dimensional (3D) environments, artificial intelligence (AI)-driven personalization, gamified pathways, scenario-based evaluations, model offers tailored experiences that traditional classrooms often struggle achieve. Acknowledging potential challenges accessibility, infrastructure demands, data security, study proposed practical strategies ensure equitable safe interactions within Metaverse. Empirical findings from our pilot experiment demonstrated framework’s effectiveness improving skill acquisition, with broader implications for educational policy competency-based, experiential approaches. Looking ahead, advocate ongoing research validate long-term outcomes technological advancements make more accessible secure. Our perspective underscores shaping inclusive, future-ready environments capable meeting diverse needs learners worldwide.

Язык: Английский

Процитировано

3

Drivers and Barriers Affecting Metaverse Adoption: A Systematic Review, Theoretical Framework, and Avenues for Future Research DOI
Mohammed A. Al‐Sharafi, Mostafa Al‐Emran, Noor Al-Qaysi

и другие.

International Journal of Human-Computer Interaction, Год журнала: 2023, Номер 40(22), С. 7043 - 7064

Опубликована: Окт. 2, 2023

AbstractThe Metaverse holds immense potential for individuals, organizations, and society, providing immersive innovative experiences. However, its adoption is a complex process influenced by various factors yet to be thoroughly understood. Therefore, this systematic review aims identify classify the drivers barriers affecting adoption. Of 279 papers gathered from Web of Science Scopus databases, 29 studies fulfilled eligibility requirements underwent detailed analysis. The identified in selected were classified into distinct categories, including motivational psychological factors, social technological Metaverse-related characteristics, learning experience-related inhibitors, privacy security conditional quality economic-related personalization immersion-related factors. We have then proposed comprehensive framework based on taxonomy guide future empirical studies. also suggested several agendas as road map research Based these findings, presents theoretical contributions practical implications developers marketers.Keywords: DriversbarriersMetaversetechnology adoptionsystematic reviewtheoretical frameworkresearch agenda AcknowledgementsThis work was supported Tenaga Nasional Berhad (TNB) UNITEN through BOLD Refresh Postdoctoral Fellowships under project code J510050002-IC-6 BOLDREFRESH2025-Centre Excellence.Disclosure statementNo conflict interest reported author(s).Additional informationFundingThis Excellence.Notes contributorsMohammed A. Al-SharafiMohammed Al-Sharafi PhD holder Information Systems, currently working at Institute Informatics Computing Energy Universiti Nasional. His current explores impacts emerging technologies socio-economic environmental sustainability, he proficient applying Quantitative Methods IS research.Mostafa Al-EmranMostafa Al-Emran an Assistant Professor British University Dubai. He among top 2% scientists world, according reports published Stanford October 2020, 2021, 2022. has over 135 publications, journal articles, books, conferences, book chapters, editorials.Noor Al-QaysiNoor Al-Qaysi Technology Education, fellow Her interests include educational technology human–computer interaction.Mohammad IranmaneshMohammad Iranmanesh Associate attached La Trobe Business School, University. more than 100 articles range leading academic journals. Mohammad named Top 40 Australia's early achievers (Rising Stars) 2020.Nazrita IbrahimNazrita Ibrahim Visual Informatics, serving senior lecturer She specializes user experience design information visualization. exploring focusing energy decarbonization association with human behavior.

Язык: Английский

Процитировано

38

A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training DOI Open Access
Eleni Mitsea, Athanasios Drigas,

Charalabos Skianis

и другие.

Electronics, Год журнала: 2025, Номер 14(4), С. 649 - 649

Опубликована: Фев. 7, 2025

Background: Serious games (SGs) are primarily aimed at promoting learning, skills training, and rehabilitation. Artificial intelligence, immersive technologies, the metaverse, neurotechnologies promise next revolution in gaming. Meta-skills considered “must-have” for thriving era of rapid change, complexity, innovation. Μeta-skills can be defined as a set higher-order that incorporate metacognitive, meta-emotional, meta-motivational attributes, enabling one to mindful, self-motivated, self-regulated, flexible different circumstances. Skillfulness, more specifically meta-skills development, is recognized predictor optimal performance along with mental emotional wellness. Nevertheless, there still limited knowledge about effectiveness integrating cutting-edge technologies serious games, especially field training. Objectives: The current systematic review aims collect synthesize evidence concerning advanced gaming development. Methods: Preferred Reporting Items Systematic Reviews Meta-Analyses (PRISMA) methodology was employed identify experimental studies conducted last 10 years. Four databases were employed: Web Science, PubMed, Scopus, Google Scholar. Results: Forty-nine selected. Promising outcomes identified AI-based SGs (i.e., gamified chatbots) they provided realistic, adaptive, personalized, interactive environments using natural language processing, player modeling, reinforcement GPT-based models, data analytics, assessment. Immersive including virtual reality, augmented mixed realistic simulations, environments, sensory engagement, making training experiences impactful. Non-invasive found encourage players’ by monitoring brain activity adapting gameplay states. Healthy participants (n = 29 studies) well diagnosed anxiety, neurodevelopmental disorders, cognitive impairments exhibited improvements wide range meta-skills, self-regulation, control, attention regulation, meta-memory skills, flexibility, self-reflection, self-evaluation. Players self-motivated an increased feeling self-confidence self-efficacy. They had accurate self-perception. At level, observed empathy, stress management skills. social awareness enhanced since could easily solve conflicts, communicate, work teams. led thinking critical thinking, problem-solving reasoning, decision-making ability, abstract thinking. Discussion: Special focus given potential benefits, possible risks, ethical concerns; future directions implications also discussed. results may have design implementation innovative skillfulness among populations needs.

Язык: Английский

Процитировано

1

Enhancing E-Learning with Blockchain: Characteristics, Projects, and Emerging Trends DOI Creative Commons
Mahmoud Bidry, Abdellah Ouaguid, Mohamed Hanine

и другие.

Future Internet, Год журнала: 2023, Номер 15(9), С. 293 - 293

Опубликована: Авг. 28, 2023

Blockchain represents a decentralized and distributed ledger technology, ensuring transparent secure transaction recording across networks. This innovative technology offers several benefits, including increased security, trust, transparency, making it suitable for wide range of applications. In the last few years, there has been growing interest in investigating potential to enhance diverse fields, such as e-learning. this research, we undertook systematic literature review explore enhancing e-learning domain. Our research focused on four main questions: (1) What characteristics can contribute e-learning? (2) are existing projects dedicated (3) limitations projects? (4) future trends Blockchain-related that will impact The results showed could benefit We also discussed immutability, decentralization, traceability. identified their revolutionize learning by providing more effectiveness. However, our revealed many challenges be addressed achieve technology’s

Язык: Английский

Процитировано

17

Meta: XR-AR-MR and Mirror World Technologies Business Impact of Metaverse DOI Creative Commons
Ayşe Meriç Yazıcı, Ayşegül ÖZKAN, H. Özkan

и другие.

Journal of Metaverse, Год журнала: 2024, Номер 4(1), С. 21 - 32

Опубликована: Фев. 7, 2024

Metaverse offers opportunities for companies to create innovative business models by providing a virtual platform where they can sell products and services interact with customers in new unique ways. Extended Reality (XR), Augmented (AR), Mixed (MR) Mirror World technologies are important technological pathways the metaverse. The metaverse concept is changing organizational structures shaping workforce future environment. purpose of this review article discuss metanomics, implications context economy, employee-based value, workforce, B2B models. metaptation was associated later studies be conceptualized within framework adaptation theory. This concludes asserting that as continues evolve, driven advancements XR, AR, MR, technologies, it will not only revolutionize traditional but also necessitate paradigm metaptation, businesses must continuously adapt harness full potential realms economic growth, opportunities, development, customer engagement. In order successful dynamic change process, should adopt strategic approach adopting these technologies. These steps contribute gaining competitive advantage enabling them make most commercial Metaverse.

Язык: Английский

Процитировано

7

Forging the Industrial Metaverse for Industry 5.0: Where Extended Reality, IIoT, Opportunistic Edge Computing, and Digital Twins Meet DOI Creative Commons
Tiago M. Fernández‐Caramés, Paula Fraga‐Lamas

IEEE Access, Год журнала: 2024, Номер 12, С. 95778 - 95819

Опубликована: Янв. 1, 2024

The Industrial Metaverse can benefit from the concepts fostered by Industry 5.0, since it implies making use of dynamic and up-to-date content, as well fast human-to-machine interactions. To enable such enhancements, this article proposes concept Meta-Operator, which is essentially an industrial worker that follows principles 5.0 interacts with applications his/her surroundings through advanced Extended Reality (XR) devices. In order to build foundations future Meta-Operators, provides a thorough description main technologies support concept: components Metaverse, latest XR accessories Opportunistic Edge Computing (OEC) communications (to detect interact surrounding Internet Things (IoT) IoT (IIoT) devices). Moreover, paper analyzes how create next generation based on concepts, including most relevant standardization initiatives, integration AR/MR devices IoT/IIoT solutions, development software architectures creation shared experiences opportunistic collaborative protocols. Finally, extensive list potential for thoroughly challenges research lines. Thus, holistic view useful guidelines developers researchers will Metaverse.

Язык: Английский

Процитировано

7

Metaverse: A Paradigm Shift in STEM Education for Science Learning Beyond the Review DOI Creative Commons
Hanandita Veda Saphıra, Binar Kurnia Prahanı, Eko Hariyono

и другие.

E3S Web of Conferences, Год журнала: 2024, Номер 482, С. 04004 - 04004

Опубликована: Янв. 1, 2024

The integration of the Metaverse into innovative education has potential to transform traditional teaching methods, offering new opportunities for both in-person and remote learning, ultimately making more engaging effective. This research aims provide a cutting-edge assessment how is integrated specific science learning in context future employment. article highlights its contemporary relevance novel insights. qualitative descriptive study uses data-gathering procedures based on library method. platforms offer immersive interactive experiences that enhance students’ understanding scientific concepts. Metaverse-based not confined by geographic limitations, enabling broader audience access quality educational content. Researchers are increasingly interested investigating effectiveness metaverse-based industry support investment drive innovation this field. However, limited reliance Scopus as sole source articles. Nevertheless, valuable resource educators seeking integrate education. recommend researchers conduct targeted literature reviews focusing models, subjects, levels, curriculum variations.

Язык: Английский

Процитировано

4