Educational communications and technology: issues and innovations, Год журнала: 2024, Номер unknown, С. 65 - 81
Опубликована: Янв. 1, 2024
Язык: Английский
Educational communications and technology: issues and innovations, Год журнала: 2024, Номер unknown, С. 65 - 81
Опубликована: Янв. 1, 2024
Язык: Английский
Applied Sciences, Год журнала: 2023, Номер 13(1), С. 593 - 593
Опубликована: Янв. 1, 2023
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce enjoyment iVR experiences and, especially, learning achievements when presented in classroom; an that interactive tutorial proposed this research help overcome. Its increasingly complex levels are designed on basis Mayer’s Cognitive Theory Multimedia Learning, so users quickly gain familiarity with environment. The was included experience for its validation 65 users. It success, according to user satisfaction and usability survey. First, it gained very high ratings satisfaction, engagement, immersion. Second, skill rates suggested helped controllers. Finally, medium-high value flow pointed major concerns related challenges sort experience. A few cases cybersickness also arose. survey showed only intense significantly limited performance enjoyment; low had no influence immersion little skill, presence, greatly reducing benefits tutorial, despite remained useful.
Язык: Английский
Процитировано
46Future Internet, Год журнала: 2025, Номер 17(2), С. 63 - 63
Опубликована: Фев. 4, 2025
Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments. In this perspective, we envision a transformative Metaverse classroom model, Multi-layered Immersive Learning Environment (Meta-MILE) address these critical issues. The Meta-MILE framework integrates essential components such as immersive infrastructure, interactions, social collaboration, advanced assessment techniques enhance student engagement inclusivity. By leveraging three-dimensional (3D) environments, artificial intelligence (AI)-driven personalization, gamified pathways, scenario-based evaluations, model offers tailored experiences that traditional classrooms often struggle achieve. Acknowledging potential challenges accessibility, infrastructure demands, data security, study proposed practical strategies ensure equitable safe interactions within Metaverse. Empirical findings from our pilot experiment demonstrated framework’s effectiveness improving skill acquisition, with broader implications for educational policy competency-based, experiential approaches. Looking ahead, advocate ongoing research validate long-term outcomes technological advancements make more accessible secure. Our perspective underscores shaping inclusive, future-ready environments capable meeting diverse needs learners worldwide.
Язык: Английский
Процитировано
3Опубликована: Ноя. 23, 2023
Incorporating expert systems (AI) improves employee communication effectiveness while also facilitating employer communication. Access to various corporate technology tools can help foster innovation and creativity, which is a valuable tactic boost output efficiency. A sequential explanatory research design was applied in qualitative technique. The effect size, publication biases, mediation effects of commitment, inclusion relation transformational leadership style on organizational performance were all determined using the Meta essential AMOS software. Investigative factor analysis multivariate statistical indicated that measure's studied structure had internal reliability as long KMO greater than 0.7. Employee loyalty presence discovered mediate relationship. commitment use not only assist employees automate regular tasks increase productivity, but make them happier by improving engagement. So, it proposed advised collaboration AI (artificial intelligence) might engagement because these technologies work easier. With today's technology, may efficiently, with more freedom, within allotted time.
Язык: Английский
Процитировано
33Electronics, Год журнала: 2023, Номер 12(4), С. 835 - 835
Опубликована: Фев. 7, 2023
In higher education institutions (HEI), particularly in biology and medical education, the use of 3D animation, virtual reality, simulation offers great potential terms enhancing learning engaging students. Higher researchers are still investigating reality’s possibilities outcomes various fields. This study focuses on effects gamification using an Artificial Intelligence integrated Internet Medical Things (AIoMT) implemented with reality application for students to learn about human brain. Nowadays, both theoretical practical frequently incorporate augmented reality. Virtual tours body’s systems offered so that they may comprehend such systems’ functions. a specific focus app professionals’ passion learning. uses ARCS model SEM analysis examine impact students’ motivation The results show positively impacts understanding concept-to-execution process through practice simulation-based training. To assess how well learning, what analyzing, can understand objects analysis, 3D-simulation-based user-feedback-based design has been developed proposed research methodology. According this article’s findings, smartphone help professionals better practice. VR training, as Biology teachers or colleges, offer high-definition models rather than organs jars anatomy its functions more experientially effectively.
Язык: Английский
Процитировано
29Smart Learning Environments, Год журнала: 2023, Номер 10(1)
Опубликована: Июль 24, 2023
Abstract Recent international empirical studies have demonstrated positive results when applying extended reality (XR) technologies such as augmented reality, virtual or mixed in teaching and learning. Thus, the preconditions challenges of use must be investigated from teachers’ perspectives prior to implementing these Saudi schools higher educational institutes. Therefore, this study examines feasibility XR tools platforms classroom by understanding opinions, especially regarding creating acquiring content. A qualitative is conducted using semi-structured interviews with ten educators Arabia. As a result, several themes are identified: (1) an level awareness among teachers, (2) XR-learning content-acquiring approach, (3) readiness for XR, (4) students’ (5) schools, including social aspects that often overlooked. These highlight interest immersive their concerns about possible classroom. Hence, provides greater insights exploration application future area. Moreover, it draws realistic picture policymakers administrators, aiding them achievable adoption strategy applications sector.
Язык: Английский
Процитировано
24Electronics, Год журнала: 2023, Номер 12(10), С. 2328 - 2328
Опубликована: Май 22, 2023
Extended Reality (XR) is a term that refers to virtual, augmented, and, more recently, mixed reality (VR/AR//MR), which are key enabling technologies of the Industry 4.0 (I4.0) and simulated digital environment metaverse. XR enables simulation workplace scenarios, providing workers with training in risk-free environment, resulting cost savings, improved occupational risk prevention, enhanced decision-making processes. ideal for supporting transformation organisations fields such as production, maintenance, marketing. also driver initiatives aimed at promoting good practices circular economy specific sectors woodworking furniture (W&F). The European Commission has recognised potential W&F sector, funding project, Allview, seeks identify most appropriate beneficial I4.0 green transition focus from perspective vocational education (VET). This paper presents work carried out within framework including research comparison current software hardware tools suitable VET field, review successful examples applied actions, an analysis opinions gathered students, teachers, regarding use education. As result, authors present pathway development implementation scenario/lab/environment focused on VR, 360° videos, MR, guideline developing immersive contents, contributing sector.
Язык: Английский
Процитировано
17Medical Teacher, Год журнала: 2023, Номер 46(1), С. 18 - 33
Опубликована: Сен. 23, 2023
AbstractPart 1 of the AMEE Guide Online learning in health professions education focused on foundational concepts such as theory, methods, and instructional design online learning. Part 2 builds upon 1, introducing technology tools applications these by exploring various levels (from beginner to advanced) utilisation, while describing how their usage can transform Health Professions Education. This covers Learning Management Systems, infographics, podcasting, videos, websites, social media, discussion forums, simulation, virtual patients, extended reality. Intertwined are other topics, small group teaching, game-based learning, FOAM, collaboration care teaching. We end discussing digital scholarship emerging technologies. Combined with overall aim is produce a comprehensive overview help guide effective use Education.Keywords: learningonline educationdistance learningeducational technologiesinstructional technologies AcknowledgementsWe would like acknowledge McKyla McIntyre Rebecca Stovel for expertise edits Virtual Care Supervision section this Guide.We thank IEICE Copyright Committee permission image from Milgram & Kishino Citation1994 (Permission No.: 23RB0035).We reviewers an earlier draft valuable comments.Disclosure statementThe authors report there no competing interests declare.Additional informationFundingThe author(s) reported funding associated work featured article.Notes contributorsKen MastersKen Masters, Medical Education Informatics Department, College Medicine Sciences, Sultan Qaboos University, Sultanate Oman.Raquel CorreiaRaquel Correia, Faculté de Médecine, Université Paris Cite, France.Kataryna NemethyKataryna Nemethy, Baycrest Academy, Dalla Lana School Public Health, University Toronto, Canada.Jennifer BenjaminJennifer Benjamin, Department Innovation Technology, Texas Childrens Hospital (TCH), Texas, USA.Tamara CarverTamara Carver, Office Ed-TECH, Faculty McGill Canada.Heather MacNeillHeather MacNeill, Medicine, Continuing Professional Development, Temerty Canada.
Язык: Английский
Процитировано
16Information, Год журнала: 2024, Номер 15(5), С. 244 - 244
Опубликована: Апрель 23, 2024
History is a subject that students often find uninspiring in school education. This paper explores the application of social VR metaverse platforms combination with interactive, nonlinear web designed for immersive storytelling to support learning about sensitive historical event, namely Asia Minor Catastrophe. The goal was design an alternative method history and investigate if it would engage foster their independence. A mixed-methods research applied. Thirty-four (n = 34) adult participants engaged interactive book space over course three weeks. After online workshop, feedback collected from through custom questionnaire. quantitative data questionnaire were analyzed statistically utilizing IBM SPSS, while qualitative responses coded thematically. study reveals these two tools can enhance education by increasing student engagement, interaction, understanding. Participants appreciated participatory nature material. concludes technologies have potential promoting active participation engagement.
Язык: Английский
Процитировано
7Buildings, Год журнала: 2023, Номер 13(12), С. 2931 - 2931
Опубликована: Ноя. 24, 2023
With the emergence of Architecture 4.0 and occurrence COVID-19 pandemic, extended reality (XR) technology has been increasingly applied in architectural education. This study aims to systematically organize analyze applications outcomes XR construction education over past five years, provide a theoretical framework for its future widespread use, highlight drawbacks as well research directions. The paper employs content analysis summarize findings. report reveals that more institutions are integrating into their programs it significant impact on teacher effectiveness, student motivation, reflection improvement, teacher–student communication. suggests will replace conventional teaching techniques classrooms.
Язык: Английский
Процитировано
13Applied Soft Computing, Год журнала: 2024, Номер 155, С. 111476 - 111476
Опубликована: Март 8, 2024
Язык: Английский
Процитировано
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