The Development of AgriVerse: Past, Present, and Future DOI
Mengzhen Kang, Xiujuan Wang, Haoyu Wang

и другие.

IEEE Transactions on Systems Man and Cybernetics Systems, Год журнала: 2023, Номер 53(6), С. 3718 - 3727

Опубликована: Янв. 4, 2023

Agricultural metaverse (AgriVerse) aims to optimize the production chain by saving costs, increasing efficiencies, and breaking information silos, in order achieve sustainable agriculture. While AgriVerse is featured virtual-real interaction of agriculture-related processes based on heterogeneous data, knowledge, models, link between intensively studied plant modeling vague. This article presents briefly research contents modeling, analyzes ongoing transition at age artificial intelligence (AI), envisions future with support agricultural foundation model, decentralized organization (DAO) science (DeSci) model. Three application scenarios are presented. The opportunities challenges discussed. work expected identify key issues bring practitioners diverse backgrounds together into community.

Язык: Английский

Investigating Users’ Acceptance of the Metaverse with an Extended Technology Acceptance Model DOI
Rong Wu, Zhonggen Yu

International Journal of Human-Computer Interaction, Год журнала: 2023, Номер 40(19), С. 5810 - 5826

Опубликована: Авг. 6, 2023

AbstractThe Metaverse, characterized as an interactive and immersive 3D virtual world, is widely recognized for its considerable potential across a range of industries. However, the long-term viability success Metaverse are contingent upon extent to which users accept adopt it. Despite this critical aspect, there scarcity research that investigates factors influencing user acceptance Metaverse. To address gap, present study expands technology model by integrating social psychological constructs such interaction, presence, conformity, emotional attachment, flow, perceived enjoyment. The data were obtained through online survey. A total 418 responses collected from users, with response rate 84%. Partial least squares structural equation modeling was used analyze survey data. Results showed that: (1) ease use (β = 0.214, p < 0,001), attachment 0.375 enjoyment 0.194, 0,001) could have positive effect on usefulness; (2) 0.142, 0.018), 0.179, 0.008), presence 0.183, 0.008) use; (3) usefulness 0.432, 0.106, 0.011), 0.209, interaction attitudes toward using Metaverse; (4) 0.174, 0.001), 0.35, flow 0.128, 0.015) positively influence users' intention not significantly 0.078, 0.141). These results offer important implications developers practitioners looking design promote utilization Metaverse.Keywords: Metaversetechnology acceptancesocial interactionsocial presenceflowperceived enjoymentemotional attachmentconformity AcknowledgmentsWe would like extend our gratitude anonymous reviewers funding.Informed consentAll participants voluntarily signed consent form before answering questionnaire.Disclosure statementWe no conflicts interest declare relevant content article.Data availability statementThe support findings available request corresponding author. publicly due privacy or ethical restrictions.Additional informationFundingThis work supported Key Research Application Project Laboratory Technologies Localization Language Services State Administration Press Publication, "Research Intelligent Education Technology 'Belt Road Initiative" (Project Number: CSLS 20230012), Special fund Beijing Co-construction Project-Research reform "Undergraduate Teaching Reform Innovation Project" higher education in 2020-innovative "multilingual +" excellent talent training system (202010032003), Culture University Excellent Doctoral Dissertation Cultivation Program Funding Project, Fundamental Funds Central Universities, [23YCX004].Notes contributorsRong WuRong Wu doctoral student at Department English Studies, Faculty Foreign University. She has already participated six scientific projects published over ten academic papers. Her includes educational technologies, language acquisition, translation.Zhonggen YuZhonggen Yu, Professor University, Fellow Academy International Services, Director Center Research, National Base Service Export, 150 He focuses technologies.

Язык: Английский

Процитировано

41

Metaverse applications in education: a systematic review and a cost-benefit analysis DOI
Mark Anthony Camilleri

Interactive Technology and Smart Education, Год журнала: 2023, Номер 21(2), С. 245 - 269

Опубликована: Июнь 9, 2023

Purpose Many educators are increasingly acquainting themselves and becoming adept with interactive technologies like augmented reality virtual reality. Some of them also looking forward to using Metaverse applications, as they want benefit from its immersive three-dimensional capabilities. Therefore, the purpose this study is critically review extant literature investigate how, why, where when can be used for educational purposes. This discusses opportunities, challenges risks related disruptive technology. Design/methodology/approach A Preferred Reporting Items Systematic Reviews Meta-Analyses rigorous protocol search, extract, scrutinize synthesize content high-impact articles focused on use technology in realms education. Afterwards, theorizes costs benefits students. Findings number researchers already experimenting that very similar Metaverse, different contexts. research indicates most students lured by multi-sensory environments well applications could simulate real-life situations provide engaging experiences representations people, places objects. On other hand, reveals ought consider potential pitfalls including privacy breaches security risks, possible addictions development mental health issues, among others. Practical implications Students catapult a simulated digital universe reconfigure their sensory inputs, definitions space, time points access information. calls regulatory instruments, sound principles, guidelines procedures intended safeguard protect users. Originality/value contribution implies there scope continue developing Metaverse’s spaces improve students’ motivations, aptitudes learning outcomes. clarifies education create infinite possibilities enhance knowledge, competences abilities through applications. Yet paper raises awareness about short term associated prolonged captivating

Язык: Английский

Процитировано

40

Who really needs a Metaverse in anatomy education? A review with preliminary survey results DOI
Joe Iwanaga, Edward C. Muo, Yoko Tabira

и другие.

Clinical Anatomy, Год журнала: 2022, Номер 36(1), С. 77 - 82

Опубликована: Сен. 10, 2022

The term Metaverse ("meta" defined as beyond, transcendence or virtuality, and "verse" meaning universe world) denotes a "virtual reality space" for anatomy teaching. To ascertain how many anatomists are familiar using this adjunct in teaching, we conducted short survey at the 2022 annual meeting of American Association Clinical Anatomists (AACA). Interestingly, only six respondents (9.4%) had used teaching anatomy. Moreover, vast majority attendees were educators basic science faculty, but not practicing physicians/surgeons other actively health care professionals; group where technology has been much more commonly. present manuscript was authored by educators, physicians professionals with backgrounds diverse medical fields, that is, anatomists, doctors, physician assistants, dentists, occupational therapists, physical chiropractors, veterinarians, students. Many these authors have exposed to clinical realm. Therefore, aim paper is better understand those who knowledgeable its use education, provide ways forward such discipline.

Язык: Английский

Процитировано

39

The realm of metaverse: A survey DOI

V. Jothi Prakash,

S. Arul Antran Vijay,

Jegathesh Peatchimuthu

и другие.

Computer Animation and Virtual Worlds, Год журнала: 2023, Номер 34(5)

Опубликована: Март 2, 2023

Abstract The next step of digital development is the metaverse, which has potential to drastically alter how people use technology and expand range services available beyond conventional systems that can be accessed online. As efficiency, performance, quality service access reach their peak levels, focus shifted user experience. Due this, there an increasing demand for more involved thorough customer service, providers are willing increase present standards. Consumers genuinely asking tactile immersive elements in interfaces, but these features only made possible by metaverse's potentially futuristic subfields virtual reality (VR), augmented (AR), mixed (MR), extended (XR). However, metaverse may not widely used due significant security privacy issues either from underlying or produced new environment. A variety fundamental problems, such as scalability interoperability, arise terms ensuring because inherent properties, realism, sustainability, heterogeneity. In this survey, we propose a hypothetical meta‐stack framework understand various components realm then provide wide‐ranging insights on most recent context cutting‐edge technologies, vulnerabilities preventive measures specific research challenges pertaining metaverse.

Язык: Английский

Процитировано

34

The Development of AgriVerse: Past, Present, and Future DOI
Mengzhen Kang, Xiujuan Wang, Haoyu Wang

и другие.

IEEE Transactions on Systems Man and Cybernetics Systems, Год журнала: 2023, Номер 53(6), С. 3718 - 3727

Опубликована: Янв. 4, 2023

Agricultural metaverse (AgriVerse) aims to optimize the production chain by saving costs, increasing efficiencies, and breaking information silos, in order achieve sustainable agriculture. While AgriVerse is featured virtual-real interaction of agriculture-related processes based on heterogeneous data, knowledge, models, link between intensively studied plant modeling vague. This article presents briefly research contents modeling, analyzes ongoing transition at age artificial intelligence (AI), envisions future with support agricultural foundation model, decentralized organization (DAO) science (DeSci) model. Three application scenarios are presented. The opportunities challenges discussed. work expected identify key issues bring practitioners diverse backgrounds together into community.

Язык: Английский

Процитировано

33