Purpose
The
study
aims
to
explicate
how
Metaverse
boosts
learners’
cognition,
decision
confidence
and
active
participation
in
Metaverse-based
learning
(MBL).
Design/methodology/approach
A
survey
is
designed
with
523
respondents.
Structural
equation
modeling
(SEM)
conducted
using
online
data
verify
a
research
model.
Findings
Results
demonstrate
that
Metaverse-related
characteristics,
namely
interactivity,
corporeity,
persistence,
immersion
personalized
experience,
aid
strengthening
cognitive
processing
confidence,
whilst
escapism
does
not
influence
MBL.
Furthermore,
user-related
dimensions,
including
personal
innovativeness
perceived
trendiness,
are
the
underlying
motivations
for
confidence.
Additionally,
positively
associated
which
considerably
fosters
Originality/value
Limited
studies
have
been
illuminate
mechanism
of
processing,
among
learners
toward
MBL
light
Stimulus-Organism-Response
(S-O-R)
paradigm.
Therefore,
substantial
amount
knowledge
supplemented
enlighten
whether
developing
country
may
generate
their
engagement
Computer Applications in Engineering Education,
Год журнала:
2024,
Номер
32(5)
Опубликована: Июнь 9, 2024
Abstract
Mechanics
dynamics
course
is
challenging
for
mechanical
engineering
students.
Strong
abilities
in
abstract
thinking,
reasoning,
and
problem‐solving
are
prerequisites
this
course.
Technology
advancements
Industrial
Revolution
4.0
have
brought
about
significant
changes
education,
traditional
teaching
methods
may
no
longer
be
sufficient
to
prepare
students
the
requirements
of
industrial
revolution.
Relating
all
Internet
technologies,
Metaverse
an
emerging
environment
that
allows
immersive
interactive
experiences
enhance
comprehension.
Combining
with
constructivist
learning,
can
engage
tasks
receive
real‐time
feedback
deeper
understanding.
Education
5.0
emphasizes
use
new
applications
technology
provide
more
humanized
emphasis
on
students'
social
emotional
growth
solutions
improve
life
society.
However,
since
learning
still
its
infancy,
empirical
research
required
regarding
application
using
a
approach
facilitate
engineering,
particularly
setting
mechanics
dynamics.
This
proposal
aims
investigate
design
conceptual
framework
as
additional
aid
education.
The
findings
could
quality
which
line
current
Malaysia
education
blueprint
is,
incorporation
educational
aids
interventions.
Additionally,
insights
into
curricula
practices
Malaysian
Science,
Technology,
Innovation,
Economy
policy
providing
platforms
nurture
creative
society
skilled
workforce.
International Journal of Engineering Pedagogy (iJEP),
Год журнала:
2024,
Номер
14(1), С. 61 - 81
Опубликована: Янв. 30, 2024
The
COVID-19
pandemic
has
brought
about
significant
changes
in
people’s
lifestyles,
with
the
educational
sector
being
one
of
most
reliant
on
technology
to
facilitate
teaching
and
learning
process.
In
this
literature
review,
a
search
for
articles
related
metaverse
education,
published
2022
2023,
been
conducted
across
six
databases:
Scopus,
EBSCO
Host,
ScienceDirect,
Taylor
&
Francis
Online,
IEEE
Xplore,
Springer.
PRISMA
methodology
was
used
analyze
systematize
manuscripts
found.
aim
research
examine
how
integrating
into
education
can
enhance
accessibility
equity
by
enabling
students
utilize
virtual
resources
opportunities.
addition,
they
engage
interactions
others
learn
create
interactive
content
during
This
requires
commitment
from
student
because
connection
between
machine
will
be
established
through
use
emerging
technologies.
These
technologies
offer
unique
opportunities
quality,
broaden
access
prepare
individuals
an
increasingly
digital
evolving
world.
analysis
identified
14
technologies:
artificial
intelligence,
cloud
computing,
big
data,
Internet
Things,
blockchain,
augmented
reality,
extended
5G,
EON-XR,
twins,
3D
immersive
reality.
immersion
(simulation
real
world
world),
interactivity
(interaction
different
people),
improvement
environment
(innovative
presentation
content),
motivation
(capturing
attention).
When
it
comes
types
learning,
there
are
categories:
experiential
(based
experience),
collaborative
(involving
guide
lead
process),
cooperative
teamwork),
(building
existing
knowledge),
explicit
(self-directed
learning),
emotional
regulation
emotions).
IEEE Access,
Год журнала:
2023,
Номер
11, С. 141261 - 141276
Опубликована: Янв. 1, 2023
Recent
years
have
witnessed
a
remarkable
technology
shift
with
immersive
applications
like
Metaverse
across
industries
and
sectors.
As
3D-based
virtual
reality
environments,
these
create
digital
pairs
of
the
physical
world
provide
an
experience
to
users
technological
competencies
supporting
daily
social
activities
by
means
their
avatars
real-virtual
environments
human-machine
interactions.
Following
COVID-19
pandemic,
educational
systems
are
actively
engaged
in
integrating
modern
emerging
technologies
traditional
teaching
methods.
The
pandemic
has
significantly
altered
landscape
education
introducing
new
era
interactions,
which
placed
demands
on
learning
settings.
Immersive
added
dimensions
process.
This
current
study
delves
into
feasibility
incorporating
technologies,
such
as
Metaverse,
education,
it
assesses
overall
academic
for
both
educators
learners.
primary
aim
is
investigate
whether
suitable
choice
contemporary
future
environments.
To
achieve
this,
conducts:
a)
thorough
examination
existing
knowledge
through
systematic
literature
research,
b)
analysis
case
studies
from
selected
institutions,
c)
exploration
benefits,
challenges,
potential
various
findings
endorse
promising
opportunities
that
other
offer
present
innovations,
well
interdisciplinary
research
possibilities.
Interactive Learning Environments,
Год журнала:
2024,
Номер
unknown, С. 1 - 29
Опубликована: Март 5, 2024
In
recent
years,
with
the
improvement
of
information
and
communication
technologies
step
towards
5G
technology
in
Internet
infrastructure,
use
education
is
increasing
day
by
day.
Metaverse
one
important
that
contribute
to
digital
processes.
While
various
studies
search
literature
synthesize
Metaverse-related
findings
education,
there
are
few
describe
main
features
Metaverse-based
concept,
systematically
summarize
related
this
concept.
To
fill
gap,
study
aims
conduct
a
systematic
review
on
concept
propose
framework
for
The
was
made
different
databases,
both
quantitative
analysis
qualitative
discussion
were
used
analyze
state
art.
This
contributes
structured
overview
education-related
publications
reports
existing
literature,
categorizes
publications,
analyzes
links
trends,
highlights
gaps,
accordingly
proposes
(i.e.
characteristics,
critical
success
risk
factors,
technologies,
components).
not
only
adds
current
knowledge
body
but
also
offers
policymakers
practitioners
references
developing
policies
good
practices
support
education.
British Educational Research Journal,
Год журнала:
2024,
Номер
50(5), С. 2320 - 2341
Опубликована: Май 13, 2024
Abstract
The
metaverse
is
rapidly
reshaping
our
understanding
of
education,
yet
identifying
the
public's
beliefs,
emotions
and
sentiments
towards
its
adoption
in
education
remains
largely
uncharted
empirically.
Grounded
Technology
Acceptance
Model
(TAM)
Digital
Diffusion
Theory
(DOI),
this
paper
aims
to
fill
gap
using
a
big‐data
approach
machine
learning
scrape
comments
made
by
social
media
users
on
recent
popular
posts
or
videos
related
adopting
from
three
prominent
platforms.
cleaning
process
narrowed
down
11,024
4277,
then
analysed
them
thematic,
emotion
sentiment
analysis
techniques.
thematic
revealed
that
evokes
complex
range
public
beliefs:
(1)
innovative
methods
;
(2)
accessibility
inclusion
(3)
concerns
about
quality
effectiveness
(4)
technological
challenges
digital
divide
(5)
future
work
skills
(6)
privacy
security
.
Integrating
these
themes
with
analyses
reveals
landscape
significant
portion
neutral
corroborates
enthusiasm
attenuated
caution.
This
careful
consideration
stresses
urgent
need
for
balanced
ensure
resulting
educational
advancements
benefit
all
learners
equitably.
As
one
first
studies
offer
multidimensional
view
beliefs
big
data,
research
not
only
contributes
TAM
DOI
but
also
provides
critical
insights
could
inform
policy,
enhance
practices
guide
scholarship
emerging
field.
Journal of Education and Learning (EduLearn),
Год журнала:
2022,
Номер
17(1), С. 1 - 15
Опубликована: Дек. 30, 2022
The
pandemic
has
accelerated
technological
advances
in
higher
education.
Learning
management
systems
that
make
use
of
the
persistent
platform,
a
wide
range
communication
options,
and
profoundly
immersive
qualities
quickly
become
platform
choice
for
learning
systems.
blockchain
enables
non-fungible
tokens
(NFTs)
uses
architecture
to
validate
college
diplomas
transcripts,
opening
way
diverse
variety
e-portfolios
owned
shared
by
students
teachers.
Another
type
is
relatively
new
education
scene
decentralized
autonomous
organizations
(DAOs).
Through
this,
technology
courses,
certificates,
more
can
automated
authenticated
on
blockchain.
current
state
web
rapidly
evolving
into
what
known
as
Web
3.0.
It
emerging
evolution
internet
it
machine-readable,
which
includes
leveraging
technologies
such
artificial
intelligence
(AI),
cloud,
distributed
ledger
From
perspectives
university
metaverse,
this
paper
discusses
shift
brought
about
NFTs,
DAOs,
3.0,
metaverse.
powerful
mix
3.0
metaverse
revolutionize
people
learn
teach
modern
world.