Application of Virtual 3D Reproduction Technology in Interactive Intelligence of Game Design DOI

Tang Maogao

2021 2nd International Conference on Smart Electronics and Communication (ICOSEC), Journal Year: 2021, Volume and Issue: unknown, P. 918 - 921

Published: Oct. 7, 2021

Games have evolved from the beginning of human civilization to modern times. One oldest and most popular are role-playing games, which allow player enjoy playing a role in game play variety characters. In this paper, similarity redundancy 3D object information used, CS technology is combined improve computational efficiency, while alleviating high energy consumption sampling transmission process diffraction field. whole experiment, paper uses visualization tools analyze summarize data experiment.

Language: Английский

3D Digitization of Tangible Heritage DOI
George Pavlidis, Anestis Koutsoudis

Springer eBooks, Journal Year: 2022, Volume and Issue: unknown, P. 1363 - 1404

Published: Jan. 1, 2022

Language: Английский

Citations

6

Single image defocus map estimation through patch blurriness classification and its applications DOI Creative Commons
Fernando Galetto, Guang Deng

The Visual Computer, Journal Year: 2022, Volume and Issue: 39(10), P. 4555 - 4571

Published: July 25, 2022

Abstract Depth information is useful in many image processing applications. However, since taking a picture process of projection 3D scene onto 2D imaging sensor, the depth embedded image. Extracting from challenging task. A guiding principle that level blurriness due to defocus related distance between object and focal plane. Based on this widely used assumption Gaussian blur good model for blur, we formulate problem estimating spatially varying as classification problem. We solve by training deep neural network classify patches into one 20 levels blurriness. have created dataset more than 500,000 size $$32\times 32$$ 32×32 which does not require human labelling. The train test several well-known models. find MobileNetV2 suitable application its low memory requirement high accuracy. trained determine patch then refined applying an iterative weighted guided filter. result map carries degree each pixel. compare proposed method with state-of-the-art techniques demonstrate successful applications adaptive enhancement magnification limited images present clear distinction levels.

Language: Английский

Citations

6

Reconstruction of Shapes using Machine Vision System Based on Focus Measurement: A Quantitative Analysis of Texture Influence Using 3D Printed Objects DOI

S. Vignesh,

R. Senthilnathan

MAPAN, Journal Year: 2023, Volume and Issue: 38(4), P. 903 - 911

Published: June 16, 2023

Language: Английский

Citations

1

A method to estimate prey density from single-camera images: A case study with chinstrap penguins and Antarctic krill DOI Creative Commons
Victoria R. Hermanson,

George R. Cutter,

Jefferson T. Hinke

et al.

PLoS ONE, Journal Year: 2024, Volume and Issue: 19(7), P. e0303633 - e0303633

Published: July 9, 2024

Estimating the densities of marine prey observed in animal-borne video loggers when encountered by foraging predators represents an important challenge for understanding predator-prey interactions environment. We used images collected during trip one chinstrap penguin ( Pygoscelis antarcticus ) from Cape Shirreff, Livingston Island, Antarctica to develop a novel approach estimating density Antarctic krill Euphausia superba activities. Using open-source Video and Image Analytics Marine Environment (VIAME), we trained neural network model identify frames containing krill. Our image classifier has overall accuracy 73%, with positive predictive value 83% prediction then developed method estimate volume water imaged, thus (N·m -3 krill, 2-dimensional images. The is based on maximum range camera where remain visibly resolvable assumes that mean length known, distribution orientation angles uniform. From 1,932 identified as manually subset 124 across record contained unresolvable necessary imaged sensor. Krill swarm penguins ranged 2 307 krill·m was 48 (sd = 61 ). Mean biomass 25 g·m . frame-level estimation provide new efficiently process video-logger data 2D imagery, providing key information aggregations may affect predator performance. should be directly applicable other feeding prey.

Language: Английский

Citations

0

Depth from defocus (DFD) based on VFISTA optimization algorithm in micro/nanometer vision DOI

Liu Yongjun,

Yangjie Wei, Yi Wang

et al.

Cluster Computing, Journal Year: 2018, Volume and Issue: 22(S1), P. 1459 - 1467

Published: Jan. 25, 2018

Language: Английский

Citations

2

3D Imaging based on Depth Measurement Technologies DOI Open Access
Ni Chen, Chao Zuo, Edmund Y. Lam

et al.

Published: Sept. 3, 2018

Three-dimensional (3D) imaging has attracted more and interests because of its widespread applications, especially in information life science. These techniques can be broadly divided into two types: ray-based wavefront-based 3D imaging. Issues such as quality system complexity these limit the applications significantly, therefore many investigations have focused on from depth measurements. This paper presents an overview measurements, provides a summary connection between techniques.

Language: Английский

Citations

2

A computational hyperspectral imaging technique DOI

Nasim Habibi,

Mohammad Mahdi Azari,

Mehrdad Abolbashari

et al.

Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE, Journal Year: 2016, Volume and Issue: 9713, P. 97131T - 97131T

Published: March 9, 2016

A novel spectral imaging technique is introduced based on a highly dispersive lens system. The chromatic aberration of the system utilized to spread content object over focal distance. Two three-dimensional surface reconstruction algorithms, depth from focus and defocus, are applied images captured by Using these imager able relate either location focused image or amount defocus at detector object. with ~5 nm resolution designed this technique. spatial resolutions independent can be improved simultaneously. Simulation experimental results presented.

Language: Английский

Citations

0

Self-supervised Defocus Map Estimation and Auxiliary Image Deblurring Given a Single Defocused Image DOI
Saqib Nazir, Cristian Damian, Daniela Colţuc

et al.

Published: Nov. 28, 2023

In this paper, we propose an end-to-end self-supervised Deep Neural Network (DNN) for Defocus Map Estimation (DME). Currently, such defocus maps are estimated by DNNs with fully supervised learning. For training, networks need large datasets annotated amount or scene depth, which challenging to obtain. The training arrive overcome the limitation represented Ground Truth (GT) data. line, a learning neural network DME from single defocused image. Our method is based on recently proposed DNN called 2HDED:NET that enriched simulation module makes possible DME. addition map, our reconstructs All-in-Focus (AIF) image through We test synthetic and realistic benchmarks demonstrate it effective solution deblurring when available.

Language: Английский

Citations

0

Application of Virtual 3D Reproduction Technology in Interactive Intelligence of Game Design DOI

Tang Maogao

2021 2nd International Conference on Smart Electronics and Communication (ICOSEC), Journal Year: 2021, Volume and Issue: unknown, P. 918 - 921

Published: Oct. 7, 2021

Games have evolved from the beginning of human civilization to modern times. One oldest and most popular are role-playing games, which allow player enjoy playing a role in game play variety characters. In this paper, similarity redundancy 3D object information used, CS technology is combined improve computational efficiency, while alleviating high energy consumption sampling transmission process diffraction field. whole experiment, paper uses visualization tools analyze summarize data experiment.

Language: Английский

Citations

0