Evaluating the Impact of Digital Resources on University Students' Self-Perception and Academic Performance in ESP Learning
Abstract
This
study
explores
the
impact
of
digital
resources,
specifically
platforms
and
games,
on
academic
performance
self-perception
university
students
studying
English
for
Specific
Purposes
(ESP).
While
previous
research
has
acknowledged
motivational
benefits
tools,
this
distinguishes
between
with
very
high
low
levels,
thus
offering
a
novel
perspective
differentiated
outcomes.
The
purpose
is
to
determine
how
resources
influence
achievement
identify
pedagogical
strategies
that
can
support
based
their
profiles.
motivated
by
need
enhance
student
engagement,
autonomous
learning,
metacognitive
awareness
in
higher
education
settings,
particularly
context
ESP
instruction.
A
quantitative,
quasi-experimental
design
was
adopted,
using
tests
questionnaire
as
measurement
tools.
within-subjects
employed,
where
same
cohort
first
received
traditional
instruction
(six
weeks)
subsequently
integrating
(eight
weeks).
Weekly
assessments
final
were
administered.
Comparative
analyses
conducted
results
classifications.
main
findings
reveal
use
significantly
improves
students'
compared
teaching
methods.
Digital
especially
beneficial
promoting
while
games
positively
impacted
all
students,
strong
effects
among
those
self-perception.
practical
implications
suggest
instructors
should
strategically
integrate
address
diverse
learning
needs
achievement.
Furthermore,
fostering
could
amplify
positive
suggesting
rethinking
current
practices
education.
contributes
field
highlighting
dual
role
supporting
both
students.
It
offers
valuable
insights
educators
curriculum
designers
aiming
create
more
inclusive,
motivating,
effective
environments.
Published: May 2, 2025
Language: Английский