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Abdullah Aktas,

Sefa Bulut

International Journal of Psychology and Counselling, Journal Year: 2021, Volume and Issue: Vol. 13(4), P. 92 - 99

Published: Oct. 1, 2021

Various studies claim that war has devastating effects on the psychological well-being of its victims. Such conflicts destroy not only cities and their infrastructure but also the established systems; such as the schooling system. In the wake of such destruction, millions of children are displaced and find themselves apart from their homes and their schools. Their attempts at accommodating themselves with the host communities are not easy, given the immense trauma they experienced. The resulting psychological and social problems make it more difficult for these children to fit in. The disruption to their education is yet another factor that affects …

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Pedro Ronikeile da Costa,

Danúbia da Cunha Sá-Caputo,

Adriano Arnóbio,

Dulciane Nunes Paiva,

Rafaelle Pacheco,

Cristiane Kutter,

Rebeca Costa,

Paula Mantilla Giehl,

Pedro Jesus Marin,

Jay R. Salmon,

Mark Tillman,

Mario Bernardo-Filho

International Journal of Medicine and Medical Sciences, Journal Year: 2014, Volume and Issue: Vol.6(9), P. 201 - 210

Published: Sept. 30, 2014

Whole body vibration (WBV) can be an important tool to treat patients with osteoarthritis (OA). The purpose of this study was to systematically review published research concerning the use of WBV in people with OA. In PubMed and Scopus, the number of publications (NP) is respectively to the keywords arthrosis, 289,586 and 10,569, osteoarthrosis, 299,158 and 3,952, arthritis, 251,453 and 236,849 and osteoarthritis, 56,323 and 80,008. Putting together the information found in the analyzed 4 papers, the numbers of subjects were ranging from 15 to 52 and frequencies ranging from 24 to 40 Hz. Self-report of the status of disease …

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Reichrath Benedict,

Pietrowsky Reinhard

International Journal of Psychology and Counselling, Journal Year: 2022, Volume and Issue: Vol.14(2), P. 17 - 25

Published: May 31, 2022

In this study, the usability and applicability of a mindfulness based online administered gamified short-term intervention for people suffering from internet gaming disorder is investigated in a subclinical sample (N = 49). Within a four-week intervention program (Room2Respawn) participants were randomly allocated to a gamified condition (experimental) or a neutral condition (control). Participants were provided with three intervention sessions per week consisting of psychoeducation on internet gaming disorder and mindfulness-exercises. Most of the intervention content has been adopted from a group-therapy intervention to an online platform. The 39 participants who participated over the course of the whole intervention rated the …

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