Application of Digital and Board Games for Cognitive Development of Preschoolers: Recommendations for Teachers and Parents DOI Creative Commons
O.V. Salomatova,

Y.A. Tokarchuk,

O.V. Rubtsova

и другие.

Counseling Psychology and Psychotherapy, Год журнала: 2024, Номер 32(4), С. 53 - 72

Опубликована: Дек. 27, 2024

<p><strong>Introduction.</strong> The article presents the results of project &laquo;The Influence Digital Activity on Development Cognitive Functions in Preschool Age&raquo;. <strong>Sample and methods.</strong> study was conducted from February to May 2024 with participation 88 children preparatory groups kinder gardens Moscow. following methods were used: &laquo;Dimensional Change Card Sort&raquo; method (P.D. Zelazo), &laquo;Memorizing 10 Words&raquo; (A.R. Luria), &laquo;Raven's Coloured Progressive Matrices&raquo;. <strong>Results.</strong> It proven that digital versions games &laquo;Dobble&raquo; &laquo;Tangram&raquo; have a greater positive impact development auditory short-term long-term memory than traditional board versions. Girls demonstrated better reproduction scores test compared boys. Additionally, direct link found between abstract intelligence level cognitive flexibility development. obtained data are interest psychologists, educators, parents when planning conducting educational play activities.</p>

Язык: Английский

Early childhood teachers’ understanding of executive functions and strategies employed to facilitate them DOI Creative Commons
Parian Madanipour, Susanne Garvis, Caroline Cohrssen

и другие.

Frontiers in Education, Год журнала: 2025, Номер 9

Опубликована: Янв. 16, 2025

Introduction Adult-child interactions have a noteworthy influence over how executive functions develop. However, despite recognising the importance of in child’s success, little research has been undertaken to explore role early childhood teachers facilitating development children through their teaching practice. The current study thus explored what understanding and pedagogical practices they use contribute 3 5-year-old within preschool settings. Methods Data were collected an online questionnaire completed by 58 across Victoria, Australia. included both closed open-ended questions, aiming participants’ specific employed facilitate these skills classroom. Qualitative data from responses analysed thematically identify recurring perceptions. Results results reveal that some reported strong functions. Further, implementing everyday classroom intended promote Thematic analysis qualitative reveals apply five functions: environment activity structuring, supporting autonomous behaviours, enacting purposeful organisation, encouraging sustained shared thinking, conducting activities support Discussion self-reported this suggest know much about evidence-based children’s such aligned closely with recommended literature. was gained experience, drawing attention need for stronger focus on during initial teacher education courses. As such, highlights Australian courses ensure functions-supportive are explicitly addressed. insights revealed here should inform initiatives raise awareness among forefront time spent preschoolers.

Язык: Английский

Процитировано

1

Non-therapeutic play to overcome negative emotional symptoms and improve emotional intelligence in children aged 3–7: a systematic review DOI Creative Commons
Аleksander Veraksa, Valeriya A. Plotnikova, Vera L. Sukhikh

и другие.

Frontiers in Psychology, Год журнала: 2025, Номер 16

Опубликована: Март 6, 2025

Play therapy is an effective approach to reduce emotional symptoms, stress and develop sphere in early childhood. But the organization of requires long-term specialized training a significant number sessions, making it inaccessible public institutions. This systematic review aims analyze potential mechanisms play outside therapeutic setting for overcoming regulation resilience preschool-aged children. Using PRISMA method, we selected 33 articles qualitative analysis from 9,639 published over past 5 years found through PubMed, ScienceDirect, Scopus. The effectiveness pretend play, with rules, digital outdoor addressing symptoms improving mental health was revealed. It shown that widely used improve intelligence its components, decrease anxiety, aggression, fear. In accordance cultural-historical approach, seven generalized blocks were identified enhance children’s well-being promote development. Pretend have greatest corrective developmental potential, due diverse involved. findings this may be plan future research educational practice kindergartens.

Язык: Английский

Процитировано

0

The Use of Board Games and Digital Games Preschoolers: Results of a Survey of Russian Parents DOI Creative Commons

Y.A. Tokarchuk,

O.V. Salomatova, E.V. Gavrilova

и другие.

Psychological-Educational Studies, Год журнала: 2024, Номер 16(1), С. 76 - 95

Опубликована: Май 3, 2024

<p>The article presents the results of an empirical study conducted within &ldquo;The Influence Digital Activity on Development Cognitive Functions in Preschool Age&rdquo; project. In order to compare data use board games and digital games, a special &ldquo;Contemporary Children: Games vs. Board Games&rdquo; questionnaire was developed (O.V. Salomatova, Yu.A. Tokarchuk, 2023), intended for parents preschoolers. The survey from March September 2023 involved children aged 3 7 years old (N=556). It shown that consider be more preferable pastime than games. According survey, most cases involve presence gaming partner, while are often individual activity. comparison with frequently applications as means monitoring their child's behavior or method reward. At same time, according less actively participate process gaming, allowing play independently under supervision. process.</p>

Язык: Английский

Процитировано

2

Not EF skills but play with real toys prevents screen time tantrums in children DOI Creative Commons
Margarita Gavrilova, Nikolay Veraksa

Frontiers in Psychology, Год журнала: 2024, Номер 15

Опубликована: Июль 17, 2024

Limiting children's screen time has become a new parenting challenge. Due to the high attractiveness of media and digital devices, many children experience painful transitions in other activities. Screen tantrums is concept that describes negative affect limits. Knowing factors increase reactions will be helpful parents educators practice prevent or enrich nondigital activities, making them attractive alternatives media. Based on theoretical insights into coping mechanisms frustration anger preschool children, this study was aimed explore effects executive functions skills, family play behavior with real toys tantrums. Sample included 654 caregiver-child pairs (M age = 70.3 months, SD 4.02). Results confirmed hypothesis stronger preventor tantrum than EF skills. The findings suggest supporting activity might help avoid strong affects due limitation. results may also considered as support for assumptions can universal way childhood.

Язык: Английский

Процитировано

1

Association between Memory and Attention Performance among Preschoolers Playing Traditional and Digital Games (on the Example of «Dobble») DOI Creative Commons
O.V. Rubtsova,

Y.A. Tokarchuk,

O.V. Salomatova

и другие.

Psychological Science and Education, Год журнала: 2024, Номер 29(3), С. 5 - 19

Опубликована: Июль 19, 2024

<p>The article presents the results of project &laquo;The Impact Digital Activity on Development Cognitive Functions in Preschool Age&raquo;. The study was conducted from February to May 2023 at Center for Interdisciplinary Research Contemporary Childhood MSUPE, involving 76 children preparatory groups kindergartens Moscow. following methods were used: &laquo;Learning 10 Words&raquo; Method (A.R. Luria), D. Weksler's Subtest (the &laquo;Coding Method&raquo;), 3. &nbsp; &nbsp;&laquo;Test Intertwined Lines&raquo; (A. Rey's Test Modification), and &laquo;Mark Signs&raquo; (Pieron-Ruser Test). According obtained data, digital version game &laquo;Dobble&raquo; has greatest effect development studied parameters memory attention preschool children. empirical data are consistent with similar studies interest psychologists, educators, parents planning conducting educational play activities.</p>

Язык: Английский

Процитировано

1

Means Problem in Cultural-Historical Theory DOI Creative Commons
Nikolay Veraksa

Cultural-Historical Psychology, Год журнала: 2024, Номер 20(3), С. 69 - 76

Опубликована: Сен. 5, 2024

<p>The article presents a dialectical analysis of psychological means as one the problems within cultural-historical psychology. The author raises question what properties must have in order to serve tool for influencing actor's behavior. As are considered those presented L.Vygotsky's works: sign, symbol, visual diagram, concept opposition. This study offers solution number theoretical problems: it gives description primary and ideal forms&rsquo; structure well explains possibility their interaction (including process mediation). key symbolic determined: presence material components, experiences that presuppose unity affect intellect. These qualities allow sign mediate form. product mediation is formation higher functions child. hypothesis substantiated advisable consider relations opposition cultural means, mastering necessary thinking highest function. shows fundamental opposite two-level nature. property demonstrated use opposites cycles involves transition from content back. research carried out aimed at developing concept, including problem means. work done has practical significance, because provides detailed means&rsquo; transformations arise social between an adult child.</p>

Язык: Английский

Процитировано

1

Development of Social Competence in Preschoolers with Different Levels of Executive Functions: Role Play and Project-Based Learning DOI Creative Commons
Аleksander Veraksa, Valeriya A. Plotnikova, Polina R. Ivenskaya

и другие.

Psychological Science and Education, Год журнала: 2024, Номер 29(3), С. 96 - 112

Опубликована: Июль 19, 2024

<p>The research is aimed at clarifying and comparing the influence of role play project-based learning on development social competence in older preschoolers. The paper presents materials pilot phase study. 30 preschoolers aged 5-6 years (average age 5.8 years) participated experiment. At pre-test children&rsquo;s executive functions were assessed using NEPSY-II subtests ther was SCBE-30 test, which includes scales "Social Competence", "Anxiety-detachment", "Anger-aggression". Further, participants distributed to three experimental conditions so that each group there an equal number with low high levels according cluster analysis. In 12 meetings held accordance developed programs: Free play, Research project, Creative project. After completing programs children's tested similar initial diagnostics. results showed a level had stronger decrease anxiety free than project activities. same time, children greater when participating Role equally influenced competence. clarify expand possibilities described activities for kindergartens.</p>

Язык: Английский

Процитировано

0

Preschool Teachers' Views on Digital Games DOI

Elçin Yazıcı Arıcı

Advances in early childhood and K-12 education, Год журнала: 2024, Номер unknown, С. 91 - 113

Опубликована: Май 17, 2024

The use of digital technology is very important to support children's learning and development in the preschool period. With rapidly developing technology, types games played by children have also changed. Digital gradually replaced traditional games. According relevant literature, there are studies highlighting teachers' perceptions about benefits obstacles These mostly focused on primary, secondary, high school education, a limited number covering teachers. This study aims investigate opinions teachers regarding integration into educational process. 20 were collected with semi-structured interview form. form consisted two parts. While first section includes demographic information teachers, second questions how perceive opportunities challenges related Data was via Google Forms. findings show that teacher's role critical incorporating In addition, it points out an guide integrating education process platform. Recommendations implications for classroom applications discussed.

Язык: Английский

Процитировано

0

Application of Digital and Board Games for Cognitive Development of Preschoolers: Recommendations for Teachers and Parents DOI Creative Commons
O.V. Salomatova,

Y.A. Tokarchuk,

O.V. Rubtsova

и другие.

Counseling Psychology and Psychotherapy, Год журнала: 2024, Номер 32(4), С. 53 - 72

Опубликована: Дек. 27, 2024

<p><strong>Introduction.</strong> The article presents the results of project &laquo;The Influence Digital Activity on Development Cognitive Functions in Preschool Age&raquo;. <strong>Sample and methods.</strong> study was conducted from February to May 2024 with participation 88 children preparatory groups kinder gardens Moscow. following methods were used: &laquo;Dimensional Change Card Sort&raquo; method (P.D. Zelazo), &laquo;Memorizing 10 Words&raquo; (A.R. Luria), &laquo;Raven's Coloured Progressive Matrices&raquo;. <strong>Results.</strong> It proven that digital versions games &laquo;Dobble&raquo; &laquo;Tangram&raquo; have a greater positive impact development auditory short-term long-term memory than traditional board versions. Girls demonstrated better reproduction scores test compared boys. Additionally, direct link found between abstract intelligence level cognitive flexibility development. obtained data are interest psychologists, educators, parents when planning conducting educational play activities.</p>

Язык: Английский

Процитировано

0