Jurnal Edutech Undiksha,
Год журнала:
2024,
Номер
12(2), С. 334 - 345
Опубликована: Дек. 25, 2024
The
use
of
smartphones
in
learning
activities
holds
great
potential,
especially
through
Android-based
media,
which
allows
to
serve
as
tools
for
operating
media
the
educational
process.
This
potential
is
further
supported
by
characteristics
today's
students,
who
are
accustomed
gadgets
their
daily
lives,
so
both
teachers
and
students
do
not
face
difficulty
adjustment.
study
aims
develop
an
innovative
ethnomathematics
product
topic
3D
shapes
elementary
school
students.
research
a
development
(R&D)
adopting
Alessi
&
Trollip
model,
includes
stages
planning,
design,
development.
subjects
this
include
two
experts,
content
fifth-grade
teachers,
six
sixth-grade
Data
were
collected
using
non-test
techniques
with
instruments
form
validation
questionnaires/feasibility
questionnaires
data
obtained
from
analyzed
descriptively
find
average
score
each
assessment.
results
show
that
received
total
4.65
falls
into
"very
good"
qualification,
4.5
experts
4.3
"good"
qualification.
Based
on
positive
assessments
users,
developed
deemed
"feasible"
mathematics
at
level.
Jurnal Kependidikan Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan Pengajaran dan Pembelajaran,
Год журнала:
2024,
Номер
10(1), С. 230 - 230
Опубликована: Март 9, 2024
This
research
aims
to
develop
an
innovative
contextual
chemistry
textbook
on
hydrocarbon
concepts
enhance
students'
mastery
of
the
subject.
method
used
and
development
with
ADDIE
model,
which
consists
Analysis,
Design,
Development,
Implementation,
Evaluation.
The
study
was
specifically
confined
stage,
as
its
primary
focus
is
assessing
validity
developed
products.
validation
process
involved
two
material
expert
validators,
one
media
validator,
practitioner
ten
students
from
Ushuluddin
NW
Ubung
Islamic
Boarding
School,
who
served
limited
test
validators.
Quantitative
data
obtained
feasibility
results
were
analyzed
using
a
percentage
formula.
Qualitative
in
form
responses
suggestions
for
improvement
validators
are
considerations
making
revisions.
showed
that
validator
assessment
resulted
very
satisfactory
average
percentage,
reaching
83%
(very
feasible
category),
75%
(feasible
91%
Limited
student
trials
reached
89%
category).
Therefore,
this
successfully
met
high
standards
can
be
considered
suitable
use
learning
process.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2024,
Номер
18(08), С. 14 - 26
Опубликована: Апрель 23, 2024
Learning
in
the
21st
century
requires
students
to
have
problem-solving
and
critical
thinking
skills.
In
related
environment,
need
a
strong
foundation
environmental
literacy.
The
literacy
of
eighth-grade
still
falls
relatively
low
within
unfavorable
category.
It
was
found
that
several
needed
increase
their
awareness
protecting
environment.
Students
assistance
learning
about
climate
change
because
there
are
abstract
concepts
grasp.
characteristics
Generation
Z
include
attention
span
dislike
for
lengthy
explanations.
purposes
this
study
were
(1)
determine
Z,
(2)
assess
feasibility
utilizing
Android-based
video
series
as
medium,
(3)
analyze
response
such
educational
content.
This
research
development
method
refers
ADDIE
model,
which
includes
stages
analysis,
design,
development,
implementation,
evaluation.
outcome
is
focusing
on
change,
presented
form
an
android.
Observation,
interviews,
questionnaires
data
collection
techniques.
media
validation
conducted
by
two
experts:
subject
matter
expert
language
expert.
validity
test
results
calculated
using
Aiken’s
V
index
formula.
obtained
three
experts
0.92,
0.93,
0.90.
analysis
teacher
student
tests
expected
series,
receiving
very
positive
feedback.
Jurnal Riset dan Inovasi Pembelajaran,
Год журнала:
2024,
Номер
4(2), С. 1144 - 1158
Опубликована: Июль 30, 2024
Kegiatan
pengajaran
matematika
yang
hanya
berfokus
pada
proses
formal
tidak
dapat
mengembangkan
koneksi
matematis
siswa.
Oleh
karena
itu,
pengembangan
modul
pembelajaran
praktis
untuk
meningkatkan
siswa
merupakan
salah
satu
alternatifnya.
Tujuan
penelitian
ini
adalah
mengeksplorasi
konsep-konsep
dikemas
dalam
bangunan
bersejarah
di
Indonesia
dengan
menggunakan
metode
bantuan
Kahoot
Penelitian
dilakukan
sastra.
Hasil
analisis
dan
pembahasan
menunjukkan
bahwa
berbagai
unsur
etnografi
banyak
memuat
konsep
geometri
sederhana
antara
lain
garis,
panjang
diagonal,
sudut,
luas
keliling
serta
masih
lagi
lainnya.
penggunaan
realistik
dibantu
peserta
didik
secara
efektif.
Hal
pendekatan
menjadi
alternatif
bermanfaat
kualitas
sekolah.
Jurnal Edutech Undiksha,
Год журнала:
2024,
Номер
12(2), С. 334 - 345
Опубликована: Дек. 25, 2024
The
use
of
smartphones
in
learning
activities
holds
great
potential,
especially
through
Android-based
media,
which
allows
to
serve
as
tools
for
operating
media
the
educational
process.
This
potential
is
further
supported
by
characteristics
today's
students,
who
are
accustomed
gadgets
their
daily
lives,
so
both
teachers
and
students
do
not
face
difficulty
adjustment.
study
aims
develop
an
innovative
ethnomathematics
product
topic
3D
shapes
elementary
school
students.
research
a
development
(R&D)
adopting
Alessi
&
Trollip
model,
includes
stages
planning,
design,
development.
subjects
this
include
two
experts,
content
fifth-grade
teachers,
six
sixth-grade
Data
were
collected
using
non-test
techniques
with
instruments
form
validation
questionnaires/feasibility
questionnaires
data
obtained
from
analyzed
descriptively
find
average
score
each
assessment.
results
show
that
received
total
4.65
falls
into
"very
good"
qualification,
4.5
experts
4.3
"good"
qualification.
Based
on
positive
assessments
users,
developed
deemed
"feasible"
mathematics
at
level.