"الخصائص السيكومتريَّة لمقياس الرفاهيَّة الرقميَّة لدى طلبة جامعة الأزهر في ضوء بعض المتغيرات الديموجرافيَّة" DOI Open Access

فاطمة السيد حسن خشبة

التربية (الأزهر) مجلة علمية محکمة للبحوث التربوية والنفسية والاجتماعية), Год журнала: 2024, Номер 43(201), С. 227 - 289

Опубликована: Янв. 1, 2024

هدف البحث الحالي إلى إعداد مقياس للرفاهية الرقميَّة لدى طلبة جامعة الأزهر، وكذلك معرفة مستوى الرفاهيَّة لديهم، والكشف عمَّا إذا كانت هناك فروقٌ في ترجع النوع (ذكور ـــ إناث) العمر، الكلية (عمليَّة نظريَّة)، وعدد الساعات التي يقضيها الطالب على الإنترنت، وأُجري عينة مكونة من (1014) طالبًا وطالبة واستخدمت الباحثة إعدادها، وأسفرت النتائج عن صلاحية المقياس المُعد قِبل الحالية لقياس الأزهر؛ حیث تميز بقدر عالٍ الصدق والثبات؛ ممَّا یشیر إمكانية الوثوق به والاعتماد عليه كأداة الرفاهية الرقمية، وأشارت تمتع أفراد العينة بمستوى مرتفع الرقميَّة، كما أشارت عدم وجود فروقٍ ذات دلالةٍ إحصائيَّة والعمر الدرجة والأبعاد، أما بالنسبة لمتغير فقد تبين بأنه: لا تُوجد وبُعد الرضا الرقمي ووجود بُعد الكفاءة والأمن والسلامة لصالح العمليَّة، وبُعدي والرضا عدد الأمن الإنترنت (6 - 7) ساعات.

Childhood maltreatment, spiritual wellbeing, and stress-related growth in emerging adults: A conditional approach to responsibility DOI Creative Commons
Gökmen Arslan

Current Psychology, Год журнала: 2025, Номер unknown

Опубликована: Янв. 7, 2025

Abstract The current cross-sectional study aims to examine whether spiritual wellbeing mediates between childhood psychological maltreatment and stress-related growth in emerging adults. We also aim investigate the moderating role of responsibility on mediating effect growth. sample consisted 501 undergraduate adults from different public universities Türkiye, with 66.5% whom were female aged 18 25 years. Results showed that had significant associations responsibility, wellbeing, Additionally, acted as a mediator Further, results indicated moderated link underscore association protective sense this model. Overall, findings highlight importance promoting positive outcomes adults, particularly face adverse experiences.

Язык: Английский

Процитировано

1

Exploring the psychological effects of Metaverse on mental health and well-being DOI
Ikram Ud Din, Ahmad Almogren

Information Technology & Tourism, Год журнала: 2023, Номер 25(3), С. 367 - 389

Опубликована: Авг. 8, 2023

Язык: Английский

Процитировано

15

The mediating effect of emotional schemas in the relationship between online gaming addiction and life satisfaction DOI Creative Commons
Samet Makas, Mustafa Koç

Scientific Reports, Год журнала: 2025, Номер 15(1)

Опубликована: Янв. 2, 2025

The present study examined the relationships between levels of online game addiction among university students who play games and their life satisfaction, emotional schemas, demographic characteristics (gender age). Additionally, structural equation modelling was conducted to examine mediating effect schemas in relationship gaming satisfaction. participants consist 549 are enrolled games. In study, data were obtained using scale, satisfaction scale leahy Emotional Schema Scale. results indicated a positive, low-level statistically significant correlation level weakness towards emotions, demand for rationality, difference, duration, validation, seeing emotions as harmful guilt. Conversely, there negative, low correlations with rumination, difference duration. Furthermore, it determined that exert complete mediation on

Язык: Английский

Процитировано

0

Tech Tranquil - A digital wellbeing application DOI

Dhairya Darda,

Jayesh Deshmukh,

Kshitij Mahure

и другие.

AIP conference proceedings, Год журнала: 2025, Номер 3233, С. 020033 - 020033

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

UNLOCKING THE POTENTIAL: MEDIATING EFFECT OF CUSTOMER ENGAGEMENT AND ONLINE SHOPPING MOTIVATION ON MMO PLAYERS' WILLINGNESS TO PAY MORE DOI Open Access
Selim Çam

Öneri Dergisi, Год журнала: 2025, Номер 20(63), С. 31 - 54

Опубликована: Янв. 27, 2025

This study aims to investigate the effect of MMO players' addiction levels on their willingness pay. It examines this by mediating online shopping motivation and customer engagement variables. The impact environmental factors pay, even when level dependency remains fixed, has been investigated with engagement. We collected data attitudes perceptions game participants through a questionnaire. Data suitable for were obtained from 772 people. According sample size, power was calculated as 96.5%. After participants' demographics explained, analyses performed SEM. results confirm that pay is affected addiction. Among motivations, early adoption, stimulation-seeking, variables, both separately together, increase consumers' paper provides clear view behaviour an increasing number gamers examining purchasing payment players.

Язык: Английский

Процитировано

0

The Effect of Psychological Needs Satisfaction on Protective Gaming Beliefs and Behaviors DOI
Mu He, Rushui Shan, Jiahui Lu

и другие.

Journal of Media Psychology Theories Methods and Applications, Год журнала: 2025, Номер unknown

Опубликована: Фев. 4, 2025

Abstract: While substantial studies focus on risk and negative factors for problematic video gaming, the present study paid attention to protective positive that lead healthy gaming practice. Based self-determination theory (SDT), investigated whether psychological needs satisfaction may facilitate players’ adherence beliefs behaviors. With a survey among 737 game players, Study 1 observed association between 2 used writing technique promote satisfaction, players with enhanced autonomy competence need showed higher The findings imply autonomous motivation self-perceived can play role in SDT-based strategies help develop practical sustainable programs containing promoting health well-being.

Язык: Английский

Процитировано

0

Effect of the Reassured Self-Compassion–Based School Program on Anxiety, Video Game Addiction, and Body Image Among Rural Female Adolescents: Retrospective Study DOI Creative Commons
Areeg Zuair

JMIR Formative Research, Год журнала: 2025, Номер 9, С. e68840 - e68840

Опубликована: Фев. 19, 2025

Background The COVID-19 pandemic has amplified mental health challenges among adolescents, particularly in rural areas with limited access to services. In response, the Saudi government launched campaigns and mandated schools implement programs. However, effectiveness of these programs remains largely unreported. Objective This study aims determine prevalence anxiety disorder symptoms, video game addiction, body image dissatisfaction, as well examine effect a school-based program, Reassured Self, grounded compassion-focused therapy, on dissatisfaction adolescent females Arabia. Methods A retrospective secondary analysis pre-post intervention data was used. All female middle school students (N=133; age: mean 13.7, SD 1.01 years) grades 1-3 from setting were included, no exclusion criteria. Participants recruited part school-mandated program. Data collected at baseline (2 weeks before intervention) 2-3 post during hours quiet classroom using teacher-supervised, printed surveys. Survey completion voluntary, exhibiting high distress based referred counselor for support. consisted 3 sessions (30-35 minutes each) delivered over 2 weeks. Validated Arabic versions Spence Children's Anxiety Scale, Game Addiction Body Image Discrepancy Assessment used measure outcomes (April June 2024). analyzed linear mixed-effects regression models. mixed effects Results Among students, 25.8% (32/124) identified having levels, 19.3% (24/124) falling into clinical concern or very categories. Additionally, 26% (32/123) classified problem gamers, while 14% (18/123) categorized addicted gamers. smaller proportion, 5.1% (6/117), expressed strong desire thinness. Compared pre-intervention exhibited significant reductions symptoms (mean difference –4.11, 95% CI –6.98 –1.24; P=.005) addiction –1.62, –2.83 –0.42; P=.009) following changes minimal not statistically 0.067, –0.046 0.18; P=.057). High satisfaction scores, 28.49 out 35 (SD 6.31), indicated acceptability cultural alignment intervention. scores Conclusions results highlight potential address disparities underserved populations. Future research should explore long-term scalability such culturally adapted interventions.

Язык: Английский

Процитировано

0

Basic Psychological Needs and Psychological Well-Being Among Undergraduate Students in China: The Mediating Role of Autonomous Motivation and Academic Engagement DOI Creative Commons
Yan Li,

Rosilawati Sueb,

Khadijah Said Hashim

и другие.

Psychology Research and Behavior Management, Год журнала: 2025, Номер Volume 18, С. 527 - 549

Опубликована: Март 1, 2025

From the perspective of positive psychology, and based on Self-Determination Theory Sustainable Happiness Theory, this study explores relationship between basic psychological needs well-being among undergraduate students, as well mediating roles autonomous motivation academic engagement. A survey was conducted 439 students using Basic Psychological Needs Scale, Learning Motivation Academic Engagement Well-being Scale. were significantly positively correlated with students' well-being. engagement partially mediated However, did not mediate relationship. Furthermore, served chain mediators in are only directly related to but also indirectly associated their through role

Язык: Английский

Процитировано

0

The Effect of Digital Game Addiction and Cyberloafing on Psychological Well-Being in University Students DOI Open Access
Ayşe Elkoca, Mehmet Yıldız, Mürüvvet Emrem

и другие.

Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi, Год журнала: 2025, Номер 14(1), С. 104 - 111

Опубликована: Март 23, 2025

This study was conducted to determine the effects of digital game addiction and cyberloafing on psychological well-being in university students. descriptive cross-sectional with 350 students studying at Gaziantep University Islamic Sciences between March August 2024. In our study, regression model found be significant usable (F(2,347)= 37.315, p=0.001). Digital levels together explained 17.7% (R2=0.177) total variance well-being. It determined that increase level (t=-8.540, p

Язык: Английский

Процитировано

0

The Effect of Self-Regulation on the Need for Psychological Help Through Happiness, Resilience, Problem Solving, Self-Efficacy, and Adjustment: A Parallel Mediation Study in Adolescent Groups DOI Creative Commons
İhsan Akeren, Eyüp Çelik, İbrahim Erdoğan Yayla

и другие.

Children, Год журнала: 2025, Номер 12(4), С. 445 - 445

Опубликована: Март 30, 2025

Introduction: Adolescence is a developmental period in which the risk of mental problems high. Failure to resolve encountered during this may result need for psychological help. Based on literature review, study aimed examine self-regulation, has potential reduce adolescents’ help, and mediation happiness, resilience, problem solving, self-efficacy, adjustment through skill. Methods: In cross-sectional correlational survey design study, 1013 adolescents (542 girls, 471 boys, mean age: 15.04 ± 1.75 years) aged 12–19 years studying middle high school Bayburt, Turkey were reached. Seven different questionnaires, valid reliable adolescent groups, used measure variables. Results: Correlation results showed that all predictors positively correlated with each other negatively dependent variable, After testing assumptions, parallel analysis fully mediated effect self-regulation Another finding resilience not predictor distress. Conclusions: The are important because they provide insight those working field health terms understanding factors reduces

Язык: Английский

Процитировано

0