Impacts of virtual tools on achieving course objectives in case of teaching engineering topics DOI
Bayram Ashyrmyradovich Jumayev

Опубликована: Июнь 14, 2024

Язык: Английский

Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education DOI Open Access
Mohammed A. M. AlGerafi, Yueliang Zhou, Mohamed Oubibi

и другие.

Electronics, Год журнала: 2023, Номер 12(18), С. 3953 - 3953

Опубликована: Сен. 20, 2023

Augmented Reality (AR) and Virtual (VR) are poised to revolutionize education by offering immersive interactive learning experiences. This research comprehensively evaluates the educational applications of AR VR, specifically emphasizing their impact on student motivation, outcomes, engagement, overall The analysis explores how VR can improve learning, knowledge retention, skill acquisition systematically reviewing existing literature from diverse domains, including K-12 education, higher STEM professional training, lifelong learning. Additionally, investigates pivotal role in fostering environments, unveiling these technologies promote active collaboration, critical thinking through simulations evaluation considers potential beyond traditional classroom settings distance assesses feasibility virtual classrooms, web-based Massive Open Online Courses (MOOCs). A significant aspect study involves understanding attitudes toward influence intrinsic interest, enthusiasm for material. Based a thorough relevant literature, aims provide practical recommendations educators effectively incorporate into practices. prioritize pedagogically sound design, educator accessibility consideration ensure equitable access all learners. In summary, this extensive reveals strengths, limitations, challenges making informed decisions utilizing create engaging, impactful experiences, generation technologically proficient knowledge-driven

Язык: Английский

Процитировано

110

Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions DOI Creative Commons
Luis Valladares Ríos, Ricardo Acosta-Díaz, Pedro C. Santana-Mancilla

и другие.

Virtual Worlds, Год журнала: 2023, Номер 2(4), С. 343 - 358

Опубликована: Окт. 30, 2023

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating micro-stories to encourage creativity critical thinking was used. Through role-playing, students collaborated gained a deeper understanding of the course, improving their abilities. The findings indicate incorporating into positively affects self-learning, promoting active student engagement meaningful learning experiences. Additionally, perceive these immersive educational methods as bridging gap between in-person environments, ultimately leading enhanced results.

Язык: Английский

Процитировано

16

Enhancing Spatial Ability among Undergraduate First-Year Engineering and Architecture Students DOI Creative Commons
Ronen Porat, Ciprian Ceobanu

Education Sciences, Год журнала: 2024, Номер 14(4), С. 400 - 400

Опубликована: Апрель 11, 2024

Spatial ability (SA) refers to the generate, retain and manipulate abstract visual images in one’s head. Research of this conducted during last few decades had shown that SA is an essential development mathematical skills children. Later studies addressed adult accordingly found was a predictor success Science, Technology, Engineering Mathematics (STEM) fields academic studies. Recently, focus has also been directed another related field which architecture. This group not extensively researched relation its spatial thinking abilities. The current research examines efficiency new training program aimed at improving engineering architecture student’s based on previous intervention programs but innovative combination both traditional computer-based teaching methods combining frontal learning, hands model building augmented reality (AR) tools, all short 20 h. We asked whether will be effective improvement remain across different factors such as gender, faculty math level. results showed significant abilities among students who took program, compared with control group. These were true for students. Moreover, efficient regardless gender or prior

Язык: Английский

Процитировано

5

Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher education institutions DOI
Syed Shah Alam, Saif Ahmed, Husam Ahmad Kokash

и другие.

Education and Information Technologies, Год журнала: 2023, Номер 29(11), С. 13735 - 13761

Опубликована: Дек. 22, 2023

Язык: Английский

Процитировано

11

The Impact of VR-Based Learning on Student Engagement and Learning Outcomes in Higher Education DOI
Chai Lee Goi

Practice, progress, and proficiency in sustainability, Год журнала: 2024, Номер unknown, С. 207 - 223

Опубликована: Янв. 22, 2024

This research investigates virtual reality (VR) in higher education, covering types of VR, implementation academic settings, effects on student engagement and learning outcomes, exploring potential benefits for enhancing developing graduate capabilities. A comprehensive review covered VR like simulations, labs, 360-degree experiences, classrooms, enabling experiential learning. The process involves goal setting, content creation, hardware/software selection, infrastructure setup, curriculum integration, assessment, evolution. Effective prepared instructors positively impact engagement, influencing comprehension, retention, performance. AR/VR tech refines cognitive skills, practical knowledge, personalised learning, fostering teamwork critical thinking graduates' career readiness.

Язык: Английский

Процитировано

4

From Feedback to Framework: Exploring a Student-Centric Development Process for Low-End Immersive AR/VR Learning Content in Hospitality Education DOI
Alexander Lennart Schmidt, Praneschen Govender, Jeroen Oskam

и другие.

Journal of Hospitality & Tourism Education, Год журнала: 2025, Номер unknown, С. 1 - 13

Опубликована: Фев. 7, 2025

Язык: Английский

Процитировано

0

Realidad mixta, virtual y aumentada: tecnologías para el aprendizaje DOI Creative Commons
Julio Cabero Almenara, Margarita R. Rodríguez Gallego, María del Carmen Llorente Cejudo

и другие.

Texto Livre Linguagem e Tecnologia, Год журнала: 2025, Номер 18

Опубликована: Янв. 1, 2025

Resumen La potencialidad que las herramientas como la Realidad Aumentada, Virtual o Mixta poseen, tanto a nivel tecnológico didáctico, ha hecho los centros educativos incorporen atendiendo dos de sus características distintivas: accesibilidad y relevancia. En el artículo se presenta, analiza través una revisión exhaustiva estudios, investigaciones metaanálisis, diferentes posibilidades didácticas estos recursos ofrecen para ámbito educativo. Asimismo, analizan líneas investigación están desarrollando con objetivo ampliar conocimiento científico disponible, entre pueden destacar algunas como: formación del profesorado su uso didáctico; búsqueda principios diseño objetos aprendizaje; grado aceptación actitudes despiertan en docentes estudiantes; percepciones sobre dificultades hora incorporarlas; variables cognitivas asociadas utilización; o, estudios comparativos conocer eficacia, otras.

Процитировано

0

A Conceptual Study on Utilization of Artificial Intelligence (AI), Virtual Reality (VR) and Augmented Reality (AR) on Green Education: Effectiveness and Engagement DOI
Noor Hafizah Hassan, Nurul Aiman Abdul Rahim, Angela Lee

и другие.

Lecture notes in networks and systems, Год журнала: 2025, Номер unknown, С. 270 - 278

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Time Matters in VR: Students Benefit from Longer VR Class Duration, but Certain Outcomes Decline After 45 Minutes, with Large Individual Variance DOI
Rabindra Ratan, Q. H. Lin,

Chaeyun Lim

и другие.

Computers & Education, Год журнала: 2025, Номер unknown, С. 105328 - 105328

Опубликована: Апрель 1, 2025

Язык: Английский

Процитировано

0

Empowering Knowledge With Virtual and Augmented Reality DOI Creative Commons
Osvaldo Gervasi, Damiano Perri, Marco Simonetti

и другие.

IEEE Access, Год журнала: 2023, Номер 11, С. 144649 - 144662

Опубликована: Янв. 1, 2023

Recent global advancements in ICT technologies have motivated our research to assess the impact of Virtual and Augmented Reality on teaching learning. In particular, we conducted a rigorous study effects learning by subjecting classes students an experience these emerging measuring their feelings before after experiment through questionnaires. We carried out involving three high schools total 162 aged between 15 20. During meetings, made available two applications that developed. The first is environment enables user explore room which system spawns three-dimensional objects defined teacher. may represent mathematical functions, physics simulations, scenes relating historical re-enactments, etc. second smartphone application allows figures be observed via screen framing marker printed paper. Both are realised with free software, trying minimise technical requirements for operation guaranteeing reliability usability. work concludes analysing results obtained comparing effectiveness tested. Results tests Italian show seen as useful tool education about 94.43%. Importantly, use requires inclusive design involves all students, regardless level familiarity technology. overall analysis reveals both performed well, value them intuitiveness immersion. presence more effective using immersive fostered student collaboration.

Язык: Английский

Процитировано

9