Managing Metaverse Retailing DOI
Jiyao Xun, Xiaowei Fan,

Weihan Liang

и другие.

Advances in library and information science (ALIS) book series, Год журнала: 2024, Номер unknown, С. 65 - 100

Опубликована: Дек. 27, 2024

Metaverse retailing encapsulates commercial endeavors conducted within virtual reality environments online, facilitating comprehensive trading and experiential processes. This definition spans a spectrum of retail activities the realm, presenting an extension established e-commerce social commerce channels. Its potential to profoundly influence metaverse market segmentation, positioning strategies, target selection warrants thorough examination. chapter prospectively explore realms branding, channels, consumer journeys landscape retailing.

Язык: Английский

A text mining approach to explore factors influencing consumer intention to use metaverse platform services: Insights from online customer reviews DOI
Vandana Kumari, Pradip Kumar Bala, Shibashish Chakraborty

и другие.

Journal of Retailing and Consumer Services, Год журнала: 2024, Номер 81, С. 103967 - 103967

Опубликована: Июнь 27, 2024

Язык: Английский

Процитировано

18

What makes metaverse users immersed in the flow state in an emerging market? An application of affordance theory and ISSM DOI
Taewoo Roh, Shufeng Xiao, Byung Il Park

и другие.

Journal of Retailing and Consumer Services, Год журнала: 2024, Номер 81, С. 104012 - 104012

Опубликована: Июль 29, 2024

Язык: Английский

Процитировано

7

The role of temporal distance, conspicuous consumption, and multisensory interfaces on consumer judgments in metaverse DOI
Robin Nunkoo, Anuja Shukla, Anubhav Mishra

и другие.

Journal of Retailing and Consumer Services, Год журнала: 2024, Номер 81, С. 104037 - 104037

Опубликована: Авг. 14, 2024

Язык: Английский

Процитировано

7

Unveiling the Metaverse retail environments: understanding consumer gratifications and buying behavior DOI
Kanchan Patil, Justin Paul, S. Vijayakumar Bharathi

и другие.

Journal of Research in Interactive Marketing, Год журнала: 2025, Номер unknown

Опубликована: Фев. 10, 2025

Purpose Consumers in a Metaverse have an immersive engagement with products and services. This study aims to explore the multidimensional features of that influence consumers’ usage gratifications, leading their purchase behavior. Design/methodology/approach uses gratifications theory examine how hedonic, utilitarian social retail Empirical analysis ( N = 291) using structural equation modeling via SmartPLS PLSpredict validated model’s robustness predictive accuracy. Findings authenticity virtuality influenced hedonic gratifications; autonomy affected gratification. Hedonic drove purchases, while gratification had no significant effect. Originality/value applies identify Metaverse-specific motivation factors, contributing literature aiding practical design development environments.

Язык: Английский

Процитировано

0

Improving obsessive-compulsive buying through brand attachment and hedonic value: customer-based brand value DOI Creative Commons
Roymon Panjaitan, Irawan Yuswono, Arif Afendi

и другие.

Verslas teorija ir praktika, Год журнала: 2025, Номер 26(1), С. 78 - 90

Опубликована: Март 12, 2025

This study aims to explore how hedonic value influences obsessive-compulsive buying behavior by examining the mediating roles of brand attachment and customer-based value. The research addresses inconsistencies in previous studies on influence market integrating as key factors. literature review reveals a gap understanding role these variables relationship between compulsive buying. Six hypotheses were developed tested using PLS-SEM within sample 246 customers Central Java, Indonesia. results highlight that significantly mediates impact attachment, which turn enhances Additionally, finds directly contributes increase behavior. findings suggest positive customer experience, influenced strong identity, is crucial fostering subsequently driving purchasing. provides comprehensive brand-related factors interact consumer

Язык: Английский

Процитировано

0

The Influence of Personal Innovativeness on the Intention to Continue Using the Metaverse as a Distribution Platform: Verification of the Serial Multiple Mediation Effect Based on the Technology Acceptance Model DOI Open Access
Myoung-Soung Lee,

Jei Young Lee

Journal of Channel and Retailing, Год журнала: 2025, Номер 30(1), С. 1 - 32

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Metaverse platform attributes and customer experience measurement DOI Creative Commons
Syed Mahmudur Rahman, Noman H. Chowdhury, Jana Bowden

и другие.

Journal of Retailing and Consumer Services, Год журнала: 2024, Номер 83, С. 104159 - 104159

Опубликована: Ноя. 26, 2024

Язык: Английский

Процитировано

4

The retail strategies of luxury fashion firms in the metaverse: Enhancing brand experiences DOI Creative Commons

Lala Hu,

Mirko Olivieri, Marta Giovannetti

и другие.

Journal of Retailing and Consumer Services, Год журнала: 2025, Номер 84, С. 104202 - 104202

Опубликована: Янв. 5, 2025

Язык: Английский

Процитировано

0

Exploring stimulus to consumers’ virtual shopping environment in the metaverse DOI Creative Commons
S.M. Fatah Uddin, Fateh Mohd Khan, Mohammad Anas

и другие.

Journal of Computer Information Systems, Год журнала: 2025, Номер unknown, С. 1 - 16

Опубликована: Фев. 12, 2025

Язык: Английский

Процитировано

0

Grocery shopping in metaverse: understanding drivers and barriers DOI
Mehrgan Malekpour, Oswin Maurer, Vincenzo Basile

и другие.

EuroMed Journal of Business, Год журнала: 2025, Номер unknown

Опубликована: Фев. 22, 2025

Purpose This study aims to enhance our understanding of customer expectations and experiences in grocery shopping within the metaverse. It investigates factors influencing satisfaction driving continued engagement with metaverse platforms, offering insights into drivers adoption barriers usage. Design/methodology/approach Adopting a qualitative netnographic approach, this analysed reactions Walmart’s virtual store demonstration. Data were collected from user comments on YouTube, TikTok, Twitter Reddit. Thematic analysis was employed identify key contributing dissatisfaction experiences. Findings The reveals three major shaping subsequent positive intentions toward metaverse: social, functional hedonic stimuli. Eight critical affecting experience are identified: functional, hedonic, financial, privacy, safety, ownership atmospherics concerns, including tactile, acoustic visual elements. Research limitations/implications findings derived social media which may limit generalisability. Future studies could adopt mixed-methods approach validate these across broader datasets. Originality/value work is first research examine offers valuable expectations, barriers, laying groundwork for further exploration applications retail.

Язык: Английский

Процитировано

0