A Novel Framework of Human–Computer Interaction and Human-Centered Artificial Intelligence in Learning Technology DOI
Christos Troussas, Akrivi Krouska, Cleo Sgouropoulou

и другие.

Cognitive systems monographs, Год журнала: 2025, Номер unknown, С. 387 - 431

Опубликована: Янв. 1, 2025

Язык: Английский

Ethical issues of the use of AI-driven mobile apps for education DOI Creative Commons
Blanka Klímová, Marcel Pikhart, Jaroslav Kacetl

и другие.

Frontiers in Public Health, Год журнала: 2023, Номер 10

Опубликована: Янв. 11, 2023

Nowadays, artificial intelligence (AI) affects our lives every single day and brings with it both benefits risks for all spheres of human activities, including education. Out these risks, the most striking seems to be ethical issues use AI, such as misuse private data or surveillance people's lives. Therefore, aim this systematic review is describe key related AI-driven mobile apps in education, well list some implications based on identified studies associated research topic. The methodology study was PRISMA guidelines reviews meta-analyses. results indicate four principles that should followed, out which principle algorithmovigilance considered order monitor, understand prevent adverse effects algorithms AI Furthermore, stakeholders identified, their joint engagement collaboration guarantee Thus, contribution consists emphasizing need cooperation when using technologies education special attention since present scarce neglected respect.

Язык: Английский

Процитировано

89

Factors influencing students' intention to adopt and use ChatGPT in higher education: A study in the Vietnamese context DOI
Greeni Maheshwari

Education and Information Technologies, Год журнала: 2023, Номер 29(10), С. 12167 - 12195

Опубликована: Дек. 7, 2023

Язык: Английский

Процитировано

62

Using Rogers' diffusion of innovation theory to conceptualize the mobile-learning adoption process in teacher education in the COVID-19 era DOI Open Access
Rivi Frei-Landau, Yulia Muchnik-Rozanov, Orit Avidov‐Ungar

и другие.

Education and Information Technologies, Год журнала: 2022, Номер 27(9), С. 12811 - 12838

Опубликована: Июнь 10, 2022

Язык: Английский

Процитировано

50

The perceptions of social media users of digital detox apps considering personality traits DOI Open Access
Vinh T. Nguyen

Education and Information Technologies, Год журнала: 2022, Номер 27(7), С. 9293 - 9316

Опубликована: Март 30, 2022

Язык: Английский

Процитировано

48

Empirical analysis of factors influencing student satisfaction with online learning systems during the COVID-19 pandemic in Thailand DOI Creative Commons
Piriyakorn Kornpitack, Sudaporn Sawmong

Heliyon, Год журнала: 2022, Номер 8(3), С. e09183 - e09183

Опубликована: Март 1, 2022

Starting in early 2020, Thailand's education system came to a grinding halt due the global COVID-19 pandemic, which created fervor-like effort move from traditional classrooms online education. However, process has experienced significant troubles. Therefore, starting June 2021, multiple-stage random sampling and simple were used select sample of 270 Thai high school students across nine provinces. Using network teachers, assisted with their questionnaire input using Google Form. LISREL 9.1 software was conduct subsequent goodness-of-fit (GOF) assessment confirmatory factor analysis (CFA). A structural equation model (SEM) for 53-item questionnaire, contained eight latent variables, 18 observed ten hypotheses. Descriptive statistics analyze SEM's output After that, it calculated that model's causal variables had positive effect on SS, an R2 54%. The also revealed when ranked by total (TE) values, performance expectancy (PE = 0.43) most significant, followed actual use (AU 0.30), learner interaction (LI 0.18), behavioral intention (BI 0.12). Overall, hypotheses testing established three moderately strong correlations, four weak unsupported novelty our study is growing concern stakeholders how learning affects student satisfaction deadly pandemic. This study's research contribution unique conducted during pandemic lockdown while participating Ministry Education (MOE) courses. paper contributes domain providing directions implications future researchers. In conclusion, confirmed adequately explained relationships between presented direct indirect impacts promoting learners' better academic knowledge acquisition.

Язык: Английский

Процитировано

37

Teachers’ Well-Being, Emotions, and Motivation During Emergency Remote Teaching Due to COVID-19 DOI Creative Commons
Ernesto Panadero, Juan Fraile, Leire Pinedo

и другие.

Frontiers in Psychology, Год журнала: 2022, Номер 13

Опубликована: Март 28, 2022

This study explores the effects of shift to emergency remote teaching (ERT) on teachers' levels well-being, emotions, and motivation. A total 936 Spanish teachers participated in this nationwide survey from all educational levels, thus allowing comparison among which is a novelty strength our study. Four aspects were explored: (1) instructional adaptation ERT; (2) well-being changes main challenges regard; (3) emotions; (4) motivation factors. Importantly, we explored number teacher characteristics (e.g., gender, age) for three last aspects. Our results show that felt impact ERT their Additionally, female teachers, with students low socioeconomic status (SES), public schools, primary secondary most affected groups. indicates differed some populations are more at risk suffering burnout because ERT.

Язык: Английский

Процитировано

30

Cooperative model, digital game, and augmented reality-based learning to enhance students critical thinking skills and learning motivation DOI Creative Commons
Iqbal Ainur Rizki, Nadi Suprapto, Hanandita Veda Saphıra

и другие.

Journal of Pedagogical Research, Год журнала: 2024, Номер unknown

Опубликована: Фев. 19, 2024

Язык: Английский

Процитировано

9

Corona Larona: A 2.5D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies DOI

Lorenzo Philip T. Cortes,

Samuel Kenn T. Tandayu,

Kit Ryan R. Villan

и другие.

2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), Год журнала: 2022, Номер unknown, С. 1 - 5

Опубликована: Дек. 1, 2022

Governments and health agencies around the world have been at forefront of managing COVID-19 pandemic. To control spread outbreak, mandatory safety protocols put into effect. Despite continuous development strict enforcement these preventive guidelines, non-compliance with has reported. Getting message to public is one key challenges in convincing people follow mitigation policies. In this study, we employed media video games advocate for protocols. We developed a game called "Corona Larona" that features microgames action gameplay playable on mobile platform. Our concentrated several measures such as physical distancing, hand washing, wearing face masks well basic knowledge about virus using in-game multiple choice questions. our knowledge, first dedicated outbreak time when many play survive their current situation, Corona Larona strategic example maximizing form more noble purpose.

Язык: Английский

Процитировано

26

Mobile game-based learning in cultural heritage education: a bibliometric analysis DOI Creative Commons
Daniel Camuñas García, María Pilar Cáceres Reche, María de la Encarnación Cambil Hernández

и другие.

Education + Training, Год журнала: 2022, Номер 65(2), С. 324 - 339

Опубликована: Сен. 30, 2022

Purpose The purpose of this study was to analyze the state mobile game-based learning in field cultural heritage education. Design/methodology/approach A bibliometric methodology based on scientific mapping and an analysis co-words used. production indexed Scopus analyzed. included a total 725 publications. Findings results show that National Research Council Italy is institution with highest volume production. Among journals, Journal Computing Cultural Heritage stands out. In addition, structural thematic development co-words, low percentage keyword matching observed. research currently mainly oriented pedagogical methods, especially learning, gamification use serious games, although these are not only trends field. also focusing virtual reality, augmented mixed reality. Originality/value This work exploratory novel analyzes publications date theoretical terms, can serve as support so other researchers interested access information highlighted work. From practical perspective, will contribute promotion new innovative actions education satisfy demands group increasingly familiar games technology.

Язык: Английский

Процитировано

21

Harnessing the Power of Digital Resources in Mathematics Education: The Potential of Augmented Reality and Artificial Intelligence DOI
Xinyue Li, Rachad Zaki

EAI/Springer Innovations in Communication and Computing, Год журнала: 2024, Номер unknown, С. 191 - 223

Опубликована: Янв. 1, 2024

Язык: Английский

Процитировано

5