FILHOSOFIA: UMA PRÁTICA DE DIÁLOGO E ESCUTA ATIVA POR MEIO DE REFLEXÕES FILOSÓFICAS DOI Open Access
Juliana Cristhina Murari Assunção

Опубликована: Июнь 20, 2023

forma a evitar transmissão do Novo

How Does the Metaverse Shape Education? A Systematic Literature Review DOI Creative Commons
Fabio De Felice, Antonella Petrillo,

Gianfranco Iovine

и другие.

Applied Sciences, Год журнала: 2023, Номер 13(9), С. 5682 - 5682

Опубликована: Май 5, 2023

In recent years, the potential of metaverse as a tool to connect people has been increasingly recognized. The opportunities offered by seem enormous in many sectors and fields application. However, on academic side, although growing number papers have found address adoption metaverse, clear overview solutions place their impact education largely neglected so far. context increasing challenges with this review aims investigate role education. This contribution research gap offering state-of-the-art analysis plays relation future work. study is based systematic approach performed means Preferred Reporting Items for Systematic Review Meta-Analyses (PRISMA) protocol. findings help us better understand benefits, risks immersive innovative learning experiences. Implications are discussed streams investigation identified.

Язык: Английский

Процитировано

51

Understanding the academic use of KM-driven Metaverse technology: insights from medical colleges DOI
Amir A. Abdulmuhsin,

Haitham O. Owain,

Abeer F. Alkhwaldi

и другие.

Journal of Science and Technology Policy Management, Год журнала: 2024, Номер unknown

Опубликована: Авг. 2, 2024

Purpose This study delves into the behavioural intentions of educators within medical colleges at Mosul Universities concerning adoption Knowledge Management-Driven Metaverse technology (KM-D-MT). Rooted in an adapted Unified Theory Acceptance and Use Technology 2 (UTAUT2) model, research aims to enrich understanding factors, exploring correlations among key constructs such as performance expectancy, effort social influence, facilitating conditions, perceived value, hedonic motivation interaction. Furthermore, investigates mediating roles knowledge generation sharing relationship between interaction intention. Design/methodology/approach The employs a quantitative approach, gathering 278 responses from colleges. Structural Equation Modelling-Partial Least Squares (SEM-PLS) is used analyse data, rigorously examining reliability validity instruments. investigation involves extensive evaluation various factors influencing educators’ adopt KM-D-MT, using cross-sectional design. Findings reveals significant positive impacts value on intention KM-D-MT. Interaction identified factor positively generation. exhibit with indirectly through sharing, highlighting transformative potential reshaping processes. Practical implications findings this hold practical for educators, institutions policymakers. KM-D-MT can enhance educational experiences, facilitate global collaboration contribute continuous professional development Institutions are encouraged strengthen technological organisational infrastructure support effective implementation. promoting norms, providing technical offering training programs overcoming barriers fostering conducive environment education. Originality/value significantly contributes theoretical perspectives by advancing addressing call studies covering theoretical, conceptual empirical elements. It extends current UTAUT2 frameworks, context education management paradigms. study’s originality lies its exploration acceptance higher institutions, specifically Iraq, valuable insights further applications globally.

Язык: Английский

Процитировано

11

Investigating the Role of Augmented Reality in Supporting Collaborative Learning in Science Education: A Case Study DOI Open Access
Bayan Kuanbayeva, Nurgul Shazhdekeyeva,

G. Zhusupkalieva

и другие.

International Journal of Engineering Pedagogy (iJEP), Год журнала: 2024, Номер 14(1), С. 149 - 161

Опубликована: Янв. 30, 2024

This study investigates the application of augmented reality (AR) technology to facilitate collaborative learning in science education. The involved 30 secondary school students Kazakhstan, who were divided into an experimental group and a control group. utilized AR platform during their lessons, while received traditional teaching methods. aimed investigate impact on students’ outcomes, communication collaboration skills, overall satisfaction with research design pre- post-tests, as well survey perceptions experience. results indicated that demonstrated statistically significant improvement test scores compared Furthermore, reported high level engagement platform, along enhanced skills. suggests has potential improve education provides new opportunities for engaging enhancing outcomes. findings have implications educators interested integrating practices researchers exploring use Further is necessary long-term effects outcomes determine most effective methods incorporating

Язык: Английский

Процитировано

5

The adoption voxel-based educational game: A review of the literature DOI

Anandito Ranggi Perwira Al Alim,

Cucuk Wawan Budiyanto, Dwi Maryono

и другие.

AIP conference proceedings, Год журнала: 2025, Номер 3142, С. 020087 - 020087

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Hispanoamérica en el metaverso de Roblox DOI Creative Commons
Pavel Sidorenko Bautista

Опубликована: Фев. 7, 2025

El estudio examina cómo los territorios latinoamericanos utilizan el metaverso, especialmente Roblox, para incrementar su visibilidad y atraer a la Generación Alfa. Analiza las estrategias de marketing virtual empleadas, diferenciando entre experiencias metaversales inmersivas semiinmersivas, entornos virtuales centralizados descentralizados. Aunque milenials son usuarios más activos, participación Centennials Alfas crece notablemente. La investigación destaca interoperabilidad como un desafío técnico clave. objetivo es comprender estos se posicionan en metaverso afirmar identidad competir por atención ámbito global.

Процитировано

0

Exploring how the metaverse of cultural heritage (MCH) influences users’ intentions to experience offline: a two-stage SEM-ANN analysis DOI Creative Commons
Tong-Liang He, Feng Qin

Heritage Science, Год журнала: 2024, Номер 12(1)

Опубликована: Июнь 11, 2024

Abstract The metaverse for cultural heritage (MCH) serves as a digital platform that enables users to access and engage with resources online. With the rapid expansion of digitisation, many organizations have adopted MCH increase their impact reach. However, empirical research is essential substantiate role significance MCH. This study examines users’ intentions offline experiences. Using SEM-ANN method, 989 respondents participated in an analysis framed by NVM approach through questionnaires. results show dependence users' experience on (β = 0.216, T 7.915, P < 0.001), along perceived benefits 0.199, 6.576, 0.001) risks − 0.051, 2.008, 0.045). Results suggest has potential enhance experiences; factors such creativity, entertainment narrative significantly influence positive evaluations MCH, while privacy data, performance ethic negative psychology influences may reduce evaluations. These findings important implications managers, developers designers, suggesting use can enrich experience, attract broader user base beyond methods, promote appreciation dissemination traditional culture.

Язык: Английский

Процитировано

3

Enhancing Engineering Education in the Roblox Metaverse: Utilizing chatGPT for Game Development for Electrical Machine Course DOI Creative Commons

Won Ho,

Dae-Hyun Lee

International Journal on Advanced Science Engineering and Information Technology, Год журнала: 2023, Номер 13(3), С. 1052 - 1058

Опубликована: Июнь 24, 2023

This research paper explores the use of chatGPT to facilitate development educational experiences in Roblox metaverse, specifically focusing on electrical machine course. The primary objectives this study are demonstrate how can streamline creation immersive and interactive learning environments within evaluate efficacy these engaging students enhancing their understanding machines. Our approach leverages chatGPT's capabilities optimize client-side scripts for server-side implementation efficiently, create well-structured dictionaries describing game activities, stages, points, simplify various effects interactions. Upon completing our Roblox-based experience, resulting code will be available under a Creative Commons license, allowing other educators developers build upon customize work needs. We tested project with group 22 college-level studying machines, whose feedback has been instrumental effectiveness methods identifying areas improvement. results suggest that integrating into process machine-learning lead increased student engagement understanding. Further is recommended explore broader implications using AI-powered tools developing metaverse-based content across subjects environments. By doing so, we continue push boundaries what possible virtual education provide more effective worldwide.

Язык: Английский

Процитировано

8

Roblox in Higher Education DOI Open Access
Khaled Alhasan, Khawla Alhasan,

Sama’a Al Hashimi

и другие.

International Journal of Emerging Technologies in Learning (iJET), Год журнала: 2023, Номер 18(19), С. 32 - 46

Опубликована: Окт. 4, 2023

Roblox is widely recognized as one of the most popular metaverse games, boasting millions users across globe. The focus this paper on impact higher education, exploring how it can be utilized a valuable educational tool and benefits opportunities that created by integrating into university courses. Additionally, study investigates challenges faced students educators when attempting to integrate curricula. Previous research has primarily focused Roblox’s elementary schools, leaving unexplored its potential learning platform for education. To address gap, systematic literature review was conducted extract themes from selected literature, identify gaps, draw conclusions. reveals an effective education gamify any course. However, there little awareness among about metaverse, creating customized 3D environment coding using Lua create games challenging task them. not been explored much. This aims investigate perspective integration TAM model, which states computer acceptance depends perceived usefulness ease use. will examine previous limited schools.

Язык: Английский

Процитировано

8

Navigating the Creation of Immersive Learning Environments in Roblox: Integrating Generative AI for Enhanced Simulation-based Learning DOI Creative Commons
Yeil Jeong,

Yunseo Lee,

Gyuri Byun

и другие.

Опубликована: Янв. 1, 2024

This iLEAD paper examines the use of Generative AI in Roblox to enhance problem-solving skills pre-service teachers through immersive learning environments. It discusses qualitative research on designing personalized experiences using Pre-trained Transformer (GPT) 4.0 generate realistic Non-Player Character (NPC) dialogues within a 3D game setting. highlights value learning, worth collaborative diversity, and iterative development GenAI characters. Conclusions regarding importance project planning customized designs are briefly explained, future directions potential limitations noted, offering insights for practitioners.

Язык: Английский

Процитировано

2

From traditional to virtual classrooms: unravelling themes and shaping the future of metaverse education DOI

Alisha Waquar,

Sujood Sujood,

Saima Kareem

и другие.

Interactive Technology and Smart Education, Год журнала: 2024, Номер unknown

Опубликована: Июль 24, 2024

Purpose This study aims to conduct a comprehensive review of scholarly literature on the educational impacts metaverse, systematically identifying emerging themes, challenges and implications for metaverse education. Design/methodology/approach The uses systematic techniques using Scopus database investigate empirical studies reviews specifically examining convergence Findings shows that has substantial influence education, emphasising immersive learning, real social interactions transformation traditional frameworks. paper identifies nine illuminating growing relevance tools in academic institutions, influencing learning methods, outcomes positive student dispositions. Research limitations/implications provides foundation further investigations into metaverse’s potential disseminate knowledge enhance comprehension technologies. It explores relation progress, upcoming trends cultural awareness while highlighting obstacles must be addressed effective teaching. Originality/value research makes contribution by undertaking analysis themes area offers insights transformative education its pedagogical instructional approaches digitised era through fundamental inquiries.

Язык: Английский

Процитировано

2