Procedia Computer Science,
Год журнала:
2024,
Номер
232, С. 3216 - 3228
Опубликована: Янв. 1, 2024
Metaverse
is
a
rapidly
developing
technology
today.
Our
study
aims
to
implement
new
technique
of
communication
between
medical
specialists
and
patients
remotely
in
metaverse.
The
simulation
the
virtual
environment
patient
physician
done
using
avatars
then
human
emotions
are
identified
through
simulator.
To
this
end,
image
processing
techniques
used
identify
how
particular
states
brain
function
with
changes
emotions.
In
addition,
an
investigation
has
been
conducted
into
unusual
actions
disorders
impact
us
they
can
be
controlled.
Understanding
these
factors
that
have
severe
on
our
lives
lead
improve
control
introduce
therapies
overcome
mental
disorders.
Thus,
article
integrate
metaverse
blue-eye
technology.
eye
captured
determine
patient's
emotional
state
compared
database
images
which
helps
psychiatrist
understand
current
consult
accordingly
cure
patients.
A
detailed
description
basic
parameters
monitor
functions
obtained
results
discussed.
Finally,
Metaverse's
future
what
adapt
Since
there
few
studies
literature,
perspective
increases
academic
studies.
Metaverse Basic and Applied Research,
Год журнала:
2023,
Номер
3, С. 57 - 57
Опубликована: Ноя. 7, 2023
Education
is
one
of
the
essential
foundations
sustainable
development
societies,
in
particular,
objectives
SDG4
UN
General
Assembly.
Extended
Reality
(XR,
so-called
Metaverse)
enables
multisensory
interaction
with
virtual
environments,
computer-created
objects,
and
avatars.
Also,
dynamic
Head
Mounted
Displays
(HDMs)
allows
for
an
increasingly
deeper
experience
world,
especially
through
depth
perception,
including
rendering
several
modalities
like
vision,
touch,
hearing.
This
creates
a
unique
opportunity
to
revolutionize
higher
education
system
by
adding
new
dimension
cognition
making
it
accessible
more
people,
those
living
hard-to-reach
areas.
It
also
perfect
complement
process
educating
students
during
pandemic,
such
as
recent
COVID-19
pandemic.
In
this
paper,
based
on
literature
our
experience,
we
provided
overview
possibility
Metaverse
application
taking
into
account
advantages
limitations
systems.
turned
out
that
XR-based
solutions
can
be
successfully
applied
medical
education,
chemistry
courses
well
Science,
Technology,
Engineering,
Mathematics
(STEM)
education.
Moreover,
systems
are
useful
learning
spatial
skills
navigation,
reasoning,
perception.
case
remote
learning,
XR
easier
adaptation
educational
formula.
lockdowns,
considered
tool
promote
socialization
event.
Thus,
implementation
open
inclusive
teaching
space,
namely
Edu-Metaverse.
current
social
context,
obtained
results
valuable
insights
factors
affecting
users
processes,
learning.
Finally,
paper
suggests
research
direction
effective
Metaverse-based
solutions.
Sustainability,
Год журнала:
2024,
Номер
16(5), С. 2032 - 2032
Опубликована: Фев. 29, 2024
As
digital
technologies
continue
to
evolve,
they
offer
unprecedented
opportunities
transform
traditional
educational
paradigms.
Virtual
worlds
a
dynamic
and
immersive
platform
for
fostering
sustainability
education,
bridging
the
gap
between
theoretical
knowledge
practical
application.
In
these
interactive
environments,
students
can
engage
with
complex
ecological
systems
challenges
in
risk-free
setting,
allowing
experimentation
exploration
that
would
be
impractical
or
impossible
real
world.
This
study
aims
investigate
application
of
various
types
virtual
settings,
examine
their
characteristics
potential,
explore
how
foster
critical
21st-century
skills
like
thinking,
creativity,
communication,
collaboration.
paper
comprehensively
explores
worlds—Adventure
World,
Simulation
Creative
Role-Playing
Collaborative
World—assessing
impact
on
processes
outcomes.
Adventure
Worlds,
narrative-driven
quests,
exploratory
learning
within
story
context.
Worlds
replicate
real-world
practice
hone
setting.
provide
open-ended,
sandbox-like
environments
where
innovation
imagination
are
paramount.
facilitate
empathy
perspective-taking
through
character-driven
scenarios,
while
emphasize
teamwork
problem-solving
group
projects.
The
narrative
review
methodology
was
adopted
comprehensive
analysis
synthesis
literature
assess
integration
focusing
identifying
trends,
challenges,
this
domain.
evaluation
used
incorporates
mix
Theory
Inventive
Problem
Solving
(TRIZ),
Concept-Knowledge
(C-K)
theory,
Structure-behavior-function
(SBF)
modeling,
Framework
21st
Century
Learning
(P21),
Universal
Design
(UDL)
evaluate
potential
different
world
types.
Findings
indicate
effectively
support
collaboration
skills,
presenting
support,
supplement,
models.
main
outcome
is
World—in
demonstrating
significant
enhance
experiences
outcomes
immersive,
skills.
International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 43
Опубликована: Фев. 27, 2024
The
metaverse
has
emerged
as
an
exciting
new
paradigm
for
human-computer
interaction
(HCI)
and
virtual
collaboration.
This
paper
presents
a
comprehensive
review
of
the
to
address
gap
in
existing
literature
where
there
is
lack
survey
that
reviews
nature
its
building
blocks
from
human-centric
perspective.
We
first
synthesize
definition
delineate
key
affordances.
then
introduce
detailed
framework
encompassing
metaverse's
nature,
infrastructure
technologies,
input/output
technologies
facilitate
multi-sensory
HCI,
alongside
applications
across
diverse
domains.
components
within
this
are
explained
depth,
offering
insights
into
readiness
level
current
technologies.
Based
on
analysis,
we
outline
major
open
challenges
propose
promising
directions
demanding
further
exploration
investigation.
By
clarifying
vision
characterizing
required
realize
it,
provides
essential
serves
invaluable
resource
developers
researchers
working
advance
transformative
medium.
Future Internet,
Год журнала:
2025,
Номер
17(2), С. 63 - 63
Опубликована: Фев. 4, 2025
Modern
education
faces
persistent
challenges,
including
disengagement,
inequitable
access
to
learning
resources,
and
the
lack
of
personalized
instruction,
particularly
in
virtual
environments.
In
this
perspective,
we
envision
a
transformative
Metaverse
classroom
model,
Multi-layered
Immersive
Learning
Environment
(Meta-MILE)
address
these
critical
issues.
The
Meta-MILE
framework
integrates
essential
components
such
as
immersive
infrastructure,
interactions,
social
collaboration,
advanced
assessment
techniques
enhance
student
engagement
inclusivity.
By
leveraging
three-dimensional
(3D)
environments,
artificial
intelligence
(AI)-driven
personalization,
gamified
pathways,
scenario-based
evaluations,
model
offers
tailored
experiences
that
traditional
classrooms
often
struggle
achieve.
Acknowledging
potential
challenges
accessibility,
infrastructure
demands,
data
security,
study
proposed
practical
strategies
ensure
equitable
safe
interactions
within
Metaverse.
Empirical
findings
from
our
pilot
experiment
demonstrated
framework’s
effectiveness
improving
skill
acquisition,
with
broader
implications
for
educational
policy
competency-based,
experiential
approaches.
Looking
ahead,
advocate
ongoing
research
validate
long-term
outcomes
technological
advancements
make
more
accessible
secure.
Our
perspective
underscores
shaping
inclusive,
future-ready
environments
capable
meeting
diverse
needs
learners
worldwide.
International Journal of Human-Computer Interaction,
Год журнала:
2023,
Номер
40(22), С. 7043 - 7064
Опубликована: Окт. 2, 2023
AbstractThe
Metaverse
holds
immense
potential
for
individuals,
organizations,
and
society,
providing
immersive
innovative
experiences.
However,
its
adoption
is
a
complex
process
influenced
by
various
factors
yet
to
be
thoroughly
understood.
Therefore,
this
systematic
review
aims
identify
classify
the
drivers
barriers
affecting
adoption.
Of
279
papers
gathered
from
Web
of
Science
Scopus
databases,
29
studies
fulfilled
eligibility
requirements
underwent
detailed
analysis.
The
identified
in
selected
were
classified
into
distinct
categories,
including
motivational
psychological
factors,
social
technological
Metaverse-related
characteristics,
learning
experience-related
inhibitors,
privacy
security
conditional
quality
economic-related
personalization
immersion-related
factors.
We
have
then
proposed
comprehensive
framework
based
on
taxonomy
guide
future
empirical
studies.
also
suggested
several
agendas
as
road
map
research
Based
these
findings,
presents
theoretical
contributions
practical
implications
developers
marketers.Keywords:
DriversbarriersMetaversetechnology
adoptionsystematic
reviewtheoretical
frameworkresearch
agenda
AcknowledgementsThis
work
was
supported
Tenaga
Nasional
Berhad
(TNB)
UNITEN
through
BOLD
Refresh
Postdoctoral
Fellowships
under
project
code
J510050002-IC-6
BOLDREFRESH2025-Centre
Excellence.Disclosure
statementNo
conflict
interest
reported
author(s).Additional
informationFundingThis
Excellence.Notes
contributorsMohammed
A.
Al-SharafiMohammed
Al-Sharafi
PhD
holder
Information
Systems,
currently
working
at
Institute
Informatics
Computing
Energy
Universiti
Nasional.
His
current
explores
impacts
emerging
technologies
socio-economic
environmental
sustainability,
he
proficient
applying
Quantitative
Methods
IS
research.Mostafa
Al-EmranMostafa
Al-Emran
an
Assistant
Professor
British
University
Dubai.
He
among
top
2%
scientists
world,
according
reports
published
Stanford
October
2020,
2021,
2022.
has
over
135
publications,
journal
articles,
books,
conferences,
book
chapters,
editorials.Noor
Al-QaysiNoor
Al-Qaysi
Technology
Education,
fellow
Her
interests
include
educational
technology
human–computer
interaction.Mohammad
IranmaneshMohammad
Iranmanesh
Associate
attached
La
Trobe
Business
School,
University.
more
than
100
articles
range
leading
academic
journals.
Mohammad
named
Top
40
Australia's
early
achievers
(Rising
Stars)
2020.Nazrita
IbrahimNazrita
Ibrahim
Visual
Informatics,
serving
senior
lecturer
She
specializes
user
experience
design
information
visualization.
exploring
focusing
energy
decarbonization
association
with
human
behavior.
Electronics,
Год журнала:
2025,
Номер
14(4), С. 649 - 649
Опубликована: Фев. 7, 2025
Background:
Serious
games
(SGs)
are
primarily
aimed
at
promoting
learning,
skills
training,
and
rehabilitation.
Artificial
intelligence,
immersive
technologies,
the
metaverse,
neurotechnologies
promise
next
revolution
in
gaming.
Meta-skills
considered
“must-have”
for
thriving
era
of
rapid
change,
complexity,
innovation.
Μeta-skills
can
be
defined
as
a
set
higher-order
that
incorporate
metacognitive,
meta-emotional,
meta-motivational
attributes,
enabling
one
to
mindful,
self-motivated,
self-regulated,
flexible
different
circumstances.
Skillfulness,
more
specifically
meta-skills
development,
is
recognized
predictor
optimal
performance
along
with
mental
emotional
wellness.
Nevertheless,
there
still
limited
knowledge
about
effectiveness
integrating
cutting-edge
technologies
serious
games,
especially
field
training.
Objectives:
The
current
systematic
review
aims
collect
synthesize
evidence
concerning
advanced
gaming
development.
Methods:
Preferred
Reporting
Items
Systematic
Reviews
Meta-Analyses
(PRISMA)
methodology
was
employed
identify
experimental
studies
conducted
last
10
years.
Four
databases
were
employed:
Web
Science,
PubMed,
Scopus,
Google
Scholar.
Results:
Forty-nine
selected.
Promising
outcomes
identified
AI-based
SGs
(i.e.,
gamified
chatbots)
they
provided
realistic,
adaptive,
personalized,
interactive
environments
using
natural
language
processing,
player
modeling,
reinforcement
GPT-based
models,
data
analytics,
assessment.
Immersive
including
virtual
reality,
augmented
mixed
realistic
simulations,
environments,
sensory
engagement,
making
training
experiences
impactful.
Non-invasive
found
encourage
players’
by
monitoring
brain
activity
adapting
gameplay
states.
Healthy
participants
(n
=
29
studies)
well
diagnosed
anxiety,
neurodevelopmental
disorders,
cognitive
impairments
exhibited
improvements
wide
range
meta-skills,
self-regulation,
control,
attention
regulation,
meta-memory
skills,
flexibility,
self-reflection,
self-evaluation.
Players
self-motivated
an
increased
feeling
self-confidence
self-efficacy.
They
had
accurate
self-perception.
At
level,
observed
empathy,
stress
management
skills.
social
awareness
enhanced
since
could
easily
solve
conflicts,
communicate,
work
teams.
led
thinking
critical
thinking,
problem-solving
reasoning,
decision-making
ability,
abstract
thinking.
Discussion:
Special
focus
given
potential
benefits,
possible
risks,
ethical
concerns;
future
directions
implications
also
discussed.
results
may
have
design
implementation
innovative
skillfulness
among
populations
needs.
Future Internet,
Год журнала:
2023,
Номер
15(9), С. 293 - 293
Опубликована: Авг. 28, 2023
Blockchain
represents
a
decentralized
and
distributed
ledger
technology,
ensuring
transparent
secure
transaction
recording
across
networks.
This
innovative
technology
offers
several
benefits,
including
increased
security,
trust,
transparency,
making
it
suitable
for
wide
range
of
applications.
In
the
last
few
years,
there
has
been
growing
interest
in
investigating
potential
to
enhance
diverse
fields,
such
as
e-learning.
this
research,
we
undertook
systematic
literature
review
explore
enhancing
e-learning
domain.
Our
research
focused
on
four
main
questions:
(1)
What
characteristics
can
contribute
e-learning?
(2)
are
existing
projects
dedicated
(3)
limitations
projects?
(4)
future
trends
Blockchain-related
that
will
impact
The
results
showed
could
benefit
We
also
discussed
immutability,
decentralization,
traceability.
identified
their
revolutionize
learning
by
providing
more
effectiveness.
However,
our
revealed
many
challenges
be
addressed
achieve
technology’s
Journal of Metaverse,
Год журнала:
2024,
Номер
4(1), С. 21 - 32
Опубликована: Фев. 7, 2024
Metaverse
offers
opportunities
for
companies
to
create
innovative
business
models
by
providing
a
virtual
platform
where
they
can
sell
products
and
services
interact
with
customers
in
new
unique
ways.
Extended
Reality
(XR),
Augmented
(AR),
Mixed
(MR)
Mirror
World
technologies
are
important
technological
pathways
the
metaverse.
The
metaverse
concept
is
changing
organizational
structures
shaping
workforce
future
environment.
purpose
of
this
review
article
discuss
metanomics,
implications
context
economy,
employee-based
value,
workforce,
B2B
models.
metaptation
was
associated
later
studies
be
conceptualized
within
framework
adaptation
theory.
This
concludes
asserting
that
as
continues
evolve,
driven
advancements
XR,
AR,
MR,
technologies,
it
will
not
only
revolutionize
traditional
but
also
necessitate
paradigm
metaptation,
businesses
must
continuously
adapt
harness
full
potential
realms
economic
growth,
opportunities,
development,
customer
engagement.
In
order
successful
dynamic
change
process,
should
adopt
strategic
approach
adopting
these
technologies.
These
steps
contribute
gaining
competitive
advantage
enabling
them
make
most
commercial
Metaverse.
IEEE Access,
Год журнала:
2024,
Номер
12, С. 95778 - 95819
Опубликована: Янв. 1, 2024
The
Industrial
Metaverse
can
benefit
from
the
concepts
fostered
by
Industry
5.0,
since
it
implies
making
use
of
dynamic
and
up-to-date
content,
as
well
fast
human-to-machine
interactions.
To
enable
such
enhancements,
this
article
proposes
concept
Meta-Operator,
which
is
essentially
an
industrial
worker
that
follows
principles
5.0
interacts
with
applications
his/her
surroundings
through
advanced
Extended
Reality
(XR)
devices.
In
order
to
build
foundations
future
Meta-Operators,
provides
a
thorough
description
main
technologies
support
concept:
components
Metaverse,
latest
XR
accessories
Opportunistic
Edge
Computing
(OEC)
communications
(to
detect
interact
surrounding
Internet
Things
(IoT)
IoT
(IIoT)
devices).
Moreover,
paper
analyzes
how
create
next
generation
based
on
concepts,
including
most
relevant
standardization
initiatives,
integration
AR/MR
devices
IoT/IIoT
solutions,
development
software
architectures
creation
shared
experiences
opportunistic
collaborative
protocols.
Finally,
extensive
list
potential
for
thoroughly
challenges
research
lines.
Thus,
holistic
view
useful
guidelines
developers
researchers
will
Metaverse.
E3S Web of Conferences,
Год журнала:
2024,
Номер
482, С. 04004 - 04004
Опубликована: Янв. 1, 2024
The
integration
of
the
Metaverse
into
innovative
education
has
potential
to
transform
traditional
teaching
methods,
offering
new
opportunities
for
both
in-person
and
remote
learning,
ultimately
making
more
engaging
effective.
This
research
aims
provide
a
cutting-edge
assessment
how
is
integrated
specific
science
learning
in
context
future
employment.
article
highlights
its
contemporary
relevance
novel
insights.
qualitative
descriptive
study
uses
data-gathering
procedures
based
on
library
method.
platforms
offer
immersive
interactive
experiences
that
enhance
students’
understanding
scientific
concepts.
Metaverse-based
not
confined
by
geographic
limitations,
enabling
broader
audience
access
quality
educational
content.
Researchers
are
increasingly
interested
investigating
effectiveness
metaverse-based
industry
support
investment
drive
innovation
this
field.
However,
limited
reliance
Scopus
as
sole
source
articles.
Nevertheless,
valuable
resource
educators
seeking
integrate
education.
recommend
researchers
conduct
targeted
literature
reviews
focusing
models,
subjects,
levels,
curriculum
variations.