European Youth and Digital Engagement: Attitudes, Skills, and Civic Participation
Journal of Applied Youth Studies,
Journal Year:
2025,
Volume and Issue:
unknown
Published: March 11, 2025
Language: Английский
Evaluating electronic gaming addiction impact on middle schoolers: Parental views
Education and Information Technologies,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Sept. 6, 2024
Language: Английский
Strategies for Intervention and Prevention in Online Child Sexual Exploitation
Teisė,
Journal Year:
2024,
Volume and Issue:
132, P. 145 - 155
Published: Sept. 16, 2024
Online
child
sexual
exploitation
(OCSE)
is
a
significant
societal
and
technological
problem
that
ought
to
be
addressed
immediately.
This
article
broadly
deals
with
the
intricate
complexity
of
OCSE,
laying
bare
identities
behaviors
online
predators,
characteristics
virtual
playgrounds,
adverse
consequences
for
victims.
Virtual
offenders,
by
taking
advantage
anonymity
internet
spaces,
mostly
use
variety
tactics
approach
vulnerable
children.
These
demand
thorough
assessment
work
out
deliver
effective
interventions.
environments,
such
as
game
communities
chat
rooms,
have
become
perfect
hunting
grounds
which
accentuates
crucial
need
preventive
measures.
Nonetheless,
technology
gives
reason
optimism
about
elimination
OCSE
despite
challenges
scale
precision.
article,
therefore,
conducts
an
in-depth
analysis
issue
offers
comprehensive
interventions
way
increasing
knowledge
mobilizing
action
shield
children
from
exploitation.
Language: Английский
Leisure activities, substance use and psychological health among Hungarian adolescents
Leisure/Loisir,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 28
Published: Oct. 10, 2024
During
the
past
several
decades,
adolescents'
leisure
has
undergone
important
changes
due
to,
for
example,
alternative
modes
of
entertainment,
such
as
video
gaming
and
social
media
which
have
had
a
significant
influence
on
their
well-being.
The
aim
this
study
was
to
examine
relationships
activities
substance
use
psychological
health.
Participants
were
middle
high
school
students
(N
=
2,239,
aged
between
12
18
years,
M
14.61
SD
1.71;
51.8%
females)
using
data
drawn
from
Szeged
Youth
Study
2022,
Hungary.
Peer-based
positively
associated
with
all
types
use.
Playing
showed
negative
relationship
psychosomatic
depressive
symptomatology.
Aesthetic-sophisticated
family-based
proved
most
beneficial
health
behaviour,
it
also
strongest
predictor
life
satisfaction.
Arts,
hobbies
internet
played
role.
Language: Английский