Revolutionizing pharmacology education: Comparing escape rooms and traditional learning on student engagement and well-being
Shoebul Haque,
Farah Asif,
Pragya Pandey
и другие.
Deleted Journal,
Год журнала:
2025,
Номер
0, С. 1 - 7
Опубликована: Янв. 7, 2025
Pharmacology
education,
integral
to
the
development
of
healthcare
professionals,
is
traditionally
characterized
by
lecture-based
teaching,
written
examinations,
and
laboratory
reports.
However,
such
conventional
methods
often
exacerbate
student
stress
anxiety,
potentially
impairing
cognitive
function,
hindering
learning,
negatively
influencing
academic
performance.
This
review
explores
an
innovative
pedagogical
approach—escape
room-based
learning—and
its
potential
impact
on
well-being,
engagement,
success.
By
comparing
escape
learning
traditional
assessments,
this
article
investigates
how
these
influence
stress,
engagement
among
pharmacology
students.
Escape
rooms,
initially
designed
as
recreational
activities,
have
gained
popularity
in
education
for
their
interactive
collaborative
nature.
Their
experiential
design
promotes
active
problem-solving,
teamwork.
In
a
context,
students
immerse
themselves
complex
scenarios,
requiring
them
apply
theoretical
knowledge
real-world
clinical
situations.
These
hands-on
activities
enhance
understanding
drug
mechanisms,
interactions,
pharmacokinetics
while
reducing
anxiety
associated
with
high-stakes
assessments.
highlights
limitations
assessment
methods,
which
rely
heavily
passive
are
high
levels
pressure.
Conversely,
offers
dynamic,
gamified
experience,
engaging
inclusive
environment
that
fosters
teamwork
stimulation.
An
imaginary
room
design,
“The
Pharmaceutical
Lab
Heist,”
presented,
illustrating
application
pharmacology.
The
scenario
challenges
solve
pharmacology-related
puzzles,
including
mechanism
matching,
equations,
receptor-binding
games.
critical
thinking
real-time
reinforcing
key
pharmacological
concepts.
Despite
growing
interest
approach,
there
remains
paucity
research
directly
education.
While
existing
literature
suggests
rooms
well-being
systematic
comparative
studies
limited.
Addressing
gap,
future
should
focus
longitudinal
evaluate
relative
efficacy
enhancing
Язык: Английский
“MORAD ESCAPE”, a novel research-based escape room approach for evaluating research competencies of health professions students
BMC Medical Education,
Год журнала:
2025,
Номер
25(1)
Опубликована: Фев. 21, 2025
Язык: Английский
Designing Digital Escape Rooms with Generative AI in University Contexts: A Qualitative Study
Multimodal Technologies and Interaction,
Год журнала:
2025,
Номер
9(3), С. 20 - 20
Опубликована: Фев. 27, 2025
The
rapid
evolution
of
technology
in
education
highlights
the
need
for
methodologies
that
enhance
student
engagement
and
skill
development.
This
study
examines
students’
perceptions
designing
educational
escape
rooms
using
ICT
tools
generative
AI
(GenAI)
as
a
learning
methodology.
A
total
47
students
participated
creating
digital
with
GenAI,
Genially,
HeroForge
course
“Mediation
Conflicts
Situations
Violence”
within
Social
Education
degree.
qualitative
approach
was
used,
analyzing
focus
group
discussions
conducted
after
activity.
Results
indicate
valued
experience,
emphasizing
its
impact
on
competence,
creativity,
problem-solving
skills.
Collaborative
helped
overcome
initial
technical
challenges,
recognized
practical
applicability
room
design
mediation
contexts.
However,
they
identified
areas
improvement,
such
more
training,
extended
development
time,
better
access
to
tools.
contributes
game-based
AI-enhanced
research,
positioning
active
designers
rather
than
passive
users.
Future
research
should
explore
long-term
knowledge
retention
transferable
skills
professional
settings.
Язык: Английский
A Generic Multilevel Structure for Educational Escape Rooms
Education Sciences,
Год журнала:
2024,
Номер
14(5), С. 488 - 488
Опубликована: Май 2, 2024
The
use
of
active
learning
activities
for
evaluation
purposes
has
been
reported
to
improve
results
in
all
areas
within
the
education
field.
In
this
paper
we
describe
a
generic
multilevel
structure
educational
escape
rooms,
along
with
case
where
such
design
was
applied
assessment
course
STEM
area.
Furthermore,
project-based
activity
also
added
complement
that
assessment.
obtained
expose
an
increase
both
academic
performance
and
success
rate,
percentage
rises
cases
go
line
literature.
Additionally,
high
level
engagement
measured
during
those
activities,
which
is
lead
better
improved
learning.
Hence,
seems
be
primary
source
increments
experienced.
Язык: Английский
An Active Learning Approach to Evaluate Networking Basics
Education Sciences,
Год журнала:
2024,
Номер
14(7), С. 721 - 721
Опубликована: Июль 2, 2024
Active
learning
is
a
paradigm
where
students
take
more
active
role
in
their
process.
In
this
paper,
two
team-based
evaluation
activities
are
established
for
according
to
the
principles
of
order
assess
knowledge,
skills
and
attitudes.
These
were
based
on
scenarios
related
network
administration
issues,
at
later
stage,
each
team
had
make
pitch
presentation
about
what
they
did
how
it
address
them.
Each
was
rated
by
all
with
specific
construct
peer
review
basis,
which
previously
been
validated
panel
experts.
The
results
obtained
revealed
quite
high
values
low
variability
an
acceptable
reliability.
Additionally,
level
motivation
also
assessed,
indicating
while
undertaking
activities.
Язык: Английский
Advantages of Evaluating Students by Means of Escape Rooms
IntechOpen eBooks,
Год журнала:
2024,
Номер
unknown
Опубликована: Март 20, 2024
Traditionally,
a
wide
range
of
evaluation
systems
has
been
used
to
assess
students
in
academic
contexts.
However,
the
adoption
an
active
learning
paradigm
allows
employ
alternative
tools
carry
out
evaluations,
where
educational
escape
rooms
take
prominent
place.
In
fact,
such
engage
game-like
environment
they
get
embedded.
This
way,
are
faced
with
series
tests
order
advance
through
path
within
room
so
as
finish
soon
possible
aim
getting
higher
marks
than
their
peers.
Язык: Английский
Addressing the necessity of cybersecurity literacy: the case of ETTCS CyberTeach project
Information and Computer Security,
Год журнала:
2024,
Номер
unknown
Опубликована: Дек. 4, 2024
Purpose
The
purpose
of
this
study
is
to
present
actions
and
initiatives,
developed
within
the
scope
Empowering
Teachers
Trigger
Cybersecurity
at
Schools
(ETTCS)
CyberTeach
Erasmus
Project,
enhance
cybersecurity
literacy
through
innovative
digital
content
contemporary
Learning
Management
System
(LMS)
platform.
Design/methodology/approach
concept
has
become
increasingly
crucial
in
recent
years,
as
digitization
most
human
activities
being
completed
framework
4th
Industrial
Revolution.
Almost
all
devices,
vehicles
services
near
future
will
be
interconnected
internet
operate
on
advanced
computing
platforms.
benefits
these
technological
advancements
are
evident,
potential
risks.
To
end,
organized
cybercriminals,
black
hat
hackers
state-sponsored
actors
may
attempt,
various
cyberattacks,
steal
personal
data,
cause
road
accidents
connected
autonomous
and,
general,
disrupt
critical
infrastructures.
a
growing
concern
when
it
comes
digitalization
cloudification.
This
way,
assets
must
conveniently
protected
avoid
any
about
their
confidentiality,
integrity
authentication.
Therefore,
ability
every
citizen
use
smart
devices
wisely
securely
one
fundamental
skills
they
should
possess.
In
work,
authors
ETTCS
LMS
A
new
approach
teach
cybersecurity,
based
teaching
methods,
presented
prepare
citizens
teachers
keep
up
with
issues
an
efficient
manner.
propose
ways
reach
literacy,
giving
case
examples
proposing
necessary
skills.
Findings
Originality/value
work
demonstrates
methodology
infuse
awareness
into
so
that
can
train
students
accordingly.
identify
teacher
link
between
young
generation
natives,
who
consider
utility,
experienced
information
technology
security
experts
striving
enforce
good
practices
among
users.
Язык: Английский