What determines learners’ active participation in Metaverse-based learning in an emerging market DOI
Xuân Cù Lê

Library Hi Tech, Год журнала: 2025, Номер unknown

Опубликована: Фев. 8, 2025

Purpose The study aims to explicate how Metaverse boosts learners’ cognition, decision confidence and active participation in Metaverse-based learning (MBL). Design/methodology/approach A survey is designed with 523 respondents. Structural equation modeling (SEM) conducted using online data verify a research model. Findings Results demonstrate that Metaverse-related characteristics, namely interactivity, corporeity, persistence, immersion personalized experience, aid strengthening cognitive processing confidence, whilst escapism does not influence MBL. Furthermore, user-related dimensions, including personal innovativeness perceived trendiness, are the underlying motivations for confidence. Additionally, positively associated which considerably fosters Originality/value Limited studies have been illuminate mechanism of processing, among learners toward MBL light Stimulus-Organism-Response (S-O-R) paradigm. Therefore, substantial amount knowledge supplemented enlighten whether developing country may generate their engagement

Язык: Английский

Examining metaverse game platform adoption: Insights from innovation, behavior, and coolness DOI
Eunil Park

Technology in Society, Год журнала: 2024, Номер 77, С. 102594 - 102594

Опубликована: Май 20, 2024

Язык: Английский

Процитировано

12

Employees' training experience in a metaverse environment? Feedback analysis using structural topic modeling DOI

Abubakr Saeed,

Ashiq Ali,

Saira Ashfaq

и другие.

Technological Forecasting and Social Change, Год журнала: 2024, Номер 208, С. 123636 - 123636

Опубликована: Авг. 15, 2024

Язык: Английский

Процитировано

12

Educational impact of Metaverse learning environment for engineering mechanics dynamics DOI
Manjit Singh Sidhu,

Sara Mousakhani,

Chen Kang Lee

и другие.

Computer Applications in Engineering Education, Год журнала: 2024, Номер 32(5)

Опубликована: Июнь 9, 2024

Abstract Mechanics dynamics course is challenging for mechanical engineering students. Strong abilities in abstract thinking, reasoning, and problem‐solving are prerequisites this course. Technology advancements Industrial Revolution 4.0 have brought about significant changes education, traditional teaching methods may no longer be sufficient to prepare students the requirements of industrial revolution. Relating all Internet technologies, Metaverse an emerging environment that allows immersive interactive experiences enhance comprehension. Combining with constructivist learning, can engage tasks receive real‐time feedback deeper understanding. Education 5.0 emphasizes use new applications technology provide more humanized emphasis on students' social emotional growth solutions improve life society. However, since learning still its infancy, empirical research required regarding application using a approach facilitate engineering, particularly setting mechanics dynamics. This proposal aims investigate design conceptual framework as additional aid education. The findings could quality which line current Malaysia education blueprint is, incorporation educational aids interventions. Additionally, insights into curricula practices Malaysian Science, Technology, Innovation, Economy policy providing platforms nurture creative society skilled workforce.

Язык: Английский

Процитировано

8

Benefits of Metaverse Application in Education: A Systematic Review DOI Open Access
Rosalynn Ornella Flores-Castañeda, Sandro Olaya-Cotera, Orlando Iparraguirre-Villanueva

и другие.

International Journal of Engineering Pedagogy (iJEP), Год журнала: 2024, Номер 14(1), С. 61 - 81

Опубликована: Янв. 30, 2024

The COVID-19 pandemic has brought about significant changes in people’s lifestyles, with the educational sector being one of most reliant on technology to facilitate teaching and learning process. In this literature review, a search for articles related metaverse education, published 2022 2023, been conducted across six databases: Scopus, EBSCO Host, ScienceDirect, Taylor & Francis Online, IEEE Xplore, Springer. PRISMA methodology was used analyze systematize manuscripts found. aim research examine how integrating into education can enhance accessibility equity by enabling students utilize virtual resources opportunities. addition, they engage interactions others learn create interactive content during This requires commitment from student because connection between machine will be established through use emerging technologies. These technologies offer unique opportunities quality, broaden access prepare individuals an increasingly digital evolving world. analysis identified 14 technologies: artificial intelligence, cloud computing, big data, Internet Things, blockchain, augmented reality, extended 5G, EON-XR, twins, 3D immersive reality. immersion (simulation real world world), interactivity (interaction different people), improvement environment (innovative presentation content), motivation (capturing attention). When it comes types learning, there are categories: experiential (based experience), collaborative (involving guide lead process), cooperative teamwork), (building existing knowledge), explicit (self-directed learning), emotional regulation emotions).

Язык: Английский

Процитировано

7

Analyzing the Impact and Prospects of Metaverse in Learning Environments Through Systematic and Case Study Research DOI Creative Commons
Dipima Buragohain, Sushank Chaudhary, Grisana Punpeng

и другие.

IEEE Access, Год журнала: 2023, Номер 11, С. 141261 - 141276

Опубликована: Янв. 1, 2023

Recent years have witnessed a remarkable technology shift with immersive applications like Metaverse across industries and sectors. As 3D-based virtual reality environments, these create digital pairs of the physical world provide an experience to users technological competencies supporting daily social activities by means their avatars real-virtual environments human-machine interactions. Following COVID-19 pandemic, educational systems are actively engaged in integrating modern emerging technologies traditional teaching methods. The pandemic has significantly altered landscape education introducing new era interactions, which placed demands on learning settings. Immersive added dimensions process. This current study delves into feasibility incorporating technologies, such as Metaverse, education, it assesses overall academic for both educators learners. primary aim is investigate whether suitable choice contemporary future environments. To achieve this, conducts: a) thorough examination existing knowledge through systematic literature research, b) analysis case studies from selected institutions, c) exploration benefits, challenges, potential various findings endorse promising opportunities that other offer present innovations, well interdisciplinary research possibilities.

Язык: Английский

Процитировано

15

Metaverse-based education: literature review and a proposed framework DOI
Gülçin Büyüközkan, Esin Mukul

Interactive Learning Environments, Год журнала: 2024, Номер unknown, С. 1 - 29

Опубликована: Март 5, 2024

In recent years, with the improvement of information and communication technologies step towards 5G technology in Internet infrastructure, use education is increasing day by day. Metaverse one important that contribute to digital processes. While various studies search literature synthesize Metaverse-related findings education, there are few describe main features Metaverse-based concept, systematically summarize related this concept. To fill gap, study aims conduct a systematic review on concept propose framework for The was made different databases, both quantitative analysis qualitative discussion were used analyze state art. This contributes structured overview education-related publications reports existing literature, categorizes publications, analyzes links trends, highlights gaps, accordingly proposes (i.e. characteristics, critical success risk factors, technologies, components). not only adds current knowledge body but also offers policymakers practitioners references developing policies good practices support education.

Язык: Английский

Процитировано

5

Exploring the public's beliefs, emotions and sentiments towards the adoption of the metaverse in education: A qualitative inquiry using big data DOI Creative Commons
Ali B. Mahmoud

British Educational Research Journal, Год журнала: 2024, Номер 50(5), С. 2320 - 2341

Опубликована: Май 13, 2024

Abstract The metaverse is rapidly reshaping our understanding of education, yet identifying the public's beliefs, emotions and sentiments towards its adoption in education remains largely uncharted empirically. Grounded Technology Acceptance Model (TAM) Digital Diffusion Theory (DOI), this paper aims to fill gap using a big‐data approach machine learning scrape comments made by social media users on recent popular posts or videos related adopting from three prominent platforms. cleaning process narrowed down 11,024 4277, then analysed them thematic, emotion sentiment analysis techniques. thematic revealed that evokes complex range public beliefs: (1) innovative methods ; (2) accessibility inclusion (3) concerns about quality effectiveness (4) technological challenges digital divide (5) future work skills (6) privacy security . Integrating these themes with analyses reveals landscape significant portion neutral corroborates enthusiasm attenuated caution. This careful consideration stresses urgent need for balanced ensure resulting educational advancements benefit all learners equitably. As one first studies offer multidimensional view beliefs big data, research not only contributes TAM DOI but also provides critical insights could inform policy, enhance practices guide scholarship emerging field.

Язык: Английский

Процитировано

5

Non-fungible tokens, decentralized autonomous organizations, Web 3.0, and the metaverse in education: From university to metaversity DOI Creative Commons
Tole Sutikno, Asa Ismia Bunga Aisyahrani

Journal of Education and Learning (EduLearn), Год журнала: 2022, Номер 17(1), С. 1 - 15

Опубликована: Дек. 30, 2022

The pandemic has accelerated technological advances in higher education. Learning management systems that make use of the persistent platform, a wide range communication options, and profoundly immersive qualities quickly become platform choice for learning systems. blockchain enables non-fungible tokens (NFTs) uses architecture to validate college diplomas transcripts, opening way diverse variety e-portfolios owned shared by students teachers. Another type is relatively new education scene decentralized autonomous organizations (DAOs). Through this, technology courses, certificates, more can automated authenticated on blockchain. current state web rapidly evolving into what known as Web 3.0. It emerging evolution internet it machine-readable, which includes leveraging technologies such artificial intelligence (AI), cloud, distributed ledger From perspectives university metaverse, this paper discusses shift brought about NFTs, DAOs, 3.0, metaverse. powerful mix 3.0 metaverse revolutionize people learn teach modern world.

Язык: Английский

Процитировано

22

Metaverse in tourism education: A mixed method on vision, challenges and extended technology acceptance model DOI
Suat Akyürek, Gökhan Genç, İsmail ÇALIK

и другие.

Journal of Hospitality Leisure Sport & Tourism Education, Год журнала: 2024, Номер 35, С. 100503 - 100503

Опубликована: Май 22, 2024

Язык: Английский

Процитировано

4

Exploring the Environmental, Economic, and Social Implications of Metaverse Adoption in Business and Management DOI Creative Commons
Vincenzo Varriale, Antonello Cammarano, Francesca Michelino

и другие.

European Management Journal, Год журнала: 2024, Номер unknown

Опубликована: Сен. 1, 2024

Язык: Английский

Процитировано

4