In
this
paper,
we
introduce
a
novel
conceptual
model
for
robot's
behavioral
adaptation
in
its
long-term
interaction
with
humans,
integrating
dynamic
robot
role
principles
of
flow
experience
from
psychology.
This
conceptualization
introduces
hierarchical
objective
grounded
the
experience,
serving
as
overarching
goal
robot.
intertwines
both
cognitive
and
affective
sub-objectives
incorporates
individual
group-level
human
factors.
The
approach
is
cornerstone
our
model,
highlighting
ability
to
fluidly
adapt
support
roles
-
leader
follower
aim
maintaining
equilibrium
between
activity
challenge
user
skill,
thereby
fostering
user's
optimal
experiences.
Moreover,
work
delves
into
comprehensive
exploration
limitations
potential
applications
proposed
conceptualization.
Our
places
particular
emphasis
on
multi-person
HRI
paradigm,
dimension
that
under-explored
challenging.
doing
so,
aspire
extend
applicability
relevance
within
field,
contributing
future
development
adaptive
social
robots
capable
sustaining
interactions
humans.
International Journal of Social Robotics,
Год журнала:
2021,
Номер
14(3), С. 827 - 843
Опубликована: Окт. 11, 2021
Abstract
Especially
these
days,
innovation
and
support
from
technology
to
relieve
pressure
in
education
is
highly
urgent.
This
study
tested
the
potential
advantage
of
a
social
robot
over
tablet
(second)
language
learning
on
performance,
engagement,
enjoyment.
Shortages
primary
call
for
new
solutions.
Previous
studies
combined
robots
with
tablets,
compensate
robot’s
limitations,
however,
this
applied
direct
human–robot
interaction.
Primary
school
children
(
N
=
63,
aged
4–6)
participated
3-wave
field
experiment
story-telling
exercises,
either
semi-autonomous
(without
tablet,
using
WOz)
or
tablet.
Results
showed
increased
gains
time
when
training
robot,
compared
Children
who
trained
were
more
engaged
task
enjoyed
it
more.
Robot’s
behavioral
style
(social
neutral)
hardly
differed
overall,
seems
vary
high
versus
low
educational
abilities.
While
need
sophistication
before
being
implemented
schools,
our
shows
as
tutors
learning.
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW),
Год журнала:
2019,
Номер
unknown, С. 217 - 226
Опубликована: Июнь 1, 2019
Perceiving
users'
engagement
accurately
is
important
for
technologies
that
need
to
respond
learners
in
a
natural
and
intelligent
way.
In
this
paper,
we
address
the
problem
of
automated
estimation
from
videos
child-robot
interactions
recorded
unconstrained
environments
(kindergartens).
This
challenging
due
diverse
person-specific
styles
expressions
through
facial
body
gestures,
as
well
because
illumination
changes,
partial
occlusion,
changing
background
classroom
each
child
active.
To
tackle
these
difficult
challenges,
propose
novel
deep
reinforcement
learning
architecture
active
video
data.
The
key
our
approach
personalized
policy
enables
model
decide
whether
estimate
child's
level
(low,
medium,
high)
or,
when
uncertain,
query
human
label.
Queried
are
labeled
by
expert
an
offline
manner,
used
personalize
classifier
target
over
time.
We
show
on
database
43
children
involved
robot-assisted
activities
(8
sessions
3
months),
combined
human-AI
can
easily
adapt
its
interpretations
using
only
handful
videos,
while
being
robust
many
complex
influences
results
large
improvements
non-personalized
traditional
methods.
INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION,
Год журнала:
2019,
Номер
unknown, С. 6 - 15
Опубликована: Окт. 14, 2019
Human
behavior
expression
and
experience
are
inherently
multimodal,
characterized
by
vast
individual
contextual
heterogeneity.
To
achieve
meaningful
human-computer
human-robot
interactions,
multi-modal
models
of
the
user's
states
(e.g.,
engagement)
therefore
needed.
Most
existing
works
that
try
to
build
classifiers
for
assume
data
train
fully
labeled.
Nevertheless,
labeling
is
costly
tedious,
also
prone
subjective
interpretations
human
coders.
This
even
more
pronounced
when
some
users
expressive
with
their
facial
expressions,
voice).
Thus,
building
can
accurately
estimate
during
an
interaction
challenging.
tackle
this,
we
propose
a
novel
active
learning
(AL)
approach
uses
notion
deep
reinforcement
(RL)
find
optimal
policy
selection
data,
needed
target
(modality-specific)
models.
We
investigate
different
strategies
fusion,
show
proposed
model-level
fusion
coupled
RL
outperforms
feature-level
modality-specific
models,
naïve
AL
such
as
random
sampling,
standard
heuristics
uncertainty
sampling.
benefits
this
on
task
engagement
estimation
from
real-world
child-robot
interactions
autism
therapy.
Importantly,
be
used
efficiently
personalize
user
using
small
amount
actively
selected
data.
This
AERA
Open
special
topic
concerns
the
large
emerging
research
area
of
education
data
science
(EDS).
In
a
narrow
sense,
EDS
applies
statistics
and
computational
techniques
to
educational
phenomena
questions.
broader
it
is
an
umbrella
for
fleet
new
being
used
identify
forms
data,
measures,
descriptives,
predictions,
experiments
in
education.
Not
only
are
old
questions
analyzed
ways
but
also
based
on
novel
discoveries
from
techniques.
overview
defines
field
discusses
12
articles
that
illustrate
AERA-angle
EDS.
Our
relates
variety
promises
poses
as
well
areas
where
scholars
could
successfully
focus
going
forward.
Automatic
analysis
of
human
behaviour
is
a
fundamental
prerequisite
for
the
creation
machines
that
can
effectively
interact
with-
and
support
humans
in
social
interactions.
In
MultiMediate'23,
we
address
two
key
tasks
first
time
controlled
challenge:
engagement
estimation
bodily
recognition
This
paper
describes
MultiMediate'23
challenge
presents
novel
sets
annotations
both
tasks.
For
collected
on
NOvice
eXpert
Interaction
(NOXI)
database.
recognition,
annotated
test
recordings
MPIIGroupInteraction
corpus
with
BBSI
annotation
scheme.
addition,
present
baseline
results
Storytelling
plays
a
central
role
in
human
socializing
and
entertainment.
However,
much
of
the
research
on
automatic
storytelling
generation
assumes
that
stories
will
be
generated
by
an
agent
without
any
interaction.
In
this
paper,
we
introduce
task
collaborative
storytelling,
where
artificial
intelligence
person
collaborate
to
create
unique
story
taking
turns
adding
it.
We
present
system
which
works
with
storyteller
generating
new
utterances
based
so
far.
constructed
tuning
publicly-available
large
scale
language
model
dataset
writing
prompts
their
accompanying
fictional
works.
identify
sufficiently
human-like
important
technical
issue
propose
sample-and-rank
approach
improve
utterance
quality.
Quantitative
evaluation
shows
our
outperforms
baseline,
qualitative
system's
capabilities.
Designing Interactive Systems Conference,
Год журнала:
2022,
Номер
unknown
Опубликована: Июнь 12, 2022
Robots
hold
significant
promise
to
assist
with
providing
care
an
aging
population
and
help
overcome
increasing
caregiver
demands.
Although
a
large
body
of
research
has
explored
robotic
assistance
for
individuals
disabilities
age-related
challenges,
this
past
work
focuses
primarily
on
building
capabilities
not
yet
fully
considered
how
these
could
be
used
by
professional
caregivers.
To
better
understand
the
workflows
practices
caregivers
who
support
populations
determine
can
integrated
into
their
work,
we
conducted
field
study
using
ethnographic
co-design
methods
in
senior
living
community.
From
our
results,
created
set
design
opportunities
assistance,
which
organized
three
different
parts:
supporting
workflows,
adapting
resident
abilities,
feedback
all
stakeholders
interaction.