التربية (الأزهر) مجلة علمية محکمة للبحوث التربوية والنفسية والاجتماعية),
Journal Year:
2024,
Volume and Issue:
43(201), P. 227 - 289
Published: Jan. 1, 2024
هدف
البحث
الحالي
إلى
إعداد
مقياس
للرفاهية
الرقميَّة
لدى
طلبة
جامعة
الأزهر،
وكذلك
معرفة
مستوى
الرفاهيَّة
لديهم،
والكشف
عمَّا
إذا
كانت
هناك
فروقٌ
في
ترجع
النوع
(ذكور
ـــ
إناث)
العمر،
الكلية
(عمليَّة
نظريَّة)،
وعدد
الساعات
التي
يقضيها
الطالب
على
الإنترنت،
وأُجري
عينة
مكونة
من
(1014)
طالبًا
وطالبة
واستخدمت
الباحثة
إعدادها،
وأسفرت
النتائج
عن
صلاحية
المقياس
المُعد
قِبل
الحالية
لقياس
الأزهر؛
حیث
تميز
بقدر
عالٍ
الصدق
والثبات؛
ممَّا
یشیر
إمكانية
الوثوق
به
والاعتماد
عليه
كأداة
الرفاهية
الرقمية،
وأشارت
تمتع
أفراد
العينة
بمستوى
مرتفع
الرقميَّة،
كما
أشارت
عدم
وجود
فروقٍ
ذات
دلالةٍ
إحصائيَّة
والعمر
الدرجة
والأبعاد،
أما
بالنسبة
لمتغير
فقد
تبين
بأنه:
لا
تُوجد
وبُعد
الرضا
الرقمي
ووجود
بُعد
الكفاءة
والأمن
والسلامة
لصالح
العمليَّة،
وبُعدي
والرضا
عدد
الأمن
الإنترنت
(6
-
7)
ساعات.
Current Psychology,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 7, 2025
Abstract
The
current
cross-sectional
study
aims
to
examine
whether
spiritual
wellbeing
mediates
between
childhood
psychological
maltreatment
and
stress-related
growth
in
emerging
adults.
We
also
aim
investigate
the
moderating
role
of
responsibility
on
mediating
effect
growth.
sample
consisted
501
undergraduate
adults
from
different
public
universities
Türkiye,
with
66.5%
whom
were
female
aged
18
25
years.
Results
showed
that
had
significant
associations
responsibility,
wellbeing,
Additionally,
acted
as
a
mediator
Further,
results
indicated
moderated
link
underscore
association
protective
sense
this
model.
Overall,
findings
highlight
importance
promoting
positive
outcomes
adults,
particularly
face
adverse
experiences.
Scientific Reports,
Journal Year:
2025,
Volume and Issue:
15(1)
Published: Jan. 2, 2025
The
present
study
examined
the
relationships
between
levels
of
online
game
addiction
among
university
students
who
play
games
and
their
life
satisfaction,
emotional
schemas,
demographic
characteristics
(gender
age).
Additionally,
structural
equation
modelling
was
conducted
to
examine
mediating
effect
schemas
in
relationship
gaming
satisfaction.
participants
consist
549
are
enrolled
games.
In
study,
data
were
obtained
using
scale,
satisfaction
scale
leahy
Emotional
Schema
Scale.
results
indicated
a
positive,
low-level
statistically
significant
correlation
level
weakness
towards
emotions,
demand
for
rationality,
difference,
duration,
validation,
seeing
emotions
as
harmful
guilt.
Conversely,
there
negative,
low
correlations
with
rumination,
difference
duration.
Furthermore,
it
determined
that
exert
complete
mediation
on
Öneri Dergisi,
Journal Year:
2025,
Volume and Issue:
20(63), P. 31 - 54
Published: Jan. 27, 2025
This
study
aims
to
investigate
the
effect
of
MMO
players'
addiction
levels
on
their
willingness
pay.
It
examines
this
by
mediating
online
shopping
motivation
and
customer
engagement
variables.
The
impact
environmental
factors
pay,
even
when
level
dependency
remains
fixed,
has
been
investigated
with
engagement.
We
collected
data
attitudes
perceptions
game
participants
through
a
questionnaire.
Data
suitable
for
were
obtained
from
772
people.
According
sample
size,
power
was
calculated
as
96.5%.
After
participants'
demographics
explained,
analyses
performed
SEM.
results
confirm
that
pay
is
affected
addiction.
Among
motivations,
early
adoption,
stimulation-seeking,
variables,
both
separately
together,
increase
consumers'
paper
provides
clear
view
behaviour
an
increasing
number
gamers
examining
purchasing
payment
players.
Journal of Media Psychology Theories Methods and Applications,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 4, 2025
Abstract:
While
substantial
studies
focus
on
risk
and
negative
factors
for
problematic
video
gaming,
the
present
study
paid
attention
to
protective
positive
that
lead
healthy
gaming
practice.
Based
self-determination
theory
(SDT),
investigated
whether
psychological
needs
satisfaction
may
facilitate
players’
adherence
beliefs
behaviors.
With
a
survey
among
737
game
players,
Study
1
observed
association
between
2
used
writing
technique
promote
satisfaction,
players
with
enhanced
autonomy
competence
need
showed
higher
The
findings
imply
autonomous
motivation
self-perceived
can
play
role
in
SDT-based
strategies
help
develop
practical
sustainable
programs
containing
promoting
health
well-being.
JMIR Formative Research,
Journal Year:
2025,
Volume and Issue:
9, P. e68840 - e68840
Published: Feb. 19, 2025
Background
The
COVID-19
pandemic
has
amplified
mental
health
challenges
among
adolescents,
particularly
in
rural
areas
with
limited
access
to
services.
In
response,
the
Saudi
government
launched
campaigns
and
mandated
schools
implement
programs.
However,
effectiveness
of
these
programs
remains
largely
unreported.
Objective
This
study
aims
determine
prevalence
anxiety
disorder
symptoms,
video
game
addiction,
body
image
dissatisfaction,
as
well
examine
effect
a
school-based
program,
Reassured
Self,
grounded
compassion-focused
therapy,
on
dissatisfaction
adolescent
females
Arabia.
Methods
A
retrospective
secondary
analysis
pre-post
intervention
data
was
used.
All
female
middle
school
students
(N=133;
age:
mean
13.7,
SD
1.01
years)
grades
1-3
from
setting
were
included,
no
exclusion
criteria.
Participants
recruited
part
school-mandated
program.
Data
collected
at
baseline
(2
weeks
before
intervention)
2-3
post
during
hours
quiet
classroom
using
teacher-supervised,
printed
surveys.
Survey
completion
voluntary,
exhibiting
high
distress
based
referred
counselor
for
support.
consisted
3
sessions
(30-35
minutes
each)
delivered
over
2
weeks.
Validated
Arabic
versions
Spence
Children's
Anxiety
Scale,
Game
Addiction
Body
Image
Discrepancy
Assessment
used
measure
outcomes
(April
June
2024).
analyzed
linear
mixed-effects
regression
models.
mixed
effects
Results
Among
students,
25.8%
(32/124)
identified
having
levels,
19.3%
(24/124)
falling
into
clinical
concern
or
very
categories.
Additionally,
26%
(32/123)
classified
problem
gamers,
while
14%
(18/123)
categorized
addicted
gamers.
smaller
proportion,
5.1%
(6/117),
expressed
strong
desire
thinness.
Compared
pre-intervention
exhibited
significant
reductions
symptoms
(mean
difference
–4.11,
95%
CI
–6.98
–1.24;
P=.005)
addiction
–1.62,
–2.83
–0.42;
P=.009)
following
changes
minimal
not
statistically
0.067,
–0.046
0.18;
P=.057).
High
satisfaction
scores,
28.49
out
35
(SD
6.31),
indicated
acceptability
cultural
alignment
intervention.
scores
Conclusions
results
highlight
potential
address
disparities
underserved
populations.
Future
research
should
explore
long-term
scalability
such
culturally
adapted
interventions.
Psychology Research and Behavior Management,
Journal Year:
2025,
Volume and Issue:
Volume 18, P. 527 - 549
Published: March 1, 2025
From
the
perspective
of
positive
psychology,
and
based
on
Self-Determination
Theory
Sustainable
Happiness
Theory,
this
study
explores
relationship
between
basic
psychological
needs
well-being
among
undergraduate
students,
as
well
mediating
roles
autonomous
motivation
academic
engagement.
A
survey
was
conducted
439
students
using
Basic
Psychological
Needs
Scale,
Learning
Motivation
Academic
Engagement
Well-being
Scale.
were
significantly
positively
correlated
with
students'
well-being.
engagement
partially
mediated
However,
did
not
mediate
relationship.
Furthermore,
served
chain
mediators
in
are
only
directly
related
to
but
also
indirectly
associated
their
through
role
Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi,
Journal Year:
2025,
Volume and Issue:
14(1), P. 104 - 111
Published: March 23, 2025
This
study
was
conducted
to
determine
the
effects
of
digital
game
addiction
and
cyberloafing
on
psychological
well-being
in
university
students.
descriptive
cross-sectional
with
350
students
studying
at
Gaziantep
University
Islamic
Sciences
between
March
August
2024.
In
our
study,
regression
model
found
be
significant
usable
(F(2,347)=
37.315,
p=0.001).
Digital
levels
together
explained
17.7%
(R2=0.177)
total
variance
well-being.
It
determined
that
increase
level
(t=-8.540,
p
Children,
Journal Year:
2025,
Volume and Issue:
12(4), P. 445 - 445
Published: March 30, 2025
Introduction:
Adolescence
is
a
developmental
period
in
which
the
risk
of
mental
problems
high.
Failure
to
resolve
encountered
during
this
may
result
need
for
psychological
help.
Based
on
literature
review,
study
aimed
examine
self-regulation,
has
potential
reduce
adolescents’
help,
and
mediation
happiness,
resilience,
problem
solving,
self-efficacy,
adjustment
through
skill.
Methods:
In
cross-sectional
correlational
survey
design
study,
1013
adolescents
(542
girls,
471
boys,
mean
age:
15.04
±
1.75
years)
aged
12–19
years
studying
middle
high
school
Bayburt,
Turkey
were
reached.
Seven
different
questionnaires,
valid
reliable
adolescent
groups,
used
measure
variables.
Results:
Correlation
results
showed
that
all
predictors
positively
correlated
with
each
other
negatively
dependent
variable,
After
testing
assumptions,
parallel
analysis
fully
mediated
effect
self-regulation
Another
finding
resilience
not
predictor
distress.
Conclusions:
The
are
important
because
they
provide
insight
those
working
field
health
terms
understanding
factors
reduces