Uso de Jogos de Empresas na Área Contábil e de Negócios para o Desenvolvimento de Competências: Uma Revisão Sistemática da Literatura DOI Creative Commons

Andreia Marques Maciel de Carvalho,

Gilberto José Miranda, Ricardo Rocha de Azevedo

и другие.

Sociedade Contabilidade e Gestão, Год журнала: 2024, Номер 19(1)

Опубликована: Авг. 7, 2024

Este estudo teve por objetivo analisar quais as competências profissionais têm sido cultivadas meio da utilização de jogos empresas na área contábil e negócios, conforme a literatura especializada. Para alcançar esse objetivo, foi realizada uma pesquisa do tipo Revisão Sistemática Literatura baseada metodologia ProcNow-C, 2010 2023, nas bases dados Web of Science, Science Direct-Elsevier Scopus-Elsevier. Identificou-se inicialmente um total 95 artigos, coletados entre os meses abril agosto 2023. Após excluir artigos inelegíveis para o escopo revisão, passou-se análise das 45 pesquisas remanescentes. Os resultados demonstram que jogos, principalmente digitais, são amplamente utilizados negócios em geral. Porém, não abrangido todas técnicas (conhecimentos) preconizadas pela IFAC. Além disso, foram identificadas diversas habilidades capazes proporcionar aos estudantes, alinhadas às A partir desses achados, propõe-se sejam desenvolvidos testados empiricamente contábeis áreas relatórios financeiros, governança, risco controle interno, regulação, tecnologia informação economia. podem contribuir pesquisadores sobre tema, bem como docentes contabilidade negócios.

Modeling the effects of artificial intelligence (AI)-based innovation on sustainable development goals (SDGs): Applying a system dynamics perspective in a cross-country setting DOI Creative Commons
Sharmin Nahar

Technological Forecasting and Social Change, Год журнала: 2024, Номер 201, С. 123203 - 123203

Опубликована: Янв. 20, 2024

Global environmental outcomes, productivity, inclusion, and equality aspects are already beginning to be impacted by artificial intelligence (AI), both immediately over time. AI is expected have beneficial detrimental effects on Sustainable Development Goals (SDGs). Nevertheless, there a lacuna in the literature regarding systematically forecasting `AI's impact different facets of SDGs time various countries. Moreover, though existing has reported correlation between innovation, no prior studies forecast influence AI-based innovation SDG Outcomes. To fill these significant research gaps, this study forecasts achieving nine years, extending from 2022 2030 22 countries (including developed developing countries) across five continents via system dynamics modeling-based simulation grounded Institutional Theory (Technology Enactment Framework). The findings exhibit varying impacts SDGs. This enriches AI, sustainable development providing intricate relationship SDGs, thereby offering valuable insights reader.

Язык: Английский

Процитировано

64

A framework for gamification in the metaverse era: How designers envision gameful experience DOI
Nibu John Thomas, Rupashree Baral, Oliver S. Crocco

и другие.

Technological Forecasting and Social Change, Год журнала: 2023, Номер 193, С. 122544 - 122544

Опубликована: Май 3, 2023

Язык: Английский

Процитировано

41

Staying afloat amidst extreme uncertainty: A case study of digital transformation in Higher Education DOI Creative Commons
Katerina Antonopoulou, Christos Begkos, Zichen Zhu

и другие.

Technological Forecasting and Social Change, Год журнала: 2023, Номер 192, С. 122603 - 122603

Опубликована: Апрель 28, 2023

Prior research has undertheorized the profound impact of digital technologies by dwelling on implications individual distinct organizational dimensions to explain phenomenon transformation. This study adopts a view transformation as change that is facilitated and potential reshape every aspect an organization. The paper aims explore underpinning mechanisms Higher Education Institution in managing capitalizing upon benefits amidst extreme uncertainty. We engage qualitative, in-depth case UK-based empirically combination transfiguration its during Covid-19 pandemic. Our findings highlight three mechanisms: fostering stay afloat, scaling functionalities create new value, justifying value design change. contribution threefold. First, we capture conjugation business processes, strategy, culture paradigmatic Second, articulate through which our organization managed such Third, demonstrate uncertainty catalyzed rather than hindered

Язык: Английский

Процитировано

30

Unpacking the effect of gamified virtual CSR cocreated on users’ pro-environmental behavior: A holistic view of gamification affordance DOI
Fei Zhou,

Youhai Lin,

Jian Mou

и другие.

Technology in Society, Год журнала: 2023, Номер 73, С. 102228 - 102228

Опубликована: Март 8, 2023

Язык: Английский

Процитировано

26

Business simulation games from the perspective of accounting and management professors: Implications for sustainability education in universities DOI Creative Commons
Liliana Feleagă, Voicu D. Dragomir, Sînziana-Maria Rîndașu

и другие.

The International Journal of Management Education, Год журнала: 2025, Номер 23(2), С. 101147 - 101147

Опубликована: Фев. 16, 2025

Язык: Английский

Процитировано

1

Technological transformation in HRM through knowledge and training: Innovative business decision making DOI Creative Commons
María Teresa del Val Núñez, Antonio de Lucas Ancillo, Sorin Gavrila Gavrila

и другие.

Technological Forecasting and Social Change, Год журнала: 2024, Номер 200, С. 123168 - 123168

Опубликована: Янв. 3, 2024

Human resource management (HRM) is a crucial aspect of the global economy, and there wealth literature available on various aspects managing human resources. There need to take these concepts turn them into practical applications, organizations academic institutions have vital role play. By providing training digital tools enhance innovation decision making, entities can prepare next generation resources business leaders for challenges they may face. This especially relevant in light economic impact pandemics other unpredictable events, which long-lasting effects economy. To address challenges, study was conducted explore potential use game simulators (BGS) as solution. The results are promising, showing that BGS pandemic preparedness, increase competitiveness, provide more comprehensive organizational viewpoint. this hypothesis, used specific constructs, were subjected empirical processing analysis. indicate simulating past through help HRM businesses be better prepared future crises, learning approach offer realistic, perspective organizations.

Язык: Английский

Процитировано

8

Enhancing Accessibility to Analytics Courses in Higher Education through AI, Simulation, and e-Collaborative Tools DOI Creative Commons
Celia Osorio, Noelia Fuster, Wenwen Chen

и другие.

Information, Год журнала: 2024, Номер 15(8), С. 430 - 430

Опубликована: Июль 25, 2024

This paper explores how the combination of artificial intelligence, simulation, and e-collaborative (AISEC) tools can support accessibility in analytics courses within higher education. In era online blended learning, addressing diverse needs students with varying linguistic backgrounds analytical proficiencies poses a significant challenge. discusses AISEC contribute to mitigating barriers for undertaking courses. Through comprehensive review existing literature empirical insights from practical implementations, this shows synergistic benefits using facilitating interactive engagement Furthermore, manuscript outlines strategies best practices derived real-world experiences carried out different universities Spain, Ireland, Portugal.

Язык: Английский

Процитировано

5

Development of a Comprehensive Process for Introducing Game-Based Learning in Higher Education for Lecturers DOI Open Access
María Fernández‐Raga, Darija Aleksić, Aysun Kapucugil İkiz

и другие.

Sustainability, Год журнала: 2023, Номер 15(4), С. 3706 - 3706

Опубликована: Фев. 17, 2023

Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher education institutions to undergo constant organizational technological changes introduce innovative pedagogical approaches suitable for teaching a new generation of students—the so-called digital natives. The goal this paper is engage in ongoing debate about methods, i.e., game-based learning which meet needs They have grown up fast-paced, technology-driven society, has affected how they absorb information, their ability concentrate extended periods, motivation engagement process. Existing research suggests that implementing method can be very difficult costly, it often requires adapting freely available game requirements particular course additional investment purchasing appropriate equipment. In paper, we develop comprehensive procedure introducing cost-effective education, includes thirteen steps help lecturers activities straightforwardly into processes. addition, also present security, cultural, quality assurance issues need considered when education.

Язык: Английский

Процитировано

12

Big data meets sustainable marketing: A new integrated curriculum for hospitality education DOI
Jeou‐Shyan Horng, Chih‐Hsing Liu, Sheng-Fang Chou

и другие.

Journal of Hospitality Leisure Sport & Tourism Education, Год журнала: 2024, Номер 35, С. 100502 - 100502

Опубликована: Май 20, 2024

Язык: Английский

Процитировано

4

A Systematic Literature Review of Soft Skills in Information Technology Education DOI Creative Commons

Farhad Sadik Mohammed,

Fezile Özdamlı

Behavioral Sciences, Год журнала: 2024, Номер 14(10), С. 894 - 894

Опубликована: Окт. 2, 2024

This research addresses the importance of soft skills approach, which encompasses problem-solving, collaboration, interpersonal and communication for higher education in information technology (IT) field. IT graduate students continue to face difficulties meeting employability criteria global sector due mismatching capabilities, such as discrepancy between technical knowledge obtained academia practical expected by employers. systematic literature review used PRISMA guidelines data collection. Papers were examined using inclusion-exclusion criteria, included concentrating on full-text studies about published English 2018 2024. The keywords inclusion exclusion are skills, education, university, undergraduate, graduate, IT, technology, software, computer science, programming, systems IS. SCOPUS search engine platform found 2088 documents, (WOS) database 1383 documents. To comprehend significance field its effect graduates' employability, 69 papers carefully examined. rapid change following Industrial Revolution 4.0 has transformed working environment, challenging new graduates be competent environment. study highlights self-awareness university revealing that current curricula must adapt rapidly changing job market, especially post Industry 4.0. indicates despite high competence, lack essential like communication, teamwork, creating a gap industry expectations. Hopefully, this study's results will contribute understanding functionality necessity behavioral sciences literature. bridge demands proficiency, academic institutions should incorporate creative teaching approaches prioritizing communication. Universities, recent graduates, companies work together modify courses meet needs market is quickly.

Язык: Английский

Процитировано

4