Electronics,
Год журнала:
2023,
Номер
12(6), С. 1431 - 1431
Опубликована: Март 17, 2023
Virtual
Reality
(VR)
is
expanding
worldwide
in
education,
training,
gaming,
and
healthcare
to
achieve
distinct
outcomes.
This
paper
aimed
identify
what
extent
physiotherapy
based
on
mixed
VR
technology
occupational
therapy
serves
the
functionality
of
healthy
subjects’
upper
extremities;
it
also
analyzed
benefits
this
protocol
for
guidelines
hand
dexterity
re-habilitation.
Fifteen
exergames
sessions
were
performed
60
min
three
weeks
with
a
sample
sixteen
people.
The
Jebsen
Taylor
Hand
Function
Test
Scale
(JTHFTS),
Nine-Hole
Peg
test
(9
Hole),
Box
Blocks
(BBT),
Timed
Functional
Arm
Shoulder
(TFAST)
used
pre
post-therapy
assessment.
Linear
regression
was
main
tasks,
predicting
extremity
dexterity.
results
pre-
post-exercise
assessments
suggested
significant
improvements
both
extremities,
dominant
non-dominant.
BBT,
nine-hole
peg
test,
FAST
showed
differences
post-therapy,
favoring
prophylactical
exercises.
Hence,
linear
hand,
five
models
emerged
as
potential
predictors
agility.
capacity
pick
up
large
light
objects
seemed
bring
most
critical
influence
However,
regarding
non-dominant
that
writing
ability
potent
predictor
In
respect,
research
can
be
guideline
further
training
since
combined
essential
contributions
limb
proprioception
functioning.
Electronics,
Год журнала:
2022,
Номер
11(21), С. 3547 - 3547
Опубликована: Окт. 30, 2022
The
use
of
extended
reality
(XR)
technologies,
namely
Augmented
Reality
(AR),
Virtual
(VR)
and
Mixed
(MR)
in
education,
has
attracted
much
attention
recent
years.
Many
educators
have
described
how
XR
benefits
learners
useful
AR
VR
technologies
are
the
classroom.
However,
creating
educational
tools,
apps
or
learning
environments
is
a
complex
process,
hence
providing
an
immersive
experience
using
these
not
straightforward
journey.
As
result,
adoption
emerging
education
might
be
delayed
halted
despite
their
reported
to
today’s
learners.
In
this
paper,
websites,
technical
articles,
academic
journals,
reports
mobile
app
stores,
relating
been
examined.
A
number
themes
emerged
which
provides
roadmap
for
those
who
would
like
create
experiences
training
purposes.
paper
also
describes
factors
that
should
considered
when
selecting
option
follow
introduce
such
experiences.
Informatics,
Год журнала:
2023,
Номер
10(2), С. 45 - 45
Опубликована: Май 16, 2023
During
the
last
few
years,
learning
techniques
have
changed,
both
in
basic
education
and
higher
education.
This
change
has
been
accompanied
by
new
technologies
such
as
Augmented
Reality
(AR)
Virtual
(AR).
The
combination
of
these
allowed
a
greater
immersion,
positively
affecting
teaching
processes.
In
addition,
since
COVID-19
pandemic,
this
trend
growing
due
to
diversity
different
fields
application
technologies,
heterogeneity
their
experiences.
It
is
necessary
review
state
art
determine
effectiveness
field
university
present
paper,
aim
achieved
performing
systematic
literature
from
2012
2022.
A
total
129
papers
were
analyzed.
Studies
our
concluded
that
AR/VR
improves
especially
hospitality,
medicine,
science
studies.
However,
there
are
also
negative
effects
using
visual
exhaustion
mental
fatigue.
Social Sciences & Humanities Open,
Год журнала:
2024,
Номер
10, С. 100926 - 100926
Опубликована: Янв. 1, 2024
This
meta-analysis
examined
the
impact
of
augmented
reality
learning
experiences
on
motivational
design
model
to
obtain
findings
related
student
attention,
material
relevance,
increased
confidence,
and
satisfaction;
however,
heterogeneity
in
sample
population
this
study
was
ignored.
The
analysis
utilized
Preferred
Reporting
Items
for
Systematic
Reviews
guidelines
logically
define
communicate
outcomes,
employing
JASP
software
quantitative
VOSviewer
visualize
tendencies
connections
amid
bibliometric
examination
recognize
gaps
sources.
exploration
incorporated
twenty-five
comparative
analyses
evaluating
how
interventions
affected
enthusiasm.
Encouraging
effects
were
noticed,
specifically
concentration
attention
(dRe
=
0.816),
relevance
0.787),
confidence
0.773),
satisfaction
0.787).
Furthermore,
subsequent
identification
possible
publication
bias
through
Egger's
test
funnel
plot
revealed
no
issues
study.
concluded
that
learners
showed
four
models
had
more
positive
motivation
towards
than
those
who
did
not
engage
reality-based
learning.
Nevertheless,
some
studies
included
minuscule
sizes
short
intervention
durations.
Future
research
efforts
should
encompass
extended
implementations,
delving
into
empirical
achieve
a
expansive
influence
diverse
representation
groups.
Sustainability,
Год журнала:
2023,
Номер
15(5), С. 4282 - 4282
Опубликована: Фев. 28, 2023
The
shaking
of
the
surface
Earth
is
what
known
as
an
earthquake;
its
effects
can
span
a
wide
area
and
cause
such
damage
to
result
in
total
collapse
buildings.
It
essential
improve
construction
industry
protect
buildings
from
disaster.
However,
development
costly.
Therefore,
this
article
focuses
mainly
on
creating
earthquake-resistant
model
using
Virtual
Reality
(VR),
which
offers
users
new
ways
knowledge
transfer
communication.
There
were
three
stages
generating
model:
pre-development,
development,
post-development.
These
include
needs
assessment,
planning,
initial
validation,
analysis
evaluation,
field
testing.
In
post-development
stage,
was
then
tested
by
civil
engineering
students,
statistical
used
evaluate
implementation
VR.
VR
developed
assist
students
while
fostering
their
interest
information
technology.
results
indicated
that
VR-based
application
had
favorable
significant
effect
learning.
addition,
mean
score
17.3
showed
improvement
average
for
compared
traditional
education.
Integration
into
education
statistically
learning
outcomes,
particularly
regarding
Abstract
Conventional
digital
learning
with
2D
videos
or
simulations
on
monitors
and
tablets
has
limitations
in
engineering
education
when
covering
complex
concepts
complicated
3D
structures.
In
response,
virtual
reality
(VR)
been
introduced
as
an
immersive
method
that
can
enhance
effectiveness.
This
study
analyzed
the
impact
of
VR
overall
outcomes
understanding
structures
education,
comparing
it
traditional
approaches.
We
conducted
a
40
participants
who
learned
about
LCD-related
topics
using
two
methods:
VR-based
video-based
(2DLM).
To
evaluate
their
performance,
we
carried
out
performance-based
assessment
consisting
quiz
reconstruction
tasks,
well
perception-based
questionnaire.
As
for
results,
showed
12%
improvement
post-test
scores
13%
test
compared
to
2DLM.
Additionally,
questionnaire
results
confirmed
increased
engagement
by
11.9%,
immersion
18.6%,
motivation
10.3%,
cognitive
benefits
9.3%,
perceived
effectiveness
8.7%.
While
better
outcomes,
these
findings
should
be
interpreted
considering
small
sample
size,
specific
addressed,
partial
integration
media
educational
methods.
Nevertheless,
our
indicate
is
more
effective
than
conventional
resources
supporting
general
memorization,
understanding,
comprehension
Future Internet,
Год журнала:
2025,
Номер
17(1), С. 21 - 21
Опубликована: Янв. 6, 2025
The
evolving
potential
of
virtual
reality
and
the
Metaverse
to
create
immersive,
engaging
learning
experiences
digital
escape
room
games
provide
opportunities
for
active,
autonomous,
personalised
has
brought
both
forefront
educators
seeking
transform
traditional
educational
settings.
This
study
investigated
impact
collaboration
within
a
serious
game
in
that
was
designed
English
as
Foreign
Language
(EFL)
learners
explore
how
this
approach
influences
their
academic
performance
overall
experience.
A
comparative
research
adopted
using
twenty
(n
=
20)
adult
divided
into
two
equal-sized
groups;
experimental
group
completed
pairs,
while
control
it
individually.
Mixed
methods
were
employed,
utilising
pre-
post-test
measure
performance,
well
questionnaire
focus
groups
evaluate
participants’
experiences.
Results
indicated
trend
working
collaboratively
showing
better
outcomes
experience,
offering
valuable
insights
regarding
integration
language-focused
contexts.
European Journal of Education,
Год журнала:
2025,
Номер
60(1)
Опубликована: Янв. 7, 2025
ABSTRACT
This
scoping
review
discusses
artificial
intelligence's
(AI)
transformative
role
in
strategic
enhancement
planning
and
academic
excellence
at
Qatar
University
(QU).
In
response
to
the
unprecedented
rise
integration
of
AI
into
higher
education
institutions
worldwide,
this
study
aims
understand
its
influence
on
institutional
strategies
development
student
competencies.
A
literature
search
using
Web
Science,
Scopus,
Google
Scholar
IEEE
Xplore.
respect,
156
relevant
studies
were
identified.
Data
extraction
charting
for
Covidence
provided
insights
effects
teaching,
administrative
efficiency
learning
experiences.
The
emphasises
how
could
enhance
provide
personalised
learning.
Still,
it
also
points
challenges
that
must
be
faced:
data
privacy
reduced
human
interaction.
findings
suggest
offers
significant
advantages
but
needs
prudent
implementation
meet
risks
associated
with
adopting
emerging
technology.
would
address
need
effective
complementarity
traditional
educational
methods.
Salud Ciencia y Tecnología - Serie de Conferencias,
Год журнала:
2025,
Номер
4, С. 1479 - 1479
Опубликована: Фев. 13, 2025
Introduction:
The
steady
trend
of
upgrading
approaches
in
educational
management
is
currently
being
transformed
into
optimising
the
quality
education.
This
significant
against
backdrop
global
digitalisation
environment,
need
to
ensure
an
adequate
level
competitiveness
institutions
and
improve
learning
process.
study
focuses
on
analysing
European
practice
education
processes
innovative
concepts
for
modelling
article
aims
analyse
collaboration,
adaptability
personalisation
sector
background
intensive
integration
digital
technologies,
which
typical
experience.Methods:
While
working
article,
a
number
general
scientific
research
methods
were
used,
including
analysis
literature
sources,
comparison,
systematisation
generalisation,
method
expert
assessments.
found
that
effective
process,
it
necessary
provide
stage
detailed
planning
integrating
solutions.
Results:
results
objectivity
assessments
demonstrate
proper
development
sphere
guarantees
acquired
skills
participants
functionality
system
motivation
control
context
success
both
personalised
outlined
example
insights
from
Europe.Conclusions:
imperfection
adaptation
process
online
systems
identified.
proves
modern
managerial
innovations
formation
are
driving
force
social
progress.
Scientific Reports,
Год журнала:
2025,
Номер
15(1)
Опубликована: Март 5, 2025
Students
with
dyslexia
(SWDs),
which
is
a
specific
learning
problem
that
impairs
reading,
often
experience
inadequate
academic
performance
and
have
negative
perception
of
themselves
in
general.
However,
despite
the
recognized
benefits
Physical
Education
(PE)
classes
for
physical
psychological
development
towards
SWDs,
barriers
such
as
fear
injury,
limited
resources,
shortage
trained
teachers
undermine
inclusivity
PE
programs.
The
present
study
aims
to
uncover
issues
when
teaching
using
traditional
approach
investigate
possible
opportunities,
challenges,
effectiveness
integrating
augmented
reality
(AR)
technology
classes.
SWDs
(n
=
22)
2)
were
selected
purposive
sampling,
interview
sessions
conducted
before
after
intervention.
transcription
recorded
was
then
analyzed
thematic
analysis,
map
constructed
based
on
findings.
implementation
AR
instruction
has
potential
create
more
inclusive
environment,
breaking
down
promoting
overall
well-being
Malaysian
schools.