Advances in educational technologies and instructional design book series,
Год журнала:
2024,
Номер
unknown, С. 553 - 580
Опубликована: Дек. 20, 2024
This
chapter
analyses
recommended
journal
articles
to
explore
the
impact
of
AI
in
Education
5.0.
These
reviews
indicated
that
establishment
intelligent
tutoring
systems,
personalized
learning,
curriculum
development
and
evaluation,
research
support,
learning
analytics,
gamification
were
main
uses
artificial
intelligence
The
key
findings
from
are
transformative
role
has
played
education
by
creating
a
more
independent,
student-centred
student-directed
environment
enables
learners
demonstrate
their
innovative
skills.
obstacles
adoption
5.0
concerns
about
ethics,
security,
finances
as
well
legislation.
went
on
suggest
investments
infrastructure
development,
user
training,
policy
initiatives.
Applied Sciences,
Год журнала:
2025,
Номер
15(2), С. 971 - 971
Опубликована: Янв. 20, 2025
This
study
aims
to
examine
the
combination
of
educational
data
mining
and
learning
analytics
with
virtual
reality,
augmented
mixed
metaverse,
its
role
in
education,
impact
on
teaching
learning.
Therefore,
a
systematic
literature
review,
bibliometric
scientific
mapping
analysis,
content
analysis
are
carried
out
based
70
relevant
documents
identified
from
six
databases,
namely,
ACM,
ERIC,
IEEE,
ScienceDirect,
Scopus,
Web
Science
(WoS)
following
PRISMA
framework.
The
were
separated
into
three
categories,
(i)
Theoretical
Review
studies,
(ii)
Proposal
Showcase
(iii)
Experimental
Case
studies
examined
different
dimensions
through
an
in-depth
using
both
quantitative
qualitative
approaches.
further
analyzed
scientometric
tools,
such
as
Bibliometrix
VOSviewer
topic
modeling
Latent
Dirichlet
Allocation
(LDA).
most
prominent
topics,
areas,
themes
revealed
outcomes
regarding
influence
this
summarized.
Based
results,
can
effectively
enrich
positively
affect
teaching,
offer
deep
meaningful
learning,
support
students
teachers.
Additionally,
it
approaches
strategies,
various
styles,
special
education
be
utilized
formal
informal
environments.
real-time
identification,
tracking,
monitoring,
visualization
multimodal
students’
behavior,
emotions,
cognitive
affective
states
overall
processes
emerged
significant
benefit
that
contributes
greatly
realization
adaptive
personalized
Finally,
was
extended
reality
technologies
collaborative
social
improve
self-efficacy
self-regulated
increase
gains,
academic
achievements,
knowledge
retention,
motivation,
engagement.
Technologies,
Год журнала:
2025,
Номер
13(3), С. 113 - 113
Опубликована: Март 11, 2025
Computational
thinking
and
problem-solving
skills
have
become
vital
for
students
to
develop.
Digital
games
serious
are
increasingly
being
used
in
educational
settings
present
great
potential
aid
students’
learning.
This
study
aims
explore
the
role
impact
of
digital
on
computational
programming
primary,
secondary,
K-12
education
through
a
systematic
review
existing
literature.
Four
research
questions
were
set
be
examined.
Following
PRISMA
framework,
78
studies
deriving
from
IEEE,
Scopus,
Web
Science
over
period
2011–2024
The
categorized
into
Theoretical
Review
studies,
Proposal
Showcase
Experimental
Case
studies.
Based
results,
arose
as
meaningful
tools
that
positively
viewed
by
stakeholders
can
effectively
support
improve
skills.
Among
benefits
identified,
it
was
revealed
offer
enjoyable
interactive
learning
experiences
performance,
engagement,
motivation,
enhance
confidence
focus,
promote
self-regulated
personalized
Additionally,
emerged
an
means
social
provide
real-time
feedback.
challenges
identified
related
selection
game-related
design
elements,
decisions,
approaches.
Hence,
highlights
significance
need
cultivate
thinking,
problem-solving,
young
age.
Finally,
reveals
key
principles
aspects
consider
when
developing
involve
throughout
development
process.
Information Management and Business Review,
Год журнала:
2025,
Номер
17(1(I)), С. 158 - 170
Опубликована: Фев. 16, 2025
The
fulfilment
of
Basic
Psychological
Needs
(BPNS)—autonomy,
competence,
and
relatedness—has
become
a
crucial
factor
influencing
employee
well-being
corporate
performance
across
all
sectors.
This
study
examines
the
influence
(BPNS)
on
motivation
in
insurance
companies
based
Self-Determination
Theory
(SDT).
Despite
substantial
research
BPNs
sectors
including
education
healthcare,
their
industry,
especially
Malaysia,
remains
inadequately
investigated.
findings
indicate
that
meeting
these
needs
can
cultivate
supportive
work
environment,
alleviate
workplace
difficulties,
enhance
engagement
organizational
efficiency.
fills
literature
gap
by
contextualizing
significance
BPNS
concerning
agencies,
highlighting
relationship
between
psychological
firm
performance.
systematically
reviews
current
studies
to
highlight
possibility
utilizing
satisfaction
improve
staff
retention,
satisfaction,
productivity,
fostering
companies'
competitive
growth.
Journal of Lifestyle and SDGs Review,
Год журнала:
2025,
Номер
5(3), С. e04941 - e04941
Опубликована: Фев. 25, 2025
Objective:
This
study
aimed
to
know
the
impact
of
gamification
in
English
learning
a
junior
high
school
club
as
an
extracurricular
activity
on
students'
interests
and
outcomes.
Theoretical
Framework:
The
research
draws
constructivism
theory
Self-Determination
Theory
(SDT)
comprehend
how
educational
games
allow
active
participation
outcomes
improvement
students.
Method:
participants
were
divided
into
three
groups:
two
experimental
groups
one
control
group.
group
learned
using
developed
computer
game
that
underwent
feasibility
test,
while
did
not
use
during
learning.
Data
collected
through
observation,
questionnaires,
teacher
student
interviews
for
triangulation
tests.
Results
Discussion:
showed
more
than
Questionnaire
results
indicated
interest,
enjoyment,
enthusiasm
continued
hope
activities
would
differ
from
curricular
because
students
tired.
Learning
revealed
75%
achieved
individual
completeness,
which
shows
specified
classical
completeness.
Research
Implications:
provides
valuable
recommendations
teachers
stakeholders
improve
quality
schools.
Originality/Value:
contributes
theoretically
practically
It
insights
can
foster
joyful
English.
Behavioral Sciences,
Год журнала:
2025,
Номер
15(3), С. 282 - 282
Опубликована: Фев. 27, 2025
This
research
investigates
the
impact
of
digital
math
serious
educational
games
(SEGs)
on
enhancing
skills
and
motivation,
specifically
focusing
first-degree
equations
for
students
with
learning
difficulties.
A
comparative
study
was
conducted
among
two
groups
disabilities.
One
group
engaged
game
“Battleship”,
while
other
received
traditional
curriculum-based
instruction.
The
study’s
dual
objectives
were
to
assess
effectiveness
SEGs
in
improving
mathematical
performance
evaluate
motivation
levels.
Additionally,
gender
differences
examined
understand
how
boys
girls
differently.
Employing
an
empirical
approach,
a
test
comprising
standard
exercises
equations,
typically
encountered
seventh
grade,
administered.
Motivated
Strategies
Learning
Questionnaire
(MSLQ)
administered
measure
motivation.
sample
consisted
104
seventh-grade
disabilities,
aged
12–13
years,
from
four
public
schools
northern
sector
Attica,
Greece.
evenly
divided
into
52
each.
Data
analyzed
using
SPSS
Excel.
Results
indicated
that
who
SEG
demonstrated
significantly
improved
compared
their
peers
used
curriculum
book.
Interestingly,
control
group,
which
book,
reported
higher
levels
underscoring
complex
interplay
motivational
factors
Furthermore,
analysis
by
revealed
both
benefited
terms
performance.
However,
only
slightly
affected
gender,
highlighting
potential
support
diverse
learners.
Education Sciences,
Год журнала:
2025,
Номер
15(4), С. 508 - 508
Опубликована: Апрель 18, 2025
The
physical
inactivity
of
adolescents
and
their
sedentary
lifestyle
with
profuse
usage
screens
has
been
a
growing
issue
for
the
last
few
years.
In
contrast,
there
is
some
evidence
that
videogame-based
exercising
improves
cognitive
abilities
psychological
well-being
during
growth
maturation.
Therefore,
need
wider
exploration
innovation
tools
in
education
(PE)
extracurricular
activities
schoolchildren.
aim
this
study
was
to
determine
change
skills
when
supplemented
activity.
short-term
activity
(PA)
program,
initiated
by
in-service
PE
teachers
(n
=
3),
involved
13–15-year-old
63,
them
20
were
boys)
from
one
biggest
cities
Lithuania.
research
subjects
participants
exercise
groups
on
regular
basis,
attending
respective
three-times-a-week
sessions
1
month.
first
intervention
group
engaged
60
min
functional
training
program
(FT
group,
n
31).
second
had
30
FT
followed
video-based
dance
class
+
Just
Dance
32).
Trail-Making
test
(part
A
B),
Visual
Digit
Span
test,
Stroop
performed
investigate
students’
abilities.
addition,
WHO-5
questionnaire
used
analyse
respondents’
well-being.
When
comparing
pre-
post-intervention
results,
no
changes
observed
state,
visual–executive
skills,
visual
memory
both
groups.
Reaction
time
improved
significantly
(p
<
0.05).
working
implementation
training,
Dance,
adolescents’
memory,
but
effect
subjectively
perceived
Contemporary Educational Technology,
Год журнала:
2024,
Номер
16(3), С. ep521 - ep521
Опубликована: Авг. 5, 2024
Indonesia’s
geographical
positioning
along
the
‘Ring
of
Fire’
exposes
it
to
frequent
seismic
activities,
making
effective
disaster
mitigation
education
crucial.
Current
educational
strategies
may
not
adequately
foster
necessary
empathy
and
understanding
among
students
regarding
socio-environmental
impacts
disasters.
This
study
aims
develop
evaluate
a
digital
learning
platform
designed
enhance
GeoCapabilities
in
students,
particularly
focusing
on
social-environmental
dimension.
The
objective
is
improve
students’
empathetic
responses
scenarios
through
integrated
pedagogy.
Utilizing
design-based
research
method,
this
involved
systematic
blend
iterative
development
evaluation
phases
refine
interventions.
Data
collection
was
achieved
combination
qualitative
feedback
from
quantitative
pre-and
post-test
measures
assess
levels.
analysis
statistical
testing
determine
effectiveness
enhancing
capabilities
learners.
reveals
that
(D-Learning),
significantly
improves
towards
impacts.
Students
demonstrated
deeper
emotional
engagement
with
content,
highlighting
an
increase
their
ability
empathize
affected
communities.
findings
suggest
scalability
D-Learning
can
be
tailored
different
regions,
providing
valuable
tool
for
preparedness
worldwide.
integration
technology
empathy-focused
pedagogy
could
serve
as
model
developing
similar
programs
globally,
aiming
more
resilient
future
generation.