Computers & Education,
Год журнала:
2023,
Номер
198, С. 104760 - 104760
Опубликована: Фев. 17, 2023
The
rapid
digitalization
following
COVID-19
necessitates
best-practice
knowledge
on
how
to
use
educational
technologies
such
as
immersive
virtual
reality
(IVR).
At
the
same
time,
deal
with
climate
change,
we
require
new
ways
embed
change
education
in
formal
education.
current
study
is
one
of
first
investigate
feasibility
an
alternative
approach
improving
waste
management
classroom
part
education,
utilizing
mastery
experiences
IVR.
We
explore
a
novel
IVR
simulation
management,
example
pro-environmental
behavior,
for
A
total
173
high
school
students
participated
pre-registered
intervention
investigating
impact
and
intentions
act
pro-environmentally.
2x2
design
was
used
compare
different
approaches
based
instructional
elements
instruction
sequence
(Direct
Instruction
vs.
Productive
Failure)
feedback
(Corrective
Feedback
Exaggerated
Feedback).
results
indicated
that
effective
increasing
students'
(η2
=
0.41),
0.10),
self-efficacy
0.4),
response
efficacy
0.35)
found
interesting
enjoyable.
Furthermore,
predict
(B
0.190,
p
.015),
supporting
idea
cognitive
affective
factors
drive
effectiveness
No
significant
differences
were
elements.
This
suggests
can
be
technology
learning
through
experiences,
but
more
research
boundary
conditions
when
apply
effectively
needed.
Educational Psychology Review,
Год журнала:
2021,
Номер
33(3), С. 937 - 958
Опубликована: Янв. 6, 2021
Abstract
There
has
been
a
surge
in
interest
and
implementation
of
immersive
virtual
reality
(IVR)-based
lessons
education
training
recently,
which
resulted
many
studies
on
the
topic.
are
recent
reviews
summarize
this
research,
but
little
work
done
that
synthesizes
existing
findings
into
theoretical
framework.
The
Cognitive
Affective
Model
Immersive
Learning
(CAMIL)
educational
research
to
describe
process
learning
IVR.
general
framework
model
suggests
instructional
methods
based
evidence
from
with
less
media
generalize
However,
CAMIL
builds
interacts
method.
That
is,
certain
facilitate
affordances
IVR
specifically
relevant
medium.
identifies
presence
agency
as
psychological
IVR,
describes
how
immersion,
control
factors,
representational
fidelity
these
affordances.
six
affective
cognitive
factors
can
lead
IVR-based
outcomes
including
interest,
motivation,
self-efficacy,
embodiment,
load,
self-regulation.
also
factual,
conceptual,
procedural
knowledge
acquisition
transfer.
Implications
for
future
design
proposed.
Computers & Education,
Год журнала:
2021,
Номер
166, С. 104154 - 104154
Опубликована: Фев. 6, 2021
Virtual
reality
(VR)
learning
environments
are
highly
visual
and
need
instructional
aid
to
help
the
learner.
Presenting
too
much
information
can
impair
selection
organization
processes
by
overloading
learner's
cognitive
capacity.
Signaling
could
support
these
highlighting
relevant
information.
In
this
study
we
used
signals
in
form
of
textual
annotations.
Research
on
multimedia
design
principles
provides
evidence
that
such
foster
learning,
but
address
question
whether
signaling
principle
is
also
applicable
a
virtual
environment.
Particularly,
investigate
effects
measuring
different
outcomes
as
well
types
load,
i.e.,
extraneous,
germane
load
between-subjects
design.
Participants
(n
=
107)
were
randomly
assigned
group
with
or
without
annotations
VR
We
assumed
material
integrated
lead
higher
outcome,
lower
extraneous
(ECL),
(GCL)
than
control
group.
Results
show
improved
learners'
recall
performance
GCL
compared
had
no
deeper
levels
processing
ECL.
This
indicates
learners
process
level,
not
due
relief
When
should
at
same
time
GCL,
then
adding
be
an
appropriate
approach.
Journal of Computer Assisted Learning,
Год журнала:
2021,
Номер
37(3), С. 887 - 901
Опубликована: Март 16, 2021
Abstract
This
study
is
a
systematic
review
of
20
years
research
on
the
usage
virtual
reality
(VR)
in
K‐12
and
higher
education
settings,
which
aims
to
consolidate,
evaluate,
communicate
evidence
that
can
inform
both
theory
practice
VR‐based
instruction.
A
total
149
articles
were
selected
from
three
major
academic
databases
using
search
strings
manual
screening
protocols.
The
literature
analysis
emphasized
four
interrelated
aspects
instruction:
instructional
context,
design,
technological
affordances,
findings.
results
revealed
evolving
trends
VR
terms
publication
patterns,
pedagogical
assumptions,
equipment
usage,
methodologies,
as
well
contextual
factors
behind
adoption
education.
Additionally,
meta‐analysis
was
conducted
examine
efficacy
instruction,
with
indicating
an
overall
medium
effect
several
moderating
factors.
Finally,
practical
implications
future
agenda
for
instruction
are
discussed.
Educational Research Review,
Год журнала:
2022,
Номер
35, С. 100434 - 100434
Опубликована: Янв. 17, 2022
Virtual
reality
(VR)
has
gained
popularity
in
educational
environments
recent
years.
Its
presence
and
immersive
characteristics
enable
new
learning
possibilities.
Due
to
this
growth,
many
studies
have
been
conducted
assess
the
impact
of
VR
on
outcomes.
The
proliferation
experimental
created
need
for
meta-analyses
that
summarize
effect
terms
gain.
However,
current
literature
there
are
few
reviews
focused
K-6
students
analyzing
influence
some
variables:
level
immersion,
length
intervention,
knowledge
domain.
present
meta-analysis
aims
respond
these
needs.
After
a
pre-selection
4658
references
published
between
2010
2021,
21
were
finally
included
meta-analysis.
results
indicate
that,
average,
promotes
greater
student
comparison
control
conditions
(ES
=
0.64).
Moreover,
is
even
when
1.11)
used
compared
semi-immersive
0.19)
non-immersive
systems
0.32).
This
does
not
depend
(kindergarten
0.59),
1–3
0.69),
4–6
0.70)),
most
domains
which
used.
short
interventions
–less
than
2
h–
0.72)
more
effective
those
lasting
longer
0.49).
Computers & Education,
Год журнала:
2022,
Номер
179, С. 104429 - 104429
Опубликована: Янв. 4, 2022
Even
though
learning
refers
to
both
a
process
and
product,
the
former
tends
be
overlooked
in
educational
virtual
reality
(VR)
research.
This
study
examines
of
with
VR
technology
using
Cognitive
Affective
Model
Immersive
Learning
(CAMIL)
as
its
framework.
The
CAMIL
theorizes
that
two
technological
features
VR,
interactivity
immersion,
influence
number
cognitive
affective
variables
may
facilitate
or
hinder
learning.
In
addition,
studies
often
involve
media
comparisons
make
it
difficult
disentangle
relative
effects
on
Therefore,
this
also
aims
provide
insights
concerning
unique
combined
immersion
specified
by
CAMIL.
We
employed
2
×
between-subjects
design
(N
=
153)
manipulated
degree
during
lesson
topic
viral
diseases.
Analyses
variance
(ANOVAs)
were
used
examine
our
interest,
structural
equation
modeling
(SEM)
was
assess
predicted
results
indicated
involves
situational
interest
embodied
Main
and/or
load,
physical
presence
are
reported
addition
interaction
between
agency
findings
evidence
for
suggest
important
additions
model.
These
can
better
understanding
immersive
guide
future
Educational Research Review,
Год журнала:
2021,
Номер
35, С. 100429 - 100429
Опубликована: Дек. 21, 2021
Virtual
reality
(VR),
augmented
(AR),
mixed
(MR),
and
extended
(XR)
are
examples
of
immersive
technologies
that
have
the
potential
to
improve
medical
practice
education.
As
a
result,
they
recently
sparked
much
research
interest.
However,
there
few
reviews
related
use
(including
VR,
AR,
MR,
XR)
in
Remarkably,
six
questions
trends,
application
areas,
recipients,
teaching
contents,
evaluation
methods,
performance
remain
unanswered.
To
this
end,
study
conducts
systematic
review
analyse
128
articles
from
2012
source
papers,
all
which
indexed
Web
Science.
The
results
indicate
technology
is
currently
used
primarily
on
surgery
anatomy-related
subjects
for
doctors,
students
interns.
Furthermore,
group
experiments
most
commonly
data
collection
method.
provide
insights
into
current
trends
applications
They
also
serve
as
an
essential
reference
scholars
education
contexts.
British Journal of Educational Technology,
Год журнала:
2022,
Номер
53(3), С. 620 - 646
Опубликована: Фев. 12, 2022
Abstract
This
paper
aimed
to
provide
a
holistic
view
of
research
that
investigated
online
learning
in
higher
education
around
the
globe
during
COVID‐19
utilizing
bibliometric
analysis.
The
researchers
used
co‐citation
analysis
and
text
mining
afforded
by
VOSviewer
document
analyze
patterns
topics
reported
peer‐reviewed
documents
published
between
January
2020
August
2021.
Findings
this
study
indicated
scholars
from
103
countries
or
regions
Global
North
South
wide
array
topics,
such
as
use
various
technologies
strategies,
redesigned
curriculum,
student
perceptions
psychological
impacts
pandemic‐imposed
learning.
Many
applied
technology
acceptance
theories
structural
equation
modeling
investigate
factors
associated
with
adoption
Of
large
quantity
research,
medical
chemical
were
most
disciplines.
Inquiry‐based
learning,
discovery
hands‐on
collaborative
emerged
instructional
approaches
frequently
discussed
utilized
across
target
studies.
(a)
ongoing
emerging
challenges
education,
(b)
placing
innovative
pedagogies
at
forefront
(c)
rapid,
but
imbalanced
distribution
evolving
literature
based
on
findings.
Practitioner
notes
What
is
already
known
about
topic
Online
had
attracted
growing
traction
flexible
affordable
means
complement
traditional
prior
COVID‐19.
Higher
institutions
(HEIs),
faculty
students
have
encountered
opportunities
regarding
teaching
adds
A
bird's‐eye‐view
perspective
how
HEIs
responded
using
methodology.
Identifications
body
(
n
=
1061
documents)
conducted
indicating
an
unprecedented
level
participation
area.
An
distinct
themes
arising
impact,
chemistry
curriculum
laboratory‐based
instruction
model.
Implications
for
practice
and/or
policy
corpus
studies
different
aspects
can
cross‐disciplinary
information
guiding
future
design
With
often
conceptualized
solution
support
it
imperative
put
pedagogy
Educational Psychology Review,
Год журнала:
2022,
Номер
34(3), С. 1771 - 1798
Опубликована: Апрель 22, 2022
This
study
describes
and
investigates
the
immersion
principle
in
multimedia
learning.
A
sample
of
102
middle
school
students
took
a
virtual
field
trip
to
Greenland
via
head
mounted
display
(HMD)
or
2D
video
as
an
introductory
lesson
within
6-lesson
inquiry-based
climate
change
intervention.
The
HMD
group
scored
significantly
higher
than
on
presence
(d
=
1.43),
enjoyment
1.10),
interest
.57),
retention
immediate
.61)
delayed
posttest
.70).
structural
equation
model
indicated
that
mediated
pathway
from
instructional
media
posttest,
score,
indicating
these
factors
may
play
different
roles
learning
process
with
immersive
media.
work
contributes
cognitive
affective
learning,
suggests
lessons
can
have
positive
longitudinal
effects
for
British Journal of Educational Technology,
Год журнала:
2023,
Номер
55(1), С. 10 - 33
Опубликована: Май 3, 2023
Abstract
Artificial
intelligence
(AI)
chatbots
are
gaining
increasing
popularity
in
education.
Due
to
their
popularity,
many
empirical
studies
have
been
devoted
exploring
the
effects
of
AI
on
students'
learning
outcomes.
The
proliferation
experimental
has
highlighted
need
summarize
and
synthesize
inconsistent
findings
about
However,
few
reviews
focused
meta‐analysis
present
study
performed
a
24
randomized
utilizing
Stata
software
(version
14).
main
goal
current
was
meta‐analytically
examine
outcomes
moderating
educational
levels
intervention
duration.
results
indicated
that
had
large
effect
Moreover,
greater
students
higher
education,
compared
those
primary
education
secondary
In
addition,
short
interventions
were
found
stronger
than
long
interventions.
It
could
be
explained
by
argument
novelty
improve
interventions,
but
it
worn
off
Future
designers
educators
should
make
attempt
increase
equipping
with
human‐like
avatars,
gamification
elements
emotional
intelligence.
Practitioner
notes
What
is
already
known
this
topic
recent
years,
artificial
Studies
undertaken
so
far
provided
conflicting
evidence
concerning
There
remained
paucity
meta‐analyses
synthesizing
contradictory
paper
adds
This
study,
through
meta‐analysis,
synthesized
these
moderated
Implications
for
practice
and/or
policy
chatbot
better
Practitioners
teachers
draw
attention
positive
negative
students.
Considering
importance
ChatGPT,
more
research
required
develop
understanding
ChatGPT
More
needed
mechanisms
underlying
IEEE Transactions on Learning Technologies,
Год журнала:
2022,
Номер
15(6), С. 685 - 696
Опубликована: Сен. 29, 2022
The
Metaverse
is
a
network
of
3-D
virtual
worlds
supporting
social
connections
among
its
users
and
enabling
them
to
participate
in
activities
mimicking
real
life.
It
merges
physical
reality
provides
channels
for
multisensory
interactions
immersions
variety
environments
(Mystakidis,
2022).
considered
the
third
wave
Internet
revolution,
it
built
on
new
emerging
technologies
such
as
extended
artificial
intelligence.
Research
impact
education
exploded
2022.
Here,
we
explore
learning
across
propose
innovative
theoretical
framework
by
reviewing
literature
synthesizing
best
practices
designing
metaverse
environments.
This
ecosystem
consists
four
major
hubs:
1)
instructional
design
performance
technology
hub;
2)
knowledge
3)
research
4)
talent
training
hub.
Common
all
hubs
are
factors
three
wheels:
infrastructure,
business
industry,
communication;
access
equity;
user
rights,
data
security,
privacy
policy.
We
believe
that
this
can
help
guide
development
applications
education.
also
hope
article
serve
launch
pad
special
issue
Future
Education
supported
IEEE
Society.