JMIR Serious Games,
Год журнала:
2022,
Номер
10(4), С. e41097 - e41097
Опубликована: Дек. 8, 2022
Shortages
in
qualified
supervision
and
other
resources
prevent
education
personnel
from
rehearsing
effective
practices.
Interactive
simulations,
although
increasingly
used
education,
frequently
require
instructor
management.
Automated
simulations
rarely
engage
trainees
skills
related
to
practice
(eg,
speech).We
evaluated
the
capability
of
delivering
behavioral
training
through
an
automated
virtual
reality
(VR)
simulation
using
artificial
intelligence
improve
implementation
a
nondirective
mathematical
questioning
strategy.We
recruited
randomly
assigned
30
college-aged
participants
equivalent
treatment
(ie,
lecture,
modeling,
VR;
15/30,
50%)
control
groups
lecture
modeling
only;
50%).
The
were
blind
conditions.
Sessions
assessments
conducted
face
involved
use
VR
for
assessment
regardless
condition.
Lessons
concerned
strategy
instances
where
simulated
student
provided
correct
or
incorrect
answers
word
problems.
measures
included
observed
participant
performance
subjective
confidence.
completed
pretest,
posttest,
maintenance
probes
each
week
over
course
3
weeks.A
mixed
ANOVA
revealed
significant
main
effects
time
(F2,27=124.154;
P<.001;
ηp2=0.816)
(F1,28=19.281;
ηp2=0.408)
as
well
interaction
effect
(F2,28=8.429;
ηp2=0.231)
average
percentage
steps
procedure.
Posttest
scores
intervention
group
(mean
88%,
SD
22.62%)
exceeded
those
63.33%,
22.64%),
with
t28=3.653,
P<.001,
Cohen
d=1.334.
Maintenance
indicated
positive
83.33%,
24.40%)
relative
54.67%,
15.98%),
t28=3.807,
d=1.39.
A
Mann-Whitney
U
test
that
groups'
self-ratings
confidence
2.41,
0.51)
higher
than
2.04,
0.52),
U=64,
P=.04,
r=0.137.The
results
demonstrate
potential
intelligence-augmented
deliver
effective,
evidence-based
limited
Additional
work
is
needed
cascading
on
authentic
encompass
wider
range
skills.
British Journal of Educational Technology,
Год журнала:
2023,
Номер
55(1), С. 10 - 33
Опубликована: Май 3, 2023
Abstract
Artificial
intelligence
(AI)
chatbots
are
gaining
increasing
popularity
in
education.
Due
to
their
popularity,
many
empirical
studies
have
been
devoted
exploring
the
effects
of
AI
on
students'
learning
outcomes.
The
proliferation
experimental
has
highlighted
need
summarize
and
synthesize
inconsistent
findings
about
However,
few
reviews
focused
meta‐analysis
present
study
performed
a
24
randomized
utilizing
Stata
software
(version
14).
main
goal
current
was
meta‐analytically
examine
outcomes
moderating
educational
levels
intervention
duration.
results
indicated
that
had
large
effect
Moreover,
greater
students
higher
education,
compared
those
primary
education
secondary
In
addition,
short
interventions
were
found
stronger
than
long
interventions.
It
could
be
explained
by
argument
novelty
improve
interventions,
but
it
worn
off
Future
designers
educators
should
make
attempt
increase
equipping
with
human‐like
avatars,
gamification
elements
emotional
intelligence.
Practitioner
notes
What
is
already
known
this
topic
recent
years,
artificial
Studies
undertaken
so
far
provided
conflicting
evidence
concerning
There
remained
paucity
meta‐analyses
synthesizing
contradictory
paper
adds
This
study,
through
meta‐analysis,
synthesized
these
moderated
Implications
for
practice
and/or
policy
chatbot
better
Practitioners
teachers
draw
attention
positive
negative
students.
Considering
importance
ChatGPT,
more
research
required
develop
understanding
ChatGPT
More
needed
mechanisms
underlying
Sustainability,
Год журнала:
2023,
Номер
15(4), С. 2940 - 2940
Опубликована: Фев. 6, 2023
The
development
of
artificial
intelligence
in
recent
years
has
promoted
the
use
chatbot
technology
sustainable
education.
Many
studies
examined
effect
chatbots
on
learning
outcomes.
However,
scant
summarized
effectiveness
aim
study
is
to
investigate
chatbot-assisted
various
components
and
how
different
moderator
variables
influenced
effectiveness.
This
study,
through
a
meta-analysis,
reviewed
32
empirical
with
2201
participants
published
between
2010
2022.
results
showed
that
exerted
medium-to-high
overall
outcomes
regardless
variables,
i.e.,
intervention
duration,
roles,
content.
In
terms
components,
could
significantly
improve
explicit
reasoning,
achievement,
knowledge
retention,
interest
despite
negative
findings
critical
thinking,
engagement,
motivation.
Future
research
expand
by
including
components.
Computers & Education,
Год журнала:
2022,
Номер
183, С. 104495 - 104495
Опубликована: Март 12, 2022
This
study
uses
a
multimodal
data
analysis
approach
to
provide
more
continuous
and
objective
insight
into
how
students'
engagement
unfolds
impacts
learning
achievements.
In
this
study,
61
nursing
processes
with
virtual
reality
(VR)-based
simulation
were
captured
by
psycho-physiological
streams
of
facial
expression,
eye-tracking,
electrodermal
activity
(EDA)
sensors,
as
well
subjective
self-reports.
Students'
achievements
evaluated
pre-
post-test
content
knowledge
test.
Overall,
while
both
expression
self-report
modalities
revealed
that
students
experienced
significantly
higher
levels
positive
than
negative
emotions,
only
the
channel
was
able
detect
fluctuations
in
during
different
session
phases.
Findings
point
towards
VR
procedural
phase
reengaging
activity,
which
induces
expressions
joy
triggers
mental
effort
measured
eye
tracking
EDA
metrics.
Most
importantly,
regression
demonstrated
combination
explained
51%
Specifically,
prior
self-reported
enthusiasm,
lower
angry
expressions,
blink
rate,
devotion
visual
fixations
irrelevant
information,
associated
demonstrates
methodology
using
channels
encompassing
types
measures,
can
insights
holistic
understanding
IEEE Transactions on Learning Technologies,
Год журнала:
2023,
Номер
16(6), С. 1111 - 1129
Опубликована: Май 19, 2023
Research
on
Educational
Metaverse
(Edu-Metaverse)
has
developed
into
an
active
research
field.
Based
310
academic
papers
published
from
2004
to
2022,
this
study
identifies
contributors,
scientific
cooperations,
and
themes
using
bibliometrics,
social
network
analysis,
topic
modeling,
keyword
analysis.
Results
suggest
that
Edu-Metaverse
gained
increasing
attention
in
academia
since
2019.
Countries/affiliations
located
the
same
regions
are
close
partners
cooperation.
By
jointly
interpreting
modeling
analysis
results,
reveals
eight
main
field
of
Edu-Metaverse:
1)
metaverse-based
physical
education,
2)
metaverses-supported
simulations
for
collaborative
problem-based
learning
(PBL)
health/medical
3)
three-dimensional
virtual
environment-supported
art
appreciation
creation
4)
metaverse-enabled
laboratories
STEM
5)
language
21st-century
skill
development
through
metaverse-supported
immersive
learning,
6)
metaverse
developing
autism
children'
communication
abilities,
7)
world
gameful
experience-based
8)
quantitative
focusing
learners'
experience.
We
also
identified
challenges
directions
needing
further
attention:
data
security
privacy
protection,
balance
between
real
identities,
preparing
instructors
Edu-Metaverse,
assessment
higher-order
thinking
competencies
Edu-Metaverse-based
PBL.
This
work
helps
facilitate
researchers'
practitioners'
understanding
raises
their
awareness
frontiers
future
directions.
Interactive Technology and Smart Education,
Год журнала:
2023,
Номер
21(2), С. 189 - 213
Опубликована: Март 27, 2023
Purpose
The
application
of
artificial
intelligence
chatbots
is
an
emerging
trend
in
educational
technology
studies
for
its
multi-faceted
advantages.
However,
the
existing
rarely
take
a
perspective
to
evaluate
contexts.
This
study
aims
bridge
research
gap
by
taking
review
literature
on
chatbots.
Design/methodology/approach
combines
bibliometric
analysis
and
citation
network
analysis:
through
visualization
keyword,
authors,
organizations
countries
based
clustering.
Findings
Educational
applications
are
still
rising
post-COVID-19
learning
environments.
Popular
issues
this
topic
include
technological
advancements,
students’
perception
effectiveness
different
Originating
from
similar
theoretical
foundations,
primarily
applied
language
education,
services
(such
as
information
counseling
automated
grading),
health-care
education
medical
training.
Diversifying
contexts
demonstrate
specific
purposes
using
but
confronted
with
some
common
challenges.
Multi-faceted
factors
can
influence
acceptance
education.
provides
extended
framework
facilitate
extending
chatbot
Research
limitations/implications
authors
have
acknowledge
that
subjected
limitations.
First,
search
was
core
collection
Web
Science,
which
did
not
studies.
Second,
only
included
published
English.
Third,
due
limitation
expertise,
could
comprehensively
interpret
implications
reporting
advancements.
intended
establish
significance
summarizing
evaluating
perspective.
Originality/value
identifies
publication
trends
It
bridges
caused
previous
neglection
treating
interconnected
whole
characteristics.
major
encouraged
further
applications.
also
proposes
consider
covers
three
critical
components
integration
when
future
researchers
instructors
apply
new
Computer Applications in Engineering Education,
Год журнала:
2023,
Номер
31(4), С. 1111 - 1131
Опубликована: Апрель 2, 2023
Abstract
This
study
conducts
meta‐analytical
estimations
based
on
70
empirical
studies
regarding
inconsistent
effect
sizes
of
augmented
reality
in
interactive
learning
environments.
It
finds
that
compared
with
traditional
tools,
environments
significantly
enhances
overall
effectiveness
(
g
=
0.717,
95%
confidence
interval
[CI]
0.606–0.827)
at
the
0.05
level.
The
moderating
analysis
(1)
students'
acceptance
technological
systems
and
attitudes
toward
their
courses,
(2)
comfort,
engagement,
self‐efficacy,
(3)
motivations
(measured
by
attention,
perceived
relevance
to
objectives,
confidence,
satisfaction,
interest),
(4)
critical
thinking
practical
skills,
(5)
knowledge
acquisition
outcomes
(including
memorization,
retention,
application).
Interactive
has
insignificant
influences
flow
experience,
collaboration,
communication
level,
while
reducing
cognitive
load
findings
this
may
enlighten
further
educational
technologies
extend
applications
education.
Journal of Medical Internet Research,
Год журнала:
2023,
Номер
25, С. e43649 - e43649
Опубликована: Янв. 13, 2023
Virtual
reality
(VR)-based
simulation
is
being
increasingly
used
to
train
medical
students
in
emergency
medicine.
However,
because
the
usefulness
of
VR
may
depend
on
various
factors,
best
practices
for
implementing
this
technology
school
curriculum
are
yet
be
determined.The
overall
objective
our
study
was
assess
perceptions
a
large
cohort
toward
VR-based
training
and
identify
associations
between
these
attitudes
individual
such
as
gender
age.The
authors
implemented
voluntary,
teaching
session
medicine
course
at
Medical
Faculty
Tübingen,
Germany.
Fourth-year
were
invited
participate
voluntary
basis.
Afterward,
we
asked
about
their
perceptions,
collected
data
assessed
test
scores
achieved
by
them
assessment
scenarios.
We
ordinal
regression
analysis
linear
mixed-effects
detect
impact
factors
questionnaire
answers.A
total
129
participated
(mean
age
24.7,
SD
2.9
years;
n=51,
39.8%
male;
n=77,
60.2%
female).
No
student
had
previously
learning,
only
4.7%
(n=6)
prior
experience
with
VR.
Most
agreed
that
can
convey
complex
issues
quickly
(n=117,
91%),
useful
addition
mannequin-based
courses
(n=114,
88%)
or
could
even
replace
(n=93,
72%),
simulations
should
also
examinations
(n=103,
80%).
female
showed
significantly
less
agreement
statements.
perceived
scenario
realistic
(n=69,
53%)
intuitive
(n=62,
48%),
relatively
lower
latter
among
respondents.
found
high
all
participants
(n=88,
69%)
immersion
but
strong
disagreement
54%)
empathy
virtual
patient.
Only
3%
(n=4)
felt
confident
regarding
content.
Responses
linguistic
aspects
largely
mixed;
however,
most
English
language
(not
native)
scenarios
disagreed
offered
native
(female
more
strongly
than
male
students).
would
not
have
real-world
context
53%).
Although
physical
symptoms
during
sessions
reported
16%
(n=21)
respondents,
did
lead
termination
simulation.
The
revealed
final
influenced
gender,
age,
reality.In
study,
observed
positive
attitude
assessment.
positivity
comparatively
students,
potentially
indicating
differences
need
addressed
when
curriculum.
Interestingly,
influence
scores.
Furthermore,
confidence
content
low,
which
suggests
further
International Journal of Web-Based Learning and Teaching Technologies,
Год журнала:
2023,
Номер
19(1), С. 1 - 14
Опубликована: Дек. 15, 2023
With
its
immersive,
interactive,
and
creative
capabilities,
virtual
reality
(VR)
has
been
widely
used
in
educational
settings
to
provide
students
with
challenging
real-world
experiences.
As
a
result,
interest
effectiveness
grown.
The
goal
of
this
meta-analysis
is
examine
how
VR
technology
affects
students'
motivation
study.
A
comprehensive
analysis
the
literature
up
December
2022
revealed
15
randomized
controlled
trials
or
quasi-experimental
studies.
These
studies
were
also
coded
moderating
effects
their
features,
such
as
types
learner
engagement,
stages,
learning
domains,
technology,
effect
knowledge
types.
results
indicate
large
on
student
engagement
(g=0.85).
Furthermore,
findings
moderator
demonstrate
that
more
significant
impact
cognitive
higher
education
learners,
immersive
experiences,
field
art
education,
procedural
learning.
Sustainability,
Год журнала:
2023,
Номер
15(9), С. 7235 - 7235
Опубликована: Апрель 26, 2023
As
an
emerging
technology,
augmented
reality
has
been
increasingly
entering
the
educational
field.
Previous
studies
of
AR
are
strongly
associated
with
scientific
education
but
lack
mention
language
learning.
This
study
aimed
to
analyze
use
tools
in
learning
contexts
using
bibliometric
VOSviewer
and
CitNetExplorer
both
qualitative
quantitative
research
methods.
analyzed
top
ten
authors,
sources,
countries,
organizations
established
citation
networks
CitNetExplorer.
The
found
that
teachers
students
showed
a
positive
attitude
toward
Games,
3D
images,
videos
main
ways
instantiate
virtual
elements
into
real
world,
most
widely
used
tool
AR-assisted
was
HP
Reveal.
Moreover,
also
could
enhance
by
presenting
immersive
context,
increasing
motivation,
providing
interaction,
reducing
anxiety.
Future
will
contribute
how
influence
students’
performance
teachers’
teaching
activities.
Foreign Language Annals,
Год журнала:
2024,
Номер
57(2), С. 550 - 580
Опубликована: Янв. 22, 2024
Abstract
The
popularity
of
virtual
reality
(VR)
technologies
has
increased
since
the
onset
COVID‐19
pandemic.
However,
there
is
a
paucity
meta‐analytic
studies
that
have
investigated
use
VR
in
language
education.
This
current
study
addresses
this
gap
by
conducting
systematic
analysis
41
randomized
controlled
conducted
between
2008
and
2021,
examining
effects
on
educational
outcomes.
findings
indicate
reduce
anxiety
levels
while
enhancing
motivation,
performance,
satisfaction,
self‐efficacy
learning
when
compared
to
traditional
methods.
These
outcomes
are
observed
regardless
whether
learners
engage
with
immersive
or
nonimmersive
environments
they
head‐mounted
displays
nonhead‐mounted
displays.
Future
research
can
investigate
impact
intercultural
communicative
competence
collaborative
problem‐solving
abilities.