Empowering Math Learning with Android: Ethnomathematics Media for 3D Shapes in Elementary Education DOI Open Access

Nur Julianto,

Agus Efendi, Gunarhadi Gunarhadi

et al.

Jurnal Edutech Undiksha, Journal Year: 2024, Volume and Issue: 12(2), P. 334 - 345

Published: Dec. 25, 2024

The use of smartphones in learning activities holds great potential, especially through Android-based media, which allows to serve as tools for operating media the educational process. This potential is further supported by characteristics today's students, who are accustomed gadgets their daily lives, so both teachers and students do not face difficulty adjustment. study aims develop an innovative ethnomathematics product topic 3D shapes elementary school students. research a development (R&D) adopting Alessi & Trollip model, includes stages planning, design, development. subjects this include two experts, content fifth-grade teachers, six sixth-grade Data were collected using non-test techniques with instruments form validation questionnaires/feasibility questionnaires data obtained from analyzed descriptively find average score each assessment. results show that received total 4.65 falls into "very good" qualification, 4.5 experts 4.3 "good" qualification. Based on positive assessments users, developed deemed "feasible" mathematics at level.

Language: Английский

Development of Android-Based Video Series on Climate Change Topic to Empower Students’ Environmental Literacy DOI Open Access
Nurma Yunita Indriyanti,

Khairunnisa Febryana,

Bayu Antrakusuma

et al.

International Journal of Interactive Mobile Technologies (iJIM), Journal Year: 2024, Volume and Issue: 18(08), P. 14 - 26

Published: April 23, 2024

Learning in the 21st century requires students to have problem-solving and critical thinking skills. In related environment, need a strong foundation environmental literacy. The literacy of eighth-grade still falls relatively low within unfavorable category. It was found that several needed increase their awareness protecting environment. Students assistance learning about climate change because there are abstract concepts grasp. characteristics Generation Z include attention span dislike for lengthy explanations. purposes this study were (1) determine Z, (2) assess feasibility utilizing Android-based video series as medium, (3) analyze response such educational content. This research development method refers ADDIE model, which includes stages analysis, design, development, implementation, evaluation. outcome is focusing on change, presented form an android. Observation, interviews, questionnaires data collection techniques. media validation conducted by two experts: subject matter expert language expert. validity test results calculated using Aiken’s V index formula. obtained three experts 0.92, 0.93, 0.90. analysis teacher student tests expected series, receiving very positive feedback.

Language: Английский

Citations

0

Modul Pembelajaran Matematika Realistik Berbantuan Kahoot untuk Meningkatkan Koneksi Matematis Peserta Didik DOI

Ikmilul Maula An-Nidhof,

Zaenuri Zaenuri,

Walid Walid

et al.

Jurnal Riset dan Inovasi Pembelajaran, Journal Year: 2024, Volume and Issue: 4(2), P. 1144 - 1158

Published: July 30, 2024

Kegiatan pengajaran matematika yang hanya berfokus pada proses formal tidak dapat mengembangkan koneksi matematis siswa. Oleh karena itu, pengembangan modul pembelajaran praktis untuk meningkatkan siswa merupakan salah satu alternatifnya. Tujuan penelitian ini adalah mengeksplorasi konsep-konsep dikemas dalam bangunan bersejarah di Indonesia dengan menggunakan metode bantuan Kahoot Penelitian dilakukan sastra. Hasil analisis dan pembahasan menunjukkan bahwa berbagai unsur etnografi banyak memuat konsep geometri sederhana antara lain garis, panjang diagonal, sudut, luas keliling serta masih lagi lainnya. penggunaan realistik dibantu peserta didik secara efektif. Hal pendekatan menjadi alternatif bermanfaat kualitas sekolah.

Citations

0

1stFlip Flipbook Creator-Assisted E-Module to Advance Learning Quality in Elementary Schools DOI Open Access

Syifa Andriana Maulidya,

Zulherman Zulherman

International Journal of Elementary Education, Journal Year: 2024, Volume and Issue: 8(2), P. 249 - 257

Published: June 28, 2024

The current emphasis is on enhancing fourth graders' IPAS learning through the use of engaging materials, as there has been little innovation in this area. Using cutting-edge interactive media, study intends to develop an E-module using 1stflip Flipbook order raise students' engagement, performance, and overall quality their education. R&D approach, namely ADDIE model, utilized for research. Experts languages validated research instruments. Validators filled out questionnaires, students took pretests post-tests; data was gathered interviews observations. analyzed quantitative descriptive methods. results validation showed that valid at 78.3%, with N-Gain value 63.16% experimental class 29.39% control class. hypothesis test demonstrated group who used significantly outperformed terms metacognitive skill improvement. There significant usage E-Modules enhance primary schools.

Language: Английский

Citations

0

Analysis of generation Z characters in using social media applications on the internet DOI

Abdul Sakban,

M Maemunah,

H. Hafsah

et al.

AIP conference proceedings, Journal Year: 2024, Volume and Issue: 3236, P. 020035 - 020035

Published: Jan. 1, 2024

Language: Английский

Citations

0

Empowering Math Learning with Android: Ethnomathematics Media for 3D Shapes in Elementary Education DOI Open Access

Nur Julianto,

Agus Efendi, Gunarhadi Gunarhadi

et al.

Jurnal Edutech Undiksha, Journal Year: 2024, Volume and Issue: 12(2), P. 334 - 345

Published: Dec. 25, 2024

The use of smartphones in learning activities holds great potential, especially through Android-based media, which allows to serve as tools for operating media the educational process. This potential is further supported by characteristics today's students, who are accustomed gadgets their daily lives, so both teachers and students do not face difficulty adjustment. study aims develop an innovative ethnomathematics product topic 3D shapes elementary school students. research a development (R&D) adopting Alessi & Trollip model, includes stages planning, design, development. subjects this include two experts, content fifth-grade teachers, six sixth-grade Data were collected using non-test techniques with instruments form validation questionnaires/feasibility questionnaires data obtained from analyzed descriptively find average score each assessment. results show that received total 4.65 falls into "very good" qualification, 4.5 experts 4.3 "good" qualification. Based on positive assessments users, developed deemed "feasible" mathematics at level.

Language: Английский

Citations

0