Journal for Lesson and Learning Studies,
Год журнала:
2023,
Номер
6(3), С. 379 - 389
Опубликована: Дек. 7, 2023
One
of
the
geography
skills
is
students
have
spatial
thinking
ability.
The
aim
this
research
to
develop
3D
Street
Story
Map
Learning
Media
accelerate
students'
media
developed
based
on
Google
My
integrated
with
virtual
tours
so
that
learning
can
be
used
in
courses.
development
uses
a
4D
model
adjusted
needs.
define
phase
examines
study
needs
including
literature
and
assessment
high
school
teachers.
design
stage
contains
four
steps,
constructing
criteria
references,
selecting
media,
formats,
initial
design.
second
validate
from
material
experts
test
practicality
media.
results
are
creation
Steet
which
was
study,
tested
validity
experts,
has
practical
effective
value
for
student
learning.
implications
using
article.
International Journal of Emerging Technologies in Learning (iJET),
Год журнала:
2023,
Номер
18(06), С. 42 - 52
Опубликована: Март 21, 2023
—
To
identify
the
effect
of
deep
learning
strategy
on
mathematics
achievement
and
practical
intelligence
among
secondary
school
students
during
2022/2023
academic
year.
In
research,
experimental
research
method
with
two
groups
(experimental
control)
a
post-test
were
adopted.
The
community
is
represented
by
female
fifth
scientific
grade
from
first
Karkh
Education
Directorate.
(61)
intentionally
chosen,
they
divided
into
groups:
an
group
(30)
who
taught
according
to
proposed
strategy,
control
(31)
usual
method.
For
purpose
collecting
data
for
experiment,
test
was
built,
which
in
its
final
form
(25)
items
out
(20)
objective
type
both
them.
Based
findings,
studied
strategies
outperformed
those
traditional.
International Journal of Engineering Pedagogy (iJEP),
Год журнала:
2024,
Номер
14(1), С. 112 - 128
Опубликована: Янв. 30, 2024
The
need
to
constantly
and
consistently
improve
the
quality
quantity
of
educational
system
is
essential.
E-learning
has
emerged
from
rapid
cycle
change
expansion
new
technologies.
Advances
in
information
technology
have
increased
network
bandwidth,
data
access
speed,
reduced
storage
costs.
In
recent
years,
implementation
cloud
computing
settings
garnered
interest
major
companies,
leading
substantial
investments
this
area.
Cloud
improves
engineering
education
by
providing
an
environment
that
can
be
accessed
anywhere
allowing
resources
on
demand.
a
term
used
describe
provision
hosting
services
Internet.
It
predicted
next
generation
architecture
offers
great
potential
enhance
productivity
reduce
service
providers
offer
their
processing
memory
users.
By
paying
for
use
these
resources,
users
them
calculations
anytime
anywhere.
provides
ability
increase
productivity,
save
power,
converting
power
into
tool
with
constant
capabilities.
supports
remote
its
own
set
characteristics
requires
unique
strategy.
Students
wide
variety
instructional
materials
at
any
time
location,
thanks
computing.
Additionally,
they
share
other
community
members.
e-learning
several
advantages,
such
as
unlimited
high
scalability,
costs
associated
e-learning.
An
improvement
teaching
learning
achieved
through
flexible
computing,
which
educators
students.
light
this,
current
research
presents
suitable
superior
option
systems.
Open Education Studies,
Год журнала:
2025,
Номер
7(1)
Опубликована: Янв. 1, 2025
Abstract
Augmented
reality
(AR)
became
increasingly
popular
in
education
worldwide
as
a
useful
tool
for
improving
student
engagement,
teamwork,
and
problem-solving
abilities
to
enhance
students’
skills
Education
4.0
(E4.0).
This
research
aimed
analyze
highlight
several
publications
that
examined
the
use
of
AR
improve
senior
high
school
students
E4.0.
employed
systematic
literature
review
method.
Searching
relevant
articles
using
Publish
or
Perish
application,
identifying
articles,
filtering
selecting
potential
Preferred
Reporting
Items
Systematic
Reviews
(PRISMA)
diagram,
analyzing
synthesizing
findings
qualitatively,
preparing
reports.
We
obtained
from
three
databases:
Google
Scholar,
Web
Science,
Scopus.
The
results
indicated
an
increasing
E4.0
skills,
including
creative
thinking
innovation,
critical
problem-solving,
communication,
collaboration.
Periodicals of Engineering and Natural Sciences (PEN),
Год журнала:
2023,
Номер
11(2), С. 262 - 262
Опубликована: Апрель 11, 2023
Digital
Citizenship
(DC)
is
a
set
of
rules,
controls,
standards,
norms,
ideas,
and
principles
followed
in
the
optimal
proper
use
technology,
which
citizens,
young
old,
need
to
contribute
progress
nation.
In
short,
it
guidance
protection,
benefits
modern
technologies,
protection
from
their
dangers.
Or
more
precisely,
smart
approach
technology.
The
concept
digital
citizenship
has
strong
relationship
with
education
system,
so
academics
higher
scientific
research
institutions
must
be
most
experienced,
effective
among
students
this
field.
Especially
after
Corona
pandemic
trend
that
universe
gone
through
towards
using
internet
all
areas
life,
including
education,
especially
integrated
become
very
important
for
citizen
digital.
This
study
dealt
sample
university
professors
(200)
questionnaires.
All
who
belong
colleges
human
specialization
possess
citizenship.
There
are
no
differences
between
gender
except
axis,
was
favor
teaching
staff
male.
addition
specialization,
science.
International Journal of Engineering Pedagogy (iJEP),
Год журнала:
2024,
Номер
14(1), С. 39 - 49
Опубликована: Янв. 30, 2024
Active
learning
is
a
teaching
method
that
involves
students
actively
participating
in
activities,
exercises,
and
projects
within
rich
diverse
educational
environment.
The
teacher
plays
role
encouraging
to
take
responsibility
for
their
own
education
under
scientific
pedagogical
supervision
motivates
them
achieve
ambitious
goals
focus
on
developing
an
integrated
personality
today’s
tomorrow’s
leaders.
It
important
understand
the
impact
of
two
proposed
strategies
based
active
academic
performance
first-class
intermediate
computer
subjects
social
intelligence.
research
sample
was
intentionally
selected,
consisting
99
students.
experimental
group
comprised
33
from
division
(B)
who
were
taught
according
first
strategy,
while
second
group,
represented
by
(A),
also
consisted
control
made
up
(C),
using
usual
method.
Two
tools
have
been
prepared:
achievement
test
with
40
items
measure
intelligence
20
items.
results
indicated
groups,
which
utilized
learning,
outperformed
group.
As
result,
several
conclusions,
recommendations,
proposals
made.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2024,
Номер
18(05), С. 62 - 76
Опубликована: Март 5, 2024
This
study
examines
the
impact
of
inquiry-based
learning
(IBL)
on
academic
performance
third-grade
students
in
science
unit
“Materials”
from
textbook
schools
under
Directorate
Education
Irbid,
Jordan.
A
sample
71
was
selected
and
separated
into
two
groups:
an
experimental
group
36
a
control
35
students.
The
empirical
used
IBL,
while
reference
taught
using
conventional
teaching
techniques.
An
achievement
test
multiple-choice
questions
prepared
for
study,
comprising
24
items.
test’s
content
validity
confirmed
through
expert
judgment,
its
reliability
assessed
Cronbach’s
alpha
coefficient,
which
found
to
be
0.83.
Data
were
collected
processed
SPSS
software.
findings
showed
statistically
significant
differences
average
scores
participants
post-test
based
technique
variable,
indicating
preference
survey-based
learning.
Based
these
findings,
investigation
recommends
providing
in-service
pre-service
training
IBL
supervisors
teachers
at
primary
education
level.
International Journal of Engineering Pedagogy (iJEP),
Год журнала:
2024,
Номер
14(5), С. 192 - 203
Опубликована: Июнь 5, 2024
This
study
aims
to
reveal
the
role
of
one
artificial
intelligence
(AI)
techniques,
“ChatGPT,”
in
improving
educational
process
by
following
it
as
a
teaching
method
for
subject
automatic
analysis
students
Chemistry
Department
and
computer
security
Computer
Science
Department,
from
fourth
stage
at
College
Education
Pure
(Ibn
Al-Haitham),
its
impact
on
their
computational
thinking
have
good
environment.
The
experimental
approach
was
used,
research
samples
were
chosen
intentionally
community.
Research
tools
prepared,
which
included
scale
CT
that
12
items
achievement
test
both
scientific
subjects
departments
second
tool.
They
reached
lot
conclusions.
Accordingly,
set
recommendations
proposed.
International Journal of Emerging Technologies in Learning (iJET),
Год журнала:
2023,
Номер
18(07), С. 103 - 115
Опубликована: Апрель 5, 2023
The
aim
of
the
research
is
to
identify
effect
a
scenario-based
learning
in
mathematics
achievement
and
mental
motivation
for
fifth
-
scientific
grade
students
high
school.
To
achieve
it,
researchers
adopted
experimental
method
with
two
groups
(experimental
control)
post-test.
community
was
identified,
which
represents
from
first
Karkh
Education
Directorate.
sample
(60)
were
chosen
intentionally,
divided
into
groups:
an
group
that
studied
according
model;
control
usual
method.
For
purpose
collecting
data
experiment,
test
built,
its
final
form,
consisting
(10)
items
type
essay,
scale,
items.
Appropriate
statistical
analyzes
conducted,
psychometric
properties
scale
confirmed.
results
indicated
who
model
outperformed
traditional
International Journal of Emerging Technologies in Learning (iJET),
Год журнала:
2023,
Номер
18(04), С. 50 - 65
Опубликована: Фев. 23, 2023
The
aim
of
the
research
is
to
know
effect
a
training
program
based
on
interactive
teaching
strategies
achievement
and
creative
problem
solving
among
fourth-grade
students
in
chemistry
directorate
education
Rusafa
first,
sample
was
divided
into
two
groups,
one
experimental
numbering
(29)
other
control
group
(30)
students.
underwent
first
semester
year
(2021-2022)
studied
according
usual
method.
Two
tools
were
built,
being
an
academic
test
consisting
(40)
multiple-choice
items,
second
problem-solving
skills
subject
(10)
essay
questions.
results,
using
t-test
for
independent
samples,
showed
that
there
statistically
significant
difference
at
level
(0.05)
favor
average
scores
who
applied
which
strategies.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(07), С. 69 - 81
Опубликована: Апрель 5, 2023
User
confidentiality
protection
is
concerning
a
topic
in
control
and
monitoring
spaces.
In
image,
user's
faces
security
with
compound
information,
abused
situations,
participation
on
global
transmission
media
real-world
experiences
are
extremely
significant.
For
minifying
the
counting
needs
for
vast
size
of
image
info
time
needful
to
be
address
computationally.
consequently,
partial
encryption
user-face
picked.
This
study
focuses
large
technique
that
designed
encrypt
face
slightly.
Primarily,
dlib
utilizing
detection.
Susan
one
top
edge
detectors
valuable
localization
characteristics
marked
edges,
used
extract
features
vectors
from
user
faces.
Moreover,
relevance
suggested
generating
key
led
crucial
role
improvement
by
producing
them
as
difficult
intruders.
According
PSNR
values,
recommended
algorithms
provided
an
adequate
outcome
encryption,
they
had
lower
encrypting
duration
larger
impact.