Exploring the Psychospiritual Wellbeing of Middle-Aged Filipino Lesbians and Gay Men in Extreme Crisis Situations DOI
Gian Carlo M. Ledesma, Marc Eric S. Reyes,

Clarissa F. Delariarte

и другие.

Sexuality & Culture, Год журнала: 2025, Номер unknown

Опубликована: Июнь 3, 2025

Язык: Английский

Leisure Engagement during COVID-19 and Its Association with Mental Health and Wellbeing in U.S. Adults DOI Open Access
Xiangyou Shen, Megan MacDonald, Samuel W. Logan

и другие.

International Journal of Environmental Research and Public Health, Год журнала: 2022, Номер 19(3), С. 1081 - 1081

Опубликована: Янв. 19, 2022

Leisure engagement has risen as a salient societal issue during the COVID-19 pandemic, not only because it provides pathway for people to continue meeting their physical, cognitive, and social-emotional needs, but also due phenomenal juxtaposition of general increases in leisure time unparalleled constraints. This study reports results first investigation U.S. adults' overall its association with mental health amidst major disruptions sustained stress pandemic. Qualitative quantitative data were collected through an online survey February 2021 Prolific from sample representative adult population age, gender, race (

Язык: Английский

Процитировано

58

The Impact of Online Learning on Physical and Mental Health in University Students during the COVID-19 Pandemic DOI Open Access

Yu‐Hsiu Chu,

Yao‐Chuen Li

International Journal of Environmental Research and Public Health, Год журнала: 2022, Номер 19(5), С. 2966 - 2966

Опубликована: Март 3, 2022

Higher education organizations have been influenced by the COVID-19 pandemic. During school closures, online teaching and learning has become a new routine that may lead to changes in lifestyles adversely affect university students’ health. Therefore, this study was understand potential impact of on physical mental health investigating differences activity, psychological distress, student life stress Taiwanese students between in-class periods. A total 181 were recruited from local university. All participants requested complete an survey self-report periods, respectively. The results indicated significant reduction activity various intensities (p < 0.05). Specifically, male showed greater decrease vigorous compared their female peers. Yet, there no increase distress period period. In summary, drastically reduces during students. Notably, be at risk insufficient participation activity.

Язык: Английский

Процитировано

56

Musculoskeletal disorders in video gamers – a systematic review DOI Creative Commons
Chuck Tholl,

Peter Bickmann,

Konstantin Wechsler

и другие.

BMC Musculoskeletal Disorders, Год журнала: 2022, Номер 23(1)

Опубликована: Июль 16, 2022

Abstract Background Video gaming is a recreational activity with yearly increasing popularity. It mostly sedentary behavior combined repetitive movements of the upper limbs. If performed excessively, these may promote strain injuries and lifestyle one contributing factors to musculoskeletal disorders. Therefore, systematic review was conducted evaluate if video negatively affects system gamers. Methods PubMed, Web Science The Cochrane Library were systematically searched in order identify relevant peer reviewed original articles English published between 2000 2021. Preferred Reporting Items for Systematic Reviews Meta-Analyses (PRISMA) method used analysis. Studies included when they contained investigations changes due healthy individuals. participants older than 60 years or solely psychological, social cardiovascular outcomes excluded. An adapted version Newcastle–Ottawa Scale risk bias Results Sixteen observational studies involving total 62,987 met inclusion criteria. A majority (11) reported statistical negative game playtime. Four did not report study found no effect playtime on system. Out eleven studies, which demonstrated impact system, most painful body parts neck ( n = 4), shoulder 4) back 3). Ten odds ratios (OR) dependence appearance disorders In eight OR significantly increased (1.3—5.2). Conclusion Eleven out twelve particular, excessive playtimes (> 3 h/day) seemed be predictor Due their great popularity across multiple generations, specific tailored prevention health promotion programs gamers need developed counteract this important public issue.

Язык: Английский

Процитировано

51

Challenges and opportunities experienced by performing artists during COVID-19 lockdown: Scoping review DOI Creative Commons
Samantha K. Brooks, Sonny S. Patel

Social Sciences & Humanities Open, Год журнала: 2022, Номер 6(1), С. 100297 - 100297

Опубликована: Янв. 1, 2022

This scoping review synthesises published literature on the experiences of professional and amateur performing artists during COVID-19 their perceptions challenges opportunities faced. Six electronic databases were searched for English-language articles containing primary data this topic; twenty-one studies reviewed. Themes included loss work, financial impact, concerns about future, psychological wellbeing, social connections, continuing creative pursuits, inequalities. Participants reported both detrimental effects lockdown such as anxiety sleep problems positive including reduced stress enjoyment having more free time. Most continued pursuits throughout lockdown, most commonly shifting to online platforms. However, many barriers reported, lack technological expertise or equipment. Concerns raised inequality, in particular racial disparities impact pandemic additional pressures faced by performers with disabilities; insufficient funds afford equipment needed shift remote performing; caring responsibilities. It is important that have access peer support; education digital technologies incorporated into future arts education; inequities are addressed ensure needs diverse communities met.

Язык: Английский

Процитировано

33

The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19 DOI Creative Commons
Juan Piñeiro Chousa, Ángeles López Cabarcos, Ada M. Pérez-Pico

и другие.

Journal of Business Research, Год журнала: 2023, Номер 157, С. 113620 - 113620

Опубликована: Янв. 2, 2023

The covid-19 pandemic has shocked society greatly, causing many changes in people's lives. One of these relates to leisure and how we relate others. Videogames became one the first entertainment options during pandemic, making video game industry pharmaceutical industry-one least affected by economic slowdown. This study analyzes Twitch sustainability jointly influence stock returns major videogame companies before Covid-19 using panel fsQCA analysis. results show a positive relationship between Twitch, sustainability, companies, but this differs yearly, being stronger period.

Язык: Английский

Процитировано

18

Exposure to urban green spaces and mental health during the COVID-19 pandemic: evidence from two low and lower-middle-income countries DOI Creative Commons
Muhammad Mainuddin Patwary, Mondira Bardhan, Hüseyin Ertan İNAN

и другие.

Frontiers in Public Health, Год журнала: 2024, Номер 12

Опубликована: Март 1, 2024

The COVID-19 pandemic has had a significant impact on mental health globally, with limited access to care affecting low- and middle-income countries (LMICs) the most. In response, alternative strategies support have been necessary, green spaces being potential solution. While studies highlighted role of in promoting during lockdowns, few focused recovery after lockdowns. This study investigated changes space associations Bangladesh Egypt across pandemic.

Язык: Английский

Процитировано

7

The role of leisure activities in enhancing well-being in Saudi’s retired community: a mixed methods study DOI Creative Commons

Homoud Mohammed Nawi Alanazi

Humanities and Social Sciences Communications, Год журнала: 2024, Номер 11(1)

Опубликована: Май 10, 2024

Abstract This mixed-methods study delves into the impact of leisure activities on well-being retirees in Saudi Arabia, focusing health, emotional balance, social integration, and self-fulfillment. In quantitative phase, 545 were selected through a snowball sampling, providing diverse sample age, gender, socio-economic status, educational background. Data collected using structured questionnaire analyzed SPSS. The qualitative phase involved randomly selecting 23 participants from initial cohort for semi-structured interviews, with data subjected to thematic analysis deeper insights. Findings revealed moderate overall enhancement attributed activities, health benefits being most significantly improved. Emotional showed enhancements, while self-fulfillment less pronounced. Demographic variations evident, education level influencing perceived benefits. Qualitatively, importance cultural alignment was highlighted, underscoring their role connectivity personal development. underscores need culturally sensitive accessible programs tailored varied needs retired population Arabia. It provides crucial insights policymakers community planners, emphasizing demographic considerations interventions improve retirees’ quality life. research contributes understanding leisure’s enhancing post-retirement well-being, offering comprehensive perspective future leisure-related initiatives policies.

Язык: Английский

Процитировано

7

Leisure Time Use and Adolescent Mental Well-Being: Insights from the COVID-19 Czech Spring Lockdown DOI Open Access
Alina Cosma, Jan Pavelka, Petr Baďura

и другие.

International Journal of Environmental Research and Public Health, Год журнала: 2021, Номер 18(23), С. 12812 - 12812

Опубликована: Дек. 5, 2021

As leisure-one of the crucial life domains-was completely disrupted by COVID-19 pandemic, our study aimed to investigate how adolescents spent their leisure time during Spring 2020 lockdown. Secondly, we associations between perceived changes in use, activities engaged in, and with well-being lockdown Czechia.

Язык: Английский

Процитировано

28

Assessment of Physical Well-Being and Leisure Time of Polish Students during the COVID-19 Outbreak DOI Open Access
Sylwia Jaskulska, Barbara Jankowiak, Mateusz Marciniak

и другие.

International Journal of Environmental Research and Public Health, Год журнала: 2022, Номер 19(14), С. 8358 - 8358

Опубликована: Июль 8, 2022

This project aims to recognize the school experiences of Polish students during COVID-19 outbreak; we focused on area assessment physical well-being and leisure time. Nearly two thousand primary or secondary aged 9 20 participated in survey. Running descriptive statistics, frequency analysis, significant difference tests, found that 45% thought their outbreak worsened compared pre-pandemic times. Boys declared they felt better than girls (p < 0.001). Most noticed changes quality time activities; boys were happier free Learners’ ages also differentiated 0.001) The youngest more often assessed researched fields as good increased, while older groups a decrease. Multinomial logistic regression proved differences assessments could be explained greatest extent by age gender, whereas place residence location insignificant. All all, our study confirms dominance adverse effects pandemic As such, it is advisable (during after outbreaks) support children adolescents targeting individual institution levels. We recommend developing techniques reduce stress information overload, increasing creative ways spending time, supporting families navigating children’s expanding social networks.

Язык: Английский

Процитировано

19

Through Thick and Thin: Changes in Creativity During the First Lockdown of the COVID-19 Pandemic DOI Creative Commons
Alizée Lopez‐Persem, Théophile Bieth,

Stella Guiet

и другие.

Frontiers in Psychology, Год журнала: 2022, Номер 13

Опубликована: Май 10, 2022

COVID-19 took us by surprise. We all had to face the lockdown and pandemic that put in a new context, changing our way of life, work conditions, habits. Coping with such an unprecedented situation may have stimulated creativity. However, also restricted liberties triggered health or psychological difficulties. carried out online survey (n = 380) examine whether how related first period was associated creativity changes French speaking population. Despite global negative subjective experience situation, participants reported they were more creative during than before. Positive linked time availability, motivation, need solve problem while affective feelings lack resources opportunities. This study documents effects on factors influenced it.

Язык: Английский

Процитировано

18