Jurnal Edutech Undiksha,
Год журнала:
2024,
Номер
12(2), С. 334 - 345
Опубликована: Дек. 25, 2024
The
use
of
smartphones
in
learning
activities
holds
great
potential,
especially
through
Android-based
media,
which
allows
to
serve
as
tools
for
operating
media
the
educational
process.
This
potential
is
further
supported
by
characteristics
today's
students,
who
are
accustomed
gadgets
their
daily
lives,
so
both
teachers
and
students
do
not
face
difficulty
adjustment.
study
aims
develop
an
innovative
ethnomathematics
product
topic
3D
shapes
elementary
school
students.
research
a
development
(R&D)
adopting
Alessi
&
Trollip
model,
includes
stages
planning,
design,
development.
subjects
this
include
two
experts,
content
fifth-grade
teachers,
six
sixth-grade
Data
were
collected
using
non-test
techniques
with
instruments
form
validation
questionnaires/feasibility
questionnaires
data
obtained
from
analyzed
descriptively
find
average
score
each
assessment.
results
show
that
received
total
4.65
falls
into
"very
good"
qualification,
4.5
experts
4.3
"good"
qualification.
Based
on
positive
assessments
users,
developed
deemed
"feasible"
mathematics
at
level.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(03), С. 70 - 86
Опубликована: Фев. 6, 2023
This
study
aims
to
analyze
the
comparison
of
students'
critical
thinking
skills
by
using
learning
media
based
on
phenomenon-based
in
a
general
chemistry
course.
The
were
an
interactive
web
module
and
video
about
colloidal
system.
research
is
comparative
with
quantitative
approach.
sample
comprised
68
students
from
State
Islamic
University
Sultan
Syarif
Kasim
Riau
education
department.
data
obtained
ability
test,
which
consisted
10
questions
was
analyzed
SPSS
version
26
for
windows.
collected
mean
standard
deviation
notice
difference
achievement,
while
analysis
covariance
(ANCOVA)
used
test
hypotheses
effect
size
contribution.
results
showed
there
significant
between
classes
that
use
modules
video.
Both
PhenoBL
can
improve
where
reaches
one-third
percentage.
Therefore,
educators
consider
these
facilitate
improving
skills.
JPI (Jurnal Pendidikan Indonesia),
Год журнала:
2023,
Номер
12(2), С. 283 - 292
Опубликована: Июнь 27, 2023
Peace-loving
character
plays
an
important
role
in
helping
children
develop
a
superior
personality.
E-modules
can
draw
students'
attention
and
making
learning
enjoyable.
This
The
purpose
of
this
study
was
to
analyse
the
use
Tarompa
e-module
on
peace-loving
characters
find
out
whether
there
is
influence
comparison
with
elementary
schools.
used
quantitative
research
by
comparing
4
schools
total
68
students.
questionnaire
instrument.
data
analysis
technique
descriptive
statistical
test
inferential
form
assumption
hypothesis
testing.The
results
are
that
effect
using
tarompa
be
as
teaching
resources
help
students
learn
about
variety
local
wisdom.
recommendation
electronic
module
based
wisdom
which
teach
other
characters.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(16), С. 4 - 15
Опубликована: Авг. 21, 2023
The
purpose
of
the
current
study
is
to
enhance
students’
literacy
and
numeracy
using
mobile
game-based
learning
with
augmented
reality
(ARGBL)
in
chemistry
biology.
In
this
quasiexperimental
design,
714
10th
11th
grade
students
from
five
high
schools
Indonesia
were
recruited
as
participants.
To
gather
data,
Chemical
Literacy
Numeracy
Test
(C-LNT)
Biological
(B-LNT)
administered
treatment
control
group
(CG)
students.
Quantitative
data
then
analyzed
descriptive
statistics
t-tests.
results
highlighted
that
who
instructed
ARGBL
had
higher
scores
than
comparison
taught
PowerPoint
(PPT)
slides.
This
indicates
effective
promoting
among
school
Thus,
we
suggest
teachers
apply
elevate
a
satisfactory
level.
Euler Jurnal Ilmiah Matematika Sains dan Teknologi,
Год журнала:
2023,
Номер
11(1), С. 74 - 88
Опубликована: Июнь 5, 2023
In
the
context
of
learning
mathematics,
Discovery
Learning
method
provides
an
effective
approach
to
developing
students'
understanding
and
mathematical
skills
at
junior
high
school
level.
There
have
been
many
studies
related
Learning.
This
study
aims
determine
focus
research
in
mathematics
learning,
especially
level
its
novelty.
The
used
is
descriptive
bibliometric
analysis.
A
total
21
data
were
taken
from
Scopus
database
which
had
refined
with
4
stages
(identification,
screening,
eligibility,
inclusion).
results
showed
that
number
publications
this
field
reached
highest
peak
2017
2019.
made
a
significant
influence
on
schools.
Indonesian
University
Education
Sebelas
Maret
great
field.
divided
into
two
parts,
namely,
1)
educational
computing,
problem
based
solving
self
regulated
learning;
2)
geometry,
self-efficacy
.
New
themes
novelty
discussed
article.
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2023,
Номер
9(7), С. 4999 - 5006
Опубликована: Июль 25, 2023
The
development
of
technological
rapidly
changes
the
learning
process
more
broadly.
Demands
for
students
or
prospective
science
teachers
to
improve
their
digital
literacy
skills
with
help
website-based
media
are
needed
in
so
that
it
can
take
place
optimally.
biotechnology
has
also
developed
last
few
years,
thus
demanding
be
responsive
information
and
able
present
this
interactively.
Unfortunately,
many
not
understand
because
is
considered
concept
difficult
understand.
For
reason,
necessary
have
a
needs
analysis
find
out
aspects
develop
resources
biotechnology.
aim
study
analyze
based
on
theme
website
would
developed,
teachers.
was
carried
as
preliminary
Borg
&
Gall's
research
methods,
which
included
collecting
stage.
developing
tools
includes
student
analysis,
task
objectives
analysis.
This
accompanied
by
literature
review
observation
results.
results
obtained
thorough
real
abilities
teacher
candidates,
applied
at
next
stage
AIP conference proceedings,
Год журнала:
2024,
Номер
3033, С. 040003 - 040003
Опубликована: Янв. 1, 2024
The
aim
of
this
paper
is
to
analyze
students'
chemical
literacy
through
implementing
an
Ethical
Dilemma-STEAM
teaching
model
in
chemistry
acid
and
base
lessons.
designed
engage
students
values-based
learning
dilemma
stories
that
pose
environmental
problems
be
solved
the
development
interdisciplinary
project.
study
involved
40
grade
11
from
a
high
school
Jakarta,
Indonesia,
during
2021/2022
academic
year.
A
qualitative
research
method
was
employed
investigate
experiences
classroom
observations,
semi-structured
interviews,
reflective
journals,
test.
engaged
five
steps
learning:
value
reflection,
problem-solving
decision-making,
content
integration,
STEAM
transformation.
In
were
challenged
develop
jet-powered
boat
as
solution
inter-island
mobility
dilemma.
found
supported
development.
demonstrated
encouraged
think
critically
by
applying
their
conceptual
understanding
practice.
They
motivated
look
closely
at
issues
everyday
life,
indication
could
used
alternative
way
see
relevance
concepts
application
local
environment.
also
addresses
difficulties
researchers
faced
innovative
approach
education
multiple
COVID-19
outbreaks.
International Journal of Innovative Research and Scientific Studies,
Год журнала:
2024,
Номер
7(2), С. 576 - 586
Опубликована: Фев. 5, 2024
The
aim
of
the
current
research
is
to
develop
Mobile
Learning
Network
for
Science
application
with
Augmented
Reality
(MLNFS-AR)
on
topic
atomic
structure
and
chemical
equilibrium.
study
was
conducted
in
four
public
schools
Jakarta,
Indonesia.
Borg
Gall
development
cycle
adopted
this
study,
including
preliminary
research,
planning
developing
learning
media,
validation,
evaluation,
revision.
Regarding
assessment
results
from
media
experts,
mobile
declared
very
feasible
a
percentage
91.7%
87.2%
material
language
feasibility
assessments
were
81.6%
82.3%
students
92.9%
89.9%
by
chemistry
teachers
97.1%
94.7%
Overall,
medium
categorized
as
use
support
medium.
In
addition,
MLNFS-AR
app
effective
improving
student
literacy
numeracy.
sum,
app,
MLNFS-AR,
can
be
used
flexible
medium,
anytime
anywhere,
makes
it
easier
learn
chemistry.
Journal of Infrastructure Policy and Development,
Год журнала:
2024,
Номер
8(3), С. 2594 - 2594
Опубликована: Апрель 2, 2024
Metaverse
technology
has
various
uses
in
communication,
education,
entertainment,
and
other
aspects
of
life.
Consequently,
it
necessitates
using
some
interactive
mobile
applications
to
enter
the
virtual
world
gain
real-time,
face-to-face
experiences,
particularly
among
students.
This
research
focused
on
factors
accelerating
metaverse
acceptance
particularly,
Experience
Browser
application
students
under
proposed
by
unified
theory
use
(UTAUT)
model.
Notably,
lack
studies
browsers
their
prevalence
during
post
pandemic
era,
indicates
a
strong
literature
gap.
The
researchers
gathered
data
from
n
=
384
higher
education
two
cities
United
Arab
Emirates
applied
Structural
Equation
modelling
(SEM)
for
analysis.
Results
revealed
that
Performance
Expectancy
(p
<
0.003)
Social
Influence
0.000)
were
significant
affecting
Behavioral
Intention
consider
as
an
application.
On
hand,
behavioural
significantly
affects
Effort
Expectancy,
which
shows
how
fewer
efforts
greater
accessibility
are
associated
with
one’s
Intention.
Besides,
effect
also
remained
validated.
Finally,
indicated
its
Browser.
These
results
UTAUT
have
applicability
they
showed
relevance
acceptance.
present
study
concludes
is
level
ahead
improving
students’
experiences.
Thus,
considered
modified
way
creating,
sharing,
participating,
enjoying
world,
indicating
usage
different
purposes,
including
learning.
IJORER International Journal of Recent Educational Research,
Год журнала:
2024,
Номер
5(5), С. 1174 - 1185
Опубликована: Сен. 30, 2024
Objectives:
This
study
aims
to
identify
trends,
patterns,
and
challenges
in
the
research
regarding
using
e-modules
teaching
English
at
higher
education
level
Indonesia.
Method:
qualitative
employs
a
literature
review
method
based
on
articles
from
Google
Scholar
about
implementing
Indonesian
EFL
2021
2023.
The
author
uses
inductive
reasoning
analyze
data,
integrating
findings
previous
studies
education.
Result:
general
trend
is
strong
emphasis
developing
validating
other
digital
tools
enhance
various
language
skills,
especially
critical
thinking,
writing,
listening.
are
being
integrated
with
technology
used
diverse
educational
contexts,
university
students
primary
beneficiaries.
Research
methods
predominantly
involve
R&D,
reflecting
focus
creation
assessment
of
new
interventions.
Future
should
deepen
our
understanding
long-term
impact,
effectiveness,
scalability
contexts.
Novelty:
Although
there
substantial
use
learning,
notable
scarcity
specifically
addressing
trends
e-module
implementation
within
institutions
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(14), С. 101 - 125
Опубликована: Авг. 1, 2023
This
study
aims
to
promote
students’
critical
thinking
skills
and
academic
achievement
using
Interface
Instrumentation
Experiments-supported
Blended
Learning
(IIE-BL).
In
this
quasi-experimental
study,
40
undergraduate
students
who
took
the
Basic
Physics
II
course
from
Department
of
Education
at
two
private
universities
in
Indonesia
were
assigned
randomly
as
experimental
control
groups.
Experimental
group
taught
blended
learning
based
on
interface
instrumentation
technology,
while
conventional
by
same
lecturer.
To
collect
data,
Critical
Thinking
Test
(CTT)
Achievement
(PAT)
administered,
which
data
then
analyzed
independent
paired
t-tests,
well
d-effect
sizes
test
SPSS
26
a
significance
level
0.05.
The
results
showed
that
obtained
significantly
higher
scores
than
group.
It
can
be
concluded
IIE-BL
is
effective
improving
course.
Educators
are
suggested
apply
student
performance
catalyze
their
learning.