Integration Technology of Project-Based Learning on Digital Story-Writing to Help Students Writing Skills DOI
Nyayu Yayu Suryani

Опубликована: Янв. 1, 2024

Язык: Английский

Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023) DOI Creative Commons
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee

и другие.

International Journal of Computer-Assisted Language Learning and Teaching, Год журнала: 2025, Номер 14(1), С. 1 - 21

Опубликована: Янв. 9, 2025

Digital games have gained significant attention in the field of language education. Among various educational applications, research on digital game-based vocabulary learning (DGBVL) has seen a marked increase interest and exploration. This study presents scientometric review based bibliometric data from Scopus Web Science Core databases. Using specific selection criteria, 364 studies published between 2008 2023 were identified for analysis. The findings revealed following: (a) DGBVL demonstrated considerable growth recent years, highlighting its high potential; (b) United States, Taiwan, Mainland China, Hong Kong emerged as most prolific contributors to publications this area; (c) major clusters include learning, classroom teaching improvement, WhatsApp, augmented reality (AR), other related topics. offers valuable insights scholars researchers DGBVL, fostering further advancements field.

Язык: Английский

Процитировано

1

Preparing teachers for the future: Microteaching in the immersive VR environment DOI Creative Commons
Sangmin‐Michelle Lee, Junjie Gavin Wu

ReCALL, Год журнала: 2024, Номер 36(3), С. 251 - 269

Опубликована: Март 19, 2024

Abstract The present study aims to explore how pre- and in-service language teachers incorporate the cutting-edge technology of immersive virtual reality (iVR) into their teaching practice. Specifically, examined different knowledge levels experiences influenced integration by analyzing performance-based tasks in microteaching an iVR environment. This particular was selected for because it expected bring multiple pedagogical benefits future foreign learning classrooms, such as contextualized learning, increased learner motivation interest, enhanced interaction communicative skill training. employed in-depth qualitative analysis. Data (lesson plans, screen recordings episodes, reflection papers) were collected from one preservice teacher training course at a Korean university. found large gap between performance identified sources differences based on data results showed that not only teachers’ technological but also use confidence affected integration. As has become more important education, current provided insight better prepare learners.

Язык: Английский

Процитировано

6

Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning DOI Creative Commons
Junjie Gavin Wu, Danyang Zhang, Sangmin‐Michelle Lee

и другие.

International Journal of Computer-Assisted Language Learning and Teaching, Год журнала: 2025, Номер 15(1), С. 1 - 15

Опубликована: Янв. 16, 2025

Digital games have become an important educational tool for learning and teaching. The development of such has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual (VR)-based technologies. Yet digital game-based language (DGBLL) with AR/VR only recently started be investigated, owing the emerging availability these new This position paper begins a short review benefits DGBLL, followed by discussion use in learning. To illustrate potential recent empirical studies are reviewed. Based on this analysis, model integrating DGBLL is proposed. ends suggestions how can used future endeavors.

Язык: Английский

Процитировано

0

Combining virtual reality and EEG biofeedback for enhanced EFL learning: a sociocultural approach DOI
Jing Cao, Haiyan Luo

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Фев. 8, 2025

Язык: Английский

Процитировано

0

Educational Innovations in the Formation of Professional Linguistic and Communicative Competence of a Manager in Conditions of Crisis Challenges DOI
Ольга Степанівна Черемська, Viktoriia Sukhenko, Zoriana Kunch

и другие.

Studies in systems, decision and control, Год журнала: 2025, Номер unknown, С. 441 - 465

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Investigating student engagement with AI-driven feedback in translation revision: A mixed-methods study DOI Creative Commons
Simin Xu, Yanfang Su, Kanglong Liu

и другие.

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Март 5, 2025

Язык: Английский

Процитировано

0

Engagement and Incidental L2 Vocabulary Acquisition in Digital Gaming: A Qualitative Perspective of an “In‐Denial Gaming Addict” From Hong Kong DOI Open Access
Junjie Gavin Wu, Lindsay Miller, Mark Feng Teng

и другие.

International Journal of Applied Linguistics, Год журнала: 2025, Номер unknown

Опубликована: Март 5, 2025

ABSTRACT An increasing amount of language learning is occurring outside the traditional classroom settings, with digital gaming emerging as a prominent arena. This study presents case analysis an individual, Choi, who enthusiast or even “in‐denial addict” (in his own words) and demonstrates paradoxical academic profile: academically underperforming yet possessing advanced level English proficiency. Through reflective essays five rounds interviews, explored Choi's engagement games in relation to vocabulary acquisition. The paper provides deep insight into critical events that shape cognitive, behavioral, affective dimensions gaming. ends practical suggestions for those are interested leveraging potential incidental

Язык: Английский

Процитировано

0

Exploring students’ prior knowledge of and metacognitive skills for game-based learning in relation to cognitive strategy and learning effectiveness DOI
Ying‐Lien Lin, Wei‐Tsong Wang,

Zona Lai

и другие.

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Март 11, 2025

Язык: Английский

Процитировано

0

It feels so real! Situated authentic language learning in immersive virtual reality DOI
Sangmin‐Michelle Lee, Xiaoran Wang, I. Park

и другие.

Education and Information Technologies, Год журнала: 2024, Номер unknown

Опубликована: Июнь 7, 2024

Язык: Английский

Процитировано

4

Explore and experience London: Learning literature and culture through immersive virtual reality in the EFL classroom DOI
Sangmin‐Michelle Lee

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Янв. 22, 2025

Язык: Английский

Процитировано

0