Amid
the
landscape
of
digital
literacies
and
frameworks
is
a
common
assumption
that
contemporary
youth,
frequently
dubbed
“digital
natives,”
intuitively
understand
use
online
technologies.
While
their
these
technologies
may
be
frequent
highly
skilled
in
some
respects
(e.g.,
communicating
with
friends),
abilities
other
areas,
such
as
those
valued
school
settings
workforce,
differ.
This
survey
350
college
students
examines
how
they
an
array
platforms
for
everyday
life
information-seeking
purposes,
including
frequency
which
engage
different
networked
knowledge
activities.
Findings
show
while
often
associated
personal
networking,
Instagram,
professional
like
LinkedIn
are
less
commonly
used.
Students
much
more
likely
to
passive
activities
than
active
ones.
In
particular,
skills
related
tagging,
writing,
creation
infrequently
Additionally,
about
half
do
not
believe
social
media,
fosters
activities,
relevant
careers.
These
findings
opportunities
better
developing
students’
skill
sets,
guidance
might
targeted,
taught
together,
supported
through
learning
spaces
prepare
information
tasks
workplace.
Evidence Based Library and Information Practice,
Год журнала:
2024,
Номер
19(3), С. 23 - 41
Опубликована: Сен. 16, 2024
Objective
–
This
paper
presents
the
results
from
a
survey
of
administrators
and
instructors
at
public
libraries
across
Canada
investigating
delivery
digital
literacy
training
led
by
libraries.
The
goal
was
to
capture
snapshot
Canadian
library-led
landscape
explore
differences
in
perceptions
activities
between
library
instructors.
Methods
An
online
distributed
with
help
two
national
associations.
instrument
developed
based
on
theoretical
framework
research
team’s
prior
case
study
investigations
community-led
training.
included
closed-
open-ended
questions
concerning
availability
adequate/sustained
funding,
adequacy
dedicated
classroom
resources,
competency
teaching
staff,
helpfulness
support
amount
frequency
knowledge
sharing
best
practices,
rigorous
regular
performance
measurement,
scheduling
provided,
skills
taught,
pedagogical
approaches
used,
marketing
carried
out.
Responses
were
analyzed
using
both
quantitative
qualitative
data
analysis
techniques.
Results
Public
are
generally
satisfied
training;
however,
room
for
improvement
exists.
Instructors
more
positive
about
this
than
administrators.
Findings
extend
conceptual
model,
specifically
terms
providing
insight
clarity
how
learning
environment
program
components
affect
highlight
is
situated
context
need
fine-tune
ways
that
reflective
libraries’
environments
components.
Conclusion
high
interest
researchers
practitioners
who
wish
leverage
evidence-based
information
practice
understand
address
factors
affecting
successful
Though
funding
always
an
obstacle
any
service
organization,
can
make
improvements
their
other
ways,
such
as
carrying
out
robust
measurement
transparently,
participating
knowledge-sharing
opportunities,
better
understanding
learner
needs
preferences.
Culturological Almanac,
Год журнала:
2022,
Номер
4, С. 186 - 193
Опубликована: Дек. 22, 2022
У
сучасній
культурі
медіа,
особливо
цифровим,
належить
центральне
місце.
Уже
раніше
традиційні
масмедіа
значною
мірою
визначали
форму
культурного
середовища.
Нині,
через
поширення
цифрових
технологій,
роль
і
значення
медіа
ще
більше
зросли.
цій
ситуації
здатність
функціонувати
в
новому,
дедалі
більш
цифровому
культурному
середовищі
набуває
вирішального
значення.
першій
частині
статті
розглядається
поняття
цифрової
грамотності
та
пов’язані
з
ним
медіаграмотності
й
інформаційної
грамотності.
Далі
у
підкреслюється
важливість
активної
роботи
над
підвищенням
також
викладанні
вивченні
мов,
а
останній
обговорюються
практичні
кроки,
які
можна
зробити
цьому
напрямі.
EPiC series in computing,
Год журнала:
2023,
Номер
95, С. 151 - 140
Опубликована: Авг. 9, 2023
The
MakeITeasy
platform
is
the
backbone
of
University
Geneva's
"Digital
Skills"
institutional
project.
objective
system
to
allow
actors,
students,
teachers,
researchers,
administrative
and
technical
staff
develop
strengthen
their
digital
skills.
It
a
matter
allowing
individuals
evaluate
themselves
self-regulate.
design
organized
around
framework
skills,
which
based
on
DigComp
European
Commission
Digital
Capabilities
Framework
JISC.
four
components:
1)
self-positioning
test,
people
situate
in
reference
framework;
this
test
produces
2)
an
individual
skills
profile,
offers
then
compare
oneself
3)
target
profiles
be
reached;
finally,
4)
recommendation
lists
training
courses
fill
gaps
one's
currently
being
developed
for
doctoral
teacher
populations.
tool
covers
generic
competencies
its
entirety
while
as
concise
possible
so
that
it
can
completed
full.
questions
are
occupational
situations
because
context
they
attached
makes
easier
assess
mastery
skill
by
different
categories
members
university
community.
presents
same
competency
at
least
three
times
scenarios
uses
responses
decide
level
mastery.
well
entire
were
evaluated
various
user
tests.
Amid
the
landscape
of
digital
literacies
and
frameworks
is
a
common
assumption
that
contemporary
youth,
frequently
dubbed
“digital
natives,”
intuitively
understand
use
online
technologies.
While
their
these
technologies
may
be
frequent
highly
skilled
in
some
respects
(e.g.,
communicating
with
friends),
abilities
other
areas,
such
as
those
valued
school
settings
workforce,
differ.
This
survey
350
college
students
examines
how
they
an
array
platforms
for
everyday
life
information-seeking
purposes,
including
frequency
which
engage
different
networked
knowledge
activities.
Findings
show
while
often
associated
personal
networking,
Instagram,
professional
like
LinkedIn
are
less
commonly
used.
Students
much
more
likely
to
passive
activities
than
active
ones.
In
particular,
skills
related
tagging,
writing,
creation
infrequently
Additionally,
about
half
do
not
believe
social
media,
fosters
activities,
relevant
careers.
These
findings
opportunities
better
developing
students’
skill
sets,
guidance
might
targeted,
taught
together,
supported
through
learning
spaces
prepare
information
tasks
workplace.