2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
Год журнала:
2024,
Номер
unknown, С. 1068 - 1069
Опубликована: Март 16, 2024
This
study
explores
the
potential
of
metaverse
technologies
for
virtual
education,
comparing
four
platforms:
Workrooms,
Spatial,
Mozilla
Hubs,
and
Arthur.
We
evaluate
factors
like
avatars,
spatial
arrangement,
mobility,
functionalities'
impact
on
concentration,
usability,
presence,
learning.
While
learning
outcomes
show
no
significant
differences,
substantial
variations
in
classroom
experience
emerge.
Metaverses
with
limited
movement
functionalities
exhibit
higher
immersion,
presence.
Moreover,
avatars
enhanced
facial
expressiveness
positively
influence
overall
experience.
Frontiers in Education,
Год журнала:
2024,
Номер
9
Опубликована: Дек. 16, 2024
We
are
interested
in
how
metaverse
technologies
can
provide
an
environment
for
future
virtual
education
beyond
traditional
videoconferencing
technologies.
This
study
investigates
learning
and
the
quality
of
classroom
experience
by
conducting
classes
four
environments:
Meta
Horizon
Workrooms,
Spatial,
Mozilla
Hubs,
Arthur.
Through
analysis
questionnaires,
we
assess
influence
factors
such
as
avatars,
spatial
arrangement,
mobility,
extra
functionalities
on
concentration,
usability,
presence,
learning.
While
did
not
observe
significant
differences
outcomes,
our
reveals
substantial
variations
experience.
Specifically,
higher
immersion,
presence
levels
were
observed
metaverses
with
limited
movement
functionalities.
Also,
findings
emphasize
positive
impact
avatars
realistic
facial
expressions
enhancing
overall
Finally,
present
lessons
learned
offer
recommendations
class
configurations
based
questionnaire
analysis.
Journal of Daylighting,
Год журнала:
2023,
Номер
10(1), С. 45 - 59
Опубликована: Апрель 9, 2023
Daylight
improves
indoor
environmental
quality,
the
physical
and
mental
health
of
occupants,
their
efficiency.
Research
in
area
human-centric
lighting
that
considers
visual
non-visual
effects
light
on
human
vision,
have
focused
examining
perception
response
to
a
wide
variety
aspects.
To
investigate
effect
surface
materials,
window
size,
shading
patterns
participants’
evaluation
brightness,
daylight
distribution,
contrast,
satisfaction
with
view,
virtual
reality
experiment
is
implemented
university
classroom.
Moreover,
responses
are
compared
metrics
(i.e.,
RAMMG
illumines
level)
evaluate
performance
robustness.
Thirty-three
subjects
evaluated
thirteen
immersive
environments
(IVEs)
different
glazing
visible
transmittance,
reflectance
coefficient
surfaces,
wall
ratio,
number
windows,
geometry
using
Likert-type
scale
survey.
The
results
indicated
brightness
influenced
by
reflection
surfaces
WWR.
While
distribution
affected
windows
addition
other
studied
parameters.
Based
subjects’
contrast
only
surfaces.
Their
amount
outside
view
also
WWR
windows.
based
statistical
defining
specific
range
acceptable
metric
not
suggested,
users'
depends
material
them.
Furthermore,
level
perceived
people
materials
color
(beside
surfaces),
(even
similar
WWR),
pattern
same
aperture
ratio)
as
well
transmittance.
Sustainable Futures,
Год журнала:
2023,
Номер
6, С. 100134 - 100134
Опубликована: Окт. 19, 2023
Virtual
reality
(VR)
has
become
an
important
resource
in
light
research
and
ultimate
tool
for
participatory
approaches
sustainable
urban
planning.
This
article
reviews
the
design
of
VR
focusing
on
profile
participants.
A
search
peer-reviewed
articles
using
a
systematic
literature
review
Scopus
(2000-2023)
resulted
56
that
show
quarter
studies
integrate
participants'
characteristics
into
results
but
nature
samples
may
put
doubt
external
validity
results.
The
discusses
implications
these
findings
practice.
Buildings,
Год журнала:
2023,
Номер
13(12), С. 3034 - 3034
Опубликована: Дек. 6, 2023
The
objective
of
this
research
is
to
propose
the
implementation
neurostimulating
architecture
strategies
for
design
early
childhood
educational
centers.
These
could
be
relevant
their
in
rapidly
growing
urban
areas
Peru,
where
many
children
lack
access
education.
There
has
been
an
increase
4.40%
dropout
rate
at
level
recent
years,
and
it
observed
that
classrooms
facilities
are
not
adequately
prepared
accommodate
activities
level.
Likewise,
difficulty
accessing
simple
architectural
enhance
cognitive
development
concerning,
especially
when
infants
have
a
natural
capacity
acquire
new
knowledge,
which,
if
stimulated,
impact
adult
lives.
methodology
adopts
mixed
approach,
analyzing
two
centers
Villa
El
Salvador
district
evaluate
current
conditions
relation
indicators.
Interviews
with
specialists,
questionnaires
study
subjects,
observation
guide
were
also
used.
This
comprehensive
approach
allows
better
analysis
interpretation
results.
As
result,
accessible
archetypes
based
on
nine
indicators
(illumination,
green
areas,
shape,
size,
layout,
accessibility,
scale,
colors,
materiality)
obtained,
these
applied
proposal
education
center.
In
conclusion,
application
as
strategy
potential
improve
learning
development.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
Год журнала:
2024,
Номер
unknown, С. 1068 - 1069
Опубликована: Март 16, 2024
This
study
explores
the
potential
of
metaverse
technologies
for
virtual
education,
comparing
four
platforms:
Workrooms,
Spatial,
Mozilla
Hubs,
and
Arthur.
We
evaluate
factors
like
avatars,
spatial
arrangement,
mobility,
functionalities'
impact
on
concentration,
usability,
presence,
learning.
While
learning
outcomes
show
no
significant
differences,
substantial
variations
in
classroom
experience
emerge.
Metaverses
with
limited
movement
functionalities
exhibit
higher
immersion,
presence.
Moreover,
avatars
enhanced
facial
expressiveness
positively
influence
overall
experience.