The Benefits of Combining Mixed Virtual Reality Exergaming with Occupational Therapy for Upper Extremity Dexterity DOI Open Access
Nadinne Roman,

Cozmin Baseanu,

Vlad Ionut Tuchel

и другие.

Electronics, Год журнала: 2023, Номер 12(6), С. 1431 - 1431

Опубликована: Март 17, 2023

Virtual Reality (VR) is expanding worldwide in education, training, gaming, and healthcare to achieve distinct outcomes. This paper aimed identify what extent physiotherapy based on mixed VR technology occupational therapy serves the functionality of healthy subjects’ upper extremities; it also analyzed benefits this protocol for guidelines hand dexterity re-habilitation. Fifteen exergames sessions were performed 60 min three weeks with a sample sixteen people. The Jebsen Taylor Hand Function Test Scale (JTHFTS), Nine-Hole Peg test (9 Hole), Box Blocks (BBT), Timed Functional Arm Shoulder (TFAST) used pre post-therapy assessment. Linear regression was main tasks, predicting extremity dexterity. results pre- post-exercise assessments suggested significant improvements both extremities, dominant non-dominant. BBT, nine-hole peg test, FAST showed differences post-therapy, favoring prophylactical exercises. Hence, linear hand, five models emerged as potential predictors agility. capacity pick up large light objects seemed bring most critical influence However, regarding non-dominant that writing ability potent predictor In respect, research can be guideline further training since combined essential contributions limb proprioception functioning.

Язык: Английский

Creating an Immersive XR Learning Experience: A Roadmap for Educators DOI Open Access
Maram Meccawy

Electronics, Год журнала: 2022, Номер 11(21), С. 3547 - 3547

Опубликована: Окт. 30, 2022

The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual (VR) and Mixed (MR) in education, has attracted much attention recent years. Many educators have described how XR benefits learners useful AR VR technologies are the classroom. However, creating educational tools, apps or learning environments is a complex process, hence providing an immersive experience using these not straightforward journey. As result, adoption emerging education might be delayed halted despite their reported to today’s learners. In this paper, websites, technical articles, academic journals, reports mobile app stores, relating been examined. A number themes emerged which provides roadmap for those who would like create experiences training purposes. paper also describes factors that should considered when selecting option follow introduce such experiences.

Язык: Английский

Процитировано

50

AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI): A Systematic Literature Review DOI Creative Commons
Belén G. Bermejo, Carlos Juiz, David Cortes

и другие.

Informatics, Год журнала: 2023, Номер 10(2), С. 45 - 45

Опубликована: Май 16, 2023

During the last few years, learning techniques have changed, both in basic education and higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) Virtual (AR). The combination of these allowed a greater immersion, positively affecting teaching processes. In addition, since COVID-19 pandemic, this trend growing due to diversity different fields application technologies, heterogeneity their experiences. It is necessary review state art determine effectiveness field university present paper, aim achieved performing systematic literature from 2012 2022. A total 129 papers were analyzed. Studies our concluded that AR/VR improves especially hospitality, medicine, science studies. However, there are also negative effects using visual exhaustion mental fatigue.

Язык: Английский

Процитировано

30

The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis DOI Creative Commons
Febri Prasetya, Aprilla Fortuna, Agariadne Dwinggo Samala

и другие.

Social Sciences & Humanities Open, Год журнала: 2024, Номер 10, С. 100926 - 100926

Опубликована: Янв. 1, 2024

This meta-analysis examined the impact of augmented reality learning experiences on motivational design model to obtain findings related student attention, material relevance, increased confidence, and satisfaction; however, heterogeneity in sample population this study was ignored. The analysis utilized Preferred Reporting Items for Systematic Reviews guidelines logically define communicate outcomes, employing JASP software quantitative VOSviewer visualize tendencies connections amid bibliometric examination recognize gaps sources. exploration incorporated twenty-five comparative analyses evaluating how interventions affected enthusiasm. Encouraging effects were noticed, specifically concentration attention (dRe = 0.816), relevance 0.787), confidence 0.773), satisfaction 0.787). Furthermore, subsequent identification possible publication bias through Egger's test funnel plot revealed no issues study. concluded that learners showed four models had more positive motivation towards than those who did not engage reality-based learning. Nevertheless, some studies included minuscule sizes short intervention durations. Future research efforts should encompass extended implementations, delving into empirical achieve a expansive influence diverse representation groups.

Язык: Английский

Процитировано

11

Revolutionizing learning − A journey into educational games with immersive and AI technologies DOI

Anuj Rapaka,

S.C. Dharmadhikari,

Kishori Kasat

и другие.

Entertainment Computing, Год журнала: 2024, Номер 52, С. 100809 - 100809

Опубликована: Июль 2, 2024

Язык: Английский

Процитировано

11

VR-Based Learning Media of Earthquake-Resistant Construction for Civil Engineering Students DOI Open Access
Tri Kuncoro, Muhammad Aris Ichwanto,

Dzul Fikri Muhammad

и другие.

Sustainability, Год журнала: 2023, Номер 15(5), С. 4282 - 4282

Опубликована: Фев. 28, 2023

The shaking of the surface Earth is what known as an earthquake; its effects can span a wide area and cause such damage to result in total collapse buildings. It essential improve construction industry protect buildings from disaster. However, development costly. Therefore, this article focuses mainly on creating earthquake-resistant model using Virtual Reality (VR), which offers users new ways knowledge transfer communication. There were three stages generating model: pre-development, development, post-development. These include needs assessment, planning, initial validation, analysis evaluation, field testing. In post-development stage, was then tested by civil engineering students, statistical used evaluate implementation VR. VR developed assist students while fostering their interest information technology. results indicated that VR-based application had favorable significant effect learning. addition, mean score 17.3 showed improvement average for compared traditional education. Integration into education statistically learning outcomes, particularly regarding

Язык: Английский

Процитировано

20

Analysis of virtual reality teaching methods in engineering education: assessing educational effectiveness and understanding of 3D structures DOI Creative Commons
Jonghyeon Ka, Haryun Kim, Jihyung Kim

и другие.

Virtual Reality, Год журнала: 2025, Номер 29(1)

Опубликована: Янв. 2, 2025

Abstract Conventional digital learning with 2D videos or simulations on monitors and tablets has limitations in engineering education when covering complex concepts complicated 3D structures. In response, virtual reality (VR) been introduced as an immersive method that can enhance effectiveness. This study analyzed the impact of VR overall outcomes understanding structures education, comparing it traditional approaches. We conducted a 40 participants who learned about LCD-related topics using two methods: VR-based video-based (2DLM). To evaluate their performance, we carried out performance-based assessment consisting quiz reconstruction tasks, well perception-based questionnaire. As for results, showed 12% improvement post-test scores 13% test compared to 2DLM. Additionally, questionnaire results confirmed increased engagement by 11.9%, immersion 18.6%, motivation 10.3%, cognitive benefits 9.3%, perceived effectiveness 8.7%. While better outcomes, these findings should be interpreted considering small sample size, specific addressed, partial integration media educational methods. Nevertheless, our indicate is more effective than conventional resources supporting general memorization, understanding, comprehension

Язык: Английский

Процитировано

0

Collaboration in a Virtual Reality Serious Escape Room in the Metaverse Improves Academic Performance and Learners’ Experiences DOI Creative Commons

Antonia-Maria Pazakou,

Stylianos Mystakidis, Ioannis Kazanidis

и другие.

Future Internet, Год журнала: 2025, Номер 17(1), С. 21 - 21

Опубликована: Янв. 6, 2025

The evolving potential of virtual reality and the Metaverse to create immersive, engaging learning experiences digital escape room games provide opportunities for active, autonomous, personalised has brought both forefront educators seeking transform traditional educational settings. This study investigated impact collaboration within a serious game in that was designed English as Foreign Language (EFL) learners explore how this approach influences their academic performance overall experience. A comparative research adopted using twenty (n = 20) adult divided into two equal-sized groups; experimental group completed pairs, while control it individually. Mixed methods were employed, utilising pre- post-test measure performance, well questionnaire focus groups evaluate participants’ experiences. Results indicated trend working collaboratively showing better outcomes experience, offering valuable insights regarding integration language-focused contexts.

Язык: Английский

Процитировано

0

A Scoping Review of the Strategic Integration of Artificial Intelligence in Higher Education: Transforming University Excellence Themes and Strategic Planning in the Digital Era DOI Creative Commons
Ammar Abulibdeh, Chedli Baya Chatti, Aya Hasan Alkhereibi

и другие.

European Journal of Education, Год журнала: 2025, Номер 60(1)

Опубликована: Янв. 7, 2025

ABSTRACT This scoping review discusses artificial intelligence's (AI) transformative role in strategic enhancement planning and academic excellence at Qatar University (QU). In response to the unprecedented rise integration of AI into higher education institutions worldwide, this study aims understand its influence on institutional strategies development student competencies. A literature search using Web Science, Scopus, Google Scholar IEEE Xplore. respect, 156 relevant studies were identified. Data extraction charting for Covidence provided insights effects teaching, administrative efficiency learning experiences. The emphasises how could enhance provide personalised learning. Still, it also points challenges that must be faced: data privacy reduced human interaction. findings suggest offers significant advantages but needs prudent implementation meet risks associated with adopting emerging technology. would address need effective complementarity traditional educational methods.

Язык: Английский

Процитировано

0

Modern Approaches to Educational Management: European Perspectives on Innovation DOI
Liudmyla Mialkovska, Oksana Maiboroda, Наталія Корецька

и другие.

Salud Ciencia y Tecnología - Serie de Conferencias, Год журнала: 2025, Номер 4, С. 1479 - 1479

Опубликована: Фев. 13, 2025

Introduction: The steady trend of upgrading approaches in educational management is currently being transformed into optimising the quality education. This significant against backdrop global digitalisation environment, need to ensure an adequate level competitiveness institutions and improve learning process. study focuses on analysing European practice education processes innovative concepts for modelling article aims analyse collaboration, adaptability personalisation sector background intensive integration digital technologies, which typical experience.Methods: While working article, a number general scientific research methods were used, including analysis literature sources, comparison, systematisation generalisation, method expert assessments. found that effective process, it necessary provide stage detailed planning integrating solutions. Results: results objectivity assessments demonstrate proper development sphere guarantees acquired skills participants functionality system motivation control context success both personalised outlined example insights from Europe.Conclusions: imperfection adaptation process online systems identified. proves modern managerial innovations formation are driving force social progress.

Язык: Английский

Процитировано

0

Evaluating augmented reality in physical education for dyslexic students from the perspectives of teachers and students DOI Creative Commons
Nur Azlina Mohamed Mokmin, Regania Pasca Rassy, Darren Lim Yie

и другие.

Scientific Reports, Год журнала: 2025, Номер 15(1)

Опубликована: Март 5, 2025

Students with dyslexia (SWDs), which is a specific learning problem that impairs reading, often experience inadequate academic performance and have negative perception of themselves in general. However, despite the recognized benefits Physical Education (PE) classes for physical psychological development towards SWDs, barriers such as fear injury, limited resources, shortage trained teachers undermine inclusivity PE programs. The present study aims to uncover issues when teaching using traditional approach investigate possible opportunities, challenges, effectiveness integrating augmented reality (AR) technology classes. SWDs (n = 22) 2) were selected purposive sampling, interview sessions conducted before after intervention. transcription recorded was then analyzed thematic analysis, map constructed based on findings. implementation AR instruction has potential create more inclusive environment, breaking down promoting overall well-being Malaysian schools.

Язык: Английский

Процитировано

0